Hawk Eyes High Damage Auto Attack Build Pre-Rebuild (OUTDATED)
Created by MamboJango on Mar 25th 2017 (Last Updated: Jan 12th 2019).
This is a public build.
78
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 2
Quarrel Shooter |
5 / 5 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 5: Attack: 240% Blocks: 40 Pavise Duration: 26 seconds [Bleeding]Chance: 40% SP: 36 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 5: Attack: 168% Throw Count: 5 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 39 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 1 / 5 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 1: Attack: 217% [Stun]Duration: 4.4 seconds Consumes 1 Stone Bullet SP: 26 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Quarrel Shooter |
10 / 10 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 10: Attack: 294% Blocks: 65 Pavise Duration: 36 seconds [Bleeding]Chance: 40% SP: 56 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 10 / 10 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 10: Attack: 206% Throw Count: 10 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 59 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 10 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 5: Attack: 264% [Stun]Duration: 6 seconds Consumes 1 Stone Bullet SP: 50 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 4 Teardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Teardown [Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies. Level 1: Attack: 332% SP: 18 Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword |
Rank 4
Quarrel Shooter |
15 / 15 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 15: Attack: 348% Blocks: 90 Pavise Duration: 46 seconds [Bleeding]Chance: 40% SP: 75 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 15 / 15 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 15: Attack: 244% Throw Count: 15 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 79 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 9 / 15 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 9: Attack: 312% [Stun]Duration: 7.6 seconds Consumes 1 Stone Bullet SP: 75 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Running Shot Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits. Level 5: Additional Damage: 200% Duration: 300 sec Basic Attack Speed +10% SP: 44 Type: Melee / Buff Cooldown: 35s |
Rank 5
Ranger |
1 / 5 3 Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20% Ranger 1st Circle required Barrage [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires 5 arrows forward in an arc in front of you. Level 1: Attack: 111% x 5 SP: 20 Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 4 / 5 2 High Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30% Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20% Ranger 3rd Circle required High Anchoring [Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you. Level 4: Attack: 217% AoE Attack Ratio: 9 SP: 36 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Critical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Critical Shot [Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed. Level 5: Attack 264% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 30 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Steady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 3rd Circle required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 5: Damage +5% Add. damage 50 Duration 5 min SP: 40 Type: Melee / Buff Cooldown: 25s |
Rank 6
Falconer |
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Rank 7
Falconer |
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Rank 8
Falconer |
1 / 1 Call: Obtain Type: Active * If [Call] is used, the hawk has a 50% chance of fetching small items * Increases cooldown time by 20 seconds Falconer 1st Circle required Call Recall your hawk. Level 1: Maximum Level: 1 SP: 40 Type: Melee / Attack Cooldown: 1s 1 / 1 Roost: Increased Range Type: Active * Increases [Roost] active range by 20 per attribute level * Increases SP consumption by 10% Falconer 1st Circle required Roost Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it. Level 1: Range: 100 Roost Duration: 20 sec Falconer skill damage +50% SP: 54 Type: Melee / Attack Cooldown: 20s 10 / 15 Circling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10% Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10% Falconer 3rd Circle Required Circling The Hawk flies, following you. AoE defense ratio of the target is fixed to 1. Level 10: AoE defense ratio is fixed to 1 Duration: 20 sec SP: 142 Type: Melee / Attack Cooldown: 35s 13 / 15 Pheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50% Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50% Falconer 3rd Circle Required Pheasant [Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies. Level 13: Attack: 1644% Number of targets: 15 +50% damage to Beast type enemies SP: 175 Type: Melee / Attack Cooldown: 25s 10 / 10 Sonic Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level * +10% added damage at maximum level Falconer 2nd Circle required Sonic Strike: Confusion Type: Active * If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion * [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level * Increases SP consumption by 10% Falconer 2nd Circle required Sonic Strike [Physical] - [Strike] Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies. Level 10: Attack: 251% x6 +50% damage to Beast type enemies SP: 190 Type: Melee / Attack