A2RaWRo2FaHa - Ideal Hackapell synergy
Created by squirttle81 on Aug 23rd 2016 (Last Updated: Feb 4th 2017).
This is a public build.
4
--------------------------------NOTES--------------------------------
update: 14.12.2006
--- warnings in regard to werewolf cards
update: 11.06.2016
--- switching Archer 3 for Wugushi (Poison scaled off STR, missile DOT stack arrows)
creation date: 08.26.2016
Reason for each rank
Archer 2: Multishot (with Circling to be nuke and arrow debuff)
Ranger: Barrage+Steady Aim
Wugushi 1: Needle Blow, Wugong Gu (missile DOT stack arrows)
++ Wugushi gives poison dmg to both air and ground unit
++ Scout 1: get Camaflouge, Flare Shot, and Cloaking
++++ Camaflouge is good but kills your DPS, Flare Shot doesn't hit flyer, Cloaking but doesn't apply to mount
Rogue2: perma Sneak Hit, Feint, Capture, Lachrymator, Backstab
Falconer: Circling + Pheasant + Hanging Shot
Hackapell: bring all skills together
--------------------------------STATS--------------------------------
STR: dmg (each rank = +10%)
CON: 31 to survive OHKO

use Werewolf in conjunction with Sneak HIt to gain hit crit for 0 Dex investment
***Werewolf cards doesn't work with Backstab :(
--------------------------------SYNERGIES--------------------------------
Skill rotation (always keep Sneak Hit and Feint on):
1. Barrage combo + Storm Bolt: up close, same cds for both skills
2. Calvary Charge + Backstab + Feint + Backstab + Barragex3
3. Needle Blow (single) / Wugong Gu (mobs) + Lachrymator + High Anchoring + Circling + Steady Aim + (MS + Skarphuggning)x2
4. Circling > Feint > Steady Aim > (Barrage+Skarphuggning)x2 > Barrage
-----------------------------------------------------------------------------
courtesy of Greyheim
1. what is the max stack? is it proportional to amount of extra dmg
On targets without stormbolt debuff, you can get 5 stacks max.
-All archer class [missile] type attacks (normal attack & skill) will apply 1 arrow stack per True multi-hit.
-Each arrow stack reduces enemy physical defence by 10%.
-An enemy may receive 5 arrow stacks (equal to -50% physical def). An enemy may receive 7 arrow stacks when they have the Storm Bolt debuff.
Targets hit by Storm Bolt may receive up to 7 arrow stacks (regular stack amount: 5). Duration: 6 seconds per skill level. After this duration, targets go back to [max 5 stack].
For each stack, your shark and storm skill will deal +10% damage.
2.how long does this debuff maintain.
Hmm, 10 seconds or 12-15 seconds. Around this duration. If you re-stack another arrow it will refresh duration (+ maintain stacks).
3.does debuff disappear after using either skarphuggning or Storm 1 time
No, stacks do not disappear after shark skill.
courtesy of Reilet
For wugu hakka aspiring archers...
The initial hit of Needle Blow and Wugong Gu creates one stack. The DoT portion does not.
Zhendu, Throw Gu Pot, and Jincan Gu does not create stacks.
@greyhiem
The arrow stacks last exactly 10 seconds.
Source: myself.
--------------------------------SKILLS--------------------------------
Archer:
Multishot 10: true multihit, good sized nuke with Circling
Full Draw 4: mini-link, hidden mechanic makes skills linked mobs A LOT harder
Swift Step 10: crit rate (not that you need it), movement speed while shooting
Oblique Shot 1: early leveling
Heavy Shot 5: Plate armor bonus, 0s cd
Ranger:
Barrage 5: for Feint+Barrage combo, scales well late game
Steady Aim 5: good dmg boost, use before rotation
High Anchoring 5: better than Crit Shot (you already gonna crit a lot anyway)
Wugushi:
Needle Blow 5: good DOT, arrow stacking skills
Bewitch 1: good CC mobs (use after Wugong Gu spreads)
Wugong Gu 5: use before Feint+Barrage (dmg and to stack arrows on mobs)
Zhendu 4: Poison attributes to allies
Rogue:
Sneak Hit 5: perma-status, can attack in front
Feint 5: Barrage and evasion debuff
Capture 1: capture skills tiles
Lachrymator 5: CC (mini Diev's World Tree)
Backstab 5: good DPS
THINGS POTENTIALLY MESSED UP YOUR WEREWOLF EFFECTS
Dagger Mastery: Sudden Attack attributes "can" disable werewolf effects
Equipping Karacha sets (2 pieces) will disable the werewolf effect when worn
Falconer:
Call 1 + Roost 1: Hawk management
Circling 5: woks well with others (reason for Falconer)
Pheasant 5: good AoE
Hanging Shot 3: utility
Hackapell:
Skarphuggning 5: use after Circling + Multishot (fake multi, Sword-dmg, front-square)
Storm Bolt 5: use after Barrage (same cd), (fake multi, XBow-dmg, front-square)
Calvary Charge 4: Circling+Calvary Charge+Backstab (single hit, Xbow-dmg, front-circle)
Rank 1
![]() ![]() Archer |
![]() 5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s ![]() 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 4 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 4: Attack: 363% [Skew] Duration: 9 seconds SP: 18 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 1 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
![]() ![]() Ranger |
