(Azteriot's 02nd Char) Reinner the Scouter
Created by Azteriot on Nov 15th 2016 (Last Updated: Aug 20th 2018).
This is a public build.
-1
"Searcher, did you see anything?"
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stats: DEX 100, All STR
General - Dailies - Bae - Archer C3 Fetish
A former Scout C3 to the falcon partner and my best main forever
The 1st character who reached R9
Build status: up-to-dated
https://tos.neet.tv/skill-planner#311166eeeh.4f1a23513a6175.112a4a7455.11213f5a8ab3c5.12234555
===
Reinner the Scouter
เรย์นเนอร์ นักลาดตระเวน
สายตาที่เฉียบขาดและแม่นยำแม้กระทั่งในความมืด
นอกจากความชำนาญในการเล็งลูกธนูหลายดอกในเวลาเดียวกันแล้ว ยังชำนาญการใช้พิษแมลงควบคู่อีกด้วย
เลี้ยงเหยี่ยวที่ชื่อว่า เซิร์จเชอร์ (Searcher; นักค้นหา) ไว้ เป็นเพื่อนคู่ใจในการออกตามหาเป้าหมาย
เป็นหัวหน้าภาคี "กลุ่มผู้ตามรอยแสงดาว" (แอสเทอเรียต) ในนาม
แต่ก็... เป็นนามที่ถูกยกให้เพื่อให้ทำหน้าที่แทนคนที่ก่อตั้งที่แท้จริง
หลังจากออกเดินทางพร้อมกับเพื่อนและรุ่นพี่ในวัยเด็กอย่างอาสเตอร์
เขาเริ่มหาข้อมูลจากชาวบ้านก่อนที่จะค้นพบว่ากลุ่มเพื่อนในสมัยเรียนฝึกหัดยุทธศาสตร์
เฟรยอนที่หลงใหลในปืนกล และคาเธอร์ที่หลงใหลในยุทธศาสตร์ที่เกี่ยวกับดินปืน
ได้เริ่มออกเดินทางมายังดินแดนที่เทพธิดาได้หายไปแห่งนี้เช่นกัน
เขาใช้ข้อมูลและศาสตร์แห่งการพรางตัวและแกะรอยทั้งหมดที่มี
ออกตามสหายเก่าเพื่อทำให้ภาคีสามารถพึ่งพาต่อกันและกันได้ดียิ่งขึ้น
เอกลักษณ์คือ ถึงแม้จะไม่มีอยู่จริงในเกม แต่เจ้าตัวถนัดการใช้เท้ากับคันธนูในการต่อสู้ระยะประชิดเช่นกัน
....
"ซาาาาาาช๊าาาาาาาาาา!!!" -- เรย์นเนอร์ เมื่อนกของเขาติดบั๊คและต้องกดสกิล Call
===
stats: DEX 100, All STR
General - Dailies - Bae - Archer C3 Fetish
A former Scout C3 to the falcon partner and my best main forever
The 1st character who reached R9
Build status: up-to-dated
https://tos.neet.tv/skill-planner#311166eeeh.4f1a23513a6175.112a4a7455.11213f5a8ab3c5.12234555
===
Reinner the Scouter
เรย์นเนอร์ นักลาดตระเวน
สายตาที่เฉียบขาดและแม่นยำแม้กระทั่งในความมืด
นอกจากความชำนาญในการเล็งลูกธนูหลายดอกในเวลาเดียวกันแล้ว ยังชำนาญการใช้พิษแมลงควบคู่อีกด้วย
เลี้ยงเหยี่ยวที่ชื่อว่า เซิร์จเชอร์ (Searcher; นักค้นหา) ไว้ เป็นเพื่อนคู่ใจในการออกตามหาเป้าหมาย
เป็นหัวหน้าภาคี "กลุ่มผู้ตามรอยแสงดาว" (แอสเทอเรียต) ในนาม
แต่ก็... เป็นนามที่ถูกยกให้เพื่อให้ทำหน้าที่แทนคนที่ก่อตั้งที่แท้จริง
หลังจากออกเดินทางพร้อมกับเพื่อนและรุ่นพี่ในวัยเด็กอย่างอาสเตอร์
เขาเริ่มหาข้อมูลจากชาวบ้านก่อนที่จะค้นพบว่ากลุ่มเพื่อนในสมัยเรียนฝึกหัดยุทธศาสตร์
เฟรยอนที่หลงใหลในปืนกล และคาเธอร์ที่หลงใหลในยุทธศาสตร์ที่เกี่ยวกับดินปืน
ได้เริ่มออกเดินทางมายังดินแดนที่เทพธิดาได้หายไปแห่งนี้เช่นกัน
เขาใช้ข้อมูลและศาสตร์แห่งการพรางตัวและแกะรอยทั้งหมดที่มี
ออกตามสหายเก่าเพื่อทำให้ภาคีสามารถพึ่งพาต่อกันและกันได้ดียิ่งขึ้น
เอกลักษณ์คือ ถึงแม้จะไม่มีอยู่จริงในเกม แต่เจ้าตัวถนัดการใช้เท้ากับคันธนูในการต่อสู้ระยะประชิดเช่นกัน
....
