MANUAL DE UM SUPORTE: Mantendo seus aliados vivos, mesmo depois de mortos.
Created by maquiavelos on Dec 22nd 2017 (Last Updated: Feb 20th 2018).
This is a public build.
2
DÊ SUPORTE À SEUS ALIADOS
Olá. Aqui é o Leogolas do server Silute. Venho trazer uma build que eu construí baseada em outras, com algumas alterações, que eu me apaixonei por ela. Lembrando que ela é uma build full suporte, ou seja, seu dano não será muito alto assim. Estamos focando em atributos de sustain, que buffam e healam aliados, não deixando eles caírem em batalhas.
Vamos aos tópicos: Atributos, Prós e Contras, Classes e Habilidades, Equipamentos e Cartas.
• ATRIBUTOS •
• Full SPR
(Se você quiser colocar 20 de CON para não morrer muito fácil, fique a vontade para colocar).
• PRÓS E CONTRAS •
> Prós
- Build totalmente focada em assistência
- Heala, buffa, ressa, dá defesa, reduz cooldown e custo de mana e se pah ainda faz um cafézinho gostoso.
- Fonte infinita de mana a cada 1 min (Com estátua da Laima é a cada 48s).
- Habilidades de círculos mágicos têm seu lvl aumentado em dois (Divine Might + Sweeping).
- Build ótima para auxiliar em ET e CM.
> Contras
- Build muito pesada em questão de carregar peso (Imagine carregar aquele tanto de madeira do Diev, mais os papéis do Taoist, mais os itens do Priest).
- Pouco dano (basicamente suas maiores fontes de dano serão Hamaya, Merkabah e Creeping Death Charm).
- Como tem pouco dano, dificilmente conseguirá se virar sozinho no late game.
• CLASSES E HABILIDADES •
Aqui irei explicar um pouco sobre cada classe e o porque de estarem aqui.
~ CLÉRIGO ~
[Rank 1 e 2]
Basicamente a base de toda build de suporte. Ranks 1 e 2 para aumentar a cura do Heal e para desbloquear Divine Might. Safety Zone é essencial para não interromperem skills de casting (Ex: Kagura). Cure para remover status negativos e Fade para na hora do aperto você precisar fugir de algum mob para, por exemplo, recuperar vida.
~ SARCEDOTE ~
[Rank 1, 2 e 3]
Aqui é de onde vai residir a maior parte de suas habilidades. Temos Max Heal como uma das principais, onde curará em uma enorme área em sua frente, uma quantidade grande de vida. Aspersion, Blessing e Sacrament, a tríade dos buffs, serão habilidades muito boas para aumentar o dano e a defesa de sua pt (A maioria compra nas lojas, mas quando acabar é só você renovar o deles com os seus). Revive e Resurrection são duas habilidades para você manter seus aliados vivos. Enquanto o primeiro previne que um aliado morra, o segundo você ressuscita um que já morreu. E para acabar, Monstrance é uma ótima habilidade para se usar quando alguém em sua pt se beneficia de DEX.
