Rank 1
Swordsman |
 0 / 5 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 0 / 5 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
 0 / 5 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
 0 / 5 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 1: Additional Damage: +5 Number of Hits: 2 Duration: 45 seconds SP: 13
Type: Melee / Buff Cooldown: 20s
 0 / 5 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 1: Duration: 15 seconds SP: 32
Type: Melee / Buff Cooldown: 39s
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Rank 2
Swordsman |
 0 / 10 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 0 / 10 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
 0 / 10 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
 0 / 10 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 1: Additional Damage: +5 Number of Hits: 2 Duration: 45 seconds SP: 13
Type: Melee / Buff Cooldown: 20s
 0 / 10 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 1: Duration: 15 seconds SP: 32
Type: Melee / Buff Cooldown: 39s
 0 / 5 RestrainRestrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Restrain
Lowers your maximum HP, but your attacks have a high chance of stunning enemies.
Level 1: Chance of Stunning Enemy: 6% Maximum HP: -55 Duration: 33 seconds SP: 16
Type: Melee / Buff Cooldown: 120s
 0 / 5 3 PommelPommel Beat: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 2nd Circle required Pommel
[Physical] - [Strike] Strike enemies with the hilt of your sword. Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.
Level 1: Attack: 335% Ignores Small, Medium Target Defense: 1% AoE Attack Ratio: 2 SP: 15
Type: Melee / Attack Cooldown: 14s
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Rank 3
Swordsman |
 0 / 15 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 0 / 15 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
 0 / 15 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
 0 / 15 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 1: Additional Damage: +5 Number of Hits: 2 Duration: 45 seconds SP: 13
Type: Melee / Buff Cooldown: 20s
 15 / 15 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 15: Duration: 29 seconds SP: 127
Type: Melee / Buff Cooldown: 39s
 10 / 10 RestrainRestrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Restrain
Lowers your maximum HP, but your attacks have a high chance of stunning enemies.
Level 10: Chance of Stunning Enemy: 60% Maximum HP: -100 Duration: 60 seconds SP: 47
Type: Melee / Buff Cooldown: 120s
 0 / 10 3 PommelPommel Beat: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 2nd Circle required Pommel
[Physical] - [Strike] Strike enemies with the hilt of your sword. Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.
Level 1: Attack: 335% Ignores Small, Medium Target Defense: 1% AoE Attack Ratio: 2 SP: 15
Type: Melee / Attack Cooldown: 14s
 0 / 5 3 Double SlashDouble Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10%
Swordsman 3rd Circle required Double Slash
[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage.
Level 1: Attack: 206% x 2 AoE Attack Ratio: 2 SP: 18
Type: Melee / Attack Cooldown: 21s
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Rank 4
Rodelero |
 0 / 5 Shield ChargeShield Charge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Charge] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Shield Charge
[Physical] - [Strike] Use your shield and dash to push enemies away. Enemies nearby will fall down when hit with the shield. While Shield Charge is active, a chance to block missile attack will be increased. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: 141% Attack per 0.5 seconds Maximum Duration: 5 seconds Consumes STA SP: 27
Type: Melee / Attack Cooldown: 40s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 5 2 MontanoMontano: Enhance Type: Passive * Increases the damage dealt on an enemy with [Montano] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Montano: Size Slow Type: Active * Inflicts target with [Slow] for 10 seconds and increases duration of [Slow] by 3/2/1 seconds per attribute level on small/medium/large sized monsters respectively with [Montano] * Increases SP consumption by 10%
Rodelero 1st Circle required Montano
[Physical] - [Slash] Attack with a powerful slash on the lower half of an enemy with a chance to paralyze.