"ซาาาาาาช๊าาาาาาาาาา!!!" -- เรย์นเนอร์ เมื่อนกของเขาติดบั๊คและต้องกดสกิล Call
Rank 1
![]() ![]() Archer |
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Rank 2
![]() ![]() Archer |
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Rank 3
![]() ![]() Archer |
![]() 15 / 15 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 15: Moving Shot Movement Speed: +19% Evasion: +150 Duration: 300 seconds SP: 37 Type: Melee / Buff Cooldown: 36s ![]() 5 / 15 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 8 / 15 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 8: Attack: 432% [Skew] Duration: 13 seconds SP: 26 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 1 / 15 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket ![]() 10 / 10 Kneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30% Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage Cannoneer 2nd Circle Required Kneeling Shot Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state. Level 10: Physical Damage: +52 Range: +35 Attack Speed: +300 SP: 24 Type: Melee / Buff Cooldown: 0s ![]() 1 / 10 5 Heavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 2nd Circle required Heavy Shot [Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away. Level 1: Attack: 225% SP: 13 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 5 Twin Arrows: Enhance Type: Passive * Increases the damage dealt on an enemy with [Twin Arrows] by 0.5% per attribute level * +10% added damage at maximum level Archer 3rd Circle required Twin Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires two arrow simultaneously to the enemy. Level 5: Attack: 251% x 2 SP: 27 Type: Missile / Attack Cooldown: 7s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 4
![]() ![]() Wugushi |
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Rank 5
![]() ![]() Wugushi |
![]() 1 / 1 Detoxify: Poison Immunity Type: Active * Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec * Increases SP consumption by 30% Wugushi 1st Circle required Detoxify: Level 3 Type: Active * Allows [Detoxify] to cure Poison debuffs up to Lv 3 * Increases SP consumption by 20% Wugushi 3rd Circle required Detoxify Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead. Level 1: Duration: -3 seconds Consumes 10 Poison Pot Poison SP: 54 Type: Melee / Buff Cooldown: 9s ![]() 10 / 10 Wugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10% Wugushi 1st Circle required Wugong Gu [Missile: Bow] - [Poison] Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked. Level 10: 157% Attack per 0.5 seconds [Poison] Duration: 10 seconds Consumes 7 Poison Pot Poison SP: 116 Type: Missile / Attack Cooldown: 25s Element: ![]() ![]() 1 / 10 Latent Venom: Enhance Type: Passive * Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 1st Circle required Latent Venom [Missile: Bow] - [Venom] Fires a poisonous arrow that deals continuous damage for a long period of time. The stronger the poison, the higher the damage. Level 1: Attack per sec 43% Attack per sec increase 3% Duration 100 sec Consumes Poison Pot Poison x7 SP: 72 Type: Missile / Attack Cooldown: 30s Element: ![]() ![]() 8 / 10 Throw Gu Pot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 1st Circle required Throw Gu Pot: Residual Poison Type: Active * Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot] * Increases SP consumption by 10% Wugushi 2nd Circle required Poison Pot [Physical] - [Poison] Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned. Level 8: 0.5 seconds attack 297% Duration: 15 seconds Consumes 23 Poison Pot SP: 106 Type: Melee / Attack Cooldown: 35s Element: ![]() ![]() 5 / 5 Jincan Gu: Decreased Evasion Rate Type: Active * Decreases evasion rate of enemies affected by [Jincan Gu] by 5% per attribute level * Increases SP consumption by 20% Wugushi 3rd Circle required Jincan Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Jincan Gu] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 2nd Circle required Jincan Gu [Physical] - [Poison] Throw Jincan to attack enemies. Defeated enemies have a chance to be replaced with a poison insect that attacks other enemies. Damage increases with STR. Level 5: Attack per 2 sec 164% [Poisonous Insect] attack 164% [Poisonous Insect] max. 5 [Poisonous Insect] duration 3 sec Consumes Poison Pot Poison x11 SP: 92 Type: Melee / Attack Cooldown: 40s Element: ![]() ![]() 5 / 5 Wide Miasma: Stealth Type: Active * Character enters stealth mode for 2 sec per attribute level after using [Wide Miasma] * Increases SP consumption by 10% Wugushi 3rd Circle required Wide Miasma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wide Miasma] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 2nd Circle required Wide Miasma [Physical] - [Poison] Throw a vial of poison to the ground and break it. A toxic cloud forms around the broken vial, poisoning enemies within range. Level 5: Attack per sec 121% Toxic cloud duration 10 sec Consumes Poison Pot Poison x20 SP: 127 Type: Melee / Attack Cooldown: 30s Element: ![]() |
Rank 6
![]() ![]() Falconer |
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Rank 7
![]() ![]() Falconer |
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Rank 8
![]() ![]() Falconer |
