Hoplite by LoliLicker V1.0
Created by LoliLicker on Oct 21st 2015.
This is a public build.
4
[Highly recommended to have a friendly ally Krivis with Diano 1-2.]
A Hoplite build created by LoliLicker, it is still undergoing tests. So contact LoliLicker when possible to give feedback on how the build currently feels regards in PvE and PvP. Be sure it is somewhat detailed and list your pros and cons if possible. Anything that is vague, will most likely be ignored.
All builds created by LoliLicker are prone to change in the future. Due to any kind of nerfs or buffs in all upcoming updates. But they will be updated accordingly to keep them viable in the current game version.
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Stat distribution:
(Saying 2 STR and 1 CON is too vague, so I have found another way to explain.)
Your STR should always be double the amount of your CON, and your SPR should be 1/4 of your CON.
An example would be is if you had 200 STR, you should have 100 CON and you would have around 25 SPR.
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The armor that you use should be the plate armor types. It'll keep you bulky so that you can stay alive while dishing out your damage.
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Suggestions or questions can be private messaged to me here: (Whether I have a lot of private messages or not, I may not respond to your PM. There is a chance I will read it and if I find anything worth reading for my time I'll answer.)
https://forum.treeofsavior.com/users/lolilicker/activity
Hoplite Version 1.0
(Build was last updated on March 19, 2016.)
[Highly recommended to have a friendly ally Krivis with Diano 1-2.]
A Hoplite build created by LoliLicker, it is still undergoing tests. So contact LoliLicker when possible to give feedback on how the build currently feels regards in PvE and PvP. Be sure it is somewhat detailed and list your pros and cons if possible. Anything that is vague, will most likely be ignored.
All builds created by LoliLicker are prone to change in the future. Due to any kind of nerfs or buffs in all upcoming updates. But they will be updated accordingly to keep them viable in the current game version.
____
Stat distribution:
(Saying 2 STR and 1 CON is too vague, so I have found another way to explain.)
Your STR should always be double the amount of your CON, and your SPR should be 1/4 of your CON.
An example would be is if you had 200 STR, you should have 100 CON and you would have around 25 SPR.
----
The armor that you use should be the plate armor types. It'll keep you bulky so that you can stay alive while dishing out your damage.
____
Suggestions or questions can be private messaged to me here: (Whether I have a lot of private messages or not, I may not respond to your PM. There is a chance I will read it and if I find anything worth reading for my time I'll answer.)
https://forum.treeofsavior.com/users/lolilicker/activity
Hoplite Version 1.0
(Build was last updated on March 19, 2016.)
[Highly recommended to have a friendly ally Krivis with Diano 1-2.]
Rank 1
![]() ![]() Swordsman |
![]() 5 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 5: Attack: 200% AoE Attack Ratio: 0 SP: 20 Type: Melee / Attack Cooldown: 6s ![]() 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s ![]() 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
![]() ![]() Peltasta |
![]() 5 / 5 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 5: Attack: 297% AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield ![]() 4 / 5 2 Rim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Rim Blow [Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 4: Attack: 284% AoE Attack Ratio: 1 SP: 27 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield ![]() 5 / 5 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn ![]() 1 / 5 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 1: Physical and magic defense +100% Duration 20 sec SP: 14 Type: Melee / Buff Cooldown: 50s |
Rank 3
![]() ![]() Hoplite |
![]() 5 / 5 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 5: Attack: 277% Medium Target 2 Hits Large Target 3 Hits SP: 40 Type: Melee / Attack Cooldown: 20s ![]() 5 / 5 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 5: Critical Chance: +100 Increase Block 100 Increase Evasion: -75 Duration: 45 seconds SP: 48 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 2 / 5 2 Synchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level Hoplite 1st Circle required Synchro Thrusting [Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered. Level 2: Attack: 348% AoE Attack Ratio: 1 SP: 29 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield |
Rank 4
![]() ![]() Hoplite |
![]() 10 / 10 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 10: Attack: 339% Medium Target 2 Hits Large Target 3 Hits SP: 63 Type: Melee / Attack Cooldown: 20s ![]() 10 / 10 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 10: Critical Chance: +150 Increase Block 175 Increase Evasion: -150 Duration: 60 seconds SP: 77 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 5 / 10 2 Synchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level Hoplite 1st Circle required Synchro Thrusting [Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered. Level 5: Attack: 402% AoE Attack Ratio: 1 SP: 45 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield ![]() 5 / 5 2 Spear Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 2nd Circle required Spear Lunge [Physical] - [Pierce] Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks. Level 5: Attack: 612% Duration 6 seconds SP: 42 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 5
![]() ![]() Hoplite |
