War Of The Lions
Created by AdonisNight on Feb 7th 2018 (Last Updated: Feb 7th 2018).
This is a public build.
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The stats are up to you remember your damage comes from you weapon investments from enhancement awakening and trasndence stats are only used to min and max your damage out put all basic stats investments should all be in one thing be INT CON SPR STR or DEX don't make some weird ratio or Some here some there get the rest of the required stats like extra SPR for Sp or Extra CON for Hp and etc from your gear and Boss card choices this ensure your builds intended purpose is meet be it DPS Tanking Supporting standereds are meet
There are two power houses in this build that are Falconer and Quarrel Shooter
Quarrel Shooter 3 simply for running shoot it will be at 100% up time once you get the 350 Pract series Crossbow crafted which makes it extremely useful as a means of damage the crossbow increase all your skills by 2 and 1 more for running shoot which is why we want stone Picking and Stone Shot simply for the stun and the amount of stones you can pick up which you can later store and retrieve for later use
Falconer 3 For Aiming which makes use connect with attacks at closer range and prevent us from being Right on said target Also Pre-Emptive Strike so the falcon attacks all on his own it's best to not have hover activated simply because of the animation and Sonic strike does more damage and hits 6times and the main core of this build is circling at rank 3 which gives the attribute to spread damage physical and missile attacks to other enemies at the cost of 26mil for maxing the attribute
Scout 1 simply for the confusion and fear for cc from FLU FLU shoot and a strong Filler for just 1 rank
Now im sure what rly draws your attention is Hackapell why is this in the build most would simply go Mergen or something else it's very hard to find a good Hackapell build because it requires you to be companion locked and only makes a few underpowered choices available to be used for the build like Flecther Archer 3 Ranger Rouge you can't run the power houses like Sapper Muskeeter or Cannoneer either also this build requires you to be in melee range if you plan to do the damage and mostly likely also be the death of you simply because evasion never really works unless it's a level difference and it's doesn't help with magic dealers either
Falconer is covers the range problem and not only that it covers the AOE problem as well not only that the Falcon will attack on it's own as a independent reliable source of damage which we hardly see when it comes to AI in the game and not only that it's 100% mount accessible with the exception of Flying Shoot/Hanging Shoot Quarrel Shooter for Running Shot simply as a Archer build your positioning is everything and now is more popular than ever so going QS3 also keeps you up with main popular aspects of the game and pays off even more in the end game segments the main reason we have Hackapell in the build is to round out the build evenly PvP PvE Group Activities this covers all of it there is no one part of the build you could remove and get the same balance
If you went Archer 3 you get the Crt Rate no extra damage sure you can use all the skills but there all weak with no scaling and prevent you from going Falconer 3 simply because you Lack Damage and you to be dependent on others to cover the lack of damage your build lacks
Ranger 3 Sure you got AOE and lot's of hits but then again no damage and then there be CC issues and a long rotation of questionable skills that simply just get out done at later ranks and if you play on controller it be damn near impossible to assign all the skills
Sapper You can't even go this simply because you have to dismount constantly to do your skills and it make it question the value of was it worth even going Hackapell in the first placce
Hunter You can't use a single skill while mounted on the companion that's oil and water it don't work
Wugushi Is a nice skill but you can't even use any poison pots on a mount which covers the AOE problem of Hackapell again the problem of you getting on or off the mount
Scout anything more than scout 1 is a waste just in general it's now a strong filler for a 1 rank and you can only use Flu an Flare shot on a mount and at rank 3 the other skill you can use is Split arrow sure Flu does damage but remember we plan to go Hackapell at the end
Appraiser When you think of the build you think stall shop which means you not gonna play an there's already enough of these shops to throw a stone and hit 12 of them so for 40 seconds your sub weapon gets +3 enhancement but we only have 2 sword moves at rank 1 and you only get to use those skills for one rotation we don't use the sword all that much o but the Debuffs that's great but this is just pass DPS check or add more damage how does this fix our AOE problem 60% chance to land Devaluation this class is for simple PvP Stall Shop and Killing bosses and we dun even rely on our Sub Weapon enough
