WizardC3/LinkerC2/NecromancerC2//Lv.226
Created by Anonymous on Oct 24th 2016 (Last Updated: Oct 24th 2016).
This is a private build.
0
Rank 1
Wizard |
5 / 5 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 5: Physical attack -5% Magic attack -5% Evasion -25 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 24 Type: Magic / Buff Cooldown: 20s 5 / 5 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 5: [Sleep] Duration: 7 seconds Attack Threshold: 5 SP: 30 Type: Magic / Buff Cooldown: 25s 1 / 5 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 1: Attack: 266% AoE Attack Ratio: 4 SP: 16 Type: Magic / Attack Cooldown: 17s Element: |
Rank 2
Wizard |
10 / 10 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 10: Physical attack -10% Magic attack -10% Evasion -50 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 38 Type: Magic / Buff Cooldown: 20s 10 / 10 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 10: [Sleep] Duration: 12 seconds Attack Threshold: 10 SP: 44 Type: Magic / Buff Cooldown: 25s 4 / 5 Surespell Skills being cast cannot be interrupted by enemy attacks. Level 4: Targets (excluding caster) 3 Duration 300 sec SP: 33 Type: Magic / Buff Cooldown: 60s |
Rank 3
Wizard |
15 / 15 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 15: Physical attack -15% Magic attack -15% Evasion -75 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 52 Type: Magic / Buff Cooldown: 20s 15 / 15 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 15: [Sleep] Duration: 17 seconds Attack Threshold: 15 SP: 58 Type: Magic / Buff Cooldown: 25s 5 / 10 3 Magic Missile: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level *+10% added damage at maximum level Wizard 2nd Circle required Magic Missile [Magic] Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy. Level 5: Attack: 228% x 3 Bullet Count: 3 SP: 40 Type: Magic / Attack Cooldown: 17s 5 / 5 Quick Cast Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time. Level 5: Casting Time: -50% Duration: 300 seconds SP: 43 Type: Magic / Buff Cooldown: 60s |
Rank 4
Linker |
1 / 1 Unbind: Enemy Damage Type: Active * Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect * Increases by 10% per attribute level from Lv. 2 * Increases SP consumption by 10% Linker 1st Circle required Unbind Disconnect all links. Level 1: Disconnect all links at once. Maximum Level: 1 SP: 43 Type: Magic / Buff Cooldown: 0s 4 / 5 Physical Link: Defense Type: Active * Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active * Increases SP consumption by 10% Linker 1st Circle required Physical Link Links party members and shares damage. Can be canceled by the Unbind skill. Level 4: Damage decreases depending on the number of links Maximum Links: 7 Duration: 100 seconds SP: 70 Type: Magic / Buff Cooldown: 22s 5 / 5 Joint Penalty: Lightning Type: Active * Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Poison Type: Active * Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Earth Type: Active * Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty Links enemies to attack all at once. Can be canceled by the Unbind skill. Level 5: Maximum Link Numbers: 5 Count Limit: 9 Duration: 35 seconds SP: 87 Type: Magic / Buff Cooldown: 22s 5 / 5 Hangman's Knot: Additional Damage Type: Active * Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level * Increases SP consumption by 10% Lv3 Hangman's Knot required Hangman's Knot: Focused Attack Type: Active * AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1 * Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level * Increases SP consumption by 10% Linker 1st Circle required Hangman's Knot Tighten the link to gather up the linked enemies in front of you. Level 5: [Bind] Duration: 2 seconds SP: 71 Type: Magic / Buff Cooldown: 15s |
Rank 5
Linker |
10 / 10 Joint Penalty: Lightning Type: Active * Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Poison Type: Active * Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Earth Type: Active * Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty Links enemies to attack all at once. Can be canceled by the Unbind skill. Level 10: Maximum Link Numbers: 8 Count Limit: 11 Duration: 60 seconds SP: 120 Type: Magic / Buff Cooldown: 22s 10 / 10 Hangman's Knot: Additional Damage Type: Active * Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level * Increases SP consumption by 10% Lv3 Hangman's Knot required Hangman's Knot: Focused Attack Type: Active * AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1 * Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level * Increases SP consumption by 10% Linker 1st Circle required Hangman's Knot Tighten the link to gather up the linked enemies in front of you. Level 10: [Bind] Duration: 3 seconds SP: 99 Type: Magic / Buff Cooldown: 15s 5 / 5 Spiritual Chain: Duration Type: Active * Increases the duration of [Spiritual Chain] by 1 second per attribute level * Increases SP consumption by 10% Linker 2nd Circle required Spiritual Chain: Enhance Type: Active * Magic damage dealt by characters linked with [Spiritual Chain] increases by 3% per skill level * Increases SP consumption by 30% Linker 2nd Circle required Spiritual Chain Links party members and shares buff effects. Can be canceled by the Unbind skill. Level 5: Duration: 55 seconds SP: 91 Type: Magic / Buff Cooldown: 55s |