Cooldown: 45s 5 / 5 Aiming Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level. Level 5: Duration: 75 seconds SP: 230 Type: Melee / Attack Cooldown: 30s 5 / 5 Pre-Emptive Strike: Remove Hovering Type: Active * The hawk will not use [Hovering] while [Pre-Emptive Strike] is being used Falconer 3rd Circle Required Pre-Emptive Strike: Remove Sonic Strike Type: Active * The hawk will not use [Sonic Strike] while [Pre-Emptive Strike] is being used Falconer 3rd Circle Required Pre-Emptive Attack: First Strike Type: Active * When [Pre-Emptive Attack] is active and the enemy's HP is at 100%, Critical Rate increases by 10% per attribute level * Increases SP consumption by 5 Falconer 3rd Circle Required Pre-Emptive Strike The hawk automatically attacks enemies near its master. It targets enemies that its master attacks with Sonic Strike and oncoming enemies with Hovering. The damage of Hovering and Sonic Strike used through Pre-Emptive Strike increase in proportion to skill level. The hawk cannot use unlearned skills. Continuously consumes SP, and the effect cancels if low on SP. Level 5: Consume 45 SP per 5 sec +50% increased damage for Hovering and Sonic Strike SP: 0 Type: Melee / Attack Cooldown: 0s |
Rank 9
Bullet Marker |
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Rank 10
Bullet Marker |
5 / 5 Double Gun Stance Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills. Level 5: Basic Attack Damage: 150% Basic Attack Changed Maximum Level: 5 SP: 115 Type: Missile / Buff Cooldown: 0s Required Stance: BowAndPistol 5 / 10 Silver Bullet All attacks using a pistol are augmented, changing them to the Holy attribute. Level 5: Duration: 30 seconds Able to use while riding SP: 170 Type: Missile / Buff Cooldown: 30s Element: Required Stance: BowAndPistol 1 / 10 Tase: Extra Magazine Type: Active * Increases continuous count of [Tase] by 1 per attribute level Increases SP consumption by 20% Bulletmarker 1st Circle Required Tase [Missile: Gun] - [Lightning] Fire an electric bullet into the enemy's body, causing the target to take additional Lightning property damage when damaged. Level 1: Attack: 346% Duration: 18 seconds Applies 10 times Able to use while riding SP: 98 Type: Missile / Attack Cooldown: 30s Element: Required Stance: BowAndPistol 3 / 10 2 R.I.P.: Enhance Type: Passive * Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required R.I.P. [Missile: Gun] Attack enemies in front of you using a series of attacks with a pistol in both hands. Level 3: Attack: 274% x 7 AoE Attack Ratio: 5 Can be used after activating Double Gun Stance SP: 88 Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol 10 / 10 2 Bloody Overdrive: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 1st Circle Required Bloody Overdrive: Ricochet Type: Active * Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet * Increases SP consumption by 50% Bulletmarker 2nd Circle Required Bloody Overdrive [Missile: Gun] Attack enemies around you with by firing pistols in both hands. Level 10: Attack: 462% x 20 AoE Attack Ratio: 20 Can be used after activating Double Gun Stance SP: 498 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol 1 / 5 Smash Bullet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Smash Bullet] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 2nd Circle Required Smash Bullet [Missile: Gun] Fire a shattering shot that is crushed into a single enemy. The attacked enemy is constantly damaged. Level 1: Attack: 2046% Duration: 15 seconds Able to use while riding SP: 188 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndPistol 5 / 5 5 Mozambique Drill: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mozambique Drill] by 0.5% per attribute level * +10% added damage at maximum level Bulletmarker 2nd Circle Required Mozambique Drill: Ignore Defense Type: Active * Ignores enemy defense by 10% per attribute level when using [Mozambique Drill] * Increases SP consumption by 30% Bulletmarker 2nd Circle Required Mozambique Drill: Ricochet Type: Active * Creates a ricochet effect on enemies attacked with [Mozambique Drill] * Increases SP consumption by 50% Bulletmarker 2nd Circle Required Mozambique Drill [Missile: Gun] Fire 4 shots to a single target with a pistol in both hands. Level 5: Attack: 485% x 4 Can be used after activating Double Gun Stance SP: 160 Type: Missile / Attack Cooldown: 15s Required Stance: BowAndPistol |
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Comments (1349)
I'm playing Scout-BM-Corsair-Outlaw but there are almost no differences from other scout builds on terms of equipment, cards etc... So I don't feel the need for a build guide.
Here is my BM guide: https://forum.treeofsavior.com/t/a-quick-guide-bullet-marker/396956/1
If you want to give Scout a chance, I've made a Bullet Marker guide. It's not a build guide, it's more like a general Bullet Marker guide.
Link to it: https://forum.treeofsavior.com/t/submit-a-quick-guide-bullet-marker/396956/5
I know there are a lot archer build out there which make me more confuse. I'm more into solo spammer skill type , but I understand that we need 1 support job in our archer tree? or not?
I might as well try out Scout. Thanks again !
You don't need to wait for the new build too. It will be pretty the same as my Mergen Version guide. Just remove Quarrell Shooter. The skills would be the same too. Just some differences from the new/old falconer, like Sonic Strike Lvl5 so you can get Tomahawk lvl 5. Mergen skills should be the same.
