THE KING OF CLOSE COMBAT [SEM SHINOBI] ##ATUALIZADO EM 10/09/2018
Created by xAbusado on May 20th 2017 (Last Updated: Sep 10th 2018).
This is a public build.
4
Meu canal do youtube : https://www.youtube.com/channel/UCsMdpHazkaAlijrrtfphX6Q
STATUS
STR : FULL STR ou uma quantidade em con (~nada mais que 80 se você está solando conteúdos que necessitam de con na build) ou 100 dex resto str se você nao sofre com con e se você estiver usando solmiki leather... full str ... se voce precisar de muita con e nao tem a quantidade de con que precisa nos equips, coloque o suficiente para ficar com 100.000 de hp no caso da velcoffer ... full dex ate funciona em velcoffer mas voce perde MUITO physical atk
CARTAS
3x GLASS MOLE LVL 10
3x NUAELE LVL 10 ou 3x ZAURA LVL 10
3x YETI LVL 10 (1800 hp cada) ou 1x GAZING GOLEM & 2X YETI LVL 10 (Gazing Golem SE for apenas sword C1)
3X NETHERBOVINE LVL 10 (STR +10 por carta no LVL 10)
Armas
lvl 15 : Potentia
lvl 40 : Didel Colossus or (World Boss's Chapparition sword lvl 40)
*lvl 75 : Collecture
ou
*lvl 75 : Flamini
lvl 120 : Paulownia (Dropa em Gytis Settlement Area / acima de Klaipeda)
ps : você podera usar essa fodendo arma até...
GALE SLASHER : lvl 315
(custa 1 prac + 25x phydecium , ferinium & portinium em crystal mine *mercenary*)
lvl 315 : Sarknis
custa 2 prac
15 artilonium ~ Dropa na dg 300 em Klaipeda
61 yellow leafnut tail - Dropa em Pystis Forest
11 Nabus Undamaged Tail - Dropa em Yudejan Forest
lvl 330 : Solmiki 2Hand Sword
mesmo com a existencia da primus , eu acho que ela vale a pena.
primeiro que na minha opinião é a espada 2h mais linda do jogo
segundo que tem doppel que vai pra pvp e (acredite, funciona... explico logo abaixo) 114 con mano.... é muita coisa, bom... é com você --- HOJE* ta um pouco mais fácil de pegar, é so ter uma pt fechada
a run do 21 ao 40 durava 1hr, com sorte você fazia em menos tempo tipo de 55 a 59min mas hoje* com a troca dos andares de espera para dps check, o tempo foi reduzido em 20 mins.
o roll individual é mais caro que antigamente ? sim
mas se você parar pra pensar, antigamente era 200kk pra ter uma arma da solmiki 2h. Agora se chegar a 150kk é muito
lvl 350 : Mashinos 2Handed Sword
custa 2 prac
150x nuclea dust - quebrando qualquer arma de hg no ferreiro
30x red dust - dropa em raid ou quebrando arma laranja de hg no ferreiro
193x varle skipper sword fragment - dropa em epherotao coast
lvl 360 : Velcoffer 2Handed Sword
Esta arma originalmente nao possui atributos, apenas o physical attack. Para que ela tenha atributos, você teria que quebrar ou uma Raffye (azul) ou Berthas (roxa) ou Primus (vermelha) - de lvl 350 ... as de 380 tambem vao poder ser usadas para passar pro ichor
Primeiro de tudo voce vai precisar de uma arma primus ou berthas (pode ser com a raffye tb mas os stats sao muito baixos entao nao vale a pena... berthas ainda rola)
Primus 350/380 = Vai precisar de 116 sierra dust e voce tera que comprar o Extrator Ichor (100.000 silver) vendido pelo Blacksmith npc em Fedimian (um pouco acima do Squire Master)
cada tentativa usando primus = 116 sierra dust & 1 extractor kit
cada falha = consome 1 potencial da arma/armadura
caso de sucesso = a arma é destruida e os stats dela vao para o ichor laranja
Berthas 350/380 = A unica diferença é que custa a metade das sierra dust... 58 e o ichor do berthas é roxo
Ou você pode usar o shining extraction kit (que voce pode obter no gemstone feud trocando pontos no npc de la) que nao sera necessario usar sierra nem extraction kit obtendo o shining extraction kit
