(Azteriot's 08th Char) Yufia the Divine Balancer
Created by Azteriot on Nov 3rd 2016 (Last Updated: Aug 20th 2018).
This is a public build.
-1
"What can I help for you?"
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stats: Full INT, if possible will reset to Full CON
-DOESNT REACH R9 YET-
Might be a support in either GVG or also a damage dealer against WBs
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Yufia the Divine Balancer
ยูเฟีย ผู้รักษาสมดุลแห่งเวทศักดิ์สิทธิ์
นักบวชที่เทิดทูนเทพธิดากาบิยายิ่งกว่ากระไรดี
หลงใหลในศาสตร์แห่งเวทมนตร์และเวทผสมผสาน
ทำให้เธอ นอกจากจะใช้เวทตามฉบับนักบวชทั่วไปแล้ว
ยังใช้อุปกรณ์ขับไล่ภูตผีที่นักบวชจากต่างแดนอีกด้วย
แม้โดยปกติแล้ว ยูเฟียจะถ่อมตัวและเสนอความช่วยเหลืออยู่เสมอ
แต่หากเป็นปัญหาที่เธอไม่สามารถช่วยและยังจะตอแย หรือพูดไม่เข้าเรื่อง
ระวังประกายไฟที่ไม้เท้าของเธอให้ดี
พบกับกลุ่มภาคีแอสเทอเรียตครั้งแรก(อาสเตอร์และเซนอน)
ระหว่างเดินสำรวจที่ซากปรักหักพังของโบสถ์แห่งนักบุญมาเวน
แน่นอนเธอพูดคอกับอาสเตอร์เป็นพิเศษในเรื่องศาสตร์แห่งเวทไฟ(และท่านกาบิยา)
ทว่า ดูเหมือนเธอจะไม่ถูกใจอะไรบางอย่างเกี่ยวกับเซนอนนัก
หรือว่านั่นจะเป็นแค่เพราะคำร่ำลือเกี่ยวกับตัวเขากัน
เอกลักษณ์คือ มักใช้ไม้เท้าเป็นคบเพลิง
===
stats: Full INT, if possible will reset to Full CON
-DOESNT REACH R9 YET-
Might be a support in either GVG or also a damage dealer against WBs
===
Yufia the Divine Balancer
ยูเฟีย ผู้รักษาสมดุลแห่งเวทศักดิ์สิทธิ์
นักบวชที่เทิดทูนเทพธิดากาบิยายิ่งกว่ากระไรดี
หลงใหลในศาสตร์แห่งเวทมนตร์และเวทผสมผสาน
ทำให้เธอ นอกจากจะใช้เวทตามฉบับนักบวชทั่วไปแล้ว
ยังใช้อุปกรณ์ขับไล่ภูตผีที่นักบวชจากต่างแดนอีกด้วย
แม้โดยปกติแล้ว ยูเฟียจะถ่อมตัวและเสนอความช่วยเหลืออยู่เสมอ
แต่หากเป็นปัญหาที่เธอไม่สามารถช่วยและยังจะตอแย หรือพูดไม่เข้าเรื่อง
ระวังประกายไฟที่ไม้เท้าของเธอให้ดี
พบกับกลุ่มภาคีแอสเทอเรียตครั้งแรก(อาสเตอร์และเซนอน)
ระหว่างเดินสำรวจที่ซากปรักหักพังของโบสถ์แห่งนักบุญมาเวน
แน่นอนเธอพูดคอกับอาสเตอร์เป็นพิเศษในเรื่องศาสตร์แห่งเวทไฟ(และท่านกาบิยา)
ทว่า ดูเหมือนเธอจะไม่ถูกใจอะไรบางอย่างเกี่ยวกับเซนอนนัก
หรือว่านั่นจะเป็นแค่เพราะคำร่ำลือเกี่ยวกับตัวเขากัน
เอกลักษณ์คือ มักใช้ไม้เท้าเป็นคบเพลิง
Rank 1
![]() ![]() Cleric |
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Rank 2
![]() ![]() Cleric |
![]() 10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 4 / 10 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 4: 0.4 second attack 103% No. of Hits: 16 Magic Circle Duration: 9 seconds SP: 35 Type: Magic / Buff Cooldown: 27s Element: ![]() ![]() 10 / 10 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 10: Blocks: 20 times Magic Circle Duration: 20 seconds SP: 82 Type: Magic / Buff Cooldown: 48s Element: ![]() ![]() 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s ![]() 1 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 1: Duration: 12 seconds SP: 24 Type: Magic / Buff Cooldown: 40s Element: ![]() |
Rank 3
![]() ![]() Krivis |
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Rank 4
![]() ![]() Krivis |
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Rank 5
![]() ![]() Krivis |
![]() 15 / 15 Aukuras: Enhance Type: Passive * Increases the heal factor of [Aukuras] by 0.5% per attribute level * +10% added bonus at maximum level Krivis 1st Circle required Aukuras: Fire Property Resistance Type: Active * Increases Fire property resistance by 14 per attribute level when [Aukuras] is active * Increases SP consumption by 10% Krivis 1st Circle required Aukuras: Goddess of Fire Type: Active * Ally magic attacks within range of [Aukuras] deal additional Fire property damage * Decreases torch duration by 10 seconds * Eliminates the amount of HP recovered * Increases SP consumption by 20% * Decreases cooldown by 30 seconds Krivis 2nd Circle required