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Rank 1
Archer |
 0 / 5 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 1: Moving Shot Movement Speed: +5% Evasion: +10 Duration: 300 seconds SP: 12
Type: Melee / Buff Cooldown: 36s
 0 / 5 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
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Rank 2
Archer |
 0 / 10 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 1: Moving Shot Movement Speed: +5% Evasion: +10 Duration: 300 seconds SP: 12
Type: Melee / Buff Cooldown: 36s
 0 / 10 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 10 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 10 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket  0 / 5 Kneeling ShotKneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level
Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30%
Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage
Cannoneer 2nd Circle Required Kneeling Shot
Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.
Level 1: Physical Damage: +15 Range: +12.5 Attack Speed: +30 SP: 9
Type: Melee / Buff Cooldown: 0s
 0 / 5 5 Heavy ShotHeavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 2nd Circle required Heavy Shot
[Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away.
Level 1: Attack: 225% SP: 13
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
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Rank 3
Ranger |
 0 / 5 3 BarrageBarrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20%
Ranger 1st Circle required Barrage
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires 5 arrows forward in an arc in front of you.
Level 1: Attack: 111% x 5 SP: 20
Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  5 / 5 2 High AnchoringHigh Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30%
Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20%
Ranger 3rd Circle required High Anchoring
[Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you.
Level 5: Attack: 228% AoE Attack Ratio: 10 SP: 40
Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  1 / 5 5 Critical ShotCritical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Critical Shot
[Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.
Level 1: Attack 217% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 18
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  5 / 5 Steady AimSteady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level
Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 3rd Circle required Steady Aim
Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.
Level 5: Damage +5% Add. damage 50 Duration 5 min SP: 40
Type: Melee / Buff Cooldown: 25s
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Rank 4
Wugushi |
 0 / 1 DetoxifyDetoxify: Poison Immunity Type: Active * Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec * Increases SP consumption by 30%
Wugushi 1st Circle required Detoxify: Level 3 Type: Active * Allows [Detoxify] to cure Poison debuffs up to Lv 3 * Increases SP consumption by 20%
Wugushi 3rd Circle required Detoxify
Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.
Level 1: Duration: -3 seconds Consumes 10 Poison Pot Poison SP: 54
Type: Melee / Buff Cooldown: 9s
 0 / 5 Wugong GuWugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required  0 / 5 ZhenduZhendu: Decreased Poison Resistance Type: Active * Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required Zhendu
Applies a new deadly poison to your weapon for the next attack. Damage increases with STR.
Level 1: Zhendu duration 300 sec Add. Poison property attack 0 Add. Poison property damage 40 Consumes Poison Pot Poison x100 SP: 64
Type: Melee / Buff Cooldown: 110s
 0 / 5 Latent VenomLatent Venom: Enhance Type: Passive * Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required  0 / 5 Poison PotThrow Gu Pot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Throw Gu Pot: Residual Poison Type: Active * Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot] * Increases SP consumption by 10%
Wugushi 2nd Circle required |
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Rank 5
Wugushi |
 0 / 1 DetoxifyDetoxify: Poison Immunity Type: Active * Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec * Increases SP consumption by 30%
Wugushi 1st Circle required Detoxify: Level 3 Type: Active * Allows [Detoxify] to cure Poison debuffs up to Lv 3 * Increases SP consumption by 20%
Wugushi 3rd Circle required Detoxify
Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.
Level 1: Duration: -3 seconds Consumes 10 Poison Pot Poison SP: 54
Type: Melee / Buff Cooldown: 9s
 0 / 10 Wugong GuWugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required  0 / 10 ZhenduZhendu: Decreased Poison Resistance Type: Active * Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required Zhendu
Applies a new deadly poison to your weapon for the next attack. Damage increases with STR.
Level 1: Zhendu duration 300 sec Add. Poison property attack 0 Add. Poison property damage 40 Consumes Poison Pot Poison x100 SP: 64
Type: Melee / Buff Cooldown: 110s
 0 / 10 Latent VenomLatent Venom: Enhance Type: Passive * Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required  0 / 10 Poison PotThrow Gu Pot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Throw Gu Pot: Residual Poison Type: Active * Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot] * Increases SP consumption by 10%
Wugushi 2nd Circle required  0 / 5 Jincan GuJincan Gu: Decreased Evasion Rate Type: Active * Decreases evasion rate of enemies affected by [Jincan Gu] by 5% per attribute level * Increases SP consumption by 20%
Wugushi 3rd Circle required Jincan Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Jincan Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 2nd Circle required  0 / 5 Wide MiasmaWide Miasma: Stealth Type: Active * Character enters stealth mode for 2 sec per attribute level after using [Wide Miasma] * Increases SP consumption by 10%
Wugushi 3rd Circle required Wide Miasma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wide Miasma] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 2nd Circle required |
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Rank 6
Wugushi |
 0 / 1 DetoxifyDetoxify: Poison Immunity Type: Active * Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec * Increases SP consumption by 30%
Wugushi 1st Circle required Detoxify: Level 3 Type: Active * Allows [Detoxify] to cure Poison debuffs up to Lv 3 * Increases SP consumption by 20%
Wugushi 3rd Circle required Detoxify
Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.
