Rank 1
Archer |
 0 / 5 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 1: Moving Shot Movement Speed: +5% Evasion: +10 Duration: 300 seconds SP: 12
Type: Melee / Buff Cooldown: 36s
 0 / 5 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Archer |
 10 / 10 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28
Type: Melee / Buff Cooldown: 36s
 0 / 10 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 10 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  10 / 10 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 10: Attack: 258% Bounced Arrow Attack: 206% SP: 21
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket  5 / 5 Kneeling ShotKneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level
Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30%
Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage
Cannoneer 2nd Circle Required Kneeling Shot
Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.
Level 5: Physical Damage: +31 Range: +22.5 Attack Speed: +150 SP: 16
Type: Melee / Buff Cooldown: 0s
 5 / 5 5 Heavy ShotHeavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 2nd Circle required Heavy Shot
[Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away.
Level 5: Attack: 288% SP: 21
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Ranger |
 0 / 5 3 BarrageBarrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20%
Ranger 1st Circle required Barrage
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires 5 arrows forward in an arc in front of you.
Level 1: Attack: 111% x 5 SP: 20
Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 2 High AnchoringHigh Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30%
Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20%
Ranger 3rd Circle required High Anchoring
[Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you.
Level 1: Attack: 187% AoE Attack Ratio: 6 SP: 24
Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 5 Critical ShotCritical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Critical Shot
[Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.
Level 1: Attack 217% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 18
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 Steady AimSteady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level
Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 3rd Circle required Steady Aim
Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.
Level 1: Damage +1% Add. damage 10 Duration 5 min SP: 24
Type: Melee / Buff Cooldown: 25s
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Rank 4
Ranger |
 10 / 10 3 BarrageBarrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20%
Ranger 1st Circle required Barrage
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires 5 arrows forward in an arc in front of you.
Level 10: Attack: 165% x 5 SP: 53
Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 10 2 High AnchoringHigh Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30%
Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20%
Ranger 3rd Circle required High Anchoring
[Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you.
Level 1: Attack: 187% AoE Attack Ratio: 6 SP: 24
Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  10 / 10 5 Critical ShotCritical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Critical Shot
[Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.
Level 10: Attack 324% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 45
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 10 Steady AimSteady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level
Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 3rd Circle required Steady Aim
Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.
Level 1: Damage +1% Add. damage 10 Duration 5 min SP: 24
Type: Melee / Buff Cooldown: 25s
 0 / 5 Time Bomb ArrowTime Bomb Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 2nd Circle required Time Bomb Arrow: Remove Knockdown Type: Active * [Time Bomb Arrow] no longer knocks enemies down * Only applies if attribute is set to ON
Ranger 2nd Circle required Time Bomb Arrow: Extend Fuse Type: Active * Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200% * Increases SP consumption by 30%
Ranger 3rd Circle required Time Bomb Arrow
[Missile: Bow] Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.
Level 1: Attack: 232% Duration: 2 seconds SP: 26
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 5
Rogue |
 5 / 5 Sneak HitSneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10%
Rogue 1st Circle required Sneak Hit
Temporarily increases your Critical Chance when attacking enemies from behind.
Level 5: Critical Chance: +40% Duration: 50 seconds SP: 100
Type: Melee / Buff Cooldown: 70s
 0 / 5 FeintFeint: Back Roll Type: Active * Increases chances by 15% per attribute level of enemies turning around when using [Feint] * Increases SP consumption by 10%
Rogue 1st Circle required Feint
Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.
Level 1: Evasion: -3% Targets: 3 Duration: 12 seconds SP: 70
Type: Melee / Attack Cooldown: 25s
 0 / 5 CaptureCapture: Ally Magic Circle Type: Active * Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture] * Increases SP consumption by 10%
Rogue 1st Circle required Capture
Steals the enemy's trap and magic circle. You may use it later when you need it.