Aukuras Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced. Level 15: Heal factor 86% Torch duration 30 sec Add. Fire property damage per magic attack 0 SP: 154 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 15 / 15 2 Zaibas: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level * +10% added damage at maximum level Krivis 1st Circle required Zaibas: Splash Type: Active * [Zaibas] deals damage to multiple enemies * Max. targets: 7 * Total count is maintained * Increases SP consumption by 30% Krivis 2nd Circle required Zaibas [Magic] - [Lightning] Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power. Level 15: 0.3 second attack 82% No. of Hits: 19 Magic Circle Duration: 30 seconds SP: 156 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 10 / 10 Divine Stigma: Duration Type: Active * Increases duration of [Divine Stigma] by 6 seconds per attribute level Increases SP consumption by 20% Krivis 2nd Circle required Divine Stigma: Defeat Devil Type: Active * Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level * Increases SP consumption by 20% Requires Divine Stigma Level 10 Divine Stigma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level * +10% added damage at maximum level Krivis 2nd Circle required Divine Stigma Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated. Level 10: Attack: 237% STR, INT: +87 Effect Duration: 0 seconds Stigma Duration: 15 seconds No. of Targets: 5 SP: 102 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 5 / 5 Melstis Creates a magic circle that extends the duration of beneficial effects on you and your party members. The amount of time that effects are extended by will not surpass 20 seconds. Does not apply to invincibility effects. Level 5: Duration +100% Consumes Holy Powder x5 SP: 86 Type: Magic / Buff Cooldown: 60s |
Rank 6
![]() ![]() Miko |
![]() 1 / 5 4 Gohei: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gohei] by 0.5% per attribute level * +10% added damage at maximum level Miko 1st Circle required Gohei [Magic] - [Holy] Swings a gohei made of a wooden stick and white paper. Removes 1 harmful effect of rank 1 or below on allies and 1 beneficial effect of rank 1 or lower on enemies in front. Level 1: Attack: 225% x 2 SP: 66 Type: Magic / Attack Cooldown: 8s Element: ![]() ![]() 5 / 5 Sweeping Sweeps the floor with a purified, divine broom. The sweeped area becomes a magic circle that increases the skill level of other magic circle skills that are cast while standing at that location for a period of time. Level 5: Max. Sweeping Duration: 5 seconds Magic Circle Duration: 10 seconds SP: 135 Type: Magic / Buff Cooldown: 35s ![]() 3 / 5 Hamaya: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hamaya] by 0.5% per attribute level * +10% added damage at maximum level Miko 1st Circle required Hamaya [Magic] - [Holy] Hold an arrow in your hand and throw it to a designated location. Inflicts a great amount of Holy-property damage to enemies for a short time. Level 3: Attack: 162% per 0.3 seconds Maximum Targets: 10 Duration: 8 seconds SP: 96 Type: Magic / Attack Cooldown: 35s Element: ![]() ![]() 5 / 5 Clap Clap your hands twice. Increases duration for some installations nearby. Level 5: Duration: +25 seconds SP: 137 Type: Magic / Attack Cooldown: 34s ![]() 1 / 5 Kagura Dance to bless allies around you. Grants additional Holy-property damage to melee attacks against enemies affected by this skill. Active while holding the skill button. Level 1: Maximum Duration: 10 seconds Consumes 72 SP per second Additional Holy-property Damage: +10% SP: 0 Type: Magic / Buff Cooldown: 60s |
Rank 7
![]() ![]() Oracle |