~ MIKO/KANNUSHI ~
[Rank 1]
Essa classe foi um porre de se pegar, mas compensa. Como é uma classe escondida, é necessário completar uma quest para desbloqueá-la. Aqui vai um detonado de como consegui-la: http://tosdatabase.com.br/classe/65. Ela é uma classe que comba com todas as outras dessa build. Sobre suas habilidades, Sweeping funciona como um Divine Might, mas funciona apenas para círculos mágicos. Combando os dois fica muito forte. Clap aumenta a duração de instalações por perto, aumentando assim a duração das estátuas do Dievdirbys. Gohei funciona tanto para curar debuff quanto para debuffar inimigos. Um jeito interessante de usa-lo é em alguns boss que ficam invulneráveis por um tempo, esta habilidade por retirar esse estado. Hamaya fica mais como uma fonte de dano da classe. Por último, e um dos mais importantes, Kagura comba muito com Storm Calling do Taoísta. Nesta habilidade, o personagem dança, buffando o dano de ataques MELEE (de curta distância). É importante lembrar que essa habilidade é de casting, podendo ser cancelada pelos inimigos. Portanto, sempre que ao usar essa habilidade, fique em cima da Safety Zone
~ DIEVDIRBYS ~
[Rank 1]
Preparado para carregar 1 tonelada de madeira em sua mochila? Statue of Goddess Zemyna e Statue of Goddess Laima são as mais importantes desta build, portanto foque nelas. A primeira, Statue of Goddess Zemyna, diminui o custo de mana das habilidades de aliados que estão no range da estátua. A segunda, Statue of Goddess Laima diminui o cooldown de todas as skills de aliados que estão no range da estátua. É importante lembrar de construir a de cooldown primeiro, sempre. Use também o Divine Might e Sweeping antes da de cooldown para aumentar o nível da habilidade, aumentando os buffs. Statue of Goddess Vakarine só servirá como um meio rápido de teletransporte, e Carve Attack para farmar materiais,
~ KABBALIST ~
[Rank 1]
O foco aqui é Ein Sof e sua passiva que restaura a mana completamente de quem passar por cima da habilidade. Como alguns players jogam com efeitos desligados, é importante sempre avisar onde está a habilidade. Aqui isso funciona como uma fonte infinita de mana para seus aliados (na minha pt ninguém precisa comprar pot de mana, assim os Alquimistas vão à falência).
Revenged Sevenfold também é uma habilidade interessante, ainda mais no PvP. Ela reflete o ataque e todo o seu dano à quem o atacou, e Merkabah funcionará como uma outra fonte de dano.
~ TAOÍSTA ~
[Rank 1]
E agora, está preparado para carregar mais papel na mochila que vai parecer que tu saiu de uma papelaria com 20 pacotes de papel A4? Taoist é minha classe preferida deste jogo, o que me motivou a fazer toda essa build. Ela é um complemento de tudo e ainda mais. Começando pelo básico, Begone Demon funcionará como um ativador dos charmes. Soltou o Storm e não foi? Ativa essa habilidade. Em todas as outras habilidades, ela causará um dano, explodindo o charme. Storm Calling é aquela habilidade para crashar o server no meio do WB. Ela sumona uma enorme tempestade que causa um dano inicial, aumentando o dano de ataques elétricos na área. Essa habilidade também tem uma passiva interessante que aumenta o dano de ataques melee dentro da tempestade, combando muito bem com Kagura. Dark Sight deixa quem estiver dentro do raio do charme invisível. Ótima para quando alguém ficar AFK ou quiser descansar e os mobs estiverem atrapalhando. Tri-disaster Charm aumentará a defesa das propriedades de fogo, gelo e luz de aliados no range do charme. Explodindo essa habilidade com Begone Demon dará dano baseado nessas três propriedades. Creeping Death Charm é outra habilidade para atacar, um charme se moverá para frente, causando dano e podendo ser explodido.
• EQUIPAMENTOS E CARTAS •
Priorize itens Primus de Cloth que dão SPR. Se possível, também busque equipamentos com um pouco de CON, não é necessário, mas é importante para aumentar a sua vida. Por último, o set da Unique Raid é a tua meta.
Armadura
Armas
Antes de chegar à esses equipamentos, quaisquer itens de Cloth bons que dão SPR já fazem um bom trabalho.
Cartas
As prioritárias, ambas no lvl 10, são:
Linkroller Card e Gazing Golem Card
Enquanto a carta do Linkroller irá aumentar o seu SPR, Gazing Golem aumenta sua chance de utilizar Pain Barrier após ser atingido, boa para quando você quiser usar algo que tenha casting e não tenha como impedir que seja interrompido.
DICAS IMPORTANTES
• Sempre avise onde você soltará o Ein Sof de mana, pois muitos jogadores jogam com os efeitos desligados e não podem ver.