Level 1: Acquire 1 enemies' traps or magic circles SP: 80
Type: Melee / Attack Cooldown: 180s
 5 / 5 2 VendettaVendetta: Enhance Type: Passive * Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level * +10% added damage at maximum level
Rogue 1st Circle required Vendetta: Counter Attack Type: Active * Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta] * Increases SP consumption by 10%
Rogue 1st Circle required Vendetta
[Missile: Bow] If the target dies from this attack, it explodes. Party members gain STR for a period of time.
Level 5: Attack: 0% STR: +25 Duration: 20 seconds SP: 102
Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 6
Appraiser |
 0 / 5 IdentifyIdentify
Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item.
Level 1: Increased chances of additional item stats SP: 0
Type: Melee / Attack Cooldown: 60s
 3 / 3 OverestimateOverestimate: Duration Type: Active * Increases [Overestimate] buff duration by 1 second per attribute level * Increases SP consumption by 10%
Requires Appraiser Circle 1 Overestimate
Increases the enhancement of your shield and sub-weapon, as well as that of nearby allies, according to the skill level.
Level 3: Enhancement: + 3 Duration: 40 seconds SP: 96
Type: Melee / Buff Cooldown: 50s
 0 / 5 ForgeryForgery
Creates a forgery of the accessory your character is wearing. Only party members can use the forgery and receive its effects. The Appraiser will not receive the effects of the accessory when the forgery is used.
Level 1: Forgery Duration: 60 seconds Buff Duration: 180 seconds SP: 90
Type: Melee / Buff Cooldown: 300s
 0 / 5 DevaluationDevaluation: Increased Chance Type: Active * Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level
Requires Appraiser Circle 1 Devaluation
Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced in half if the enemy is a boss monster.
Level 1: Chance of Devaluation: 50% Targets: 6 Monster Physical/Magic Attack Decrease: 3% Monster Physical/Magic Defense Decrease: 3% Monster Duration: 120 seconds Character Duration: 20 seconds SP: 64
Type: Melee / Buff Cooldown: 20s
 5 / 5 3 BlindsideBlindside: Critical Attack Type: Active * Increases critical attack on enemies affected by [Blindside] debuff by 5% per attribute level * Increases SP consumption by 10%
Requires Appraiser Circle 1 Blindside: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blindside] by 0.5% per attribute level * +10% added damage at maximum level
Requires Appraiser Circle 1 Blindside
[Missile: Bow] Use a magnifying glass to find the enemy's blind side and attack. The attack will apply as critical attack. Foes around the attacked enemy will have higher chances of being hit by critical attacks. (The effects of Blindside and the character's critical rate apply separately.)
Level 5: Attack: 1209% Increases Minimum Critical Chance Duration: 20 seconds SP: 104
Type: Missile / Attack Cooldown: 40s
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Rank 7
Schwarzer Reiter |
 0 / 5 Concentrated FireConcentrated Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level *+10% added damage at maximum level
Schwarzer Reiter 1st Circle required Concentrated Fire
[Missile: Gun] Fires multiple bullets in rapid succession at an enemy.
Level 1: Attack: 124% x 10 Able to use while riding SP: 80
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol  0 / 5 CaracoleCaracole: Enhance Type: Passive * Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Caracole: Nonskid Type: Active * Reduces [Caracole]'s recoil
Schwarzer Reiter 3rd Circle Required Caracole: Spread Type: Active * When [Caracole] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 10%
Schwarzer Reiter 3rd Circle Required Caracole
[Missile: Gun] Shoot forward while pushing yourself back with recoil.
Level 1: Attack: 550% Able to use while riding SP: 90
Type: Missile / Attack Cooldown: 35s Required Stance: BowAndPistol  0 / 5 LimaconLimacon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Limacon: Spread Type: Active * When [Limacon] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 3
Schwarzer Reiter 3rd Circle Required Limacon
When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.