![]() 5 / 5 3 Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20% Ranger 1st Circle required Barrage [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires 5 arrows forward in an arc in front of you. Level 5: Attack: 135% x 5 SP: 35 Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 2 High Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30% Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20% Ranger 3rd Circle required High Anchoring [Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you. Level 5: Attack: 228% AoE Attack Ratio: 10 SP: 40 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 Steady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 3rd Circle required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 5: Damage +5% Add. damage 50 Duration 5 min SP: 40 Type: Melee / Buff Cooldown: 25s |
Rank 3
![]() ![]() Archer |
![]() 10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s ![]() 10 / 10 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 10: Attack: 81% x 10 SP: 24 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 5 Heavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 2nd Circle required Heavy Shot [Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away. Level 5: Attack: 288% SP: 21 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 4
![]() ![]() Wugushi |
![]() 5 / 5 Wugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10% Wugushi 1st Circle required Wugong Gu [Missile: Bow] - [Poison] Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked. Level 5: 128% Attack per 0.5 seconds [Poison] Duration: 10 seconds Consumes 7 Poison Pot Poison SP: 84 Type: Missile / Attack Cooldown: 25s Element: ![]() ![]() 4 / 5 Zhendu: Decreased Poison Resistance Type: Active * Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level * Increases SP consumption by 10% Wugushi 1st Circle required Zhendu Applies a new deadly poison to your weapon for the next attack. Damage increases with STR. Level 4: Zhendu duration 300 sec Add. Poison property attack 0 Add. Poison property damage 61 Consumes Poison Pot Poison x100 SP: 84 Type: Melee / Buff Cooldown: 110s |
Rank 5
![]() ![]() Rogue |
![]() 5 / 5 Sneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10% Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 5: Critical Chance: +40% Duration: 50 seconds SP: 100 Type: Melee / Buff Cooldown: 70s ![]() 5 / 5 Feint: Back Roll Type: Active * Increases chances by 15% per attribute level of enemies turning around when using [Feint] * Increases SP consumption by 10% Rogue 1st Circle required Feint Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you. Level 5: Evasion: -15% Targets: 7 Duration: 20 seconds SP: 94 Type: Melee / Attack Cooldown: 25s ![]() 1 / 5 Capture: Ally Magic Circle Type: Active * Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture] * Increases SP consumption by 10% Rogue 1st Circle required Capture Steals the enemy's trap and magic circle. You may use it later when you need it. Level 1: Acquire 1 enemies' traps or magic circles SP: 80 Type: Melee / Attack Cooldown: 180s |
Rank 6
![]() ![]() Rogue |
![]() 10 / 10 Sneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10% Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 10: Critical Chance: +50% Duration: 70 seconds SP: 133 Type: Melee / Buff Cooldown: 70s ![]() 5 / 5 Lachrymator: Additional Damage Type: Active * Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds * Increases SP consumption by 10% Lv3 Lachrymator required Lachrymator: Increased Range Type: Active * Increases range of [Lachrymator] to 75 * Increases SP consumption by 40% Rogue 2nd Circle required Lachrymator Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack. Level 5: Lachrymator Duration: 12 seconds SP: 110 Type: Melee / Attack Cooldown: 60s ![]() 5 / 5 3 Backstab: Enhance Type: Passive * Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level * +10% added damage at maximum level Rogue 2nd Circle required Backstab: Massive Bleeding Type: Active * Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab] * Increases the duration by 1 sec per attribute level * Increases SP consumption by 30% Rogue 2nd Circle required Backstab [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage. Level 5: Attack 445% x 2 Critical Chance: 40% SP: 116 Type: Melee / Attack Cooldown: 10s Required Stance: BowAndDagger, BowAndSword |
Rank 7
![]() ![]() Falconer |