Para colocar o ichor na arma, vai precisar de 180 Blessed Shard
Creditos : MysticRevolution & Hybbaron
Dica de up (caso você não tenha ninguém pra te ajudar a upar) :
1~80 : Tenet Garden
80~110 : Fedmian Suburbs
110 : Demon Prison 2
200 : Alemeth Forest / Cranto Coast
230 : Kaleijimas
260 : Storage/Investigation Room/Tymeris Temple/Jeromel Park
300 : DG 300 em Klaipeda
340 : HG da 340 em Dina Bee Farm ou andar *um pouco* até o melhor map de fim de grind (até agora) do jogo que é Valandis Room 91 (vá para Nobreer Forest, suba ate o portal de Sausys Room 9, depois Sausys Room 10, depois Room 2, depois Room 3 e finalmente Valandis Room 91. é eu sei, muito longe mas vale muito a pena, mapa bastante mobado e quanto mais morrem mais nascem. Outra dica se tiver warp scroll pra voltar diretamente pra la quando vai a cidade, leve pois o caminho é longo... ou faça quests até la e salve lá pra usar o teleport da quest)
ultimamente a imc tem feito muito evento de xp, se você deseja pegar lvl 360 pra ontem, é bom você ficar ligado
eu peguei lvl 360 em 4 dias, se você tiver tempo, também consegue até em menos tempo.
- Esse é o modo de rush up. Existe um combo de quests principais pra voce desbloquear o card slot do meio (é bom fazer alem do que você garante + uns pts de stats e eu recomendo instalar o addon status point check pois ele fornece a lista de todas as quests do jogo onde você pode pegar stats points e etc)
########## A T T R I B U T O S ##########
PS : Todos de ataque no level 50 da pra brincar, para dps otimizado (indo em World Boss ou Boss de evento de Guild ou Solmiki, 70+ principalmente se for uma ida a 40f)
Swordsman
Bash : Enhance lvl 50
Splash & Knockdown : MAX
(Punish funciona com Bash mas tambem funciona com Crown ou Crosscut antes, ambas skills do Highlander)
Gung Ho : Enhance lvl 50
Concentrate : Enhance lvl 50
Increase Max Buff Count : Enhance
Highlander
Crown : Enhance lvl 50
Crown : Reduce
Skull Swing : Enhance lvl 50
Skull Swing : No Jump (se você nao quer afastar os alvos)
Two Handed Sword Mastery = MAX
Moulinet : Critical = MAX
Skyliner : Enhance lvl 50
Crosscut : Enhance lvl 50
Vertical Slash : Enhance lvl 50 você DEVE pelo menos por no 50, essa skill sem nenhuma skill anterior pra buffar o dano pega o cap máximo muita das vezes sem crítico de tão forte que ela é
Doppelsodner
Cyclone : Enhance lvl 50 - mas eu colocaria pelo menos 70, pois ela é muito útil mesmo nerfada.
Cyclone : Movement = MAX IT
Cyclone : Resistance = MAX IT
Punish : Same as Cyclone's Enhance
Punish : Earthquake = MAX IT
Double Pay Earn : Damage Taken = MAX IT
Zornhau : Enhance lvl 100 --- vale todo o investimento. (75kk) ainda mais que cada atributo de dano upado para o 100 ganha 10% a mais de dano.
Zornhau : Deep Cut = MAX
Redel : Enhance lvl 50
Redel : Multi Cuts = MAX IT
Barbarian
Cleave Enhance : lvl 70 ou 100
ps : as outras skills de barbarian 1 são inúteis para o pve na minha opinião. NO MAX Helm Chooper
Helm Chopper Enhance : 70 ou 100
Caso queira por Shinobi na build
Kunai Enhance : lvl 70 ou 100
Increased Maximum Weight : MAX
Mijin no Jutsu: Enhance lvl 50 --- ja tá ótimo
Mijin no Jutsu: Stealth : MAX
Bunshin no Jutsu: Endurance : MAX
Bunshin no Jutsu: Decreased Damage : MAX
Shinobi: Ninja Walk : MAX
Kunai: Deadly Dagger : MAX
Para pvp, além das skills de dano... você pode usar Cross Guard & Mijin No Jutsu/Mokuton no Jutsu para evitar ataques contra você.
