HW06. W3Li2NeFf2 - Ultimate Leech
Created by squirttle81 on Jan 30th 2017 (Last Updated: Jan 31st 2017).
This is a public build.
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Wizard 3
Quickcast 5: short casting duration, +50% mATK buff (high rank skills has higher base damage)
Magic Missiles 5: deadly combo with JP+HK
Sleep 15: good CC control
Linker 2
Joint Penalty 10: AoE capability, +50% poison dmg attribute (all FF skills)
Hangman Knot 10: AAR, +100% additional dmg for linked mobs
Spiritual Chain 5: more buffs doesn't hurt
Necromancer
Flesh Cannon 5: dmg, turn in to Flesh Hoop v2
Flesh Hoop 5: decent dmg
Dirty Pole 1: Decay buff (slowly drain HP to 20%: 1% with Swell Body)
Featerfoot 2
Ngadhundi 10: dmg, Decay debuff (stackable with Dirty Pole)
Kurdaitcha 10: debuff for Kundala Slash
Kundala Slash 5: DPS
Blood Curse 5: DPS
TLDR:
+50% mATK (Quickcast attribute)
+50% poison (Joint Penalty:Poison attribute)
+100% mATK (linked mobs)
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+200% modifier to all your FF skills once JP + HK
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Pure INT: min-max
(60) CON: all INT: survivability
Pure CON: Aminus
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AoE combos (JP + HK):
+ Magic MIssiles = Powerful nuke
+ Dirty Pole + Ngadhundi = double Decay rate to 20% (1% if Swell Body is around)
+ Flesh Cannon / Flesh Hoop v. 2 (infinite hit for 15s) = deadly nuke
+ Flesh Hoop = devastating meat grinder
Rank 1
![]() ![]() Wizard |
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Rank 2
![]() ![]() Wizard |
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Rank 3
![]() ![]() Wizard |
![]() 1 / 15 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 1: Attack: 109% x 2 AoE Attack Ratio: 1 SP: 12 Type: Magic / Attack Cooldown: 9s ![]() 3 / 15 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 3: Physical attack -3% Magic attack -3% Evasion -15 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 18 Type: Magic / Buff Cooldown: 20s ![]() 15 / 15 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 15: [Sleep] Duration: 17 seconds Attack Threshold: 15 SP: 58 Type: Magic / Buff Cooldown: 25s ![]() 5 / 15 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 5: Damage reduction 20% Duration: 300 seconds Applies 5 times SP: 0 Type: Magic / Buff Cooldown: 45s ![]() 1 / 15 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 1: Attack: 266% AoE Attack Ratio: 4 SP: 16 Type: Magic / Attack Cooldown: 17s Element: ![]() ![]() 10 / 10 Surespell Skills being cast cannot be interrupted by enemy attacks. Level 10: Targets (excluding caster) 9 Duration 300 sec SP: 52 Type: Magic / Buff Cooldown: 60s ![]() 5 / 10 3 Magic Missile: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level *+10% added damage at maximum level Wizard 2nd Circle required Magic Missile [Magic] Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy. Level 5: Attack: 228% x 3 Bullet Count: 3 SP: 40 Type: Magic / Attack Cooldown: 17s ![]() 5 / 5 Quick Cast Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time. Level 5: Casting Time: -50% Duration: 300 seconds SP: 43 Type: Magic / Buff Cooldown: 60s |
Rank 4
![]() ![]() Linker |
![]() 5 / 5 Joint Penalty: Lightning Type: Active * Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Poison Type: Active * Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Earth Type: Active * Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty Links enemies to attack all at once. Can be canceled by the Unbind skill. Level 5: Maximum Link Numbers: 5 Count Limit: 9 Duration: 35 seconds SP: 87 Type: Magic / Buff Cooldown: 22s ![]() 5 / 5 Hangman's Knot: Additional Damage Type: Active * Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level * Increases SP consumption by 10% Lv3 Hangman's Knot required Hangman's Knot: Focused Attack Type: Active * AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1 * Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level * Increases SP consumption by 10% Linker 1st Circle required Hangman's Knot Tighten the link to gather up the linked enemies in front of you. Level 5: [Bind] Duration: 2 seconds SP: 71 Type: Magic / Buff Cooldown: 15s |
Rank 5
![]() ![]() Linker |