Level 1: Attack: 413% [Stun] Duration: 1 second SP: 26
Type: Melee / Attack Cooldown: 15s
 0 / 5 3 Targe SmashTarge Smash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Targe Smash] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Targe Smash: Frozen Stone Type: Active * Inflicts 20% additional damage per attribute level on frozen and petrified enemies with [Targe Smash] * Increases SP consumption by 10%
Rodelero 1st Circle required Targe Smash: Burn Type: Active * Defeating a burned enemy with [Targe Smash] applies [Burn] equal to the attribute level to other enemies * Increases SP consumption by 10%
Rodelero 2nd Circle required Targe Smash: Remove Knockback Type: Active * Removes knockback effect from [Targe Smash] * Only applies if attribute is set to ON * Increases SP consumption by 10%
Rodelero 1st Circle required Targe Smash
[Physical] - [Strike] Use your shield to inflict damage on an enemy with a powerful smash. Chance of inflicting [Blind]. Adds additional damage to frozen and petrified enemies. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: Attack: 344 [Blind] Duration 3 seconds AoE Attack Ratio: 3 SP: 28
Type: Melee / Attack Cooldown: 22s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 5 Shield PushShield Push: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Push] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Shield Push: Duration Type: Active * Increases duration of the unbalanced status effect applied from [Shield Push] by 1 second per attribute level * Increases SP consumption by 20%
Rodelero 2nd Circle required Shield Push
[Physical] - [Strike] Use your shield to interrupt enemies. The target becomes afflicted with [Unbalanced]. Chance to knock down enemies affected by Unbalanced. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: Attack: 413% Defense: -1% [Unbalanced] Duration: 5 seconds SP: 27
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 5 2 Shield ShovingShield Shoving: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Shoving] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Shield Shoving
[Physical] - [Strike] Interrupt an enemy's action by using your shield. The enemy is turned around, and cannot take any actions temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: Attack: 293% Duration: 1.5 seconds SP: 20
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 5
Rodelero |
 0 / 10 Shield ChargeShield Charge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Charge] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Shield Charge
[Physical] - [Strike] Use your shield and dash to push enemies away. Enemies nearby will fall down when hit with the shield. While Shield Charge is active, a chance to block missile attack will be increased. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: 141% Attack per 0.5 seconds Maximum Duration: 5 seconds Consumes STA SP: 27
Type: Melee / Attack Cooldown: 40s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 10 2 MontanoMontano: Enhance Type: Passive * Increases the damage dealt on an enemy with [Montano] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Montano: Size Slow Type: Active * Inflicts target with [Slow] for 10 seconds and increases duration of [Slow] by 3/2/1 seconds per attribute level on small/medium/large sized monsters respectively with [Montano] * Increases SP consumption by 10%
Rodelero 1st Circle required Montano
[Physical] - [Slash] Attack with a powerful slash on the lower half of an enemy with a chance to paralyze.
Level 1: Attack: 413% [Stun] Duration: 1 second SP: 26
Type: Melee / Attack Cooldown: 15s
 0 / 10 3 Targe SmashTarge Smash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Targe Smash] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Targe Smash: Frozen Stone Type: Active * Inflicts 20% additional damage per attribute level on frozen and petrified enemies with [Targe Smash] * Increases SP consumption by 10%
Rodelero 1st Circle required Targe Smash: Burn Type: Active * Defeating a burned enemy with [Targe Smash] applies [Burn] equal to the attribute level to other enemies * Increases SP consumption by 10%
Rodelero 2nd Circle required Targe Smash: Remove Knockback Type: Active * Removes knockback effect from [Targe Smash] * Only applies if attribute is set to ON * Increases SP consumption by 10%
Rodelero 1st Circle required Targe Smash
[Physical] - [Strike] Use your shield to inflict damage on an enemy with a powerful smash. Chance of inflicting [Blind]. Adds additional damage to frozen and petrified enemies. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: Attack: 344 [Blind] Duration 3 seconds AoE Attack Ratio: 3 SP: 28
Type: Melee / Attack Cooldown: 22s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 10 Shield PushShield Push: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Push] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Shield Push: Duration Type: Active * Increases duration of the unbalanced status effect applied from [Shield Push] by 1 second per attribute level * Increases SP consumption by 20%
Rodelero 2nd Circle required Shield Push
[Physical] - [Strike] Use your shield to interrupt enemies. The target becomes afflicted with [Unbalanced]. Chance to knock down enemies affected by Unbalanced. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: Attack: 413% Defense: -1% [Unbalanced] Duration: 5 seconds SP: 27
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 10 2 Shield ShovingShield Shoving: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Shoving] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Shield Shoving
[Physical] - [Strike] Interrupt an enemy's action by using your shield. The enemy is turned around, and cannot take any actions temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: Attack: 293% Duration: 1.5 seconds SP: 20
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 5 2 Shield BashShield Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 2nd Circle required Shield Bash
[Physical] - [Slash] Attack with your shield. The attacked enemy will have its stat points jumbled temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: Attack: 475% Duration: 6 seconds SP: 28
Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 5 SlitheringSlithering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Slithering] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 2nd Circle required Slithering: Lower Slash Type: Active * Applies debuff to enemies attacked with Slithering * Reduces movement speed by 4 per attribute level * Reduces evasion by 15 per attribute level * Knocks down attacked enemies * Increases SP consumption by 10%
Rodelero 2nd Circle required Slithering
[Physical] - [Slash] Hold down the key to crouch and move forward. Increases chances to evade and block enemy attacks and resistance against status ailments. Triggers an attack immediately after movement has ended. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: Attack: 389% Maximum Duration: 10 seconds SP: 30
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 6
Rodelero |
 0 / 15 Shield ChargeShield Charge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Charge] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Shield Charge
[Physical] - [Strike] Use your shield and dash to push enemies away. Enemies nearby will fall down when hit with the shield. While Shield Charge is active, a chance to block missile attack will be increased. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: 141% Attack per 0.5 seconds Maximum Duration: 5 seconds Consumes STA SP: 27
Type: Melee / Attack Cooldown: 40s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  5 / 15 2 MontanoMontano: Enhance Type: Passive * Increases the damage dealt on an enemy with [Montano] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Montano: Size Slow Type: Active * Inflicts target with [Slow] for 10 seconds and increases duration of [Slow] by 3/2/1 seconds per attribute level on small/medium/large sized monsters respectively with [Montano] * Increases SP consumption by 10%
Rodelero 1st Circle required Montano
[Physical] - [Slash] Attack with a powerful slash on the lower half of an enemy with a chance to paralyze.