• O combo Kagura e Storm Calling é muito forte quando se tem algum melee em seu time, porém pode ser facilmente cancelado por ataques. Procure sempre ficar em cima do Safety Zone.
• Alguém do seu time precisa ficar AFK por algum tempo e ele está em um mapa hostil? Use o Dark Sight para ele ficar seguro.
Obrigado a você pelo tempo gasto vendo minha build, fico muito feliz se você gostar e resolver seguir a build. Agradeço também à meu amigo Urca que me apresentou o jogo e estando todos os dias lá ao meu lado upando e crescendo para irmos em busca DA CONQUISTA
Eh nois
Rank 1
Cleric |
5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: 5 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 5: 0.4 second attack 103% No. of Hits: 18 Magic Circle Duration: 10 seconds SP: 42 Type: Magic / Buff Cooldown: 27s Element: 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: |
Rank 2
Cleric |
10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s 5 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 5: Duration: 20 seconds SP: 56 Type: Magic / Buff Cooldown: 40s Element: |
Rank 3
Priest |
5 / 5 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 5: Attack: 222% Physical Defense: +175 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 58 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 5: Additional Damage: +155 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 67 Type: Magic / Buff Cooldown: 35s Element: 5 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 5: Attack: 352% Casting Time: 2 seconds Restores 25% of target's HP after resurrection No. of Targets: 1 SP: 76 Type: Magic / Buff Cooldown: 30s Element: |
Rank 4
Priest |
1 / 10 Monstrance: Buff Duration Type: Active * Increases duration of the [Monstrance] buff by 60 second per attribute level * Increases SP consumption by 20% Priest 1st Circle required Monstrance Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX. Level 1: Increases ally's DEX stat Enemy's Evasion: -6 Decreases enemy's defense by 10% Duration for allies: 20 seconds Duration for enemies 30 seconds SP: 27 Type: Magic / Buff Cooldown: 20s Element: 10 / 10 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 10: Additional Damage: +280 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 112 Type: Magic / Buff Cooldown: 35s Element: 4 / 5 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 4: Holy Property Attack: +360 Duration: 280 seconds Consumes 1 Gyslotis SP: 69 Type: Magic / Buff Cooldown: 90s Element: 2 / 5 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 2: HP Recovery: 10% Invincibility: 2 seconds Duration: 90 seconds SP: 49 Type: Magic / Buff Cooldown: 120s Element: 2 / 5 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 2: Heal factor 454% SP: 45 Type: Magic / Buff Cooldown: 30s Element: |
Rank 5
Priest |
15 / 15 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 15: Additional Damage: +405 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 157 Type: Magic / Buff Cooldown: 35s Element: 5 / 10 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 5: HP Recovery: 25% Invincibility: 5 seconds Duration: 90 seconds SP: 81 Type: Magic / Buff Cooldown: 120s Element: 10 / 10 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 10: Heal factor 838% SP: 124 Type: Magic / Buff Cooldown: 30s Element: |
Rank 6
Miko |
1 / 5 4 Gohei: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gohei] by 0.5% per attribute level * +10% added damage at maximum level Miko 1st Circle required Gohei [Magic] - [Holy] Swings a gohei made of a wooden stick and white paper. Removes 1 harmful effect of rank 1 or below on allies and 1 beneficial effect of rank 1 or lower on enemies in front. Level 1: Attack: 225% x 2 SP: 66 Type: Magic / Attack Cooldown: 8s Element: 4 / 5 Sweeping Sweeps the floor with a purified, divine broom. The sweeped area becomes a magic circle that increases the skill level of other magic circle skills that