[Final Build V7.29 Rank 9 Update] Muskekt-in-a-box : A Musketeer build
Created by DoNotAnimals on Jul 27th 2017 (Last Updated: Dec 14th 2017).
This is a public build.
3
Muskekt-in-a-box : A Musketeer build .
Table of Contents:
(1) - Introduction
(2) - Build Paths and general strategy
(3) - Stat Distribution and Attributes
(4) - Key Equipment and card choices
(5) - Progress
(6) - Useful stuff


Gameplay Video (Solo against lv330 crystal mines mission bosses)
https://www.youtube.com/watch?v=IN8SR9Yyyas&feature=youtu.be
Newer Gameplay:
https://www.youtube.com/watch?v=mbOpZ-XcpDI&feature=youtu.be
-----------------------------------------------------------------------------------------------------------------------------------
(1) Introduction
Hey people, some of you guys might know me for my other archer build invovling wugushi. After combat update, I just can't stop playing my main, which was previously a quarrel shooter 3 > musketeer. However, that build gave me plenty of issues, and not the kind of musketeer I would see out to be.
Are you yearning to be a pure musket user, real musketeers don't use bows, mind you! Throw that bow aside, it's time to put your hands on a fancy 2 handed gun of your choice. This is not an earth-tower build. That requires too specific of classes to survive beyond 5F. Also not for PVP, as any archers doing the imbalanced pvp now will most probably have their life ended by revenge-7-fold or blocked by missile hole.
This build is what I have finalized , and one of the first archers I've played in this game.
[Rank 9 Update]
With falconer heavy nerfs incoming, while you can get free resets now, I'd suggest dropping falconer for appraiser. Although overestimate will not work with muskets, blindside will do really well in giving your skills the much need critical power.
Skills wise, we do not yet have the slow movement sniper's serenity, nor the removal of buttstroke and bayonet thrusting, so at this point we still need to rely on buttstroke into covering fire/snipe. Penetration shot got a huge buff, so it's time to get more points in those. Covering fire remains really good so I'll keep it at maxed.
When the musketeer changes come in, I'll update accordingly. Enjoy!
-----------------------------------------------------------------------------------------------------------------------------------
Feel free to AMA in the comments. If it's something I can help you with, I will gladly answer you.
This is the leveling guide I use for all my characters, never needed to grind.
https://www.reddit.com/r/treeofsavior/comments/45xa7j/leveling_guide_for_ktos/
Pros of this build:
+ HUGE burst on single target/ small group of monsters.
+ Some aoe with Sapper3 build path.
Cons:
- Expensive build
- SP Thirsty build.
-----------------------------------------------------------------------------------------------------------------------------------
(2) Build Path:
Archer 2 > Sapper 3 > Appraiser > Musketeer 3
or
Archer 2 > Sapper 3 > Rogue > Musketeer 3
or
Archer 2 > Sapper 3 > Scout > Musketeer 3
-----------------------------------------------------------------------------------------------------------------------------------
General Strategy and tips
Throw that god darn bow away, you're here to use 2 hand guns and you're gonna stick to it, understand!? You got no time to sit there with kneeling shot and auto attack with your musket. It looks cool, but the majority of your damage is going to come from your musketeer skills. The general combo when you reached circle 2 musketeer is :
Butt Stroke > Circling (If > 2 monsters) > Covering Fire x2 > Headshot > Snipe.
Snipe will do more damage on a bleeding enemy, which headshot provides.
Followed by your other musketeer skills before moving to sapper skills. Additionally, you could drop broom trap and collar bomb first before doing butt stroke. There is no point to using circling just for broom trap as it will hit all the mobs during its revolutions, no matter how many mobs are in the radius.
-In mousemode, Snipe can be easily aimmed. If you are a keyboard only player like me, double tapping snipe will aim the crosshair directly at the mob you are locked on to, but it can miss sometimes.
- When attempting to snipe flying mobs, aim at their feet because that's where their hit box is.
-You have superb synergy with linkers. With linker link count nerfed, snipe only takes 1 hit off the count and it does that sweet sweet damage to all the linked targets.
-Based on personal experience, the r7 archers, musketeers and cannoneers are too involved in their own circle of skills to worry about other archer skills. Therefore, I highly recommend fire-and-forget classbuilds for any builds going for musketeer. If you do not believe me, how many archers have you seen at r8 still using that stupid 5s casting multishot? Stick to your trusty musket, focus on using your musketeer skills first, worry about other skills after the musketeer skills go on cooldown.