![]() 15 / 15 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 15: Attack: 402% Medium Target 2 Hits Large Target 3 Hits SP: 86 Type: Melee / Attack Cooldown: 20s ![]() 10 / 15 2 Synchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level Hoplite 1st Circle required Synchro Thrusting [Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered. Level 10: Attack: 493% AoE Attack Ratio: 1 SP: 72 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield ![]() 5 / 5 5 Spear Throw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Throw] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 3rd Circle required Spear Throw: Bind Type: Active * Enemies hit by [Spear Throw] have a chance to be afflicted with [Bind] for 7 seconds * Chances increase by 15% per attribute level * Increases SP consumption by 10% Hoplite 3rd Circle required Spear Throw [Physical] - [Pierce] Throws the spear to attack the enemy. Damage can increase up to 2 times depending on the distance. Level 5: Attack: 166% x 3 AoE Attack Ratio: 3 SP: 54 Type: Melee / Attack Cooldown: 10s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol, OneHandSpearDagger |
Rank 6
![]() ![]() Rodelero |
![]() 5 / 5 2 Montano: Enhance Type: Passive * Increases the damage dealt on an enemy with [Montano] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Montano: Size Slow Type: Active * Inflicts target with [Slow] for 10 seconds and increases duration of [Slow] by 3/2/1 seconds per attribute level on small/medium/large sized monsters respectively with [Montano] * Increases SP consumption by 10% Rodelero 1st Circle required Montano [Physical] - [Slash] Attack with a powerful slash on the lower half of an enemy with a chance to paralyze. Level 5: Attack: 503% [Stun] Duration: 1 second SP: 50 Type: Melee / Attack Cooldown: 15s ![]() 4 / 5 3 Targe Smash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Targe Smash] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Targe Smash: Frozen Stone Type: Active * Inflicts 20% additional damage per attribute level on frozen and petrified enemies with [Targe Smash] * Increases SP consumption by 10% Rodelero 1st Circle required Targe Smash: Burn Type: Active * Defeating a burned enemy with [Targe Smash] applies [Burn] equal to the attribute level to other enemies * Increases SP consumption by 10% Rodelero 2nd Circle required Targe Smash: Remove Knockback Type: Active * Removes knockback effect from [Targe Smash] * Only applies if attribute is set to ON * Increases SP consumption by 10% Rodelero 1st Circle required Targe Smash [Physical] - [Strike] Use your shield to inflict damage on an enemy with a powerful smash. Chance of inflicting [Blind]. Adds additional damage to frozen and petrified enemies. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 4: Attack: 400 [Blind] Duration 3 seconds AoE Attack Ratio: 3 SP: 47 Type: Melee / Attack Cooldown: 22s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield ![]() 5 / 5 Shield Push: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Push] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Shield Push: Duration Type: Active * Increases duration of the unbalanced status effect applied from [Shield Push] by 1 second per attribute level * Increases SP consumption by 20% Rodelero 2nd Circle required Shield Push [Physical] - [Strike] Use your shield to interrupt enemies. The target becomes afflicted with [Unbalanced]. Chance to knock down enemies affected by Unbalanced. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 5: Attack: 503% Defense: -5% [Unbalanced] Duration: 5 seconds SP: 51 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield ![]() 1 / 5 2 Shield Shoving: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Shoving] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Shield Shoving [Physical] - [Strike] Interrupt an enemy's action by using your shield. The enemy is turned around, and cannot take any actions temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 1: Attack: 293% Duration: 1.5 seconds SP: 20 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 7
![]() ![]() Rodelero |
![]() 10 / 10 2 Montano: Enhance Type: Passive * Increases the damage dealt on an enemy with [Montano] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Montano: Size Slow Type: Active * Inflicts target with [Slow] for 10 seconds and increases duration of [Slow] by 3/2/1 seconds per attribute level on small/medium/large sized monsters respectively with [Montano] * Increases SP consumption by 10% Rodelero 1st Circle required Montano [Physical] - [Slash] Attack with a powerful slash on the lower half of an enemy with a chance to paralyze. Level 10: Attack: 617% [Stun] Duration: 1 second SP: 80 Type: Melee / Attack Cooldown: 15s ![]() 10 / 10 Shield Push: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Push] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Shield Push: Duration Type: Active * Increases duration of the unbalanced status effect applied from [Shield Push] by 1 second per attribute level * Increases SP consumption by 20% Rodelero 2nd Circle required Shield Push [Physical] - [Strike] Use your shield to interrupt enemies. The target becomes afflicted with [Unbalanced]. Chance to knock down enemies affected by Unbalanced. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 10: Attack: 617% Defense: -10% [Unbalanced] Duration: 5 seconds SP: 81 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield ![]() 5 / 5 Slithering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Slithering] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 2nd Circle required Slithering: Lower Slash Type: Active * Applies debuff to enemies attacked with Slithering * Reduces movement speed by 4 per attribute level * Reduces evasion by 15 per attribute level * Knocks down attacked enemies * Increases SP consumption by 10% Rodelero 2nd Circle required Slithering [Physical] - [Slash] Hold down the key to crouch and move forward. Increases chances to evade and block enemy attacks and resistance against status ailments. Triggers an attack immediately after movement has ended. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 5: Attack: 497% Maximum Duration: 10 seconds SP: 55 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
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Comments (2)
If you wouldn't mind answering a few more questions about the game, I would love to know more.