![]() 1 / 1 Call: Obtain Type: Active * If [Call] is used, the hawk has a 50% chance of fetching small items * Increases cooldown time by 20 seconds Falconer 1st Circle required Call Recall your hawk. Level 1: Maximum Level: 1 SP: 40 Type: Melee / Attack Cooldown: 1s ![]() 1 / 1 Roost: Increased Range Type: Active * Increases [Roost] active range by 20 per attribute level * Increases SP consumption by 10% Falconer 1st Circle required Roost Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it. Level 1: Range: 100 Roost Duration: 20 sec Falconer skill damage +50% SP: 54 Type: Melee / Attack Cooldown: 20s ![]() 15 / 15 Circling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10% Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10% Falconer 3rd Circle Required Circling The Hawk flies, following you. AoE defense ratio of the target is fixed to 1. Level 15: AoE defense ratio is fixed to 1 Duration: 25 sec SP: 182 Type: Melee / Attack Cooldown: 35s ![]() 7 / 15 Pheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50% Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50% Falconer 3rd Circle Required Pheasant [Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies. Level 7: Attack: 1317% Number of targets: 15 +50% damage to Beast type enemies SP: 125 Type: Melee / Attack Cooldown: 25s ![]() 1 / 15 Hanging Shot Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging. Level 1: Duration: 15 seconds SP: 80 Type: Melee / Attack Cooldown: 100s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 10 / 10 Sonic Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level * +10% added damage at maximum level Falconer 2nd Circle required Sonic Strike: Confusion Type: Active * If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion * [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level * Increases SP consumption by 10% Falconer 2nd Circle required Sonic Strike [Physical] - [Strike] Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies. Level 10: Attack: 251% x6 +50% damage to Beast type enemies SP: 190 Type: Melee / Attack Cooldown: 45s ![]() 5 / 5 Aiming Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level. Level 5: Duration: 75 seconds SP: 230 Type: Melee / Attack Cooldown: 30s ![]() 5 / 5 Pre-Emptive Strike: Remove Hovering Type: Active * The hawk will not use [Hovering] while [Pre-Emptive Strike] is being used Falconer 3rd Circle Required Pre-Emptive Strike: Remove Sonic Strike Type: Active * The hawk will not use [Sonic Strike] while [Pre-Emptive Strike] is being used Falconer 3rd Circle Required Pre-Emptive Attack: First Strike Type: Active * When [Pre-Emptive Attack] is active and the enemy's HP is at 100%, Critical Rate increases by 10% per attribute level * Increases SP consumption by 5 Falconer 3rd Circle Required Pre-Emptive Strike The hawk automatically attacks enemies near its master. It targets enemies that its master attacks with Sonic Strike and oncoming enemies with Hovering. The damage of Hovering and Sonic Strike used through Pre-Emptive Strike increase in proportion to skill level. The hawk cannot use unlearned skills. Continuously consumes SP, and the effect cancels if low on SP. Level 5: Consume 45 SP per 5 sec +50% increased damage for Hovering and Sonic Strike SP: 0 Type: Melee / Attack Cooldown: 0s |
Rank 9
![]() ![]() Mergen |
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Rank 10
![]() ![]() Mergen |
![]() 2 / 10 3 Spread Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Spread Shot: Ricochet Type: Active * [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another Mergen 1st Circle Required Spread Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fire five arrows at once to attack enemies within range. Level 2: Attack: 1026% x 5 SP: 146 Type: Missile / Attack Cooldown: 36s Required Stance: TwoHandBow ![]() 10 / 10 2 Triple Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Triple Arrow: Triple Type: Active * [Triple Arrow] damage is reduced to 2/3 per arrow However, number of hits is increased by 3 * Increases SP consumption by 20% Mergen 2nd Circle Required Triple Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Shoot three exploding arrows. The explosion damages nearby enemies as well. Level 10: Attack: 627% x 3 SP: 298 Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow ![]() 8 / 10 Arrow Sprinkle: Enhance Type: Passive * Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Arrow Sprinkle [Missile: Bow] Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit. Level 8: Attack: 185% x No. of Hits Arrow Rain Duration: 3 seconds SP: 363 Type: Missile / Attack Cooldown: 42s Required Stance: TwoHandBow ![]() 5 / 5 Jump Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Jump Shot] by 0.5% per attribute level * +10% added damage at maximum level Mergen 2nd Circle Required Jump Shot [Missile:Bow] Jump backward and fire arrows straight ahead, damaging enemies in a line. Level 5: Attack: 1893% Backward Movement Distance: 30 SP: 309 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow ![]() 5 / 5 2 Down Fall: Enhance Type: Passive * Increases the damage dealt on an enemy with [Down Fall] by 0.5% per attribute level * +10% added damage at maximum level Mergen 2nd Circle Required Down Fall [Missile:Bow] Fire several arrows into the air to rain down on a single designated enemy. You will stop inflicting damage if you and the enemy are too far from each other. Level 5: Attack per 0.2 sec 307% Duration 5.5 sec SP: 368 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow |
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