Immortal Challenge
Created by AdonisNight on Oct 13th 2017 (Last Updated: Jul 11th 2018).
This is a public build.
0
The grand DPS challenge Combines classes with synergies that would work under the ideal conditions you can create allowing for the max damage out put in theory not going to net you Top DPS or do all well in ET either this is simply a challenge for those who wish for one
So basicly running shot for the bullet maker and rouge for sneak hit on top of werewolf cards so lots an lots of crts this is just the basis for the build but keep in mind alot of the skills have been changed so you can use a few more skills while mounted like feint an swift step is 4mins flat at any level
After Playing around i really like this build
Scatter calpotrophs can be used while burrowed deploy passsive falls off and cant be used while mounted you can use any skill but capture and burrow while mounted one in backstab just to procet massive bleeding
Vendeta 14 sence you can have 70+str at all times while monsters are around hard to get it off in group things but with practice easy to get and keep up no feint sence it dun work on bosses and we just get werewolf cards for backattack procs (maybe good in PvP but not really) From hitting the mob
Still take burrow even tho we cant use it and at times might need to bail from your mount if things get dicey and with sneak hit and burrow with gems for both thats 97%crt rate(adding back attacks) the weird thing is you scale off both str and dex
The best use for this build is boss hunitng cuzz clearly no AOE Massive bleed damage plus 70+str at all times and you can crt like no tommorow and bail underground for a wopping total of 97%crt rate before any thing else is applied (counting back attacks)
With that in mind keep in mind you can only have 3 of four color boss cards at a time and the werewolf card is purple but there is running shot to preposition yourself and throw in a dendeil grandcross and a gem and thats pretty close to almost 90%up time
Also chalvry charge alos gives a boost to you landing crts and if an if you get the 30%bleed chance on stormbolt when you use backstab with massive bleeding it refresh the bleed duration which goes to 14 and you have 3 over heat charges with that
CRT DOES HAVE A CAP
Now to further explain that greyhiem From the TOS fourms has postedd some offcial number crunching on crt
https://treeofsavior.com/uploads/ckeditor/fa6e3999db6363e2d582192217e14a9a.PNG
https://forum.treeofsavior.com/uploads/default/original/3X/0/8/0825cc8c10a89fbfb228027305a86266b0754501.png
So in theory there is a cap on Crt rate because of the factoring for doing a Crt
critical chance =
(max(0, critical rate – critical resistance)) ^ 0.6
Unless you know the Crt rstance of every mob you can say there is an imaginary
cap on how often you Crt
Sence You can't use a skill lets get rid of it we get stone shoot and Stone picking after testing it out you can pick up alot of stones have them for later use stone shot adds 10 second stun at max rank so in theory thats 50second stun so in pvp some poor sap just got hard cc for the match you can store an over a 10k stones so you can just pick them up add em to storage an take a few with you like potions
So for rank 9 i think bullet maker will add a nice support to your range forms of damage you can take a point in everything and just the max the buff they made a few changes you can now have as many buffs as you can get so no need to be shy about them
( Was edited)
Take FMJ but it's not a debuff and you dun lose anything sence you still got running shot which Dual Gun Mode works with the skill and the other two skills would only be used if you get knocked off or after you unbrrow and need to clear off the mobs
Don't take holy bullet a scramnet is all around better and last longer We max napalm because scales well and High AOE
Now how to play this build
PvE Multiple Mobs
Start off with your buffs swiftstep and sneakhit you can sprint in (hackapell attribute 660points) and get the mobs attention start with calvry charge for the crt chance debuff
Now you either go into your sword skills (melee range) or Running Shoot
DO NOT I MEAN DO NOT MIX THEM you do one after the other to keep your damage at all times being dished out
You now have more options in range mode and transitioning into melee mode with adding stone shot you can stun and position for the back attacks 90% of time you will be in range mode in PvE simply because we added more options and form of damage you go into melee range during a strong mob appears or running shot has ended Stone shot does good damage an sets up easy Vendeta keep an eye on the str buff and refresh it if possible to rebuff up or switch back into range mode tear gas and rebuff up then fight in range mode