![]() 10 / 10 Joint Penalty: Lightning Type: Active * Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Poison Type: Active * Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Earth Type: Active * Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty Links enemies to attack all at once. Can be canceled by the Unbind skill. Level 10: Maximum Link Numbers: 8 Count Limit: 11 Duration: 60 seconds SP: 120 Type: Magic / Buff Cooldown: 22s ![]() 10 / 10 Hangman's Knot: Additional Damage Type: Active * Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level * Increases SP consumption by 10% Lv3 Hangman's Knot required Hangman's Knot: Focused Attack Type: Active * AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1 * Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level * Increases SP consumption by 10% Linker 1st Circle required Hangman's Knot Tighten the link to gather up the linked enemies in front of you. Level 10: [Bind] Duration: 3 seconds SP: 99 Type: Magic / Buff Cooldown: 15s ![]() 5 / 5 Spiritual Chain: Duration Type: Active * Increases the duration of [Spiritual Chain] by 1 second per attribute level * Increases SP consumption by 10% Linker 2nd Circle required Spiritual Chain: Enhance Type: Active * Magic damage dealt by characters linked with [Spiritual Chain] increases by 3% per skill level * Increases SP consumption by 30% Linker 2nd Circle required Spiritual Chain Links party members and shares buff effects. Can be canceled by the Unbind skill. Level 5: Duration: 55 seconds SP: 91 Type: Magic / Buff Cooldown: 55s |
Rank 6
![]() ![]() Necromancer |
![]() 1 / 5 3 Gather Corpse: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gather Corpse] by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Gather Corpse [Magic] Releases evil energy into your opponent. The corpses of monsters affected by the evil energy can be collected once defeated. Level 1: Attack 335% Duration: 6seconds AoE Attack Ratio: 3 SP: 56 Type: Magic / Attack Cooldown: 10s ![]() 4 / 5 Create Shoggoth: Corruption Type: Active * Enemies near the Shoggoth are afflicted with [Corruption] for 15 seconds * Lasts for 1 minute per attribute level after Shoggoth is summoned * Increases SP consumption by 10% Necromancer 1st Circle required Create Shoggoth: Enhance Type: Passive * Increases the attack of summoned Shoggoth by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Create Shoggoth: Enlargement Type: Active * Increases chance of enlarging size and maximum HP of summoned Shoggoth by 1% per attribute level * Increases SP consumption by 20% Lv. 2 Create Shoggoth required Create Shoggoth Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth are affected by the skill level. The Shoggoth's attack and defense increase by 5% for each star on the card. Only Beast, Plant and Mutant-type cards can be placed in the Necronomicon. Level 4: Shoggoth's Additional Damage: 30% Shoggoth's Additional Defense: 30% Consumes 30 Corpse(s) Duration: 900 seconds SP: 186 Type: Melee / Attack Cooldown: 240s ![]() 5 / 5 2 Flesh Cannon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Flesh Cannon: Corruption Type: Active * Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds * Increases chance by 10% per attribute level * Increases SP consumption by 10% Necromancer 1st Circle required Flesh Cannon [Magic] Throw corpse parts on a targeted area to attack nearby enemies. Level 5: Attack: 136% x 16 AoE Attack Ratio: 5 Consumes 15 Corpse(s) SP: 156 Type: Magic / Attack Cooldown: 20s ![]() 4 / 5 Flesh Hoop: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flesh Hoop] by 0.5% per attribute level * +10% added damage at maximum level Necromancer 1st Circle required Flesh Hoop: Demoralize Type: Active * Weakens enemy attacks for 4 sec near the hoop after using [Flesh Hoop] * [Attack Weakened] can be stacked up to 10 times * Increases SP consumption by 20% Necromancer 1st Circle required Flesh Hoop [Magic] Encircle yourself with corpse parts that will damage nearby enemies. Has a chance to deal additional damage to a decaying enemy. Level 4: Attack: 193% x 15 Duration: 15 seconds Consumes 5 Corpse(s) SP: 132 Type: Magic / Attack Cooldown: 25s ![]() 1 / 5 Dirty Pole: Fragments Type: Active * When Dirty Pole receives a melee attack, its fragments spread to attack enemies and the targets gain [Corruption] status ailment for 10 seconds * Increases SP consumption by 10% Need the 3rd circle of Necromancer Dirty Pole [Magic] Raises a wall of corpses in front of the caster. Enemies near the wall will be afflicted with [Decay]. Enemies affected by [Decay] receive additional damage from Missile attacks. Level 1: Attack: 185% Dirty Pole Duration: 22 seconds [Corruption] Duration: 15 seconds Consumes 5 Corpses SP: 120 Type: Magic / Attack Cooldown: 30s |
Rank 7
![]() ![]() Featherfoot |