Level 1: Duration: -3 seconds Consumes 10 Poison Pot Poison SP: 54
Type: Melee / Buff Cooldown: 9s
 10 / 15 Wugong GuWugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required  0 / 15 ZhenduZhendu: Decreased Poison Resistance Type: Active * Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required Zhendu
Applies a new deadly poison to your weapon for the next attack. Damage increases with STR.
Level 1: Zhendu duration 300 sec Add. Poison property attack 0 Add. Poison property damage 40 Consumes Poison Pot Poison x100 SP: 64
Type: Melee / Buff Cooldown: 110s
 5 / 15 Latent VenomLatent Venom: Enhance Type: Passive * Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required  15 / 15 Poison PotThrow Gu Pot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Throw Gu Pot: Residual Poison Type: Active * Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot] * Increases SP consumption by 10%
Wugushi 2nd Circle required  10 / 10 Jincan GuJincan Gu: Decreased Evasion Rate Type: Active * Decreases evasion rate of enemies affected by [Jincan Gu] by 5% per attribute level * Increases SP consumption by 20%
Wugushi 3rd Circle required Jincan Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Jincan Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 2nd Circle required  0 / 10 Wide MiasmaWide Miasma: Stealth Type: Active * Character enters stealth mode for 2 sec per attribute level after using [Wide Miasma] * Increases SP consumption by 10%
Wugushi 3rd Circle required Wide Miasma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wide Miasma] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 2nd Circle required  5 / 5 Crescendo BaneCrescendo Bane: Poison to Poison Type: Active * [Crescendo Bane] deals additional damage to Poison property monsters * Increases SP consumption by 20%
Wugushi 3rd Circle required |
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Rank 7
Appraiser |
 0 / 5 IdentifyIdentify
Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item.
Level 1: Increased chances of additional item stats SP: 0
Type: Melee / Attack Cooldown: 60s
 3 / 3 OverestimateOverestimate: Duration Type: Active * Increases [Overestimate] buff duration by 1 second per attribute level * Increases SP consumption by 10%
Requires Appraiser Circle 1 Overestimate
Increases the enhancement of your shield and sub-weapon, as well as that of nearby allies, according to the skill level.
Level 3: Enhancement: + 3 Duration: 40 seconds SP: 96
Type: Melee / Buff Cooldown: 50s
 0 / 5 ForgeryForgery
Creates a forgery of the accessory your character is wearing. Only party members can use the forgery and receive its effects. The Appraiser will not receive the effects of the accessory when the forgery is used.
Level 1: Forgery Duration: 60 seconds Buff Duration: 180 seconds SP: 90
Type: Melee / Buff Cooldown: 300s
 5 / 5 DevaluationDevaluation: Increased Chance Type: Active * Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level
Requires Appraiser Circle 1 Devaluation
Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced in half if the enemy is a boss monster.
Level 5: Chance of Devaluation: 50% Targets: 10 Monster Physical/Magic Attack Decrease: 15% Monster Physical/Magic Defense Decrease: 15% Monster Duration: 120 seconds Character Duration: 20 seconds SP: 96
Type: Melee / Buff Cooldown: 20s
 5 / 5 3 BlindsideBlindside: Critical Attack Type: Active * Increases critical attack on enemies affected by [Blindside] debuff by 5% per attribute level * Increases SP consumption by 10%
Requires Appraiser Circle 1 Blindside: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blindside] by 0.5% per attribute level * +10% added damage at maximum level
Requires Appraiser Circle 1 Blindside
[Missile: Bow] Use a magnifying glass to find the enemy's blind side and attack. The attack will apply as critical attack. Foes around the attacked enemy will have higher chances of being hit by critical attacks. (The effects of Blindside and the character's critical rate apply separately.)
Level 5: Attack: 1209% Increases Minimum Critical Chance Duration: 20 seconds SP: 104
Type: Missile / Attack Cooldown: 40s
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Rank 8
Cannoneer |
 0 / 5 Cannon ShotCannon Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Shot: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Cannon Shot
[Missile: Cannon] Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.
Level 1: Attack: 584% AoE Attack Ratio: 5 SP: 104
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon  0 / 5 ShootdownShootdown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Shootdown: Falling Type: Active * Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level * From Lv. 2, the duration decreases by 1.8 sec per attribute level * Fallen monsters receive additional damage from Cannon Shot * Increases SP consumption by 10%
Cannoneer 1st Circle required Shootdown: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Shootdown
[Missile: Cannon] Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.