Level 1: Duration 20 sec Add. Pistol attack 50% Consumes 3 SP per attack Can use while mounted SP: 0
Type: Melee / Buff Cooldown: 35s
 0 / 5 Retreat ShotRetreat Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Retreat Shot: Increased Nullification Type: Active * Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level * Increases SP consumption by 20%
Schwarzer Reiter 1st Circle required Retreat Shot
[Missile: Gun] Shoot repeatedly in the opposite direction you are moving.
Level 1: 124% Attack per 0.3 seconds x No. of Hits Duration: 10 seconds Able to use while riding SP: 96
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol |
Rank 8
Schwarzer Reiter |
 0 / 10 Concentrated FireConcentrated Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level *+10% added damage at maximum level
Schwarzer Reiter 1st Circle required Concentrated Fire
[Missile: Gun] Fires multiple bullets in rapid succession at an enemy.
Level 1: Attack: 124% x 10 Able to use while riding SP: 80
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol  5 / 10 CaracoleCaracole: Enhance Type: Passive * Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Caracole: Nonskid Type: Active * Reduces [Caracole]'s recoil
Schwarzer Reiter 3rd Circle Required Caracole: Spread Type: Active * When [Caracole] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 10%
Schwarzer Reiter 3rd Circle Required Caracole
[Missile: Gun] Shoot forward while pushing yourself back with recoil.
Level 5: Attack: 670% Able to use while riding SP: 134
Type: Missile / Attack Cooldown: 35s Required Stance: BowAndPistol  10 / 10 LimaconLimacon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Limacon: Spread Type: Active * When [Limacon] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 3
Schwarzer Reiter 3rd Circle Required Limacon
When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.
Level 10: Duration 200 sec Add. Pistol attack 140% Consumes 12 SP per attack Can use while mounted SP: 0
Type: Melee / Buff Cooldown: 35s
 10 / 10 Retreat ShotRetreat Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Retreat Shot: Increased Nullification Type: Active * Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level * Increases SP consumption by 20%
Schwarzer Reiter 1st Circle required Retreat Shot
[Missile: Gun] Shoot repeatedly in the opposite direction you are moving.
Level 10: 186% Attack per 0.3 seconds x No. of Hits Duration: 10 seconds Able to use while riding SP: 204
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol  5 / 5 Wild ShotWild Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wild Shot] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 2nd Circle required Wild Shot
[Missile: Gun] Attack an enemy simultaneously with a crossbow and pistol held in both hands.
Level 5: Attack: 304% x 9 SP: 164
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndPistol |
Rank 9
Bullet Marker |
 0 / 5 Double Gun StanceDouble Gun Stance
Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills.
Level 1: Basic Attack Damage: 110% Basic Attack Changed Maximum Level: 5 SP: 83
Type: Missile / Buff Cooldown: 0s Required Stance: BowAndPistol  0 / 5 TaseTase: Extra Magazine Type: Active * Increases continuous count of [Tase] by 1 per attribute level Increases SP consumption by 20%
Bulletmarker 1st Circle Required  0 / 5 2 Napalm BulletNapalm Bullet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level * +10% added damage at maximum level
Bulletmarker 1st Circle Required  0 / 5 4 Full Metal JacketFull Metal Jacket: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level * +10% added damage at maximum level
Bulletmarker 1st Circle Required Full Metal Jacket
[Missile: Gun] Fire a powerful bullet that ignores half of an enemy's defenses.
Level 1: Attack: 1398% Able to use while riding SP: 98
Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol  0 / 5 2 R.I.P.R.I.P.: Enhance Type: Passive * Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level * +10% added damage at maximum level
Bulletmarker 1st Circle Required R.I.P.
[Missile: Gun] Attack enemies in front of you using a series of attacks with a pistol in both hands.
