[R10] Druid Zealot
Created by Sugo on Aug 31st 2018 (Last Updated: Aug 31st 2018).
This is a public build.
0
This build has been deleted by the owner. It will be completely removed in the future if the owner doesn't revert the deletion. If you want to keep this build use the "Copy Build" function.
Will update this whenever changes are needed. Kindly pay attention to the changelog.
Since tosbase isn't updated with the R10 skills yet, the full skill distribution is in the link below.
http://tos-th.com/skill-simulator.html#41333755jjj.152535.1f4f5a65.152535.286a315545b1.1123314f5a6a75
Video of the build in solo Starry Town CM with +16 t10 Masinios Mace and Frieno Set (Cleric2 instead of Diev1)
(This is NOT mine, credits to YouTube user 큰곰)
https://www.youtube.com/watch?v=91sEQhH6afM&t=108s
Pros:
-Zealot good class
-Lots of multi-hit skills
-Druid helps mitigate the self-harm from Zealot
-Good for solo CM
Cons:
-Not cheap
-BiS is Masinios Mace and Frieno Set, good luck getting Frieno
-Only stack SPR, means no STR/INT/CON for you
-You'd be the top buyer of Arcane Energy scrolls in the market
Stats:
FULL SPR because Blind Faith makes you obliterate bosses. You get both magic and physical attack from maces.
Why Diev1 instead of Cleric2?
Reduce the cooldowns of ALL SKILLS by 20% while Laima statue is up, and it has no downtime at all. That is much better than Divine Might that gives +1 skill levels, up to 5 uses only.
Diev has an attribute that makes physical attacks do 20% more damage to plant-types. Chortasmata turns anything (except flying non-bosses) to plant-type.
You don't need Heal 10 because Chortasmata has a good heal rate, is always present, and grants invulnerability with Sterea Trofh. Reserve your Heal 5 for yourself whenever Fanaticism is down.
About Transform
Be sure to use a large insect (75% more HP and 40% more defense). Immolation C3 attribute halves your pdef in exchange for doing the same to your enemies, plus you can't heal with Fanaticism up. Having a larger HP pool and more defense helps mitigate the disadvantage. And yes, you can extend it with Melstis.
Too bad it takes up your ASDF(G) keys.
Zealot C3 Skill Emphatic Trust
This is like Featherfoot's Enervation but better. It's physical, hits air (Enervation does not), has lower cooldown and has an enhancement attribute.
Gear
BiS weapon is Masi Mace (that includes Velcoffer Mace with Masi ichor) + either Masi Shield or the upcoming 380 raid shield which has 72 SPR. Stack red gems on both. We still don't know if the 380 raid mace will have a similar effect as the Masinios Mace.
For armor, either full plate or full cloth. Laitas Pants and Boots will still give higher SPR than the new 380 HG gear (380 raid armor still unknown). Try to get SPR-CON on your HG pieces.
Since this build is a physical-magic hybrid and your bossing nuke is neither physical nor magic, it might be better to equip damage increase cards instead. 1 Froster Lord for the lightning debuff + 2 Velnia Monkey cards for red slots. While Chortasmata deals poison damage, it is not affected by Velnia. Take 2 Biteregina Cards (reserve 1 spot for Gazing Golem) for purple slots to take advantage of your multi-hit nature.
Remember to always buy Arcane Energy scrolls to boost your maximum SP. Squire food and Enchanter Empowering do the same.
Attributes
Heal: Remove Damage
Heal: Creating Extra
Heal: Exclude Summons
Safety Zone: Increased Range
Aukuras: Goddess of Fire
Zaibas: Splash
Divine Stigma: Defeat Devil
Dievdirbys: Plant-type Damage
Chortasmata and Carnivory: Duration
Druid: Insect-type Specialty
Druid: Large-type Specialty
Immolation: Fire Property Attack
Immolation: Melt Armor
Beady Eyed: Ambush
Beady Eyed: Sudden Attack
Fanaticism: Martyr
Blind Faith: Holy Impact
Changelog:
8/31/18 - Made
Since tosbase isn't updated with the R10 skills yet, the full skill distribution is in the link below.