Level 1: Attack: 584% AoE Attack Ratio: 5 SP: 106
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon  0 / 5 Siege BurstSiege Burst: Enhance Type: Passive * Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Siege Burst: Increased Range Type: Active * Increases attacking range of [Siege Burst] by 25 per attribute level * Increases SP consumption by 30%
Cannoneer 1st Circle required Siege Bust: Destroy Magic Circle Type: Active * [Siege Bust] removes all enemy magic circles at the point of attack * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Siege Burst: Focus Type: Active * Maintains [Siege Burst] casting even when the character is attacked * Increases SP consumption by 20%
Cannoneer 1st Circle required Siege Burst: Critical Type: Active * Increases Siege Burst critical chance by 10% per attribute level * Increases SP consumption by 50%
Canoneer 3rd Circle Required Siege Burst
[Missile: Cannon] Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.
Level 1: Attack: 799% AoE Attack Ratio: 15 SP: 130
Type: Missile / Attack Cooldown: 7s Required Stance: BowAndCannon  0 / 5 2 Cannon BlastCannon Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Blast: Armor Break Type: Active * Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds * Increases SP consumption by 50%
Cannoneer 1st Circle required Cannon Blast
[Missile: Cannon] Fires a cannonball that spreads to target all enemies in front of you.
Level 1: Attack: 860% AoE Attack Ratio: 10 SP: 118
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndCannon |
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Rank 9
Cannoneer |
 0 / 10 Cannon ShotCannon Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Shot: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Cannon Shot
[Missile: Cannon] Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.
Level 1: Attack: 584% AoE Attack Ratio: 5 SP: 104
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon  0 / 10 ShootdownShootdown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Shootdown: Falling Type: Active * Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level * From Lv. 2, the duration decreases by 1.8 sec per attribute level * Fallen monsters receive additional damage from Cannon Shot * Increases SP consumption by 10%
Cannoneer 1st Circle required Shootdown: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Shootdown
[Missile: Cannon] Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.
Level 1: Attack: 584% AoE Attack Ratio: 5 SP: 106
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon  0 / 10 Siege BurstSiege Burst: Enhance Type: Passive * Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Siege Burst: Increased Range Type: Active * Increases attacking range of [Siege Burst] by 25 per attribute level * Increases SP consumption by 30%
Cannoneer 1st Circle required Siege Bust: Destroy Magic Circle Type: Active * [Siege Bust] removes all enemy magic circles at the point of attack * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Siege Burst: Focus Type: Active * Maintains [Siege Burst] casting even when the character is attacked * Increases SP consumption by 20%
Cannoneer 1st Circle required Siege Burst: Critical Type: Active * Increases Siege Burst critical chance by 10% per attribute level * Increases SP consumption by 50%
Canoneer 3rd Circle Required Siege Burst
[Missile: Cannon] Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.
Level 1: Attack: 799% AoE Attack Ratio: 15 SP: 130
Type: Missile / Attack Cooldown: 7s Required Stance: BowAndCannon  0 / 10 2 Cannon BlastCannon Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Blast: Armor Break Type: Active * Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds * Increases SP consumption by 50%
Cannoneer 1st Circle required Cannon Blast
[Missile: Cannon] Fires a cannonball that spreads to target all enemies in front of you.
Level 1: Attack: 860% AoE Attack Ratio: 10 SP: 118
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndCannon  0 / 5 2 Cannon BarrageCannon Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Barrage] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 2nd Circle Required Cannon Barrage: Stun Type: Active * [Cannon Barrage] has a 5% chance per attribute level to stun an enemy for 3 seconds * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Cannon Barrage: Weight Reduction Type: Active * Reduces Cannon Barrage damage by 4% per attribute level and cooldown by 10% * Increases SP consumption by 10%
Canoneer 3rd Circle Required Cannon Barrage
[Missile: Cannon] Repeatedly fire your cannon at the selected target.
Level 1: Attack: 490% x 3 AoE Attack Ratio: 5 SP: 182
Type: Missile / Attack Cooldown: 33s Required Stance: BowAndCannon  0 / 5 Smoke GrenadeSmoke Grenade: Additional Damage Type: Active * Increases additional cannon damage received by an enemy in the state of [Smoke Grenade] by 10% per attribute level * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Smoke Grenade
Throw a smoke grenade at a selected area and blind them. Also, the enemies within its range receive additional damage from cannon attacks and hidden enemies get detected.
