Heal Project 2
Created by AdonisNight on Feb 8th 2018 (Last Updated: Feb 8th 2018).
This is a public build.
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Rank 1
![]() ![]() Cleric |
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Rank 2
![]() ![]() Cleric |
![]() 10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 5 / 10 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 5: 0.4 second attack 103% No. of Hits: 18 Magic Circle Duration: 10 seconds SP: 42 Type: Magic / Buff Cooldown: 27s Element: ![]() ![]() 10 / 10 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 10: Blocks: 20 times Magic Circle Duration: 20 seconds SP: 82 Type: Magic / Buff Cooldown: 48s Element: ![]() ![]() 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s |
Rank 3
![]() ![]() Bokor |
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Rank 4
![]() ![]() Bokor |
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Rank 5
![]() ![]() Bokor |
![]() 10 / 15 Hexing: Dark Type: Active * Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks * Increases SP consumption by 10% Bokor 1st Circle required Hexing Curse an enemy to decrease its magic defense and prevent recovery. Level 10: Magic Defense: -8% Hexing Duration: 24 seconds SP: 131 Type: Magic / Attack Cooldown: 9s Element: ![]() ![]() 10 / 15 3 Effigy: Enhance Type: Passive * Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level * +10% added damage at maximum level Bokor 1st Circle required Effigy: Blind Type: Active * Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds * Increases SP consumption by 10% Bokor 1st Circle required Effigy [Magic] - [Dark] Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession. Level 10: Attack: 447% Attack bonus on 3rd attack: 2.23x ~ 3.11x SP: 69 Type: Magic / Attack Cooldown: 4s Element: ![]() ![]() 5 / 15 Zombify: Large Zombie Type: Active * Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level * Increases SP consumption by 20% Lv2 Zombify required Zombify: Wheelchair Zombie Type: Active * Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level Increases SP consumption by 20% Lv3 Zombify required Zombify Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR. Level 5: Magic Circle Duration: 30 seconds Can summon up to 8 Zombies Increases Zombie damage per level SP: 78 Type: Magic / Buff Cooldown: 25s Element: ![]() ![]() 1 / 10 Bwa Kayiman: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bwa Kayiman] by 0.5% per attribute level * +10% added damage at maximum level Bokor 2nd Circle required Bwa Kayiman: zombie defense Type: Active * Increases zombie's physical defense by 2% per attribute level when using [Bwa Kayiman] * Increases SP consumption by 10% Bokor 2nd Circle required Bwa Kayiman [Physical] - [Strike] Instruct your summoned zombies to celebrate. The zombies will deal little damage to anything they touch. Zombie's STR stat applies as additional damage. Level 1: Attack: 171% Maximum Duration: 10 seconds Requires summoned Zombies SP: 37 Type: Melee / Buff Cooldown: 10s Element: ![]() ![]() 10 / 10 Samediveve: Increased Range Type: Active * Increases range of [Samediveve] to 110 Increases SP consumption by 30% Bokor 2nd Circle required Samediveve Plant a glyph on the ground symbolizing Baron Samedi, the loa of death. Increases the maximum HP and movement speed of you and your zombies nearby the glyph. Only half of the effect applies to you. Level 10: Maximum HP: +298 Movement Speed: +13 Duration: 160 seconds Glyph Duration: 15 seconds SP: 140 Type: Melee / Buff Cooldown: 51s Element: ![]() ![]() 5 / 5 Ogouveve: Decreased Strength Type: Active * Decreases an enemy's STR within the range of [Ogouveve] by 2 per attribute level Increases SP consumption by 20% Bokor 3rd Circle required Ogouveve: Increased Range Type: Active * Increases range of [Ogouveve] to 110 Increases SP consumption by 30% Bokor 3rd Circle required Ogouveve Place a glyph on the ground symbolizing Ogoun Feray, the loa of power. Increases STR and AoE attack ratio of your zombies nearby the glyph. Level 5: Zombie Damage: +50% STR: +25 AoE Attack Ratio: +3 Duration: 110 seconds Glyph Duration: 15 seconds SP: 84 Type: Melee / Buff Cooldown: 51s Element: ![]() ![]() 4 / 5 Damballa: Enhance Type: Passive * Increases the damage dealt on an enemy with [Damballa] by 0.5% per attribute level * +10% added damage at maximum level Bokor 3rd Circle required Damballa: Chance of Zombification Type: Active * Increases chances of a new zombie emerging from [Damballa] by 2% per attribute level * Increases SP consumption by 20% Bokor 3rd Circle required Damballa: Remove Knockdown Type: Active * [Damballa] no longer knocks enemies down * Only applies if attribute is set to ON * Increases SP consumption by 10% Bokor 3rd Circle required Damballa [Magic] Detonates zombies near the targeted area and deals damage to nearby enemies. Level 4: Attack: 769% SP: 76 Type: Magic / Buff Cooldown: 10s Element: ![]() |