Rouge I like rouge is a cool class Sneak hit monster Crt value boost 10/10 but what else is there? yeah back stab massive bleed sweet Tear-Gas cool Extra STR Buff cool o yeah BackStab melee range hmmm range still an issue o yeah sneak hit but has to be back attacks so how do we get in range and not die but land back attacks even with 3 lvl 10 Star werewolf cards that's only 30% chance for a back attack o yeah my 4 skills are gonna do so much more damage now that's it a CRT o but the CC is nice from the Tear-Gas but ugh don't work on bosses and fun fact this skill defies logic of the game because it's damage comes from attribute investment only not weapon not stats sure vendetta is nice but how do plan on keeping the buff up if you can't land killing blow with the skill doesn't help with bosses scene it's a 1 on 1 we get evasion which helps but doesn't solve much helps on the range issue scene you might actually dodge something now but AOE is Still a problem and it's almost time for Hackapell to be available
Fletcher Sure it got our AOE covered and some nice utility but 5/6 skills do no damage but you were better off just auto attacking it's just useless if you haven't read any of my other builds i'm always telling you how bad this class is now not even 1 rank no just no just not worth it ever
Schwarzer Reiter Or SR for short this is another build requiring you be on your companion for every skill and yes it cover your AOE problem because at rank 3 Limacoin get's a attribute the hit's more targets but SR will out do and damage your Hackapell skills the only time HackaPell would be used if the target in question is in melee range or right on you even if it was you just AUTO and move away it just overpowers Hackapell i mean only skill i see you using is Leg Shot for the slow
Cannoner Muskeeter NONE OF THESE SKILLS CAN BE USED WHILE MOUNTED it's just like Hunter
Mergen 1 none of the skills can be used while mounted but the attribute mergen gives increase auto attack range which covers the range problem but it's a dead class because we can't use any skills unless we dismount
BulletMaker The most over rated class ever you can't use the dual gun stance while mounted bummer but two guns 1 line of damage hmm i might be bad at math but that dun add up Silver Bullet o yea not like we dun got a sacrament that last almost a hour and half now Tase is pretty damn nice and good damage is ok Napalm Shot does more damage than bloody overdrive an has good AOE FMJ more long range damage Hell yeah but other than those 3 skills you can't use the rest of em and i mean 3 skills plus the needles RNG of the quest to unlock it and you did it for 3 skills same thing like mergen it brings you to question was this really worth the investment
Now this an extremely Costly build simply attributes and it takes 3 character spaces for a mountable companion of your choice and a Falcon and then getting good weapons and finally the 350 Crossbow And Pistol Pract Series the 350 orange non Pract series weapons are good fillers till till you can reach said weapons there a some left over points you can use as you like simply because i'm only showing what i took points in the end game part of the build you use in rotation or just using in general
This isn't gonna net you top DPS or something along those lines this a build like Army OF two or No More Heros there builds that make the most out of getting a companion because they count as a character and limt other builds and they can be used in every aspect of the game no one specif aspect will limit what you can't do you get good team influence from Falconer 3 hell you can even Sprint as a ranger because you went Hackpell so filling out the adventure journal will be a breeze 100% up time with Running shot so all you gotta do is move an Auto soloing bosses easy PvP Falcon Does all the work bigger hit boxes you don't have to get that close if you get dismounted you can disappear if they get close unleash you melee range skills you got a slow a bleed about 12 second stun that you can fire off 5times in a row and it gives a knock back which can cancel some skills of said enemy in PvP not only that as you invest into the build you see it grow and become more an more powerful with every moment you add to it but remember you have no strong or weak side in any aspect and even with the cost investment every build has it's cost at some point
There are two power houses in this build that are Falconer and Quarrel Shooter
Quarrel Shooter 3 simply for running shoot it will be at 100% up time once you get the 350 Pract series Crossbow crafted which makes it extremely useful as a means of damage the crossbow increase all your skills by 2 and 1 more for running shoot which is why we want stone Picking and Stone Shot simply for the stun and the amount of stones you can pick up which you can later store and retrieve for later use
Falconer 3 For Aiming which makes use connect with attacks at closer range and prevent us from being Right on said target Also Pre-Emptive Strike so the falcon attacks all on his own it's best to not have hover activated simply because of the animation and Sonic strike does more damage and hits 6times and the main core of this build is circling at rank 3 which gives the attribute to spread damage physical and missile attacks to other enemies at the cost of 26mil for maxing the attribute