-What are fire and forget skills?
Basically any skill that you can deploy on the ground/on monsters and not do anything more to it for it to take effect. A good example is sapper3's broom trap or wugushi's throw gu pot. You lay it down and it does damage on its own, no interference from the caster required. That means more time for you to use your musketeer's slow animation skills.
-----------------------------------------------------------------------------------------------------------------------------------
(3) Stat Distribution and Attributes:
No CON is required as of yet, hp growth is sufficient to clear all content (aside from Earthtower and such).
Go full str. I have some con and dex because I was testing some stat changes. Nothing too fancy.
Get these, tops.
Archer Attributes
- Swift Step: Critical Rate
Sapper Attributes
- Claymore : Splash
- Claymore: Flying-type Compatibility
- Detonate Traps: Flying-type Compatibility
- Broom Trap: Revolutions Count
Max this attributes. Makes the merry-go-round spin faster, thus hitting monsters more.
- Broom Trap: Firepower Boost
This is one heck of an attribute, increases critical chance of broom trap by 50%? It's made sappers so strong in the combat update.
Here it is in play, in the 290 dungeon.

- Spike Shooter: Firepower Boost
Same as above, really strong attribute to have, spike shooter is a little tough to aim though, so good luck with that.
Falconer Attributes
Don't worry about falconer attributes. Circle 1 falconer do not need any attributes.
Musketeer Attributes
The cream of the crop, the most important attributes you'll need as a musketeer.
-Use Rifles
* Can equip [Rifle] type weapons
(Duh)
- Gun: Accuracy
* Increases accuracy by 5% per attribute level when you attack an enemy with a gun
We're going full STR so this doesn't really affect us, but why not, it's cheap.
- Rifle Mastery: Hunting
* Increases the chance to instantly kill a small-type enemy with a [Rifle] by 0.25% per attribute level
* May not apply if the enemy is of a higher level than the character's level
This is more of a gimmick but It has some use. It is rather costly so I'll avoid adding.
- Butt Stroke: Additional Damage
* [Butt Stroke] makes an enemy vulnerable to gun attacks for 10 seconds and receives 30% additional damage
* Increases SP consumption by 10%
This is what makes musketeers so strong. Use this first on any mobs you want to oblierate and watch them burn. Extra costly. Save up for circle 2 musketeer.
- Head Shot: Reload
* [Head Shot] is casted twice, but with reduced damage
* Increases SP consumption by 10%
Secretly adds another overheat charge to headshot, at the cost of reduced damage. If you're the one who misses headshot pretty often, this is good.
- Snipe: Ricochet Shooting
[Snipe] deals damage to one other enemy nearby its initial target.
* Increases SP consumption by 50%
Add this. Seriously. It allows your snipe to become like an extra long range oblique shot, decimating two enemies at once.
---------------------------------------------------------------------------------------------------------------------
(4) Key Equipment and Cards
With card changes coming, I'll only recommend 3x glass moles maximum. Will update when the actual changes arrive.
Armor
- Cafrisun Armor
The Cafrisun set provides you with an extra line of bonus Earth Property damage that no other armor set in the game currently offers. It drops from Cafrisun at Srautas Gorge a little right from the teleporter. It has a 100% chance to drop any of the 4 parts, so if you are feeling grindy, just stick around and get the whole set, or buy it off the auction house.
- Eastern Leather Armor
The Eastern Leather armor is a fantastic choice for most archers now. Its stats add up, giving 37 DEX, 14 Crit Rate, 15 Crit Attack and 1 Movement Speed. It can be obtained from any monsters in Nacron Prison Hunting Grounds, accessible from Gytis Settlement Area ( north of Klaipedia)
Weapons
You can use whatever bow you want since you're aimming for the rifles at the end anyway.
Recommended muskets, not in order of preference.
- Pajoritas Musket
Before the combat update, this musket was totally garbage. They boosted the damage of it now, and it is a pretty good weapon to have until later. You can get it from randomly dropped cubes in Sjarejo Chamber, the level 230 Hunting Grounds.
- Fire Musket
Crafted from Fire Musket Recipe, which can be found from Blue Lapasape Mage in cranto coast, with a DPK of roughly 350. Blue Colimen Flowers are from from Blue Colimen in Cranto Coast and Blue Spion Leather can be found from all the Spions in Nahash Forest.