http://tos-th.com/skill-simulator.html#41333755jjj.152535.1f4f5a65.152535.286a315545b1.1123314f5a6a75
Video of the build in solo Starry Town CM with +16 t10 Masinios Mace and Frieno Set (Cleric2 instead of Diev1)
(This is NOT mine, credits to YouTube user 큰곰)
https://www.youtube.com/watch?v=91sEQhH6afM&t=108s
Pros:
-Zealot good class
-Lots of multi-hit skills
-Druid helps mitigate the self-harm from Zealot
-Good for solo CM
Cons:
-Not cheap
-BiS is Masinios Mace and Frieno Set, good luck getting Frieno
-Only stack SPR, means no STR/INT/CON for you
-You'd be the top buyer of Arcane Energy scrolls in the market
Stats:
FULL SPR because Blind Faith makes you obliterate bosses. You get both magic and physical attack from maces.
Why Diev1 instead of Cleric2?
Reduce the cooldowns of ALL SKILLS by 20% while Laima statue is up, and it has no downtime at all. That is much better than Divine Might that gives +1 skill levels, up to 5 uses only.
Diev has an attribute that makes physical attacks do 20% more damage to plant-types. Chortasmata turns anything (except flying non-bosses) to plant-type.
You don't need Heal 10 because Chortasmata has a good heal rate, is always present, and grants invulnerability with Sterea Trofh. Reserve your Heal 5 for yourself whenever Fanaticism is down.
About Transform
Be sure to use a large insect (75% more HP and 40% more defense). Immolation C3 attribute halves your pdef in exchange for doing the same to your enemies, plus you can't heal with Fanaticism up. Having a larger HP pool and more defense helps mitigate the disadvantage. And yes, you can extend it with Melstis.
Too bad it takes up your ASDF(G) keys.
Zealot C3 Skill Emphatic Trust
This is like Featherfoot's Enervation but better. It's physical, hits air (Enervation does not), has lower cooldown and has an enhancement attribute.
Gear
BiS weapon is Masi Mace (that includes Velcoffer Mace with Masi ichor) + either Masi Shield or the upcoming 380 raid shield which has 72 SPR. Stack red gems on both. We still don't know if the 380 raid mace will have a similar effect as the Masinios Mace.
For armor, either full plate or full cloth. Laitas Pants and Boots will still give higher SPR than the new 380 HG gear (380 raid armor still unknown). Try to get SPR-CON on your HG pieces.
Since this build is a physical-magic hybrid and your bossing nuke is neither physical nor magic, it might be better to equip damage increase cards instead. 1 Froster Lord for the lightning debuff + 2 Velnia Monkey cards for red slots. While Chortasmata deals poison damage, it is not affected by Velnia. Take 2 Biteregina Cards (reserve 1 spot for Gazing Golem) for purple slots to take advantage of your multi-hit nature.
Remember to always buy Arcane Energy scrolls to boost your maximum SP. Squire food and Enchanter Empowering do the same.