e quanto a um exemplo de build pra pvp
Sword1 > Pelta 2 > Rode2 > Corsair > Doppel3 > Murmillo
(sim, muita troca de arma e escudo. Pra essa build você deve ter Espada 1h e 2h ótimas e um escudo excelente e sim, ela funciona no pvp)
MAS, os status são obviamente diferentes (full con ate o presente momento)
--- SE eu esqueci de algo/voce quer que eu acrescente algo ou ate criticas, por favor... deixe nos comentarios, Obrigado ---
STATUS
STR : FULL STR ou uma quantidade em con (~nada mais que 80 se você está solando conteúdos que necessitam de con na build) ou 100 dex resto str se você nao sofre com con e se você estiver usando solmiki leather... full str ... se voce precisar de muita con e nao tem a quantidade de con que precisa nos equips, coloque o suficiente para ficar com 100.000 de hp no caso da velcoffer ... full dex ate funciona em velcoffer mas voce perde MUITO physical atk
CARTAS
3x GLASS MOLE LVL 10
3x NUAELE LVL 10 ou 3x ZAURA LVL 10
3x YETI LVL 10 (1800 hp cada) ou 1x GAZING GOLEM & 2X YETI LVL 10 (Gazing Golem SE for apenas sword C1)
3X NETHERBOVINE LVL 10 (STR +10 por carta no LVL 10)
Armas
lvl 15 : Potentia
lvl 40 : Didel Colossus or (World Boss's Chapparition sword lvl 40)
*lvl 75 : Collecture
ou
*lvl 75 : Flamini
lvl 120 : Paulownia (Dropa em Gytis Settlement Area / acima de Klaipeda)
ps : você podera usar essa fodendo arma até...
GALE SLASHER : lvl 315
(custa 1 prac + 25x phydecium , ferinium & portinium em crystal mine *mercenary*)
lvl 315 : Sarknis
custa 2 prac
15 artilonium ~ Dropa na dg 300 em Klaipeda
61 yellow leafnut tail - Dropa em Pystis Forest
11 Nabus Undamaged Tail - Dropa em Yudejan Forest
lvl 330 : Solmiki 2Hand Sword
mesmo com a existencia da primus , eu acho que ela vale a pena.
primeiro que na minha opinião é a espada 2h mais linda do jogo
segundo que tem doppel que vai pra pvp e (acredite, funciona... explico logo abaixo) 114 con mano.... é muita coisa, bom... é com você --- HOJE* ta um pouco mais fácil de pegar, é so ter uma pt fechada
a run do 21 ao 40 durava 1hr, com sorte você fazia em menos tempo tipo de 55 a 59min mas hoje* com a troca dos andares de espera para dps check, o tempo foi reduzido em 20 mins.
o roll individual é mais caro que antigamente ? sim
mas se você parar pra pensar, antigamente era 200kk pra ter uma arma da solmiki 2h. Agora se chegar a 150kk é muito
lvl 350 : Mashinos 2Handed Sword
custa 2 prac
150x nuclea dust - quebrando qualquer arma de hg no ferreiro
30x red dust - dropa em raid ou quebrando arma laranja de hg no ferreiro
193x varle skipper sword fragment - dropa em epherotao coast
lvl 360 : Velcoffer 2Handed Sword
Esta arma originalmente nao possui atributos, apenas o physical attack. Para que ela tenha atributos, você teria que quebrar ou uma Raffye (azul) ou Berthas (roxa) ou Primus (vermelha) - de lvl 350 ... as de 380 tambem vao poder ser usadas para passar pro ichor
Primeiro de tudo voce vai precisar de uma arma primus ou berthas (pode ser com a raffye tb mas os stats sao muito baixos entao nao vale a pena... berthas ainda rola)
Primus 350/380 = Vai precisar de 116 sierra dust e voce tera que comprar o Extrator Ichor (100.000 silver) vendido pelo Blacksmith npc em Fedimian (um pouco acima do Squire Master)
cada tentativa usando primus = 116 sierra dust & 1 extractor kit
cada falha = consome 1 potencial da arma/armadura
caso de sucesso = a arma é destruida e os stats dela vao para o ichor laranja
Berthas 350/380 = A unica diferença é que custa a metade das sierra dust... 58 e o ichor do berthas é roxo