- Vienie Musket
Dropped from lv200 dungeon cube. I won't recommend making this though, unless you have no other choice.
- (Purine) Migantis Musket
If you have a Purine Migantis, or even a normal one, you can use it to 315, before going for Emengard Musket. That 42 STR is a huge advantage over the other muskets. It drops from random monsters in cubes from the level 300 hunting grounds, Balaam Camp Site.
- (Purine) Pevordimas Musket
This is the alterative if you do not want to make an Emengard Musket. It boosts a great 50 STR and 35 Crit rate. It's mightly rare and costly though. The none Purine version could also be an alternative if you are awaiting the crafting of your Emengard Musket. It drops from random monsters in cubes in the lv 320 hunting grounds, Micmas Temple.
-Emengard Musket
This practonium made beast of a musket is hella difficult to craft as well as powerful. It gives 33 STR, 35 DEX , 15 crit rate and 99 block penetration. However comparing to the other 2-practonium weapons, this is actually the easist to craft. It took me a total of 5 days to gather everything I need to craft this weapon, after getting 2 Practonium of course.
Card Choices:
RED GROUP
- 3x Glass Mole
These 3 combined give you additional 30% damage after consuming SP potions. And that is a lot of damage considering how SP draining musketeers are.
BLUE GROUP
- 3x Nuaele
Magic Defense is hard to come by. This will aid you a little. Although Nuaele is a demon lord, her card is the cheapest among the rest.
- 3x Demon Lord Zaura
Physical Defense is always welcome. This would be really hard to get though.
PURPLE GROUP
- 3x Glazing Golem
3 of Glazing Golem cards can give you a 30% chance of casting lv1 pain barrier on yourself. Considering how long some skills are, like covering fire. This is a great boon. Card can be obtained from Royal Maulsoleum Saalus cubes. Reroll if need be.
-3x Yeti
Each Yeti card gives 1800 hp. 3 of it will give you 5400 additional hp. Is it great? Hell yes!
GREEN GROUP
-3x Linkroller
30 Additional SPR. More sp recovery, more SP pool for your draining skills. Personally I use this.
-3x Netherbovine
30 Additional STR. More damage is always nice.
-3x Ellaganos
30 Additional DEX. More crit attack, why not.
I'd drop those cards that give 2 different stats, I don't think it's worth it.
---------------------------------------------------------------------------------------------------------------------
27/07/2017: Musketeer C2 (Level 330)

Current Stats:
STR: 359
CON: 20
DEX: 20
Current Gear
Armor
-Eastern Leather Top
-Eastern Leather Pants
-Vienti Albinosas Leather Gloves
- Roxona Leather Boots
Weapons

Accessories
-Sissel Bracelet
-Sissel Bracelet
-Max Petamion
-5KG Dumbbell
---------------------------------------------------------------------------------------------------------------------
(6) Useful stuff
Hunting Grounds drop list:
https://docs.google.com/spreadsheets/d/1fP4G1JjL2pj6wMfpL_3o9pFWYIKpr3QnYgQ-XTfK21k/pubhtml#
Table of Contents:
(1) - Introduction
(2) - Build Paths and general strategy
(3) - Stat Distribution and Attributes
(4) - Key Equipment and card choices
(5) - Progress
(6) - Useful stuff


Gameplay Video (Solo against lv330 crystal mines mission bosses)
https://www.youtube.com/watch?v=IN8SR9Yyyas&feature=youtu.be
Newer Gameplay:
https://www.youtube.com/watch?v=mbOpZ-XcpDI&feature=youtu.be
-----------------------------------------------------------------------------------------------------------------------------------
(1) Introduction
Hey people, some of you guys might know me for my other archer build invovling wugushi. After combat update, I just can't stop playing my main, which was previously a quarrel shooter 3 > musketeer. However, that build gave me plenty of issues, and not the kind of musketeer I would see out to be.
Are you yearning to be a pure musket user, real musketeers don't use bows, mind you! Throw that bow aside, it's time to put your hands on a fancy 2 handed gun of your choice. This is not an earth-tower build. That requires too specific of classes to survive beyond 5F. Also not for PVP, as any archers doing the imbalanced pvp now will most probably have their life ended by revenge-7-fold or blocked by missile hole.