Attributes
Heal: Remove Damage
Heal: Creating Extra
Heal: Exclude Summons
Safety Zone: Increased Range
Aukuras: Goddess of Fire
Zaibas: Splash
Divine Stigma: Defeat Devil
Dievdirbys: Plant-type Damage
Chortasmata and Carnivory: Duration
Druid: Insect-type Specialty
Druid: Large-type Specialty
Immolation: Fire Property Attack
Immolation: Melt Armor
Beady Eyed: Ambush
Beady Eyed: Sudden Attack
Fanaticism: Martyr
Blind Faith: Holy Impact
Changelog:
8/31/18 - Made
Rank 1
![]() ![]() Cleric |
![]() 5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 5 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 5: 0.4 second attack 103% No. of Hits: 18 Magic Circle Duration: 10 seconds SP: 42 Type: Magic / Buff Cooldown: 27s Element: ![]() ![]() 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: ![]() |
Rank 2
![]() ![]() Krivis |
![]() 5 / 5 Aukuras: Enhance Type: Passive * Increases the heal factor of [Aukuras] by 0.5% per attribute level * +10% added bonus at maximum level Krivis 1st Circle required Aukuras: Fire Property Resistance Type: Active * Increases Fire property resistance by 14 per attribute level when [Aukuras] is active * Increases SP consumption by 10% Krivis 1st Circle required Aukuras: Goddess of Fire Type: Active * Ally magic attacks within range of [Aukuras] deal additional Fire property damage * Decreases torch duration by 10 seconds * Eliminates the amount of HP recovered * Increases SP consumption by 20% * Decreases cooldown by 30 seconds Krivis 2nd Circle required Aukuras Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced. Level 5: Heal factor 46% Torch duration 30 sec Add. Fire property damage per magic attack 0 SP: 64 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 5 / 5 2 Zaibas: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level * +10% added damage at maximum level Krivis 1st Circle required Zaibas: Splash Type: Active * [Zaibas] deals damage to multiple enemies * Max. targets: 7 * Total count is maintained * Increases SP consumption by 30% Krivis 2nd Circle required Zaibas [Magic] - [Lightning] Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power. Level 5: 0.3 second attack 82% No. of Hits: 9 Magic Circle Duration: 30 seconds SP: 66 Type: Magic / Attack Cooldown: 20s Element: ![]() |
Rank 3
![]() ![]() Krivis |
![]() 10 / 10 Aukuras: Enhance Type: Passive * Increases the heal factor of [Aukuras] by 0.5% per attribute level * +10% added bonus at maximum level Krivis 1st Circle required Aukuras: Fire Property Resistance Type: Active * Increases Fire property resistance by 14 per attribute level when [Aukuras] is active * Increases SP consumption by 10% Krivis 1st Circle required Aukuras: Goddess of Fire Type: Active * Ally magic attacks within range of [Aukuras] deal additional Fire property damage * Decreases torch duration by 10 seconds * Eliminates the amount of HP recovered * Increases SP consumption by 20% * Decreases cooldown by 30 seconds Krivis 2nd Circle required Aukuras Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced. Level 10: Heal factor 66% Torch duration 30 sec Add. Fire property damage per magic attack 0 SP: 109 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 10 / 10 2 Zaibas: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level * +10% added damage at maximum level Krivis 1st Circle required Zaibas: Splash Type: Active * [Zaibas] deals damage to multiple enemies * Max. targets: 7 * Total count is maintained * Increases SP consumption by 30% Krivis 2nd Circle required Zaibas [Magic] - [Lightning] Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power. Level 10: 0.3 second attack 82% No. of Hits: 14 Magic Circle Duration: 30 seconds SP: 111 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 5 / 5 Divine Stigma: Duration Type: Active * Increases duration of [Divine Stigma] by 6 seconds per attribute level Increases SP consumption by 20% Krivis 2nd Circle required Divine Stigma: Defeat Devil Type: Active * Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level * Increases SP consumption by 20% Requires Divine Stigma Level 10 Divine Stigma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level * +10% added damage at maximum level Krivis 2nd Circle required Divine Stigma Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated. Level 5: Attack: 186% STR, INT: +47 Effect Duration: 0 seconds Stigma Duration: 15 seconds No. of Targets: 5 SP: 60 Type: Magic / Attack Cooldown: 30s Element: ![]() |
Rank 4
![]() ![]() Krivis |