Rank 6
![]() ![]() Druid |
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Rank 7
![]() ![]() Druid |
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Rank 8
![]() ![]() Druid |
![]() 11 / 15 Carnivory: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Carnivory: Duration Time Type: Active * Increases duration time of [Carnivory] by 1 second per attribute level * Increases SP consumption by 10% Druid 1st Circle required Carnivory [Magic] Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you. Level 11: Attack: 345% x 25 Maximum targets: 8 Duration: 10 seconds SP: 194 Type: Magic / Attack Cooldown: 20s ![]() 15 / 15 Chortasmata: Duration Type: Active * Increases duration of [Chortasmata] by 1 second per attribute level * Increases SP consumption by 10% Need the 2nd circle of Druid Chortasmata: Enhance Type: Passive * Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Chortasmata [Magic] - [Poison] Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage. Level 15: Attack 316% Floral Scent recovery 1020 Duration 25 sec SP: 286 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 9 / 10 Sterea Trofh Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you. Level 9: Duration: 14 seconds SP: 166 Type: Magic / Attack Cooldown: 30s ![]() 5 / 5 Lycanthropy: Human Form Type: Active * Transform into a human hybrid instead of a wolf when using [Lycanthropy] * Alters stat increases and changes duration to 60 sec * Basic attack changes to Scratch (5% chance of Bleeding) * Can use Dash * 2% of max. HP restored every 8 sec * Physical damage +[Lycanthropy skill level x 4%] * Magic damage +[Lycanthropy skill level x 6%] * Critical rate +[Lycanthropy skill level x 40] Need the 3rd circle of Druid Lycanthropy Temporarily transform into a wolf. Upon transforming, nearby enemies are provoked, with additional provocation applied when using wolf skills. When transformed, you cannot use your character's skills and your SP is continuously consumed. In wolf form, part of your stats increase, and you restore 2% of your max. HP every 8 seconds. You can also use Dash. Level 5: Wolf skills activated Add. damage +50% Critical Rate +200 Base movement speed +10 Max. HP +100% Physical and magic defense +50% Block penetration +400 Max. duration 30 Consumes 91 SP per sec SP: 0 Type: Magic / Attack Cooldown: 120s ![]() 5 / 5 Henge Stone Summons the Henge Stone. Increases the skill level of the magic circle and Cleric tree installation skills by 1, and increases the damage of magic attacks. Level 5: Duration 18 sec Cleric tree magic damage +10% SP: 237 Type: Magic / Attack Cooldown: 25s |
Rank 9
![]() ![]() Oracle |
![]() 5 / 5 Arcane Energy: Additional Damage Type: Active * Enemies receive Holy damage equal to the attribute level within the range of [Arcane Energy] * Increases SP consumption by 10% Oracle 1st Circle required Arcane Energy: Duration Type: Active * Increases duration of [Arcane Energy] by 1 min per attribute level * Increases SP consumption by 20% Oracle 1st Circle required Arcane Energy Increases the maximum SP and STA of you and your party members. Level 5: Maximum SP: +15% Maximum STA: +25 Duration: 30 minutes SP: 129 Type: Magic / Buff Cooldown: 49s ![]() 5 / 5 Counter Spell: Enemy Target Type: Active * [Counter Spell] removes only enemy magic circles * Increases SP consumption by 20% Oracle 1st Circle required Counter Spell When casting, removes the magic circle around and summons the magic circle for blocking the magic attack. Cooldown reduces with skill level. Level 5: Removes nearby magic circles Maximum Duration: 10 Cooldown -5 second(s) SP: 158 Type: Magic / Attack Cooldown: 55s ![]() 1 / 1 Forecast: Duration Type: Active * Increases duration of [Forecast] by 1 minute per attribute level * Increases SP consumption by 20% Oracle 1st Circle required Forecast: Increased Nullification Type: Active * Increases chances to nullify an enemy's attack while activating [Forecast] by 1% per attribute level * Increases SP consumption by 10% Oracle 1st Circle required Forecast Show in advance where the enemy will attack you and your party members. Level 1: Evasion: +100 Duration: 300 seconds Level 1 master SP: 63 Type: Magic / Buff Cooldown: 30s |
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