Rank 6
Necromancer |
1 / 5 3 Gather Corpse: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gather Corpse] by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Gather Corpse [Magic] Releases evil energy into your opponent. The corpses of monsters affected by the evil energy can be collected once defeated. Level 1: Attack 335% Duration: 6seconds AoE Attack Ratio: 3 SP: 56 Type: Magic / Attack Cooldown: 10s 1 / 5 Create Shoggoth: Corruption Type: Active * Enemies near the Shoggoth are afflicted with [Corruption] for 15 seconds * Lasts for 1 minute per attribute level after Shoggoth is summoned * Increases SP consumption by 10% Necromancer 1st Circle required Create Shoggoth: Enhance Type: Passive * Increases the attack of summoned Shoggoth by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Create Shoggoth: Enlargement Type: Active * Increases chance of enlarging size and maximum HP of summoned Shoggoth by 1% per attribute level * Increases SP consumption by 20% Lv. 2 Create Shoggoth required Create Shoggoth Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth are affected by the skill level. The Shoggoth's attack and defense increase by 5% for each star on the card. Only Beast, Plant and Mutant-type cards can be placed in the Necronomicon. Level 1: Shoggoth's Additional Damage: 15% Shoggoth's Additional Defense: 15% Consumes 30 Corpse(s) Duration: 900 seconds SP: 147 Type: Melee / Attack Cooldown: 240s 5 / 5 2 Flesh Cannon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Flesh Cannon: Corruption Type: Active * Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds * Increases chance by 10% per attribute level * Increases SP consumption by 10% Necromancer 1st Circle required Flesh Cannon [Magic] Throw corpse parts on a targeted area to attack nearby enemies. Level 5: Attack: 136% x 16 AoE Attack Ratio: 5 Consumes 15 Corpse(s) SP: 156 Type: Magic / Attack Cooldown: 20s 1 / 5 Flesh Hoop: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flesh Hoop] by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Flesh Hoop: Demoralize Type: Active * Weakens enemy attacks for 4 sec near the hoop after using [Flesh Hoop] * [Attack Weakened] can be stacked up to 10 times * Increases SP consumption by 20% Necromancer 1st Circle required Flesh Hoop [Magic] Encircle yourself with corpse parts that will damage nearby enemies. Has a chance to deal additional damage to a decaying enemy. Level 1: Attack: 166% x 15 Duration: 15 seconds Consumes 5 Corpse(s) SP: 104 Type: Magic / Attack Cooldown: 25s |
Rank 7
Necromancer |
8 / 10 2 Flesh Cannon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Flesh Cannon: Corruption Type: Active * Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds * Increases chance by 10% per attribute level * Increases SP consumption by 10% Necromancer 1st Circle required Flesh Cannon [Magic] Throw corpse parts on a targeted area to attack nearby enemies. Level 8: Attack: 155% x 16 AoE Attack Ratio: 5 Consumes 15 Corpse(s) SP: 190 Type: Magic / Attack Cooldown: 20s 1 / 1 3 Disinter: Increased Range Type: Active * Increases range of [Disinter] by 10 per attribute level * Increases SP consumption by 10% Need the 2nd circle of Necromancer Disinter: Collect Corpse Type: Active * Collects more corpses when [Disinter] is used * Increases SP consumption by 10% Need the 3rd circle of Necromancer Disinter Collect the corpse left over from where an enemy died. Level 1: Target Range: 40 SP: 96 Type: Magic / Attack Cooldown: 24s 1 / 5 Corpse Tower: Enhance Type: Passive * Increases the attack of summoned Corpse Tower by 0.5% per attribute level * +10% added damage at maximum level Need the 2nd circle of Necromancer Corpse Tower: Skull Soldier Type: Active * When Corpse Tower defeats a monster, a Skull Soldier is summoned * Activates when Raise Dead is learned * Increases SP consumption by 10% Need the 3rd circle of Necromancer Corpse Tower [Magic] Build a cursed tower made with corpses at a targeted area. Level 1: Add. Corpse Tower attack 14% Corpse Tower 35 second duration No. of defenses: 40 Consumes 7 corpses SP: 76 Type: Melee / Attack Cooldown: 50s 5 / 5 Raise Dead: Enhance Type: Passive * Increases the attack of summoned skeleton soldier by 0.5% per attribute level * +10% added damage at maximum level Need the 2nd circle of Necromancer Raise Dead: Collect Corpse Type: Active * When a Skull Soldier defeats a monster, the Necronomicon gains 1 corpse per attribute level * Increases SP consumption by 10% Need the 3rd circle of Necromancer Raise Dead: Enhanced HP Type: Passive * Increases HP of Skull Soldiers by 0.5% per attribute level Need the 3rd circle of Necromancer Raise Dead Summon a skeleton soldier made with a corpse. The skeleton soldier will engage in combat and follow its master. Level 5: Summons 5 Skeleton Soldiers Add. Skeleton Soldier attack 35% Consumes 10 Corpse(s) Duration 300 seconds Maximum Level: 5 SP: 163 Type: Melee / Attack Cooldown: 60s |
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