Level 5: Attack: 503% [Stun] Duration: 1 second SP: 50
Type: Melee / Attack Cooldown: 15s
 0 / 15 3 Targe SmashTarge Smash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Targe Smash] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Targe Smash: Frozen Stone Type: Active * Inflicts 20% additional damage per attribute level on frozen and petrified enemies with [Targe Smash] * Increases SP consumption by 10%
Rodelero 1st Circle required Targe Smash: Burn Type: Active * Defeating a burned enemy with [Targe Smash] applies [Burn] equal to the attribute level to other enemies * Increases SP consumption by 10%
Rodelero 2nd Circle required Targe Smash: Remove Knockback Type: Active * Removes knockback effect from [Targe Smash] * Only applies if attribute is set to ON * Increases SP consumption by 10%
Rodelero 1st Circle required Targe Smash
[Physical] - [Strike] Use your shield to inflict damage on an enemy with a powerful smash. Chance of inflicting [Blind]. Adds additional damage to frozen and petrified enemies. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 1: Attack: 344 [Blind] Duration 3 seconds AoE Attack Ratio: 3 SP: 28
Type: Melee / Attack Cooldown: 22s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  5 / 15 Shield PushShield Push: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Push] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Shield Push: Duration Type: Active * Increases duration of the unbalanced status effect applied from [Shield Push] by 1 second per attribute level * Increases SP consumption by 20%
Rodelero 2nd Circle required Shield Push
[Physical] - [Strike] Use your shield to interrupt enemies. The target becomes afflicted with [Unbalanced]. Chance to knock down enemies affected by Unbalanced. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 5: Attack: 503% Defense: -5% [Unbalanced] Duration: 5 seconds SP: 51
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  5 / 15 2 Shield ShovingShield Shoving: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Shoving] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 1st Circle required Shield Shoving
[Physical] - [Strike] Interrupt an enemy's action by using your shield. The enemy is turned around, and cannot take any actions temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 5: Attack: 357% Duration: 1.5 seconds SP: 41
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  10 / 10 2 Shield BashShield Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 2nd Circle required Shield Bash
[Physical] - [Slash] Attack with your shield. The attacked enemy will have its stat points jumbled temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 10: Attack: 774% Duration: 15 seconds SP: 86
Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  10 / 10 SlitheringSlithering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Slithering] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 2nd Circle required Slithering: Lower Slash Type: Active * Applies debuff to enemies attacked with Slithering * Reduces movement speed by 4 per attribute level * Reduces evasion by 15 per attribute level * Knocks down attacked enemies * Increases SP consumption by 10%
Rodelero 2nd Circle required Slithering
[Physical] - [Slash] Hold down the key to crouch and move forward. Increases chances to evade and block enemy attacks and resistance against status ailments. Triggers an attack immediately after movement has ended. When the attack is accurate, adds 30% of shield's physical defense to your physical attack.
Level 10: Attack: 633% Maximum Duration: 10 seconds SP: 87
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  5 / 5 2 Shooting StarShooting Star: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shooting Star] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 3rd Circle required Shooting Star
[Physical] - [Strike] Use your shield and sword to successively attack enemies. When the attack is accurate, adds 100% of shield's physical defense to your physical attack.