Boss Killing
You must rely mostly on your crts simply because to get into melee range on some boss will mostly likely kill you and 9/10 its got AOE and Burrow don't cover you for that To hunt a boss you must know how it fights to adjust what times to rush in and get your debuff offs and bleed chance and to ensure its a back attack for maximum damage output id recommened getting the attribute for calvry charge but that is about 3mil for the 10% boost in defense after a charge but it's only 3 seconds Always Always use leg shot for the slow so its easier to get in and out after you put yourself on CD for melee range Vendeta is not much help in fighting bosses so if you can drop points from it to max backstab out if you only boss hunt with this build its only good for killing group mobs and is hard to proct in any team related things you now can stay in range mode longer with adding bullet maker while waiting on Cd you can weave in your bullets as a filler but keep in mind the golden rule of never being in melee range useing range attacks you can fight from afar longer but dosen't help with surviving
Keep an eye on your mana you do get Max hp an Max Sp increase as you level up but you drain Sp quicker than a Doppel you hurt the most damage in melee range and drain the most Sp in melee mode So burst it down once you have figured out it's attack patterns range is for keeping damage out but you'r main form of damage is in melee mode
IF you were to go Hackapell 2 it would almost triple your melee range burst but even more risk on you when you fight a boss an would cause your PvE fights to be much harder an you rely even more on stone shot
So basicly running shot for the bullet maker and rouge for sneak hit on top of werewolf cards so lots an lots of crts this is just the basis for the build but keep in mind alot of the skills have been changed so you can use a few more skills while mounted like feint an swift step is 4mins flat at any level
After Playing around i really like this build
Scatter calpotrophs can be used while burrowed deploy passsive falls off and cant be used while mounted you can use any skill but capture and burrow while mounted one in backstab just to procet massive bleeding
Vendeta 14 sence you can have 70+str at all times while monsters are around hard to get it off in group things but with practice easy to get and keep up no feint sence it dun work on bosses and we just get werewolf cards for backattack procs (maybe good in PvP but not really) From hitting the mob
Still take burrow even tho we cant use it and at times might need to bail from your mount if things get dicey and with sneak hit and burrow with gems for both thats 97%crt rate(adding back attacks) the weird thing is you scale off both str and dex
The best use for this build is boss hunitng cuzz clearly no AOE Massive bleed damage plus 70+str at all times and you can crt like no tommorow and bail underground for a wopping total of 97%crt rate before any thing else is applied (counting back attacks)
With that in mind keep in mind you can only have 3 of four color boss cards at a time and the werewolf card is purple but there is running shot to preposition yourself and throw in a dendeil grandcross and a gem and thats pretty close to almost 90%up time
Also chalvry charge alos gives a boost to you landing crts and if an if you get the 30%bleed chance on stormbolt when you use backstab with massive bleeding it refresh the bleed duration which goes to 14 and you have 3 over heat charges with that
CRT DOES HAVE A CAP
Now to further explain that greyhiem From the TOS fourms has postedd some offcial number crunching on crt
https://treeofsavior.com/uploads/ckeditor/fa6e3999db6363e2d582192217e14a9a.PNG
https://forum.treeofsavior.com/uploads/default/original/3X/0/8/0825cc8c10a89fbfb228027305a86266b0754501.png
So in theory there is a cap on Crt rate because of the factoring for doing a Crt
critical chance =
(max(0, critical rate – critical resistance)) ^ 0.6
Unless you know the Crt rstance of every mob you can say there is an imaginary
cap on how often you Crt
Sence You can't use a skill lets get rid of it we get stone shoot and Stone picking after testing it out you can pick up alot of stones have them for later use stone shot adds 10 second stun at max rank so in theory thats 50second stun so in pvp some poor sap just got hard cc for the match you can store an over a 10k stones so you can just pick them up add em to storage an take a few with you like potions