Ou você pode usar o shining extraction kit (que voce pode obter no gemstone feud trocando pontos no npc de la) que nao sera necessario usar sierra nem extraction kit obtendo o shining extraction kit
Para colocar o ichor na arma, vai precisar de 180 Blessed Shard
Creditos : MysticRevolution & Hybbaron
Dica de up (caso você não tenha ninguém pra te ajudar a upar) :
1~80 : Tenet Garden
80~110 : Fedmian Suburbs
110 : Demon Prison 2
200 : Alemeth Forest / Cranto Coast
230 : Kaleijimas
260 : Storage/Investigation Room/Tymeris Temple/Jeromel Park
300 : DG 300 em Klaipeda
340 : HG da 340 em Dina Bee Farm ou andar *um pouco* até o melhor map de fim de grind (até agora) do jogo que é Valandis Room 91 (vá para Nobreer Forest, suba ate o portal de Sausys Room 9, depois Sausys Room 10, depois Room 2, depois Room 3 e finalmente Valandis Room 91. é eu sei, muito longe mas vale muito a pena, mapa bastante mobado e quanto mais morrem mais nascem. Outra dica se tiver warp scroll pra voltar diretamente pra la quando vai a cidade, leve pois o caminho é longo... ou faça quests até la e salve lá pra usar o teleport da quest)
ultimamente a imc tem feito muito evento de xp, se você deseja pegar lvl 360 pra ontem, é bom você ficar ligado
eu peguei lvl 360 em 4 dias, se você tiver tempo, também consegue até em menos tempo.
- Esse é o modo de rush up. Existe um combo de quests principais pra voce desbloquear o card slot do meio (é bom fazer alem do que você garante + uns pts de stats e eu recomendo instalar o addon status point check pois ele fornece a lista de todas as quests do jogo onde você pode pegar stats points e etc)
########## A T T R I B U T O S ##########
PS : Todos de ataque no level 50 da pra brincar, para dps otimizado (indo em World Boss ou Boss de evento de Guild ou Solmiki, 70+ principalmente se for uma ida a 40f)
Swordsman
Bash : Enhance lvl 50
Splash & Knockdown : MAX
(Punish funciona com Bash mas tambem funciona com Crown ou Crosscut antes, ambas skills do Highlander)
Gung Ho : Enhance lvl 50
Concentrate : Enhance lvl 50
Increase Max Buff Count : Enhance
Highlander
Crown : Enhance lvl 50
Crown : Reduce
Skull Swing : Enhance lvl 50
Skull Swing : No Jump (se você nao quer afastar os alvos)
Two Handed Sword Mastery = MAX
Moulinet : Critical = MAX
Skyliner : Enhance lvl 50
Crosscut : Enhance lvl 50
Vertical Slash : Enhance lvl 50 você DEVE pelo menos por no 50, essa skill sem nenhuma skill anterior pra buffar o dano pega o cap máximo muita das vezes sem crítico de tão forte que ela é
Doppelsodner
Cyclone : Enhance lvl 50 - mas eu colocaria pelo menos 70, pois ela é muito útil mesmo nerfada.
Cyclone : Movement = MAX IT
Cyclone : Resistance = MAX IT
Punish : Same as Cyclone's Enhance
Punish : Earthquake = MAX IT
Double Pay Earn : Damage Taken = MAX IT
Zornhau : Enhance lvl 100 --- vale todo o investimento. (75kk) ainda mais que cada atributo de dano upado para o 100 ganha 10% a mais de dano.
Zornhau : Deep Cut = MAX
Redel : Enhance lvl 50
Redel : Multi Cuts = MAX IT
Barbarian
Cleave Enhance : lvl 70 ou 100
ps : as outras skills de barbarian 1 são inúteis para o pve na minha opinião. NO MAX Helm Chooper
Helm Chopper Enhance : 70 ou 100
Caso queira por Shinobi na build
Kunai Enhance : lvl 70 ou 100
Increased Maximum Weight : MAX
Mijin no Jutsu: Enhance lvl 50 --- ja tá ótimo
Mijin no Jutsu: Stealth : MAX
Bunshin no Jutsu: Endurance : MAX
Bunshin no Jutsu: Decreased Damage : MAX
Shinobi: Ninja Walk : MAX
Kunai: Deadly Dagger : MAX
Para pvp, além das skills de dano... você pode usar Cross Guard & Mijin No Jutsu/Mokuton no Jutsu para evitar ataques contra você.