This build is what I have finalized , and one of the first archers I've played in this game.
[Rank 9 Update]
With falconer heavy nerfs incoming, while you can get free resets now, I'd suggest dropping falconer for appraiser. Although overestimate will not work with muskets, blindside will do really well in giving your skills the much need critical power.
Skills wise, we do not yet have the slow movement sniper's serenity, nor the removal of buttstroke and bayonet thrusting, so at this point we still need to rely on buttstroke into covering fire/snipe. Penetration shot got a huge buff, so it's time to get more points in those. Covering fire remains really good so I'll keep it at maxed.
When the musketeer changes come in, I'll update accordingly. Enjoy!
-----------------------------------------------------------------------------------------------------------------------------------
Feel free to AMA in the comments. If it's something I can help you with, I will gladly answer you.
This is the leveling guide I use for all my characters, never needed to grind.
https://www.reddit.com/r/treeofsavior/comments/45xa7j/leveling_guide_for_ktos/
Pros of this build:
+ HUGE burst on single target/ small group of monsters.
+ Some aoe with Sapper3 build path.
Cons:
- Expensive build
- SP Thirsty build.
-----------------------------------------------------------------------------------------------------------------------------------
(2) Build Path:
Archer 2 > Sapper 3 > Appraiser > Musketeer 3
or
Archer 2 > Sapper 3 > Rogue > Musketeer 3
or
Archer 2 > Sapper 3 > Scout > Musketeer 3
-----------------------------------------------------------------------------------------------------------------------------------
General Strategy and tips
Throw that god darn bow away, you're here to use 2 hand guns and you're gonna stick to it, understand!? You got no time to sit there with kneeling shot and auto attack with your musket. It looks cool, but the majority of your damage is going to come from your musketeer skills. The general combo when you reached circle 2 musketeer is :
Butt Stroke > Circling (If > 2 monsters) > Covering Fire x2 > Headshot > Snipe.
Snipe will do more damage on a bleeding enemy, which headshot provides.
Followed by your other musketeer skills before moving to sapper skills. Additionally, you could drop broom trap and collar bomb first before doing butt stroke. There is no point to using circling just for broom trap as it will hit all the mobs during its revolutions, no matter how many mobs are in the radius.
-In mousemode, Snipe can be easily aimmed. If you are a keyboard only player like me, double tapping snipe will aim the crosshair directly at the mob you are locked on to, but it can miss sometimes.
- When attempting to snipe flying mobs, aim at their feet because that's where their hit box is.
-You have superb synergy with linkers. With linker link count nerfed, snipe only takes 1 hit off the count and it does that sweet sweet damage to all the linked targets.
-Based on personal experience, the r7 archers, musketeers and cannoneers are too involved in their own circle of skills to worry about other archer skills. Therefore, I highly recommend fire-and-forget classbuilds for any builds going for musketeer. If you do not believe me, how many archers have you seen at r8 still using that stupid 5s casting multishot? Stick to your trusty musket, focus on using your musketeer skills first, worry about other skills after the musketeer skills go on cooldown.
-What are fire and forget skills?
Basically any skill that you can deploy on the ground/on monsters and not do anything more to it for it to take effect. A good example is sapper3's broom trap or wugushi's throw gu pot. You lay it down and it does damage on its own, no interference from the caster required. That means more time for you to use your musketeer's slow animation skills.
-----------------------------------------------------------------------------------------------------------------------------------
(3) Stat Distribution and Attributes:
No CON is required as of yet, hp growth is sufficient to clear all content (aside from Earthtower and such).
Go full str. I have some con and dex because I was testing some stat changes. Nothing too fancy.
Get these, tops.
Archer Attributes
- Swift Step: Critical Rate
Sapper Attributes
- Claymore : Splash
- Claymore: Flying-type Compatibility
- Detonate Traps: Flying-type Compatibility
- Broom Trap: Revolutions Count
Max this attributes. Makes the merry-go-round spin faster, thus hitting monsters more.
- Broom Trap: Firepower Boost
This is one heck of an attribute, increases critical chance of broom trap by 50%? It's made sappers so strong in the combat update.
Here it is in play, in the 290 dungeon.

- Spike Shooter: Firepower Boost
Same as above, really strong attribute to have, spike shooter is a little tough to aim though, so good luck with that.
Falconer Attributes
Don't worry about falconer attributes. Circle 1 falconer do not need any attributes.