![]() 5 / 5 Arcane Energy: Additional Damage Type: Active * Enemies receive Holy damage equal to the attribute level within the range of [Arcane Energy] * Increases SP consumption by 10% Oracle 1st Circle required Arcane Energy: Duration Type: Active * Increases duration of [Arcane Energy] by 1 min per attribute level * Increases SP consumption by 20% Oracle 1st Circle required Arcane Energy Increases the maximum SP and STA of you and your party members. Level 5: Maximum SP: +15% Maximum STA: +25 Duration: 30 minutes SP: 129 Type: Magic / Buff Cooldown: 49s ![]() 1 / 5 2 Change: Winning Type: Active * A monster that is transformed by [Change] will have the Item Jackpot Effect with a 0.05% chance per attribute level * Increases SP consumption by 30% Oracle 1st Circle required Change Changes the monster in front of you to a different monster with a similar level. Level 1: Target Level: -1 ~ +1 SP: 67 Type: Magic / Attack Cooldown: 60s ![]() 1 / 1 Clairvoyance Predict and show which item the monster will drop in advance. Level 1: Applied instantly after using Resetting Maximum Level: 1 SP: 66 Type: Magic / Buff Cooldown: 20s ![]() 1 / 5 Counter Spell: Enemy Target Type: Active * [Counter Spell] removes only enemy magic circles * Increases SP consumption by 20% Oracle 1st Circle required Counter Spell When casting, removes the magic circle around and summons the magic circle for blocking the magic attack. Cooldown reduces with skill level. Level 1: Removes nearby magic circles Maximum Duration: 10 Cooldown -1 second(s) SP: 78 Type: Magic / Attack Cooldown: 59s ![]() 1 / 1 Forecast: Duration Type: Active * Increases duration of [Forecast] by 1 minute per attribute level * Increases SP consumption by 20% Oracle 1st Circle required Forecast: Increased Nullification Type: Active * Increases chances to nullify an enemy's attack while activating [Forecast] by 1% per attribute level * Increases SP consumption by 10% Oracle 1st Circle required Forecast Show in advance where the enemy will attack you and your party members. Level 1: Evasion: +100 Duration: 300 seconds Level 1 master SP: 63 Type: Magic / Buff Cooldown: 30s ![]() 1 / 1 2 Resetting Change the item dropped from an enemy to a different item. You will be notified when an item is changed. Level 1: Changes a dropped item Maximum Level: 1 SP: 69 Type: Magic / Buff Cooldown: 150s ![]() 5 / 5 Prophecy: Additional Damage Type: Active * Enemies within the range of [Prophecy] receive damage proportional to that of magic attack * Damage rate increases with attribute level * Increases SP consumption by 10% Oracle 3rd Circle Required Prophecy Grants a temporary effect preventing Lv. 1 status ailments to nearby party members. Level 5: Duration 25 seconds Applies 5 times SP: 78 Type: Magic / Attack Cooldown: 30s |
Rank 8
![]() ![]() Taoist |
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Rank 9
![]() ![]() Taoist |
![]() 1 / 1 3 Begone Demon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Begone Demon] by 0.5% per attribute level * +10% added damage at maximum level Taoist 1st Circle Required Begone Demon [Magic] Instantly activates the spell contained inside the installed charm. Storm Calling immediately calls to rain and Creeping Death, Tri-Disaster and Dark Sight explode to attack nearby enemies. Level 1: Attack: 624% SP: 122 Type: Magic / Buff Cooldown: 10s ![]() 10 / 10 Storm Calling: Additional Damage Type: Active * Melee attacks deal additional damage of 50% to enemies in the range of [Storm Calling] * Increases SP consumption by 10% Taoist 1st Circle Required Storm Calling: Zaibas Type: Active * If the caster has learned [Zaibas], automatically casts [Zaibas] at the location of [Storm Calling] when it is placed * Increases