e quanto a um exemplo de build pra pvp
Sword1 > Pelta 2 > Rode2 > Corsair > Doppel3 > Murmillo
(sim, muita troca de arma e escudo. Pra essa build você deve ter Espada 1h e 2h ótimas e um escudo excelente e sim, ela funciona no pvp)
MAS, os status são obviamente diferentes (full con ate o presente momento)
--- SE eu esqueci de algo/voce quer que eu acrescente algo ou ate criticas, por favor... deixe nos comentarios, Obrigado ---
Rank 1
![]() Swordsman |
3 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15 Type: Melee / Attack Cooldown: 6s 5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s 2 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 2: Duration: 16 seconds SP: 39 Type: Melee / Buff Cooldown: 39s |
Rank 2
![]() Swordsman |
10 / 10 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 10: Physical Damage: +28 Physical Defense: -14 Duration: 300 seconds SP: 33 Type: Melee / Buff Cooldown: 40s 10 / 10 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 10: Additional Damage: +18 Number of Hits: 20 Duration: 45 seconds SP: 38 Type: Melee / Buff Cooldown: 20s 7 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 7: Duration: 21 seconds SP: 73 Type: Melee / Buff Cooldown: 39s |
Rank 3
![]() Swordsman |
15 / 15 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 15: Physical Damage: +38 Physical Defense: -19 Duration: 300 seconds SP: 47 Type: Melee / Buff Cooldown: 40s 12 / 15 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 12: Duration: 26 seconds SP: 107 Type: Melee / Buff Cooldown: 39s 5 / 5 3 Double Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10% Swordsman 3rd Circle required Double Slash [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage. Level 5: Attack: 304% x 2 AoE Attack Ratio: 2 SP: 35 Type: Melee / Attack Cooldown: 21s |
Rank 4
![]() Highlander |
5 / 5 Crown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Crown: Reduce Type: Active * Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Crown [Physical] - [Strike] Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR. Level 5: Attack: 443% [Shock] Duration: 13 seconds AoE Attack Ratio: 0 SP: 37 Type: Melee / Attack Cooldown: 30s 1 / 5 Cross Guard: Enhance Type: Passive * Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level Lv3 Cross Guard required Cross Guard: Extend Stagger Type: Active * Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Cross Guard Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks. Level 1: Block: +50 SP: 14 Type: Melee / Attack Cooldown: 0s Required Stance: TwoHandSword |
Rank 5
![]() Highlander |
10 / 10 Crown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Crown: Reduce Type: Active * Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Crown [Physical] - [Strike] Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR. Level 10: Attack: 543% [Shock] Duration: 23 seconds AoE Attack Ratio: 0 SP: 58 Type: Melee / Attack Cooldown: 30s 5 / 10 Cross Guard: Enhance Type: Passive * Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level Lv3 Cross Guard required Cross Guard: Extend Stagger Type: Active * Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Cross Guard Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks. Level 5: Block: +250 SP: 28 Type: Melee / Attack Cooldown: 0s Required Stance: TwoHandSword 5 / 5 Moulinet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Moulinet] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Moulinet: Critical Type: Active * Increases critical chance of [Moulinet] by 12% per attribute level * Increases SP consumption by 10% Highlander 2nd Circle required Moulinet [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Inflict damage on enemies by swinging your sword around to create continuous attacks. Deals Double Damage to enemies under Crown effects. Level 5: Attack 125% x 5 AoE Attack Ratio 1 SP: 42 Type: Melee / Attack Cooldown: 35s 5 / 5 5 Skyliner: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Skyliner [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Slash the enemy sideways. Inflicts additional damage on enemies affected by [Bleeding]. Level 5: Attack: 263% x 2 AoE Attack Ratio: 1 SP: 17 Type: Melee / Attack Cooldown: 15s 5 / 5 2 Crosscut: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crosscut] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Crosscut [Physical] - [Slash] Charge towards an enemy and cut a cross on their body, afflicting [Bleeding]. Level 5: Attack: 290% x 2 AoE Attack Ratio: 1 SP: 19 Type: Melee / Attack Cooldown: 28s |
Rank 6
![]() Highlander |