Musketeer Attributes
The cream of the crop, the most important attributes you'll need as a musketeer.
-Use Rifles
* Can equip [Rifle] type weapons
(Duh)
- Gun: Accuracy
* Increases accuracy by 5% per attribute level when you attack an enemy with a gun
We're going full STR so this doesn't really affect us, but why not, it's cheap.
- Rifle Mastery: Hunting
* Increases the chance to instantly kill a small-type enemy with a [Rifle] by 0.25% per attribute level
* May not apply if the enemy is of a higher level than the character's level
This is more of a gimmick but It has some use. It is rather costly so I'll avoid adding.
- Butt Stroke: Additional Damage
* [Butt Stroke] makes an enemy vulnerable to gun attacks for 10 seconds and receives 30% additional damage
* Increases SP consumption by 10%
This is what makes musketeers so strong. Use this first on any mobs you want to oblierate and watch them burn. Extra costly. Save up for circle 2 musketeer.
- Head Shot: Reload
* [Head Shot] is casted twice, but with reduced damage
* Increases SP consumption by 10%
Secretly adds another overheat charge to headshot, at the cost of reduced damage. If you're the one who misses headshot pretty often, this is good.
- Snipe: Ricochet Shooting
[Snipe] deals damage to one other enemy nearby its initial target.
* Increases SP consumption by 50%
Add this. Seriously. It allows your snipe to become like an extra long range oblique shot, decimating two enemies at once.
---------------------------------------------------------------------------------------------------------------------
(4) Key Equipment and Cards
With card changes coming, I'll only recommend 3x glass moles maximum. Will update when the actual changes arrive.
Armor
- Cafrisun Armor
The Cafrisun set provides you with an extra line of bonus Earth Property damage that no other armor set in the game currently offers. It drops from Cafrisun at Srautas Gorge a little right from the teleporter. It has a 100% chance to drop any of the 4 parts, so if you are feeling grindy, just stick around and get the whole set, or buy it off the auction house.
- Eastern Leather Armor
The Eastern Leather armor is a fantastic choice for most archers now. Its stats add up, giving 37 DEX, 14 Crit Rate, 15 Crit Attack and 1 Movement Speed. It can be obtained from any monsters in Nacron Prison Hunting Grounds, accessible from Gytis Settlement Area ( north of Klaipedia)
Weapons
You can use whatever bow you want since you're aimming for the rifles at the end anyway.
Recommended muskets, not in order of preference.
- Pajoritas Musket
Before the combat update, this musket was totally garbage. They boosted the damage of it now, and it is a pretty good weapon to have until later. You can get it from randomly dropped cubes in Sjarejo Chamber, the level 230 Hunting Grounds.
- Fire Musket
Crafted from Fire Musket Recipe, which can be found from Blue Lapasape Mage in cranto coast, with a DPK of roughly 350. Blue Colimen Flowers are from from Blue Colimen in Cranto Coast and Blue Spion Leather can be found from all the Spions in Nahash Forest.
- Vienie Musket
Dropped from lv200 dungeon cube. I won't recommend making this though, unless you have no other choice.
- (Purine) Migantis Musket
If you have a Purine Migantis, or even a normal one, you can use it to 315, before going for Emengard Musket. That 42 STR is a huge advantage over the other muskets. It drops from random monsters in cubes from the level 300 hunting grounds, Balaam Camp Site.
- (Purine) Pevordimas Musket
This is the alterative if you do not want to make an Emengard Musket. It boosts a great 50 STR and 35 Crit rate. It's mightly rare and costly though. The none Purine version could also be an alternative if you are awaiting the crafting of your Emengard Musket. It drops from random monsters in cubes in the lv 320 hunting grounds, Micmas Temple.
-Emengard Musket
This practonium made beast of a musket is hella difficult to craft as well as powerful. It gives 33 STR, 35 DEX , 15 crit rate and 99 block penetration. However comparing to the other 2-practonium weapons, this is actually the easist to craft. It took me a total of 5 days to gather everything I need to craft this weapon, after getting 2 Practonium of course.
Card Choices:
RED GROUP
- 3x Glass Mole
These 3 combined give you additional 30% damage after consuming SP potions. And that is a lot of damage considering how SP draining musketeers are.
BLUE GROUP
- 3x Nuaele
Magic Defense is hard to come by. This will aid you a little. Although Nuaele is a demon lord, her card is the cheapest among the rest.