So for rank 9 i think bullet maker will add a nice support to your range forms of damage you can take a point in everything and just the max the buff they made a few changes you can now have as many buffs as you can get so no need to be shy about them
( Was edited)
Take FMJ but it's not a debuff and you dun lose anything sence you still got running shot which Dual Gun Mode works with the skill and the other two skills would only be used if you get knocked off or after you unbrrow and need to clear off the mobs
Don't take holy bullet a scramnet is all around better and last longer We max napalm because scales well and High AOE
Now how to play this build
PvE Multiple Mobs
Start off with your buffs swiftstep and sneakhit you can sprint in (hackapell attribute 660points) and get the mobs attention start with calvry charge for the crt chance debuff
Now you either go into your sword skills (melee range) or Running Shoot
DO NOT I MEAN DO NOT MIX THEM you do one after the other to keep your damage at all times being dished out
You now have more options in range mode and transitioning into melee mode with adding stone shot you can stun and position for the back attacks 90% of time you will be in range mode in PvE simply because we added more options and form of damage you go into melee range during a strong mob appears or running shot has ended Stone shot does good damage an sets up easy Vendeta keep an eye on the str buff and refresh it if possible to rebuff up or switch back into range mode tear gas and rebuff up then fight in range mode
Boss Killing
You must rely mostly on your crts simply because to get into melee range on some boss will mostly likely kill you and 9/10 its got AOE and Burrow don't cover you for that To hunt a boss you must know how it fights to adjust what times to rush in and get your debuff offs and bleed chance and to ensure its a back attack for maximum damage output id recommened getting the attribute for calvry charge but that is about 3mil for the 10% boost in defense after a charge but it's only 3 seconds Always Always use leg shot for the slow so its easier to get in and out after you put yourself on CD for melee range Vendeta is not much help in fighting bosses so if you can drop points from it to max backstab out if you only boss hunt with this build its only good for killing group mobs and is hard to proct in any team related things you now can stay in range mode longer with adding bullet maker while waiting on Cd you can weave in your bullets as a filler but keep in mind the golden rule of never being in melee range useing range attacks you can fight from afar longer but dosen't help with surviving
Keep an eye on your mana you do get Max hp an Max Sp increase as you level up but you drain Sp quicker than a Doppel you hurt the most damage in melee range and drain the most Sp in melee mode So burst it down once you have figured out it's attack patterns range is for keeping damage out but you'r main form of damage is in melee mode
IF you were to go Hackapell 2 it would almost triple your melee range burst but even more risk on you when you fight a boss an would cause your PvE fights to be much harder an you rely even more on stone shot
Rank 1
![]() ![]() Archer |
![]() 5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s ![]() 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 211% Bounced Arrow Attack: 158% SP: 15 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
![]() ![]() Quarrel Shooter |
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Rank 3
![]() ![]() Quarrel Shooter |
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Rank 4
![]() ![]() Quarrel Shooter |
![]() 15 / 15 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 15: Attack: 383% [Stun]Duration: 10 seconds Consumes 1 Stone Bullet SP: 112 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 10 / 10 3 Rapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Rapid Fire [Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy. Level 10: Attack 363% x no. of hits Max. load time 1 sec SP: 60 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 Running Shot Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits. Level 5: Additional Damage: 200% Duration: 300 sec Basic Attack Speed +10% SP: 44 Type: Melee / Buff Cooldown: 35s |
Rank 5
![]() ![]() Rogue |
![]() 5 / 5 Sneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10% Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 5: Critical Chance: +40% Duration: 50 seconds SP: 100 Type: Melee / Buff Cooldown: 70s |
Rank 6
![]() ![]() Rogue |