14 / 15 Crown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Crown: Reduce Type: Active * Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Crown [Physical] - [Strike] Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR. Level 14: Attack: 623% [Shock] Duration: 31 seconds AoE Attack Ratio: 0 SP: 75 Type: Melee / Attack Cooldown: 30s 10 / 10 5 Skyliner: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skyliner] by 0.5% per attribute level * +10% added damage at maximum level Highlander 2nd Circle required Skyliner [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Slash the enemy sideways. Inflicts additional damage on enemies affected by [Bleeding]. Level 10: Attack: 335% x 2 AoE Attack Ratio: 1 SP: 27 Type: Melee / Attack Cooldown: 15s 1 / 5 Skull Swing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skull Swing] by 0.5% per attribute level * +10% added damage at maximum level Highlander 3rd Circle required Skull Swing: No Jump Type: Active * Enemies cannot jump when attacked with [Skull Swing] Highlander 3rd Circle required Skull Swing: Remove Knockback Type: Active * Removes knockback effect from [Skull Swing] * Only applies if attribute is set to ON * Increases SP consumption by 10% Highlander 3rd Circle required Skull Swing [Physical] - [Strike] Strike and push an enemy sidewards using the side of your sword. The enemy becomes afflicted with [Armor Break]. Level 1: Attack: 670% AoE Attack Ratio: 1 SP: 21 Type: Melee / Attack Cooldown: 40s 5 / 5 2 Vertical Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Vertical Slash] by 0.5% per attribute level * +10% added damage at maximum level Highlander 3rd Circle required Vertical Slash [Physical] - [Slash] Attack with a descending vertical slash. Deals additional damage on medium and large-type enemies according to how much their defense has been decreased by [Skull Swing]. An additional bonus damage will be applied depending on the amount of harmful effect that have been applied to the enemy. Level 5: Attack: 826% AoE Attack Ratio: 1 SP: 19 Type: Melee / Attack Cooldown: 25s |
Rank 7
![]() Doppelsoeldner |
5 / 5 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 5: Additional Damage: +13% Damage Received: +9% Duration: 35 seconds SP: 77 Type: Melee / Buff Cooldown: 43s 3 / 5 2 Cyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30% Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10% Lv. 3 Cyclone required Cyclone [Physical] - [Slash] Use centrifugal force to continuously attack enemies. Level 3: 165% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 71 Type: Melee / Attack Cooldown: 45s |
Rank 8
![]() Doppelsoeldner |
6 / 10 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 6: Additional Damage: +15% Damage Received: +10% Duration: 38 seconds SP: 86 Type: Melee / Buff Cooldown: 43s 5 / 5 Zornhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Zornhau: Deep Cut Type: Active * [Zornhau] attack strikes the enemy multiple times * Number of hits increases by 1 per attribute level * Increases SP consumption by 150% Lv6 Zornhau required Zornhau [Physical] - [Slash] Inflict damage and put the enemy into a state of shock by making a big slash with all your might. Level 5: Attack: 975% x 1 [Shock] Duration: 5 seconds SP: 98 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword 5 / 5 Zucken: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zucken] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Zucken: Multi Cuts Type: Active * Increases [Zucken] attack count, raising total amount of damage by +100% * Increases SP consumption by 150% Lv6 Zucken required Zucken [Physical] - [Slash] Inflict damage on a frontal enemy through a series of lateral slashes. Deals additional damage to enemies afflicted with [Shock]. Level 5: Attack: 274% x 4 SP: 115 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword 5 / 5 2 Redel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Redel] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Redel: Multi Cuts Type: Active * Increases [Redel] attack count, raising total amount of damage by +180% * Increases SP consumption by 150% Lv6 Redel required Redel [Physical] - [Slash] Deals successive attacks to a frontal enemy by swinging your weapon. Level 5: Attack: 289% x 5 SP: 118 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandSword |
Rank 9
![]() Doppelsoeldner |