- 3x Demon Lord Zaura
Physical Defense is always welcome. This would be really hard to get though.
PURPLE GROUP
- 3x Glazing Golem
3 of Glazing Golem cards can give you a 30% chance of casting lv1 pain barrier on yourself. Considering how long some skills are, like covering fire. This is a great boon. Card can be obtained from Royal Maulsoleum Saalus cubes. Reroll if need be.
-3x Yeti
Each Yeti card gives 1800 hp. 3 of it will give you 5400 additional hp. Is it great? Hell yes!
GREEN GROUP
-3x Linkroller
30 Additional SPR. More sp recovery, more SP pool for your draining skills. Personally I use this.
-3x Netherbovine
30 Additional STR. More damage is always nice.
-3x Ellaganos
30 Additional DEX. More crit attack, why not.
I'd drop those cards that give 2 different stats, I don't think it's worth it.
---------------------------------------------------------------------------------------------------------------------
27/07/2017: Musketeer C2 (Level 330)

Current Stats:
STR: 359
CON: 20
DEX: 20
Current Gear
Armor
-Eastern Leather Top
-Eastern Leather Pants
-Vienti Albinosas Leather Gloves
- Roxona Leather Boots
Weapons

Accessories
-Sissel Bracelet
-Sissel Bracelet
-Max Petamion
-5KG Dumbbell
---------------------------------------------------------------------------------------------------------------------
(6) Useful stuff
Hunting Grounds drop list:
https://docs.google.com/spreadsheets/d/1fP4G1JjL2pj6wMfpL_3o9pFWYIKpr3QnYgQ-XTfK21k/pubhtml#
Rank 1
![]() ![]() Archer |
![]() 5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s ![]() 1 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 211% Bounced Arrow Attack: 158% SP: 15 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
![]() ![]() Archer |
![]() 10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s ![]() 1 / 10 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 1: Attack: 54% x 10 SP: 9 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 3 / 10 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 3: Attack: 346% [Skew] Duration: 8 seconds SP: 16 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 10 / 10 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 10: Attack: 258% Bounced Arrow Attack: 206% SP: 21 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket ![]() 5 / 5 Kneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30% Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage Cannoneer 2nd Circle Required Kneeling Shot Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state. Level 5: Physical Damage: +31 Range: +22.5 Attack Speed: +150 SP: 16 Type: Melee / Buff Cooldown: 0s ![]() 1 / 5 5 Heavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 2nd Circle required Heavy Shot [Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away. Level 1: Attack: 225% SP: 13 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
![]() ![]() Sapper |
![]() 5 / 5 2 Stake Stockades: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Stake Stockades [Physical] - [Pierce] Lay a defensive trap that damages any enemies that walk into it. Level 5: Attack: 203% x 3 SP: 57 Type: Melee / Attack Cooldown: 35s ![]() 1 / 5 Detonate Traps: Enhance Type: Passive * Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Detonate Traps: Flying-type Compatibility Type: Active * Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps] * Increases SP consumption by 10% Sapper 1st Circle required Detonate Traps [Physical] - [Strike] Detonates nearby traps and magic circles to deal damage to enemies. Level 1: Attack: 506% Bomb Explosion Count: 4 SP: 49 Type: Melee / Attack Cooldown: 20s |
Rank 4
![]() ![]() Sapper |
![]() 1 / 10 Punji Stake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Punji Stake: Knockdown Damage Type: Active * When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage * Increases SP consumption by 30% Sapper 1st Circle required Punji Stake: Improved Efficiency Type: Active * Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1 * Increases SP consumption by 10% Sapper 2nd Circle required Punji Stake: Implacable Type: Active * [Punji Stake] is not canceled when being cast even after being attacked by an enemy * Increases SP consumption by 20% Sapper 2nd Circle required Punji Stake [Physical] - [Pierce] Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away. Level 1: Attack 842% Casting 3 sec Duration 35 sec Consumes Trap Kit x#{SpendItemCount}# SP: 46 Type: Melee / Attack Cooldown: 39s ![]() 5 / 5 Broom Trap: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 2nd Circle required Broom Trap: Revolutions Count Type: Active * Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level * Increases SP consumption by 10% Sapper 2nd Circle required Broom Trap: Firepower Boost Type: Active * Increases the critical chance of [Broom Trap] by 50% * Consumes Trap Kit x4 Sapper 3rd Circle required Broom Trap [Physical] - [Strike] Set up a rotating trap that inflicts damage to enemies within a radius. Level 5: Attack 222% x no. of hits Trap duration 15 sec Consumes Trap Kit x#{SpendItemCount}# SP: 78 Type: Melee / Attack Cooldown: 40s ![]() 5 / 5 Collar Bomb: Enhance Type: Passive * Increases the damage dealt on an enemy with [Collar Bomb] by 0.5% per attribute level * +10% added damage at maximum level Sapper 2nd Circle required Collar Bomb [Physical] - [Strike] Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies. Level 5: Attack: 175% Installs 5 SP: 79 Type: Melee / Attack Cooldown: 30s |
Rank 5
![]() ![]() Sapper |
![]() 7 / 15 2 Stake Stockades: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Stake Stockades [Physical] - [Pierce] Lay a defensive trap that damages any enemies that walk into it. Level 7: Attack: 222% x 3 SP: 66 Type: Melee / Attack Cooldown: 35s ![]() 11 / 15 Claymore: Enhance Type: Passive * Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Claymore: Splash Type: Active * Increases no. of targets of [Claymore] by 1 per attribute level * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Flying-type Compatibility Type: Active * Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore] * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Firepower Boost Type: Active * Increases the damage of [Claymore] by 1.5 times * Consumes Trap Kit x10 Sapper 2nd Circle required Claymore [Physical] - [Pierce] Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill. Level 11: Attack 930% Targets 5 Consumes Trap Kit x#{SpendItemCount}# SP: 92 Type: Melee / Attack Cooldown: 32s ![]() 10 / 10 Broom Trap: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 2nd Circle required Broom Trap: Revolutions Count Type: Active * Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level * Increases SP consumption by 10% Sapper 2nd Circle required Broom Trap: Firepower Boost Type: Active * Increases the critical chance of [Broom Trap] by 50% * Consumes Trap Kit x4 Sapper 3rd Circle required Broom Trap [Physical] - [Strike] Set up a rotating trap that inflicts damage to enemies within a radius. Level 10: Attack 283% x no. of hits Trap duration 15 sec Consumes Trap Kit x#{SpendItemCount}# SP: 108 Type: Melee / Attack Cooldown: 40s |
Rank 6
![]() ![]() Appraiser |
![]() 5 / 5 Identify Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item. Level 5: Increased chances of additional item stats SP: 0 Type: Melee / Attack Cooldown: 60s ![]() 5 / 5 Devaluation: Increased Chance Type: Active * Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level Requires Appraiser Circle 1 Devaluation Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced in half if the enemy is a boss monster. Level 5: Chance of Devaluation: 50% Targets: 10 Monster Physical/Magic Attack Decrease: 15% Monster Physical/Magic Defense Decrease: 15% Monster Duration: 120 seconds Character Duration: 20 seconds SP: 96 Type: Melee / Buff Cooldown: 20s ![]() 5 / 5 3 Blindside: Critical Attack Type: Active * Increases critical attack on enemies affected by [Blindside] debuff by 5% per attribute level * Increases SP consumption by 10% Requires Appraiser Circle 1 Blindside: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blindside] by 0.5% per attribute level * +10% added damage at maximum level Requires Appraiser Circle 1 Blindside [Missile: Bow] Use a magnifying glass to find the enemy's blind side and attack. The attack will apply as critical attack. Foes around the attacked enemy will have higher chances of being hit by critical attacks. (The effects of Blindside and the character's critical rate apply separately.) Level 5: Attack: 1209% Increases Minimum Critical Chance Duration: 20 seconds SP: 104 Type: Missile / Attack Cooldown: 40s |
Rank 7
![]() ![]() Musketeer |
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Rank 8
![]() ![]() Musketeer |
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Rank 9
![]() ![]() Musketeer |