![]() 1 / 1 Call: Obtain Type: Active * If [Call] is used, the hawk has a 50% chance of fetching small items * Increases cooldown time by 20 seconds Falconer 1st Circle required Call Recall your hawk. Level 1: Maximum Level: 1 SP: 40 Type: Melee / Attack Cooldown: 1s ![]() 1 / 1 Roost: Increased Range Type: Active * Increases [Roost] active range by 20 per attribute level * Increases SP consumption by 10% Falconer 1st Circle required Roost Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it. Level 1: Range: 100 Roost Duration: 20 sec Falconer skill damage +50% SP: 54 Type: Melee / Attack Cooldown: 20s ![]() 5 / 5 Circling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10% Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10% Falconer 3rd Circle Required Circling The Hawk flies, following you. AoE defense ratio of the target is fixed to 1. Level 5: AoE defense ratio is fixed to 1 Duration: 15 sec SP: 102 Type: Melee / Attack Cooldown: 35s ![]() 5 / 5 Pheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50% Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50% Falconer 3rd Circle Required Pheasant [Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies. Level 5: Attack: 1208% Number of targets: 15 +50% damage to Beast type enemies SP: 109 Type: Melee / Attack Cooldown: 25s ![]() 3 / 5 Hanging Shot Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging. Level 3: Duration: 17 seconds SP: 98 Type: Melee / Attack Cooldown: 100s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 8
![]() ![]() Hackapell |
![]() 5 / 5 2 Skarphuggning: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skarphuggning] by 0.5% per attribute level * +10% added damage at maximum level Hackapell 1st Circle Required Skarphuggning: Enhance AoE Type: Active * Increases AoE Attack Ratio of [Skarphuggning] by 1 per attribute level * Increases SP consumption by 10% Hackapell 2nd Circle Required Skarphuggning [Physical] - [Slash] Aim at the upper part of the enemy and slash. Level 5: Attack: 518% x 4 AoE Attack Ratio: 3 Able to use while riding SP: 141 Type: Melee / Attack Cooldown: 20s Required Stance: BowAndSword ![]() 5 / 5 2 Storm Bolt: Lightning Type: Active * Increases Storm Bolt damage by 50% on frozen or Ice property enemies * Increases SP consumption by 10% Hackapell 2nd Circle Required Storm Bolt [Physical] - [Pierce] Push your sword in with great force to attack. The target receives additional damage from Skarphuggning and has a chance to bleed for 10 seconds. Level 5: Attack: 660% x3 Debuff Duration: 30 seconds [Bleeding] Chance: 30% Able to Use while Riding SP: 174 Type: Melee / Attack Cooldown: 18s Required Stance: BowAndSword ![]() 4 / 5 2 Cavalry Charge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cavalry Charge] by 0.5% per attribute level * +10% added damage at maximum level Hackapell 1st Circle Required Cavalry Charge: Enhance Type: Active * Increases defense by 10% per attribute level for 5 sec after using [Cavalry Charge] * Increases SP consumption by 30% Hackapell 1st Circle Required Cavalry Charge [Physical] - [Strike] Charge forward and deal damage to enemies you come in contact with. Enemies struck by Cavalry Charge become temporarily more vulnerable to critical attacks, increasing the likelihood of a critical hit against them. Level 4: Attack: 1307% AoE Attack Ratio: 5 Able to use while riding SP: 209 Type: Melee / Attack Cooldown: 20s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 1 / 5 2 Leg Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Leg Shot] by 0.5% per attribute level * +10% added damage at maximum level Hackapell 1st Circle Required Leg Shot: Decreased Movement Speed Type: Active * Increases the movement speed reduction effect of [Leg Shot] by 1% per attribute level * Increases SP consumption by 10% Hackapell 1st Circle Required Leg Shot [Missile: Gun] Aim at the target's leg and fire your pistol. The target's movement speed gets momentarily reduced. Level 1: Attack: 771% Enemy Movement Speed -50% for 7 seconds Able to use while riding SP: 117 Type: Missile / Attack Cooldown: 24s Required Stance: BowAndPistol |
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Comments (6)
For skarphuggning and Storm Bolt doing extra dmg
1. what is the max stack? is it proportional to amount of extra dmg
2. how long does this debuff maintain.
3. does debuff disappear after using either skarphuggning or Storm 1 time
4. Also, I know Needle Blow and Wugong Gu are described as missile but ALSO poison type. so what I guess is first hit count as one stack, poison DOT dont stack?
I need precise answers, pls help, really appreciated. :)
1. Max stack is 7 for Hacka, 5 for non Hacka. Each stack add 10% additional damage
2. I haven't reach hacka with this build yet... was concentrating on my other builds (PyroLinkerNecroFF2 atm)
3. IIRC, I read somewhere that the buff doesn't disappear after each use
4. ANY missile DOT should stack...
Twin Arrows = 2 shot / overheat; Twin Arrows has 5 overheats before a 7 seconds cooldown
that means versus a single target, you can pump 10 arrows into a target in the span of 5s (along with decent damage) then use Skarphuggning for additional damage.
As for Feint not being able to use while riding, I anticipate a change to that because Rogue into Haka is a natural progression. They already change Backstab to work on mount. So I'm hoping other Rogue skill (maybe not Capture) would be use on mount as well