Level 1: Smoke Grenade Duration: 8 seconds AoE Attack Ratio: 10 SP: 202
Type: Missile / Attack Cooldown: 33s Required Stance: BowAndCannon  0 / 5 BazookaBazooka: Veteran Mercenary Type: Active * Removes attack range limit * Increase base attack speed in [Bazooka] state * Increases SP consumption by 200%
Canoneer 3rd Circle Required Bazooka
Prepares cannon attack to enhance focus. Uses cannon attack as basic attack, which does not affect enemies that are too near. In the Bazooka state, increases basic Cannoneer skill range by 2 times.
Level 1: Additional Damage: 10% Cannon Attack Range: +8
SP: 20
Type: Melee / Buff Cooldown: 0s Required Stance: BowAndCannon |
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Rank 10
Cannoneer |
 2 / 15 Cannon ShotCannon Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Shot: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Cannon Shot
[Missile: Cannon] Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.
Level 2: Attack: 616% AoE Attack Ratio: 5 SP: 116
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon  1 / 15 ShootdownShootdown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Shootdown: Falling Type: Active * Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level * From Lv. 2, the duration decreases by 1.8 sec per attribute level * Fallen monsters receive additional damage from Cannon Shot * Increases SP consumption by 10%
Cannoneer 1st Circle required Shootdown: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Shootdown
[Missile: Cannon] Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.
Level 1: Attack: 584% AoE Attack Ratio: 5 SP: 106
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon  1 / 15 Siege BurstSiege Burst: Enhance Type: Passive * Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Siege Burst: Increased Range Type: Active * Increases attacking range of [Siege Burst] by 25 per attribute level * Increases SP consumption by 30%
Cannoneer 1st Circle required Siege Bust: Destroy Magic Circle Type: Active * [Siege Bust] removes all enemy magic circles at the point of attack * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Siege Burst: Focus Type: Active * Maintains [Siege Burst] casting even when the character is attacked * Increases SP consumption by 20%
Cannoneer 1st Circle required Siege Burst: Critical Type: Active * Increases Siege Burst critical chance by 10% per attribute level * Increases SP consumption by 50%
Canoneer 3rd Circle Required Siege Burst
[Missile: Cannon] Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.
Level 1: Attack: 799% AoE Attack Ratio: 15 SP: 130
Type: Missile / Attack Cooldown: 7s Required Stance: BowAndCannon  15 / 15 2 Cannon BlastCannon Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Blast: Armor Break Type: Active * Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds * Increases SP consumption by 50%
Cannoneer 1st Circle required Cannon Blast
[Missile: Cannon] Fires a cannonball that spreads to target all enemies in front of you.
Level 15: Attack: 1522% AoE Attack Ratio: 10 SP: 319
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndCannon  10 / 10 2 Cannon BarrageCannon Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Barrage] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 2nd Circle Required Cannon Barrage: Stun Type: Active * [Cannon Barrage] has a 5% chance per attribute level to stun an enemy for 3 seconds * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Cannon Barrage: Weight Reduction Type: Active * Reduces Cannon Barrage damage by 4% per attribute level and cooldown by 10% * Increases SP consumption by 10%
Canoneer 3rd Circle Required Cannon Barrage
[Missile: Cannon] Repeatedly fire your cannon at the selected target.
Level 10: Attack: 798% x 3 AoE Attack Ratio: 5 SP: 314
Type: Missile / Attack Cooldown: 33s Required Stance: BowAndCannon  1 / 10 Smoke GrenadeSmoke Grenade: Additional Damage Type: Active * Increases additional cannon damage received by an enemy in the state of [Smoke Grenade] by 10% per attribute level * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Smoke Grenade
Throw a smoke grenade at a selected area and blind them. Also, the enemies within its range receive additional damage from cannon attacks and hidden enemies get detected.
Level 1: Smoke Grenade Duration: 8 seconds AoE Attack Ratio: 10 SP: 202
Type: Missile / Attack Cooldown: 33s Required Stance: BowAndCannon  10 / 10 BazookaBazooka: Veteran Mercenary Type: Active * Removes attack range limit * Increase base attack speed in [Bazooka] state * Increases SP consumption by 200%
Canoneer 3rd Circle Required Bazooka
Prepares cannon attack to enhance focus. Uses cannon attack as basic attack, which does not affect enemies that are too near. In the Bazooka state, increases basic Cannoneer skill range by 2 times.
Level 10: Additional Damage: 100% Cannon Attack Range: +80
SP: 63
Type: Melee / Buff Cooldown: 0s Required Stance: BowAndCannon  5 / 5 Sweeping CannonSweeping Cannon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sweeping Cannon] by 0.5% per attribute level * +10% added damage at maximum level
Canoneer 3rd Circle Required Sweeping Cannon
[Missile: Cannon] Create a turret in front of you. You can assemble your cannon with your turret to damage a wide range of enemies.
Level 5: Attack: 3868% AoE Attack Ratio: 20 SP: 436
Type: Missile / Attack Cooldown: 40s Required Stance: BowAndCannon
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