Scout 1 simply for the confusion and fear for cc from FLU FLU shoot and a strong Filler for just 1 rank
Now im sure what rly draws your attention is Hackapell why is this in the build most would simply go Mergen or something else it's very hard to find a good Hackapell build because it requires you to be companion locked and only makes a few underpowered choices available to be used for the build like Flecther Archer 3 Ranger Rouge you can't run the power houses like Sapper Muskeeter or Cannoneer either also this build requires you to be in melee range if you plan to do the damage and mostly likely also be the death of you simply because evasion never really works unless it's a level difference and it's doesn't help with magic dealers either
Falconer is covers the range problem and not only that it covers the AOE problem as well not only that the Falcon will attack on it's own as a independent reliable source of damage which we hardly see when it comes to AI in the game and not only that it's 100% mount accessible with the exception of Flying Shoot/Hanging Shoot Quarrel Shooter for Running Shot simply as a Archer build your positioning is everything and now is more popular than ever so going QS3 also keeps you up with main popular aspects of the game and pays off even more in the end game segments the main reason we have Hackapell in the build is to round out the build evenly PvP PvE Group Activities this covers all of it there is no one part of the build you could remove and get the same balance
If you went Archer 3 you get the Crt Rate no extra damage sure you can use all the skills but there all weak with no scaling and prevent you from going Falconer 3 simply because you Lack Damage and you to be dependent on others to cover the lack of damage your build lacks
Ranger 3 Sure you got AOE and lot's of hits but then again no damage and then there be CC issues and a long rotation of questionable skills that simply just get out done at later ranks and if you play on controller it be damn near impossible to assign all the skills
Sapper You can't even go this simply because you have to dismount constantly to do your skills and it make it question the value of was it worth even going Hackapell in the first placce
Hunter You can't use a single skill while mounted on the companion that's oil and water it don't work
Wugushi Is a nice skill but you can't even use any poison pots on a mount which covers the AOE problem of Hackapell again the problem of you getting on or off the mount
Scout anything more than scout 1 is a waste just in general it's now a strong filler for a 1 rank and you can only use Flu an Flare shot on a mount and at rank 3 the other skill you can use is Split arrow sure Flu does damage but remember we plan to go Hackapell at the end
Appraiser When you think of the build you think stall shop which means you not gonna play an there's already enough of these shops to throw a stone and hit 12 of them so for 40 seconds your sub weapon gets +3 enhancement but we only have 2 sword moves at rank 1 and you only get to use those skills for one rotation we don't use the sword all that much o but the Debuffs that's great but this is just pass DPS check or add more damage how does this fix our AOE problem 60% chance to land Devaluation this class is for simple PvP Stall Shop and Killing bosses and we dun even rely on our Sub Weapon enough
Rouge I like rouge is a cool class Sneak hit monster Crt value boost 10/10 but what else is there? yeah back stab massive bleed sweet Tear-Gas cool Extra STR Buff cool o yeah BackStab melee range hmmm range still an issue o yeah sneak hit but has to be back attacks so how do we get in range and not die but land back attacks even with 3 lvl 10 Star werewolf cards that's only 30% chance for a back attack o yeah my 4 skills are gonna do so much more damage now that's it a CRT o but the CC is nice from the Tear-Gas but ugh don't work on bosses and fun fact this skill defies logic of the game because it's damage comes from attribute investment only not weapon not stats sure vendetta is nice but how do plan on keeping the buff up if you can't land killing blow with the skill doesn't help with bosses scene it's a 1 on 1 we get evasion which helps but doesn't solve much helps on the range issue scene you might actually dodge something now but AOE is Still a problem and it's almost time for Hackapell to be available
Fletcher Sure it got our AOE covered and some nice utility but 5/6 skills do no damage but you were better off just auto attacking it's just useless if you haven't read any of my other builds i'm always telling you how bad this class is now not even 1 rank no just no just not worth it ever
Schwarzer Reiter Or SR for short this is another build requiring you be on your companion for every skill and yes it cover your AOE problem because at rank 3 Limacoin get's a attribute the hit's more targets but SR will out do and damage your Hackapell skills the only time HackaPell would be used if the target in question is in melee range or right on you even if it was you just AUTO and move away it just overpowers Hackapell i mean only skill i see you using is Leg Shot for the slow