Level 1: Attack: 247% x 7 AoE Attack Ratio: 5 Can be used after activating Double Gun Stance SP: 72
Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol  0 / 5 2 Bloody OverdriveBloody Overdrive: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level * +10% added damage at maximum level
Bulletmarker 1st Circle Required Bloody Overdrive: Ricochet Type: Active * Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet * Increases SP consumption by 50%
Bulletmarker 2nd Circle Required Bloody Overdrive
[Missile: Gun] Attack enemies around you with by firing pistols in both hands.
Level 1: Attack: 309% x 20 AoE Attack Ratio: 20 Can be used after activating Double Gun Stance SP: 210
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol |
Rank 10
Bullet Marker |
 5 / 5 Double Gun StanceDouble Gun Stance
Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills.
Level 5: Basic Attack Damage: 150% Basic Attack Changed Maximum Level: 5 SP: 115
Type: Missile / Buff Cooldown: 0s Required Stance: BowAndPistol  1 / 10 TaseTase: Extra Magazine Type: Active * Increases continuous count of [Tase] by 1 per attribute level Increases SP consumption by 20%
Bulletmarker 1st Circle Required  0 / 10 2 Napalm BulletNapalm Bullet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level * +10% added damage at maximum level
Bulletmarker 1st Circle Required  5 / 10 4 Full Metal JacketFull Metal Jacket: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level * +10% added damage at maximum level
Bulletmarker 1st Circle Required Full Metal Jacket
[Missile: Gun] Fire a powerful bullet that ignores half of an enemy's defenses.
Level 5: Attack: 1705% Able to use while riding SP: 158
Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol  4 / 10 2 R.I.P.R.I.P.: Enhance Type: Passive * Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level * +10% added damage at maximum level
Bulletmarker 1st Circle Required R.I.P.
[Missile: Gun] Attack enemies in front of you using a series of attacks with a pistol in both hands.
Level 4: Attack: 287% x 7 AoE Attack Ratio: 5 Can be used after activating Double Gun Stance SP: 96
Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol  4 / 10 2 Bloody OverdriveBloody Overdrive: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level * +10% added damage at maximum level
Bulletmarker 1st Circle Required Bloody Overdrive: Ricochet Type: Active * Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet * Increases SP consumption by 50%
Bulletmarker 2nd Circle Required Bloody Overdrive
[Missile: Gun] Attack enemies around you with by firing pistols in both hands.
Level 4: Attack: 360% x 20 AoE Attack Ratio: 20 Can be used after activating Double Gun Stance SP: 306
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol  5 / 5 Smash BulletSmash Bullet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Smash Bullet] by 0.5% per attribute level * +10% added damage at maximum level
Bulletmarker 2nd Circle Required Smash Bullet
[Missile: Gun] Fire a shattering shot that is crushed into a single enemy. The attacked enemy is constantly damaged.
Level 5: Attack: 2618% Duration: 15 seconds Able to use while riding SP: 264
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndPistol  0 / 5 Tracer BulletTracer Bullet
Gain a buff that increases your accuracy.
Level 1: Accuracy: +55 Duration: 15 seconds Able to use while riding SP: 106
Type: Missile / Buff Cooldown: 20s Required Stance: BowAndPistol  5 / 5 5 Mozambique DrillMozambique Drill: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mozambique Drill] by 0.5% per attribute level * +10% added damage at maximum level
Bulletmarker 2nd Circle Required Mozambique Drill: Ignore Defense Type: Active * Ignores enemy defense by 10% per attribute level when using [Mozambique Drill] * Increases SP consumption by 30%
Bulletmarker 2nd Circle Required Mozambique Drill: Ricochet Type: Active * Creates a ricochet effect on enemies attacked with [Mozambique Drill] * Increases SP consumption by 50%
Bulletmarker 2nd Circle Required Mozambique Drill
[Missile: Gun] Fire 4 shots to a single target with a pistol in both hands.
Level 5: Attack: 485% x 4 Can be used after activating Double Gun Stance SP: 160
Type: Missile / Attack Cooldown: 15s Required Stance: BowAndPistol
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