![]() 5 / 5 Ngadhundi: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ngadhundi] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 1st Circle required Ngadhundi [Magic] - [Poison] Stabs an enemy with a cursed knife carved from a bone. An enemy stabbed by this bone fragment will be afflicted with [Corruption]. Enemies affected by [Corruption] receive additional damage from Missile attacks. Level 5: Attack: 1188% Duration 20 sec AoE ratio 3 SP: 105 Type: Magic / Attack Cooldown: 12s Element: ![]() ![]() 5 / 5 Kurdaitcha: Enhance Type: Active * Increases chance to hit with twice the normal damage to enemies hexed by [Kurdaitcha] (or any other methods) by 1% chance per attribute level *Applies to characters other than the caster * Increases SP consumption by 10% Featherfoot 1st Circle required Kurdaitcha: Increased Movement Speed Type: Active * Movement speed during [Kurdaitcha] increases to match normal walking speed * Increases SP consumption by 10% Featherfoot 2nd Circle Required Kurdaitcha: Blood's Footprint Type: Active * Causes enemies who touch [Kurdaitcha] footprints to take magic damage * Increases SP consumption by 100% Featherfoot 3rd Circle Required Kurdaitcha [Magic] - [Dark] Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints on the ground, temporarily cursing any enemies who come into contact with it. Level 5: Kurdaitcha Maximum Duration: 10 Movement Speed Reduction: 15 [Curse] Duration: 7 seconds SP: 163 Type: Magic / Attack Cooldown: 32s Element: ![]() |
Rank 8
![]() ![]() Featherfoot |
![]() 10 / 10 Ngadhundi: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ngadhundi] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 1st Circle required Ngadhundi [Magic] - [Poison] Stabs an enemy with a cursed knife carved from a bone. An enemy stabbed by this bone fragment will be afflicted with [Corruption]. Enemies affected by [Corruption] receive additional damage from Missile attacks. Level 10: Attack: 1455% Duration 30 sec AoE ratio 3 SP: 147 Type: Magic / Attack Cooldown: 12s Element: ![]() ![]() 10 / 10 Kurdaitcha: Enhance Type: Active * Increases chance to hit with twice the normal damage to enemies hexed by [Kurdaitcha] (or any other methods) by 1% chance per attribute level *Applies to characters other than the caster * Increases SP consumption by 10% Featherfoot 1st Circle required Kurdaitcha: Increased Movement Speed Type: Active * Movement speed during [Kurdaitcha] increases to match normal walking speed * Increases SP consumption by 10% Featherfoot 2nd Circle Required Kurdaitcha: Blood's Footprint Type: Active * Causes enemies who touch [Kurdaitcha] footprints to take magic damage * Increases SP consumption by 100% Featherfoot 3rd Circle Required Kurdaitcha [Magic] - [Dark] Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints on the ground, temporarily cursing any enemies who come into contact with it. Level 10: Kurdaitcha Maximum Duration: 15 Movement Speed Reduction: 15 [Curse] Duration: 7 seconds SP: 224 Type: Magic / Attack Cooldown: 32s Element: ![]() ![]() 5 / 5 3 Kundela Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Kundela Slash] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 2nd Circle Required Kundela Slash: Curse of Curses Type: Active * Kundela Slash hits twice if enemy is affected by 2 or more debuffs * Increases SP consumption by 50% Featherfoot 3rd Circle Required Kundela Slash [Magic] - [Poison] Use Kundela to attack enemies. The cursed enemies receive additional damage. Level 5: Attack: 2561% AoE Ratio 3 Increased damage to enemies under [Curse] SP: 162 Type: Magic / Attack Cooldown: 14s Element: ![]() ![]() 5 / 5 Blood Curse: Limit Type: Active * When using [Blood Curse], HP consumption rises to 80% but duration for [Blood Curse] increases by 7 seconds * Increases SP consumption by 10% Featherfoot 2nd Circle Required Blood Curse: Drop of Blood Type: Active * When losing HP from skill Blood Curse, you will always remain with at least 1 HP * Increases SP consumption by 20% Featherfoot 3rd Circle Required Blood Curse [Magic] - [Poison] Comsumes one's own HP and deals proportional damage to nearby enemies and grants [Blood Curse] ailment status. Enemies under the [Blood Curse] state will not recover its SP and when attacked heals the attacker's HP. Using this skill without sufficient HP will incapacitate you. Level 5: Attack: 1509% Consumes 60% HP when activated Duration: 9.5 seconds SP: 183 Type: Magic / Attack Cooldown: 36s Element: ![]() |
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