Level 5: Attack: 306% x 4 AoE Attack Ratio: 1 SP: 58
Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  5 / 5 High KickHigh Kick: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Kick] by 0.5% per attribute level * +10% added damage at maximum level
Rodelero 3rd Circle required High Kick
[Physical] - [Strike] Perform a high kick to subdue an enemy. Hit enemies will temporarily take additional Strike damage.
Level 5: Attack: 731% Duration: 10 seconds SP: 54
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearPistol, OneHandSwordPistol, OneHandSwordArtefact, OneHandSwordShield, OneHandSwordDagger, One |
Rank 7
Doppelsoeldner |
 1 / 5 PunishPunish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Punish: Earthquake Type: Active * Applies 2 additional consecutive hits to enemies attacked by Punish * Increases SP consumption by 20%
Doppelsoeldner 3rd Circle Required Punish
[Physical] - [Pierce] Deeply pierce a collapsed enemy.
Level 1: Attack: 491% AoE Attack Ratio: 15 SP: 48
Type: Melee / Attack Cooldown: 10s
 5 / 5 Deeds of ValorDeeds of Valor
Increases the damage you deal to enemies, but also increases the damage you receive.
Level 5: Additional Damage: +13% Damage Received: +9% Duration: 35 seconds SP: 77
Type: Melee / Buff Cooldown: 43s
 5 / 5 5 MordschlagMordschlag: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Mordschlag: Cloth Armor Type: Active * Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag] * Increases SP consumption by 10%
Doppelsoeldner 1st Circle required Mordschlag
[Physical] - [Strike] Hold your sword backwards and use its handle to smack down an enemy.
Level 5: Attack: 835% AoE Attack Ratio: 2 SP: 80
Type: Melee / Attack Cooldown: 30s
 0 / 5 Double Pay EarnDouble Pay Earn: Damage Taken Type: Active * Decreases damage taken from x3 to x2 while [Double Pay Earn] is active * Increases SP consumption by 10%
Doppelsoeldner 1st Circle required Double Pay Earn
Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.
Level 1: Attack Limit: 1 Doubled EXP & loot dropped SP: 42
Type: Melee / Buff Cooldown: 57s
 4 / 5 2 CycloneCyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30%
Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10%
Lv. 3 Cyclone required Cyclone
[Physical] - [Slash] Use centrifugal force to continuously attack enemies.
Level 4: 173% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 81
Type: Melee / Attack Cooldown: 45s
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Rank 8
Matador |
 0 / 5 CapoteCapote: Excitement Type: Active * Enemies affected by [Capote] have their critical resistance reduced by 50% * Increases SP consumption by 20%
Matador 1st Circle Required Capote: Charismatic Type: Active * Increases the number of enemies provoked by [Capote] per attribute level Increases SP consumption by 20%
Matador 1st Circle Required Capote
Provoke nearby enemies to chase you. If there is a boss monster in the vicinity, the boss monster will be provoked first. Reduces accuracy and evasion of provoked enemies. Provoked enemies' movement speed increases and become immune to provocation skills for 30 seconds.
Level 1: Provoked targets: 5 Capote Debuff Duration: 11 sec SP: 58
Type: Melee / Buff Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 5 MuletaMuleta: Counterattack Enhance Type: Passive * Increases damage with [Muleta] by 0.5% per attribute level
Matador 1st Circle Required Muleta: Duration Type: Active * Increases the duration of [Muleta] by 0.5 sec per attribute level * Increases SP consumption by 10%
Matador 1st Circle Required Muleta: Counterattack Master Type: Active * Removes attack type restrictions for counterattack * Increases SP consumption by 20%
Matador 2nd Circle Required Muleta
[Physical] - [Pierce] Take out the cape and fight back against the enemy who attacks you. If the counterattacked enemy is a Beast type, it attacks first. Successful counterattack nullifies the damage and increases critical rate for a certain amount of time. Blocks all melee type attacks while counterattacking.
Level 1: Counterattack: 914% Counterattack Duration: 1 sec Increases Critical Rate by 10 when successfully counterattacked SP: 48
Type: Melee / Buff Cooldown: 10s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 5 2 FaenaFaena: Enhance Type: Passive * Increases the damage dealt on an enemy with [Faena] by 0.5% per attribute level * +10% added damage at maximum level
Matador 1st Circle Required Faena: Risk-taking Type: Active * Cannot block even when a shield is equipped, but adds +50% damage to [Faena] * Increases SP consumption by 30%
Matador 1st Circle Required Faena
[Physical] - [Pierce] Use a Rapier weapon to rapidly hit successive strikes on the enemy. Number of attack counts increases by skill level. 20% increased damage to large enemies.