Cannoner Muskeeter NONE OF THESE SKILLS CAN BE USED WHILE MOUNTED it's just like Hunter
Mergen 1 none of the skills can be used while mounted but the attribute mergen gives increase auto attack range which covers the range problem but it's a dead class because we can't use any skills unless we dismount
BulletMaker The most over rated class ever you can't use the dual gun stance while mounted bummer but two guns 1 line of damage hmm i might be bad at math but that dun add up Silver Bullet o yea not like we dun got a sacrament that last almost a hour and half now Tase is pretty damn nice and good damage is ok Napalm Shot does more damage than bloody overdrive an has good AOE FMJ more long range damage Hell yeah but other than those 3 skills you can't use the rest of em and i mean 3 skills plus the needles RNG of the quest to unlock it and you did it for 3 skills same thing like mergen it brings you to question was this really worth the investment
Now this an extremely Costly build simply attributes and it takes 3 character spaces for a mountable companion of your choice and a Falcon and then getting good weapons and finally the 350 Crossbow And Pistol Pract Series the 350 orange non Pract series weapons are good fillers till till you can reach said weapons there a some left over points you can use as you like simply because i'm only showing what i took points in the end game part of the build you use in rotation or just using in general
This isn't gonna net you top DPS or something along those lines this a build like Army OF two or No More Heros there builds that make the most out of getting a companion because they count as a character and limt other builds and they can be used in every aspect of the game no one specif aspect will limit what you can't do you get good team influence from Falconer 3 hell you can even Sprint as a ranger because you went Hackpell so filling out the adventure journal will be a breeze 100% up time with Running shot so all you gotta do is move an Auto soloing bosses easy PvP Falcon Does all the work bigger hit boxes you don't have to get that close if you get dismounted you can disappear if they get close unleash you melee range skills you got a slow a bleed about 12 second stun that you can fire off 5times in a row and it gives a knock back which can cancel some skills of said enemy in PvP not only that as you invest into the build you see it grow and become more an more powerful with every moment you add to it but remember you have no strong or weak side in any aspect and even with the cost investment every build has it's cost at some point
Rank 1
![]() ![]() Archer |
![]() 5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s ![]() 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 211% Bounced Arrow Attack: 158% SP: 15 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
![]() ![]() Quarrel Shooter |
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Rank 3
![]() ![]() Quarrel Shooter |
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Rank 4
![]() ![]() Quarrel Shooter |
![]() 15 / 15 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 15: Attack: 383% [Stun]Duration: 10 seconds Consumes 1 Stone Bullet SP: 112 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 Running Shot Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits. Level 5: Additional Damage: 200% Duration: 300 sec Basic Attack Speed +10% SP: 44 Type: Melee / Buff Cooldown: 35s |
Rank 5
![]() ![]() Scout |
![]() 5 / 5 Flu Flu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level * +10% added damage at maximum level Scout 1st Circle required Flu Flu: Debuff Count Type: Active Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level. * Increases SP consumption by 30% Scout 1st Circle required Flu Flu [Missile: Bow] Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear]. Level 5: Attack: 755% Initial Target suffers from [Fear]+[Confusion] Inflict [Fear] on up to 5 targets Duration: 9 seconds SP: 80 Type: Missile / Attack Cooldown: 61s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 Flare Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level * +10% added damage at maximum level Scout 1st Circle required Flare Shot [Missile: Bow] Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies. Level 5: 109% Attack per 0.5 seconds Duration: 10 seconds SP: 85 Type: Missile / Attack Cooldown: 41s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 6
![]() ![]() Falconer |
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Rank 7
![]() ![]() Falconer |
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Rank 8
![]() ![]() Falconer |