![]() 15 / 15 2 Covering Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Covering Fire [Missile: Gun] Attack multiple enemies by firing at a targeted area. Level 15: Attack: 377% x 11 SP: 300 Type: Missile / Attack Cooldown: 15s Required Stance: Musket ![]() 5 / 15 2 Headshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 1st Circle required Headshot [Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds. Level 5: Attack: 2074% Reduces 25 INT and SPR SP: 151 Type: Missile / Attack Cooldown: 20s Required Stance: Musket ![]() 15 / 15 Penetration Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Penetration Shot: Rapid Fire Type: Active * Reduces casting time of [Penetration Shot] * Attribute does not apply when Kneeling Shot is active * Increases SP consumption by 10% Musketeer 2nd Circle Required Penetration Shot: Kneeling Penetrate Type: Active * [Penetration Shot] can be used while in the state of [Kneeling Shot] * Increases SP consumption by 30% Musketeer 2nd Circle Required Penetration Shot: Wild Shot Type: Active * Causes [Penetration Shot] to inflict 2 hits * Increases SP consumption by 50% Musketeer 3rd Circle Required Penetration Shot [Missile: Gun] Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back. Level 15: Attack: 1071% x 5 SP: 311 Type: Missile / Attack Cooldown: 19s Required Stance: Musket ![]() 1 / 10 2 Volleyfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Volleyfire] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 2nd Circle Required Volleyfire [Missile: Gun] Repeatedly fires at the enemy. Level 1: Attack: 334% x4 Number of targets: 8 SP: 182 Type: Missile / Attack Cooldown: 20s Required Stance: Musket ![]() 1 / 10 2 Birdfall: Fire Master Type: Active * Avoids damage reduction of Birdfall with land enemies as well * Does not apply to the Stun effect * Increases SP consumption by 30% Musketeer 3rd Circle Required Birdfall [Missile: Gun] Aim your shot against flying type enemies. The flying target gets additional damage and stunned but the attack is weaker against ground type enemies. Level 1: Attack 1205% Knocks down targets using Hanging Shot or Levitation Stuns and deals additional damage to Flying type enemies SP: 170 Type: Missile / Attack Cooldown: 21s Required Stance: Musket ![]() 1 / 10 Snipe: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snipe] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 2nd Circle Required Snipe: Stun Type: Active * Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 2nd Circle Required Snipe: Ricochet Shooting Type: Active [Snipe] deals damage to one other enemy nearby its initial target. * Increases SP consumption by 50% Musketeer 3rd Circle Required Snipe: One Perfect Shot Type: Active * Increases [Snipe] to 100% accuracy when used against an enemy * Increase SP consumption by 50% Musketeer 3rd Circle Required Snipe [Missile: Gun] Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy will deal additional damage. Level 1: Attack 2833% SP: 120 Type: Missile / Attack Cooldown: 25s Required Stance: Musket ![]() 5 / 5 Sniper's Serenity: Exploit Weakness Type: Active * [Sniper's Serenity] attacks ignore enemy's block * Only applies to gun skills * Increases SP consumption by 500% Musketeer 3rd Circle Required Sniper's Serenity: Armor Break Type: Active * While [Sniper's Serenity] is active, attacks will apply [Armor Break] on enemies * Only applies to [Gun] skills * Increases SP consumption by 10% Musketeer 3rd Circle Required Sniper's Serenity [Missile: Gun] Increase your minimum attack gradually. The longer you charge, the more your attack increases. Your movement speed is decreased and you cannot shoot while moving. The duration of the buff decreases by 1 second when hit by an enemy. Full charge time cannot be lower than 0.4 sec. Level 5: Full Charge Time: 2 sec Duration: 30 sec Equals maximum attack power when fully charged Critical damage +50% when fully charged Movement speed fixed to 10 SP: 160 Type: Missile / Buff Cooldown: 0s Required Stance: Musket |
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Comments (21)
I read your guide and it's pretty awesome, but there's a problem. where can I get the emengard musket? After they reworked the entire dungeon system I got completly lost. Does the Archmage dungeon still exist? where can I find him?
A Fletcher is recommended here? i mean, these can leave bleeding (and other good skills), which would make the Snipe Hit more, isn't?
Or i'm just wrong?
http://www.tosbase.com/tools/skill-simulator/build/4479854nnk/
Can i combine this other guide build with everything on this guide except the build? because i want some PvP/Boss build. I want to be kinda balance; i'm still kinda noob and idk if it's totally posible to be PvPer/PvEer at the same time.
Musket skills have relatively short cooldown, the qs3 musketeers I've seen always rather use running shot than their musketeer skills.
Thanks for the reply.
So in conclusion:
Q: Are you really well geared? (Emengard Musket/Solmiki Musket) ?
IF yes: Go for DEX
IF not: Stick with STR.
Also does oblique shot work with rifles yet?
Thanks