SP consumption by 50% Taoist 2nd Circle Required Storm Calling [Magic] Install a charm that calls upon a furious storm. It activates when coming in contact with an enemy, and the enemies within its range get attacked once and then receive additional damage from Lightning property attacks. Level 10: Calling Storm Attack: 1154% Charm Duration: 200 seconds Storm Duration: 9.5 seconds Consumes 2 sheets of Strange Yellow Paper SP: 350 Type: Magic / Buff Cooldown: 24s ![]() 5 / 10 Dark Sight [Magic] Attach a charm that removes one's presence. The allies in the vicinity of the installed charm is safe from monsters. Level 5: Explosion Attack: 624% Charm Duration: 300 seconds AoE: 60 Consumes 2 sheets of Strange Yellow Paper SP: 297 Type: Magic / Buff Cooldown: 36s ![]() 4 / 10 Tri-disaster Charm [Magic] Install a charm with a resistance to the Fire, Ice and Lightning properties. Allies within the vicinity of the charm will have their Fire, Ice and Lightning property resistances increased. When the charm explodes, nearby enemies will receive damage based on the three properties. Level 4: Explosion Attack: 624% x 3 Charm Duration: 4 minutes Fire, Ice, Lightning Property Resistance: +240 Consumes 2 sheets of Strange Yellow Paper SP: 260 Type: Magic / Buff Cooldown: 30s ![]() 10 / 10 3 Creeping Death Charm [Magic] Install Creeping Death charm that moves slowly forward. Creeping Death deals continuous damage to the targets coming in contact with it while moving. Deals additional damage when exploding via Begone Demon. Level 10: Attack: 150% x 40 Explosion Attack: 624% Consumes 3 sheets of Strange Yellow Paper SP: 414 Type: Magic / Buff Cooldown: 31s |
Rank 10
![]() ![]() Inquisitor |
![]() 5 / 5 2 God Smash: Enhance Type: Active * Increases the damage dealt on an enemy with [God Smash] by 0.5% per attribute level * +10% added damage at maximum level Inquisitor 1st Circle Required God Smash: Demon Punisher Type: Active * Increases God Smash damage on Demon enemies by 10% per attribute level * Increases SP consumption by 10% Inquisitor Circle 2 Required God Smash [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Lifts the weapon high up in the air above the head and smash it down. If Blunt weapon (one- or two-handed), deals additional damage. Level 5: Attack: 1537% AoE Attack Ratio: 4 SP: 180 Type: Melee / Attack Cooldown: 20s ![]() 1 / 5 2 Pear of Anguish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pear of Anguish] by 0.5% per attribute level * +10% added damage at maximum level Inquisitor 1st Circle Required Pear of Anguish [Physical] - [Strike] Install Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage. Level 1: Attack: 449% Maximum Installations: 5 SP: 138 Type: Melee / Buff Cooldown: 24s ![]() 5 / 5 Breaking Wheel: Additional Damage Type: Active * While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range * Increases SP consumption by 50% Inquisitor 1st Circle Required Breaking Wheel [Physical] - [Slash] Summon a wheel that inflicts damage to surrounding enemies. Attacking the wheel causes its attack range to expand, striking enemies that are further away. Level 5: Attack per 0.3 sec 107% Duration 10 sec Consumes Torture Tools x3 SP: 126 Type: Melee / Buff Cooldown: 50s ![]() 4 / 5 Malleus Maleficarum: Mana Burn Type: Active * In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster * Increases SP consumption by 10% Inquisitor 1st Circle Required Malleus Maleficarum [Magic] Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled. Level 4: Attack: 203% x 7 Duration: 19 seconds Maximum Targets: 7 SP: 189 Type: Magic / Attack Cooldown: 28s |
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