![]() 1 / 1 Call: Obtain Type: Active * If [Call] is used, the hawk has a 50% chance of fetching small items * Increases cooldown time by 20 seconds Falconer 1st Circle required Call Recall your hawk. Level 1: Maximum Level: 1 SP: 40 Type: Melee / Attack Cooldown: 1s ![]() 15 / 15 Circling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10% Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10% Falconer 3rd Circle Required Circling The Hawk flies, following you. AoE defense ratio of the target is fixed to 1. Level 15: AoE defense ratio is fixed to 1 Duration: 25 sec SP: 182 Type: Melee / Attack Cooldown: 35s ![]() 15 / 15 Pheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50% Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50% Falconer 3rd Circle Required Pheasant [Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies. Level 15: Attack: 1753% Number of targets: 15 +50% damage to Beast type enemies SP: 192 Type: Melee / Attack Cooldown: 25s ![]() 1 / 10 Sonic Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level * +10% added damage at maximum level Falconer 2nd Circle required Sonic Strike: Confusion Type: Active * If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion * [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level * Increases SP consumption by 10% Falconer 2nd Circle required Sonic Strike [Physical] - [Strike] Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies. Level 1: Attack: 154% x6 +50% damage to Beast type enemies SP: 90 Type: Melee / Attack Cooldown: 45s ![]() 5 / 5 Aiming Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level. Level 5: Duration: 75 seconds SP: 230 Type: Melee / Attack Cooldown: 30s ![]() 5 / 5 Pre-Emptive Strike: Remove Hovering Type: Active * The hawk will not use [Hovering] while [Pre-Emptive Strike] is being used Falconer 3rd Circle Required Pre-Emptive Strike: Remove Sonic Strike Type: Active * The hawk will not use [Sonic Strike] while [Pre-Emptive Strike] is being used Falconer 3rd Circle Required Pre-Emptive Attack: First Strike Type: Active * When [Pre-Emptive Attack] is active and the enemy's HP is at 100%, Critical Rate increases by 10% per attribute level * Increases SP consumption by 5 Falconer 3rd Circle Required Pre-Emptive Strike The hawk automatically attacks enemies near its master. It targets enemies that its master attacks with Sonic Strike and oncoming enemies with Hovering. The damage of Hovering and Sonic Strike used through Pre-Emptive Strike increase in proportion to skill level. The hawk cannot use unlearned skills. Continuously consumes SP, and the effect cancels if low on SP. Level 5: Consume 45 SP per 5 sec +50% increased damage for Hovering and Sonic Strike SP: 0 Type: Melee / Attack Cooldown: 0s |
Rank 9
![]() ![]() Hackapell |
![]() 5 / 5 2 Skarphuggning: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skarphuggning] by 0.5% per attribute level * +10% added damage at maximum level Hackapell 1st Circle Required Skarphuggning: Enhance AoE Type: Active * Increases AoE Attack Ratio of [Skarphuggning] by 1 per attribute level * Increases SP consumption by 10% Hackapell 2nd Circle Required Skarphuggning [Physical] - [Slash] Aim at the upper part of the enemy and slash. Level 5: Attack: 518% x 4 AoE Attack Ratio: 3 Able to use while riding SP: 141 Type: Melee / Attack Cooldown: 20s Required Stance: BowAndSword ![]() 4 / 5 2 Storm Bolt: Lightning Type: Active * Increases Storm Bolt damage by 50% on frozen or Ice property enemies * Increases SP consumption by 10% Hackapell 2nd Circle Required Storm Bolt [Physical] - [Pierce] Push your sword in with great force to attack. The target receives additional damage from Skarphuggning and has a chance to bleed for 10 seconds. Level 4: Attack: 630% x3 Debuff Duration: 24 seconds [Bleeding] Chance: 30% Able to Use while Riding SP: 161 Type: Melee / Attack Cooldown: 18s Required Stance: BowAndSword ![]() 5 / 5 2 Cavalry Charge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cavalry Charge] by 0.5% per attribute level * +10% added damage at maximum level Hackapell 1st Circle Required Cavalry Charge: Enhance Type: Active * Increases defense by 10% per attribute level for 5 sec after using [Cavalry Charge] * Increases SP consumption by 30% Hackapell 1st Circle Required Cavalry Charge [Physical] - [Strike] Charge forward and deal damage to enemies you come in contact with. Enemies struck by Cavalry Charge become temporarily more vulnerable to critical attacks, increasing the likelihood of a critical hit against them. Level 5: Attack: 1368% AoE Attack Ratio: 5 Able to use while riding SP: 230 Type: Melee / Attack Cooldown: 20s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 1 / 5 2 Leg Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Leg Shot] by 0.5% per attribute level * +10% added damage at maximum level Hackapell 1st Circle Required Leg Shot: Decreased Movement Speed Type: Active * Increases the movement speed reduction effect of [Leg Shot] by 1% per attribute level * Increases SP consumption by 10% Hackapell 1st Circle Required Leg Shot [Missile: Gun] Aim at the target's leg and fire your pistol. The target's movement speed gets momentarily reduced. Level 1: Attack: 771% Enemy Movement Speed -50% for 7 seconds Able to use while riding SP: 117 Type: Missile / Attack Cooldown: 24s Required Stance: BowAndPistol |
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