Level 1: Attack: 282% Number of attacks: 2 ~ 3 SP: 57
Type: Melee / Attack Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  0 / 5 OleOle: Duration Type: Active * Increases [Ole] buff duration by 1 second per attribute level * Increases SP consumption by 10%
Matador 1st Circle Required Ole
Flaps the cloak and focuses the attention on the surrounding area. Critical rate increases and critical rate doubles on enemies with a maximum provocation value.
Level 1: Critical Rate: 6% Critical Rate to Max. Provoked Enemy: 12% Duration: 20 sec SP: 52
Type: Melee / Buff Cooldown: 50s
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Rank 9
Matador |
 5 / 10 CapoteCapote: Excitement Type: Active * Enemies affected by [Capote] have their critical resistance reduced by 50% * Increases SP consumption by 20%
Matador 1st Circle Required Capote: Charismatic Type: Active * Increases the number of enemies provoked by [Capote] per attribute level Increases SP consumption by 20%
Matador 1st Circle Required Capote
Provoke nearby enemies to chase you. If there is a boss monster in the vicinity, the boss monster will be provoked first. Reduces accuracy and evasion of provoked enemies. Provoked enemies' movement speed increases and become immune to provocation skills for 30 seconds.
Level 5: Provoked targets: 5 Capote Debuff Duration: 15 sec SP: 97
Type: Melee / Buff Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  5 / 10 MuletaMuleta: Counterattack Enhance Type: Passive * Increases damage with [Muleta] by 0.5% per attribute level
Matador 1st Circle Required Muleta: Duration Type: Active * Increases the duration of [Muleta] by 0.5 sec per attribute level * Increases SP consumption by 10%
Matador 1st Circle Required Muleta: Counterattack Master Type: Active * Removes attack type restrictions for counterattack * Increases SP consumption by 20%
Matador 2nd Circle Required Muleta
[Physical] - [Pierce] Take out the cape and fight back against the enemy who attacks you. If the counterattacked enemy is a Beast type, it attacks first. Successful counterattack nullifies the damage and increases critical rate for a certain amount of time. Blocks all melee type attacks while counterattacking.
Level 5: Counterattack: 1115% Counterattack Duration: 1 sec Increases Critical Rate by 50 when successfully counterattacked SP: 79
Type: Melee / Buff Cooldown: 10s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  10 / 10 2 FaenaFaena: Enhance Type: Passive * Increases the damage dealt on an enemy with [Faena] by 0.5% per attribute level * +10% added damage at maximum level
Matador 1st Circle Required Faena: Risk-taking Type: Active * Cannot block even when a shield is equipped, but adds +50% damage to [Faena] * Increases SP consumption by 30%
Matador 1st Circle Required Faena
[Physical] - [Pierce] Use a Rapier weapon to rapidly hit successive strikes on the enemy. Number of attack counts increases by skill level. 20% increased damage to large enemies.
Level 10: Attack: 282% Number of attacks: 7 ~ 12 SP: 111
Type: Melee / Attack Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  3 / 10 OleOle: Duration Type: Active * Increases [Ole] buff duration by 1 second per attribute level * Increases SP consumption by 10%
Matador 1st Circle Required Ole
Flaps the cloak and focuses the attention on the surrounding area. Critical rate increases and critical rate doubles on enemies with a maximum provocation value.
Level 3: Critical Rate: 8% Critical Rate to Max. Provoked Enemy: 16% Duration: 20 sec SP: 65
Type: Melee / Buff Cooldown: 50s
 5 / 5 Paso DoblePaso Doble: Enhance Type: Passive * Increases the damage dealt on an enemy with [Paso Doble] by 0.5% per attribute level * +10% added damage at maximum level
Matador 2nd Circle Required Paso Doble: Remove Knockdown Type: Active * Removes Knockdown of [Paso Doble] Increases SP consumption by 10%
Matador 2nd Circle Required Paso Doble
[Physical] - [Pierce]Rotate 360 degrees and attack enemies in front of you. Caster is invulnerable during the attack. Enemies struck are knocked down.
Level 5: Attack: 2095% AoE Attack Ratio: 8 SP: 101
Type: Melee / Attack Cooldown: 20s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol  2 / 5 Back SlideBack Slide: Evasion Type: Active * Evasion +50% for 5 seconds after using Back Slide * Increases SP consumption by 20%
Matador 2nd Circle Required Back Slide
Move backwards a set distance. Cooldown time decreases with skill level.
Level 2: Cooldown -2 sec 100% evasion when casting Back Slide SP: 72
Type: Melee / Buff Cooldown: 18s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
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