![]() 10 / 10 Sneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10% Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 10: Critical Chance: +50% Duration: 70 seconds SP: 133 Type: Melee / Buff Cooldown: 70s ![]() 5 / 5 Lachrymator: Additional Damage Type: Active * Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds * Increases SP consumption by 10% Lv3 Lachrymator required Lachrymator: Increased Range Type: Active * Increases range of [Lachrymator] to 75 * Increases SP consumption by 40% Rogue 2nd Circle required Lachrymator Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack. Level 5: Lachrymator Duration: 12 seconds SP: 110 Type: Melee / Attack Cooldown: 60s |
Rank 7
![]() ![]() Rogue |
![]() 15 / 15 Sneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10% Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 15: Critical Chance: +60% Duration: 90 seconds SP: 166 Type: Melee / Buff Cooldown: 70s ![]() 14 / 15 2 Vendetta: Enhance Type: Passive * Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level * +10% added damage at maximum level Rogue 1st Circle required Vendetta: Counter Attack Type: Active * Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta] * Increases SP consumption by 10% Rogue 1st Circle required Vendetta [Missile: Bow] If the target dies from this attack, it explodes. Party members gain STR for a period of time. Level 14: Attack: 0% STR: +70 Duration: 38 seconds SP: 163 Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 10 / 10 Lachrymator: Additional Damage Type: Active * Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds * Increases SP consumption by 10% Lv3 Lachrymator required Lachrymator: Increased Range Type: Active * Increases range of [Lachrymator] to 75 * Increases SP consumption by 40% Rogue 2nd Circle required Lachrymator Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack. Level 10: Lachrymator Duration: 17 seconds SP: 145 Type: Melee / Attack Cooldown: 60s ![]() 1 / 10 3 Backstab: Enhance Type: Passive * Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level * +10% added damage at maximum level Rogue 2nd Circle required Backstab: Massive Bleeding Type: Active * Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab] * Increases the duration by 1 sec per attribute level * Increases SP consumption by 30% Rogue 2nd Circle required Backstab [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage. Level 1: Attack 348% x 2 Critical Chance: 32% SP: 86 Type: Melee / Attack Cooldown: 10s Required Stance: BowAndDagger, BowAndSword ![]() 5 / 5 Burrow: Damage Type: Active * Deals damage equal to your physical attack on nearby enemies when removing [Burrow] * Increases SP consumption by 10% Need the 3rd circle of Rogue Burrow Hide underground to conceal your appearance. In this state you can attack but cannot move. Level 5: Skill Critical Rate: +25% SP: 113 Type: Melee / Attack Cooldown: 35s |
Rank 8
![]() ![]() Hackapell |
![]() 5 / 5 2 Skarphuggning: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skarphuggning] by 0.5% per attribute level * +10% added damage at maximum level Hackapell 1st Circle Required Skarphuggning: Enhance AoE Type: Active * Increases AoE Attack Ratio of [Skarphuggning] by 1 per attribute level * Increases SP consumption by 10% Hackapell 2nd Circle Required Skarphuggning [Physical] - [Slash] Aim at the upper part of the enemy and slash. Level 5: Attack: 518% x 4 AoE Attack Ratio: 3 Able to use while riding SP: 141 Type: Melee / Attack Cooldown: 20s Required Stance: BowAndSword ![]() 5 / 5 2 Storm Bolt: Lightning Type: Active * Increases Storm Bolt damage by 50% on frozen or Ice property enemies * Increases SP consumption by 10% Hackapell 2nd Circle Required Storm Bolt [Physical] - [Pierce] Push your sword in with great force to attack. The target receives additional damage from Skarphuggning and has a chance to bleed for 10 seconds. Level 5: Attack: 660% x3 Debuff Duration: 30 seconds [Bleeding] Chance: 30% Able to Use while Riding SP: 174 Type: Melee / Attack Cooldown: 18s Required Stance: BowAndSword ![]() 4 / 5 2 Cavalry Charge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cavalry Charge] by 0.5% per attribute level * +10% added damage at maximum level Hackapell 1st Circle Required Cavalry Charge: Enhance Type: Active * Increases defense by 10% per attribute level for 5 sec after using [Cavalry Charge] * Increases SP consumption by 30% Hackapell 1st Circle Required Cavalry Charge [Physical] - [Strike] Charge forward and deal damage to enemies you come in contact with. Enemies struck by Cavalry Charge become temporarily more vulnerable to critical attacks, increasing the likelihood of a critical hit against them. Level 4: Attack: 1307% AoE Attack Ratio: 5 Able to use while riding SP: 209 