are cast while standing at that location for a period of time. Level 4: Max. Sweeping Duration: 5 seconds Magic Circle Duration: 9 seconds SP: 118 Type: Magic / Buff Cooldown: 35s 4 / 5 Hamaya: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hamaya] by 0.5% per attribute level * +10% added damage at maximum level Miko 1st Circle required Hamaya [Magic] - [Holy] Hold an arrow in your hand and throw it to a designated location. Inflicts a great amount of Holy-property damage to enemies for a short time. Level 4: Attack: 178% per 0.3 seconds Maximum Targets: 10 Duration: 8 seconds SP: 112 Type: Magic / Attack Cooldown: 35s Element: 1 / 5 Clap Clap your hands twice. Increases duration for some installations nearby. Level 1: Duration: +5 seconds SP: 73 Type: Magic / Attack Cooldown: 34s 5 / 5 Kagura Dance to bless allies around you. Grants additional Holy-property damage to melee attacks against enemies affected by this skill. Active while holding the skill button. Level 5: Maximum Duration: 30 seconds Consumes 80 SP per second Additional Holy-property Damage: +50% SP: 0 Type: Magic / Buff Cooldown: 60s |
Rank 7
Dievdirbys |
4 / 5 Statue of Goddess Vakarine Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue. Level 4: Max. 4 warps Statue duration 30 sec Consumes Sculpting Wood x1 SP: 56 Type: Melee / Attack Cooldown: 85s 5 / 5 Statue of Goddess Zemyna Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue. Level 5: SP -24 SP recovery shortened by 5 sec Statue duration 50 sec Consumes Sculpting Wood x1 SP: 83 Type: Melee / Attack Cooldown: 48s 5 / 5 Statue of Goddess Laima: Home Ground Type: Active * Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active * Increases SP consumption by 10% Dievdirbys 1st Circle required Statue of Goddess Laima Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue. Level 5: Cooldown -20% Movement speed -5 Statue duration 50 sec Consumes Sculpting Wood x1 SP: 83 Type: Melee / Attack Cooldown: 47s 1 / 5 3 Carve Attack: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level * +10% added damage at maximum level Dievdirbys 1st Circle required Carve Attack: Chance to Obtain Type: Active * Increases chances of obtaining materials for [Carve] by 1% per attribute level * Increases SP consumption by 30% Dievdirbys 2nd Circle required Carve Attack [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials. Level 1: Attack: 82% x 5 Additional Damage to Plant-type Monsters: +100 Statue Materials Drop Rate: 5% AoE Attack Ratio: 1 SP: 34 Type: Melee / Attack Cooldown: 17s |
Rank 8
Kabbalist |
5 / 5 Revenged Sevenfold: Duration Type: Active * Increases the duration of [Revenged Sevenfold]'s effect by 1 second per attribute level * Increases SP consumption by 10% Kabbalist 1st Circle required Revenged Sevenfold: Curse Type: Active * Inflicts [Curse] at a 10% chance for 4 seconds on an enemy when damage is dealt with [Revenged Sevenfold] * Increases SP consumption by 10% Kabbalist 1st Circle required Revenged Sevenfold [Magic] - [Holy] Use the power of the goddess to avenge yourself with x7 the power of an enemy's attack. Level 5: Duration: 60 seconds Additional Damage: 50% x7 SP: 146 Type: Magic / Buff Cooldown: 40s Element: 5 / 5 Ein Sof: Maintain Time Type: Active * Increases duration of [Ein Sof] tiles by 1 second per attribute level * Increases SP consumption by 10% Kabbalist 1st Circle required Ein Sof: SP Recovery Type: Active * Reduces the max. HP bonus of [Ein Sof] in half, but applies the other half as SP recovery for 10 sec * Increases SP consumption by 10% Lv. 3 Ein Sof required Ein Sof: Stacked Healing Type: Active * While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] doubles * While under the effect of [Ein Sof], the amount of HP recovered doubles * Both effects do not stack with each other * Effects decrease by 30% inside Team Battle League Kabbalist 1st Circle required Ein Sof: Double Magic Circle Type: Active * Ein Sof