![]() 15 / 15 Aukuras: Enhance Type: Passive * Increases the heal factor of [Aukuras] by 0.5% per attribute level * +10% added bonus at maximum level Krivis 1st Circle required Aukuras: Fire Property Resistance Type: Active * Increases Fire property resistance by 14 per attribute level when [Aukuras] is active * Increases SP consumption by 10% Krivis 1st Circle required Aukuras: Goddess of Fire Type: Active * Ally magic attacks within range of [Aukuras] deal additional Fire property damage * Decreases torch duration by 10 seconds * Eliminates the amount of HP recovered * Increases SP consumption by 20% * Decreases cooldown by 30 seconds Krivis 2nd Circle required Aukuras Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced. Level 15: Heal factor 86% Torch duration 30 sec Add. Fire property damage per magic attack 0 SP: 154 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 15 / 15 2 Zaibas: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level * +10% added damage at maximum level Krivis 1st Circle required Zaibas: Splash Type: Active * [Zaibas] deals damage to multiple enemies * Max. targets: 7 * Total count is maintained * Increases SP consumption by 30% Krivis 2nd Circle required Zaibas [Magic] - [Lightning] Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power. Level 15: 0.3 second attack 82% No. of Hits: 19 Magic Circle Duration: 30 seconds SP: 156 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 10 / 10 Divine Stigma: Duration Type: Active * Increases duration of [Divine Stigma] by 6 seconds per attribute level Increases SP consumption by 20% Krivis 2nd Circle required Divine Stigma: Defeat Devil Type: Active * Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level * Increases SP consumption by 20% Requires Divine Stigma Level 10 Divine Stigma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level * +10% added damage at maximum level Krivis 2nd Circle required Divine Stigma Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated. Level 10: Attack: 237% STR, INT: +87 Effect Duration: 0 seconds Stigma Duration: 15 seconds No. of Targets: 5 SP: 102 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 5 / 5 Melstis Creates a magic circle that extends the duration of beneficial effects on you and your party members. The amount of time that effects are extended by will not surpass 20 seconds. Does not apply to invincibility effects. Level 5: Duration +100% Consumes Holy Powder x5 SP: 86 Type: Magic / Buff Cooldown: 60s |
Rank 5
![]() ![]() Dievdirbys |
![]() 5 / 5 Statue of Goddess Vakarine Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue. Level 5: Max. 5 warps Statue duration 30 sec Consumes Sculpting Wood x1 SP: 66 Type: Melee / Attack Cooldown: 85s ![]() 5 / 5 Statue of Goddess Zemyna Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue. Level 5: SP -24 SP recovery shortened by 5 sec Statue duration 50 sec Consumes Sculpting Wood x1 SP: 83 Type: Melee / Attack Cooldown: 48s ![]() 5 / 5 Statue of Goddess Laima: Home Ground Type: Active * Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active * Increases SP consumption by 10% Dievdirbys 1st Circle required Statue of Goddess Laima Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue. Level 5: Cooldown -20% Movement speed -5 Statue duration 50 sec Consumes Sculpting Wood x1 SP: 83 Type: Melee / Attack Cooldown: 47s |
Rank 6
![]() ![]() Druid |
![]() 5 / 5 Carnivory: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Carnivory: Duration Time Type: Active * Increases duration time of [Carnivory] by 1 second per attribute level * Increases SP consumption by 10% Druid 1st Circle required Carnivory [Magic] Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you. Level 5: Attack: 271% x 25 Maximum targets: 8 Duration: 10 seconds SP: 110 Type: Magic / Attack Cooldown: 20s ![]() 5 / 5 Chortasmata: Duration Type: Active * Increases duration of [Chortasmata] by 1 second per attribute level * Increases SP consumption by 10% Need the 2nd circle of Druid Chortasmata: Enhance Type: Passive * Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Chortasmata [Magic] - [Poison] Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage. Level 5: Attack 206% Floral Scent recovery 720 Duration 15 sec SP: 126 Type: Magic / Attack Cooldown: 20s Element: ![]() |
Rank 7
![]() ![]() Druid |