Type: Melee / Attack Cooldown: 20s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 1 / 5 2 Leg Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Leg Shot] by 0.5% per attribute level * +10% added damage at maximum level Hackapell 1st Circle Required Leg Shot: Decreased Movement Speed Type: Active * Increases the movement speed reduction effect of [Leg Shot] by 1% per attribute level * Increases SP consumption by 10% Hackapell 1st Circle Required Leg Shot [Missile: Gun] Aim at the target's leg and fire your pistol. The target's movement speed gets momentarily reduced. Level 1: Attack: 771% Enemy Movement Speed -50% for 7 seconds Able to use while riding SP: 117 Type: Missile / Attack Cooldown: 24s Required Stance: BowAndPistol |
Rank 9
![]() ![]() Bullet Marker |
![]() 5 / 5 Double Gun Stance Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills. Level 5: Basic Attack Damage: 150% Basic Attack Changed Maximum Level: 5 SP: 115 Type: Missile / Buff Cooldown: 0s Required Stance: BowAndPistol ![]() 1 / 5 Tase: Extra Magazine Type: Active * Increases continuous count of [Tase] by 1 per attribute level Increases SP consumption by 20% Bulletmarker 1st Circle Required Tase [Missile: Gun] - [Lightning] Fire an electric bullet into the enemy's body, causing the target to take additional Lightning property damage when damaged. Level 1: Attack: 346% Duration: 18 seconds Applies 10 times Able to use while riding SP: 98 Type: Missile / Attack Cooldown: 30s Element: ![]() Required Stance: BowAndPistol ![]() 5 / 5 2 Napalm Bullet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required Napalm Bullet [Missile:Gun] - [Fire] Explodes and inflicts fire damage to enemies in front. Level 5: Attack: 960% AoE Attack Ratio: 10 Able to use while riding SP: 235 Type: Missile / Attack Cooldown: 20s Element: ![]() Required Stance: BowAndPistol ![]() 2 / 5 4 Full Metal Jacket: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required Full Metal Jacket [Missile: Gun] Fire a powerful bullet that ignores half of an enemy's defenses. Level 2: Attack: 1474% Able to use while riding SP: 113 Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol ![]() 1 / 5 2 R.I.P.: Enhance Type: Passive * Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required R.I.P. [Missile: Gun] Attack enemies in front of you using a series of attacks with a pistol in both hands. Level 1: Attack: 247% x 7 AoE Attack Ratio: 5 Can be used after activating Double Gun Stance SP: 72 Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol ![]() 1 / 5 2 Bloody Overdrive: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required Bloody Overdrive: Ricochet Type: Active * Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet * Increases SP consumption by 50% Bulletmarker 2nd Circle Required Bloody Overdrive [Missile: Gun] Attack enemies around you with by firing pistols in both hands. Level 1: Attack: 309% x 20 AoE Attack Ratio: 20 Can be used after activating Double Gun Stance SP: 210 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol |
Rank 10
![]() ![]() Hackapell |
![]() 10 / 10 2 Skarphuggning: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skarphuggning] by 0.5% per attribute level * +10% added damage at maximum level Hackapell 1st Circle Required Skarphuggning: Enhance AoE Type: Active * Increases AoE Attack Ratio of [Skarphuggning] by 1 per attribute level * Increases SP consumption by 10% Hackapell 2nd Circle Required Skarphuggning [Physical] - [Slash] Aim at the upper part of the enemy and slash. Level 10: Attack: 635% x 4 AoE Attack Ratio: 3 Able to use while riding SP: 188 Type: Melee / Attack Cooldown: 20s Required Stance: BowAndSword ![]() 5 / 5 Hakka Palle Shout and assume an attacking stance. Increases base attack speed and the chance of avoiding melee attacks while riding a companion. Reduces Hackapell skill SP and stamina consumption. Level 5: Attack Speed: +15 Melee Attack Evasion Rate: +20% Hackapell Skill SP Consumption: -25% Stamina Consumption: -30% Duration: 45 seconds Able to use while riding SP: 359 Type: Melee / Buff Cooldown: 60s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 3 Grind Cutter: Enhance Type: Passive * Increases the damage dealt on an enemy with [Grind Cutter] by 0.5% per attribute level * +10% added damage at maximum level Hackapell 2nd Circle Required Grind Cutter [Physical] - [Slash] Cut down enemies before you continuously with a single-handed sword in your right hand. Level 5: Attack: 838% x 5 AoE Attack Ratio: 6 Able to use while riding SP: 311 Type: Melee / Attack Cooldown: 25s Required Stance: BowAndSword |
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