magic circle can be used 2 times Targets already under Ein Sof will not receive the buff again * Increases SP consumption by 50% Kabalist 3rd Circle Required Ein Sof [Magic] - [Holy] Creates a magic circle that drastically increases your maximum HP for a period of time. Level 5: Duration 35 sec Magic circle duration 15 sec Max. HP increases by 50% + 15000 SP: 164 Type: Magic / Buff Cooldown: 60s Element: 5 / 5 Merkabah: Enhance Type: Passive * Increases the damage dealt on an enemy with [Merkabah] by 0.5% per attribute level * +10% added damage at maximum level Kabbalist 1st Circle required Merkabah: Reduced Movement Speed Type: Active * Reduces the movement speed of [Merkabah] Kabalist 2nd Circle Required Merkabah: Divine Protection Type: Active * Nullify enemy attacks while near [Merkabah]'s wheel and temporarily gain the Holy property * Increases the magical defense of nearby allies by 10% * Increases SP consumption by 10% Kabalist 2nd Circle Required Merkabah [Magic] - [Holy] Summons the wagon of the goddess to explode at a predetermined spot, dealing damage to nearby enemies. Level 5: Attack 335% 100% magic damage on collision 100% add. damage on Demon targets Max. 50 collisions SP: 202 Type: Magic / Buff Cooldown: 35s Element: |
Rank 9
Taoist |
1 / 1 3 Begone Demon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Begone Demon] by 0.5% per attribute level * +10% added damage at maximum level Taoist 1st Circle Required Begone Demon [Magic] Instantly activates the spell contained inside the installed charm. Storm Calling immediately calls to rain and Creeping Death, Tri-Disaster and Dark Sight explode to attack nearby enemies. Level 1: Attack: 624% SP: 122 Type: Magic / Buff Cooldown: 10s 5 / 5 Storm Calling: Additional Damage Type: Active * Melee attacks deal additional damage of 50% to enemies in the range of [Storm Calling] * Increases SP consumption by 10% Taoist 1st Circle Required Storm Calling: Zaibas Type: Active * If the caster has learned [Zaibas], automatically casts [Zaibas] at the location of [Storm Calling] when it is placed * Increases SP consumption by 50% Taoist 2nd Circle Required Storm Calling [Magic] Install a charm that calls upon a furious storm. It activates when coming in contact with an enemy, and the enemies within its range get attacked once and then receive additional damage from Lightning property attacks. Level 5: Calling Storm Attack: 942% Charm Duration: 100 seconds Storm Duration: 7 seconds Consumes 2 sheets of Strange Yellow Paper SP: 230 Type: Magic / Buff Cooldown: 24s 5 / 5 Dark Sight [Magic] Attach a charm that removes one's presence. The allies in the vicinity of the installed charm is safe from monsters. Level 5: Explosion Attack: 624% Charm Duration: 300 seconds AoE: 60 Consumes 2 sheets of Strange Yellow Paper SP: 297 Type: Magic / Buff Cooldown: 36s 1 / 5 Tri-disaster Charm [Magic] Install a charm with a resistance to the Fire, Ice and Lightning properties. Allies within the vicinity of the charm will have their Fire, Ice and Lightning property resistances increased. When the charm explodes, nearby enemies will receive damage based on the three properties. Level 1: Explosion Attack: 624% x 3 Charm Duration: 1 minutes Fire, Ice, Lightning Property Resistance: +210 Consumes 2 sheets of Strange Yellow Paper SP: 158 Type: Magic / Buff Cooldown: 30s 3 / 5 3 Creeping Death Charm [Magic] Install Creeping Death charm that moves slowly forward. Creeping Death deals continuous damage to the targets coming in contact with it while moving. Deals additional damage when exploding via Begone Demon. Level 3: Attack: 112% x 12 Explosion Attack: 624% Consumes 3 sheets of Strange Yellow Paper SP: 190 Type: Magic / Buff Cooldown: 31s |
Advertisement
Comments (3)
Eu estou tentando melhorar os ranks da minha full sup e tenho uma duvida, Kabba vs Cleric c3. A cura gigantesca do c3 com as charges do divine might eu acho bomm, o que acha?