![]() 8 / 10 Carnivory: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Carnivory: Duration Time Type: Active * Increases duration time of [Carnivory] by 1 second per attribute level * Increases SP consumption by 10% Druid 1st Circle required Carnivory [Magic] Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you. Level 8: Attack: 308% x 25 Maximum targets: 8 Duration: 10 seconds SP: 152 Type: Magic / Attack Cooldown: 20s ![]() 10 / 10 Chortasmata: Duration Type: Active * Increases duration of [Chortasmata] by 1 second per attribute level * Increases SP consumption by 10% Need the 2nd circle of Druid Chortasmata: Enhance Type: Passive * Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Chortasmata [Magic] - [Poison] Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage. Level 10: Attack 261% Floral Scent recovery 870 Duration 20 sec SP: 206 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 1 / 10 Shape Shifting Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration. Level 1: Able to use the monster's skill Maximum Duration: 60 seconds SP: 56 Type: Magic / Attack Cooldown: 120s ![]() 5 / 5 Sterea Trofh Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you. Level 5: Duration: 10 seconds SP: 110 Type: Magic / Attack Cooldown: 30s ![]() 5 / 5 Transform Transform back into the monster that you last shape shifted to. Level 5: Able to use the monster's skill Maximum Duration: 100 seconds SP: 114 Type: Magic / Attack Cooldown: 120s ![]() 1 / 5 Thorn: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thorn] by 0.5% per attribute level * +10% added damage at maximum level Need the 2nd circle of Druid Thorn Throw thorny vines at nearby enemies to deal continuous damage. If the target is a ground-based monster, it will become trapped in the vines and unable to move. Level 1: Attack 250% x 11 hits Ground enemies become unable to move SP: 98 Type: Magic / Attack Cooldown: 20s |
Rank 8
![]() ![]() Zealot |
![]() 1 / 5 Invulnerable Become immune to knockback and knockdown. Level 1: Duration: 21 seconds SP: 150 Type: Magic / Buff Cooldown: 50s ![]() 3 / 5 2 Immolation: Fire Property Attack Type: Active * Increases Fire property attack by 100 per attribute level when using Immolation * Increases SP consumption by 20% Zealot 1st Circle Required Immolation: Enhance Type: Passive * Increases the damage dealt on an enemy with [Immolation] by 0.5% per attribute level * +10% added damage at maximum level Zealot 1st Circle Required Immolation: Fire Property Resistance Type: Active * Increases Fire property resistance by 300 per attribute level when using Immolation * Increases SP consumption by 10% Zealot 1st Circle Required Immolation [Physical] - [Fire] Sets enemies on fire, inflicting Fire property damage. Your own body also catches fire, reducing your HP. Your character will not become incapable of combat from this damage. Level 3: Reduces 1% HP every 0.5 sec. 262% Fire damage every 0.5 sec. Duration 5 sec. SP: 147 Type: Melee / Buff Cooldown: 40s Element: ![]() ![]() 1 / 5 Beady Eyed: Ambush Type: Active * Increases critical rate of [Beady Eyed] by 20 per attribute level for 5 sec. * Increases SP consumption by 30% Zealot 1st Circle Required Beady Eyed Move to the back of enemies in an instant. Level 1: Maximum Movement Distance: 105 SP: 73 Type: Magic / Buff Cooldown: 10s ![]() 5 / 5 Fanaticism Lose the ability to recover HP while increasing damage dealt to enemies. Level 5: Duration 15 sec Increased damage by 30% Does not stack with Healing Factor SP: 248 Type: Magic / Buff Cooldown: 30s Element: ![]() |
Rank 9
![]() ![]() Zealot |
![]() 10 / 10 Fanaticism Lose the ability to recover HP while increasing damage dealt to enemies. Level 10: Duration 15 sec Increased damage by 55% Does not stack with Healing Factor SP: 393 Type: Magic / Buff Cooldown: 30s Element: ![]() ![]() 5 / 5 Fanatic Illusion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fanatic Illusion] by 0.5% per attribute level * +10% added damage at maximum level Zealot Circle 2 required Fanatic Illusion: Increase Accuracy Type: Active * Increases accuracy of [Fanatic Illusion] by 100 per attribute level * Increases SP consumption by 20% Zealot Circle 2 required Fanatic Illusion [Physical] - [Lightning] Envelop your body in lightning, dealing damage to nearby enemies. Continuously consumes SP and cancels if SP runs out. Level 5: Attack per second: 748% Duration: 15 seconds Consumes 56 SP per second SP: 0 Type: Melee / Buff Cooldown: 30s Element: ![]() ![]() 5 / 5 Blind Faith: Holy Impact Type: Active * Increases critical damage dealt to enemies hit by the additional damage of Blind Faith by 10% per attribute level for 10 sec. Zealot Circle 2 required Blind Faith [Magic] - [Holy] Consume 50% of your remaining SP to deal additional Holy property damage. Level 5: Duration: 40 seconds Consumed SP x2.8 = additional attack Maximum 40 attacks SP: 0 Type: Melee / Buff Cooldown: 40s Element: ![]() |
Rank 10
![]() ![]() Zealot |
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