11 / 15 2 Cyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30% Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10% Lv. 3 Cyclone required Cyclone [Physical] - [Slash] Use centrifugal force to continuously attack enemies. Level 11: 227% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 154 Type: Melee / Attack Cooldown: 45s 10 / 10 Zornhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Zornhau: Deep Cut Type: Active * [Zornhau] attack strikes the enemy multiple times * Number of hits increases by 1 per attribute level * Increases SP consumption by 150% Lv6 Zornhau required Zornhau [Physical] - [Slash] Inflict damage and put the enemy into a state of shock by making a big slash with all your might. Level 10: Attack: 1242% x 1 [Shock] Duration: 5 seconds SP: 158 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword 6 / 10 Zucken: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zucken] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Zucken: Multi Cuts Type: Active * Increases [Zucken] attack count, raising total amount of damage by +100% * Increases SP consumption by 150% Lv6 Zucken required Zucken [Physical] - [Slash] Inflict damage on a frontal enemy through a series of lateral slashes. Deals additional damage to enemies afflicted with [Shock]. Level 6: Attack: 289% x 4 SP: 131 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword 10 / 10 2 Redel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Redel] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Redel: Multi Cuts Type: Active * Increases [Redel] attack count, raising total amount of damage by +180% * Increases SP consumption by 150% Lv6 Redel required Redel [Physical] - [Slash] Deals successive attacks to a frontal enemy by swinging your weapon. Level 10: Attack: 368% x 5 SP: 198 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandSword 1 / 5 Zwerchhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zwerchhau] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 3rd Circle Required Zwerchhau [Physical] - [Slash] Swings the sword in one hand to attack a wide range of enemies. The targets that do not have plate defense type become more vulnerable to slash type attacks. Level 1: Attack: 322% x 3 AoE Attack Ratio: 3 Duration: 6.5 seconds SP: 96 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandSword 1 / 5 2 Sturtzhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sturtzhau] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 3rd Circle Required Sturtzhau [Physical] - [Slash] Strike with your weapon in a diagonal. The attack ignores a portion of enemy defense. Level 1: Attack: 183% x 6 AoE Attack Ratio: 3 Ignores 20% of enemies' defense SP: 90 Type: Melee / Attack Cooldown: 25s Required Stance: TwoHandSword |
Rank 10
![]() Barbarian |
5 / 5 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 5: Attack: 266% Critical Rate: +50 AoE Attack Ratio: 3 SP: 42 Type: Melee / Attack Cooldown: 16s |
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Comments (17)
Can you give some Combo Advices or List of Combo's you can do?
The Swordman Cls got so much Buttons to press (in my opinion).
Especially like:
Cleave > Zwerchhau > Zucken
or
Cross > Skyliner > Double Slash
Just as an advice! :)
como essa build eu posso farmar tranquilo, posso ir boss ?
dg solo ?
shinobi so funciona com barb 2 ou 2+ porque ele clona seism e cleave
e mesmo assim nao da taaanto dano nao... em Challenge Mode de Sausys9 no stage 4 ja não é grande coisa... que dira em Spell Town (um dos mapas novos 360+)
ja highlander 3 tem skull swing que da debuff em tudo q acertar nerfando a def do alvo + zwerchhau e sturzhau
doppel sem shinobi = high3 barb1
doppel com shinobi = barb2 high1 ou barb3
nao seria entao colocar um pelta pelo guardian ao inves do barbarian?
Você acha que High 3 é melhor que Barb 3?
No meu ponto de vista, o barbaro buffa as skills de doppel, aumentando o double debuff em 10s.
Tem uma skill Seism que fica bem forte quando usada com wind nature e o frenzy proporciona 150 de atk fisico com 0 stacks.
Qual seria a vantagem do High? Molinet depois do crown?
Obg.
Sei porque foi testado high3 com todas as passivas 100 e barbarian tambem com todas as passivas no 100 e o high deu out dps no barbarian 3 mas muito facil
Sem shinobi = high 3
Com shinobi = barb 2 e high 1 (Rank 10)
e as vantagens do high sao o crosscut com sky depois de "uma" rotaçao do doppel
crown + zucken + moulinet tambem
da pra ter otimas rotaçoes com essa build mesmo sem shinobi
2 fatores que fez Shinobi perder muito o seu valor nas builds para conteudos mais fortes
1o stamina vai que nem agua
2o copia as skills de outras classes mas os buffs e passivas nao se aproveita porque nao dá mais.
ja o que inclui shinobi seria Bushin + Cleave + Zwer + Kunai 1x + Sturtz + Seism + Kunai 2x + Mijin
pra farm em hg é thauma
e farm fora de hg, SR3.
(aqui mesmo no tosbase tem varias builds pra isso)