Então. Com o rebuild, eu estou fazendo uns testes, e deixei um boneco como Archer-Falconer-Appraseir- Ranger. E outro como Scout-BM-Corsair-Shinobi. O dessa última build eu ainda não terminei de upar, só tenho uma dúvida que não consigo encontrar em lugar nenhum. O buff do Corsair, o DWA, comba com o buff DGS do BM. E como funciona na prática esse buff DWA?
Valeu mano, vc é brabo!
Eu tava pensando em deixar 15 brutality, 10 Jolly e 15 no DWA.
Sempre fui um seguidor da sua build, adoro jogar de Falconer
Cara, como vc vai fazer pra essa Re:Build?
Tem algum outro site/plataforma que voce vai postar suas builds?
Eu vou dividir minha build em 2, por enquanto.
Vou ficar de Scout-BM-Enchanter-Corsair com o Scout e Archer-Falconer-Appraiser-Musk!
vou testar essa e a sua tambem, vamos vendo como evoluem os testes!
valeu!
vou mandar mensagem por aqui, pra n ficar te atrapalhando no jogo hahaha
se não for muito trabalho, vc mandaria tambem a de falc-appraiser--musk?
obrigado ^^
Eu botei como Outdated ontem mesmo KKK
Vai dar pra fazer sim. Eu só não vou fazer pois estou cansado do Crit Shot. Então vou por Appraiser já que agora ele buffa as armas primárias e não secundárias.
Você pode por Appraiser, Wugushi, Sapper ou Pied Piper. Qualquer uma dessas opções fica boa, mas cada uma com sua especialização.
App vai te dar mais dano
Wugushi vai distribuir mais seu dano
Sapper vai te dar mais dano em mobs terrestres e é bom pra defender pontos
Pied vai te dar mais controle
Então eu costumo recomendar o Solmiki só pra char secundário.
é se vale apena investir no set antes de ter uma arma boa. Tenho aproximadamente 50kk e uns 400 shards e estava pensando em pegar bota e luva fietas e depois comprar uma arma. Que mosquete vale apena comprar para começar o late game? Desculpa as muitas duvidas e perturbação. Muito obrigado.
Arma primeiro. Sempre. Depois de investir numa arma boa você pensa na armadura/acessórios.
De musk não sei muito não, mas acho que tanto o Wastrel quanto o Asio são bons.
Acho que deveria investir primeiro no Bloody e depois no Pheasant! Depois de ter os dois num level bom, eu investiria no Sonic Strike.
Eu to no rank 5 ainda, jogando de ranger. Até agora eu só investi no buff steady aim que foi o unico que eu achei worth de vdd.
Então a build começa a ficar braba mesmo rank6+?
ou vc acha melhor eu jogar com outra classe pra pegar rank mais facil e depois fazer essa build?
Pq pelo que eu vi o dano bruto mesmo é depois do rank 9 que da pra usar besta e pistola, num é isso?
Desculpa a enchurrada de perguntas, eu sou muito noob no joguinho, começei tem nem uma semana xD
A build ja fica completa no r9 pq vc pega BM e ai vai ter mais dano de Auto Atk. Mas ela já fica mt boa no R8 com falc 3
Bm 2 no R10 é tipo um luxo a mais KKKK
Mas relax que quando chegar o Re:Build vai mudar tudo.
Eu vou ver mais vídeos e caçar mais coisas na internet pra farmar essas cartas, set de acessórios e esses armors sets aí!
É nois!!
Então, antes do rank 9 vc usa bow ou crossbow+shield?
Pq crossbow+pistol é só quando pega BM, num é isso?
Minha ideia da build pro Re:Build é Archer-Ranger-Falc- Mergen/Musk. Mergen se quiser mais dano em area e musk se quiser mais dano AA.
Agradecido desde já.
Mas se tiver outro side com área de guia pode ter certeza que vou refazer esse aqui!
Os que aparecem na área de skills do site são todos. Não da pra eu escolher, entende? Então aparecem todos. Por exemplo, o Multi Shot não é pra upar!
Segue por essa parte aqui ó: https://puu.sh/CgK1M.png
Quarrel Shooter não comba, pois o bonus de dano do Running Shot não pega na pistola e ou você usa RS ou Limacon; E a Double Gun Stance não funciona montado, ou você monta ou usa a DGS.
Se for fazer SR você precisaria fazer outra build completamente diferente.
Mas se não gostou do Falc, não tem jeito. Que level você ta? E ta qual rank?
Eu realmente daria uma chance pro Falc 3. No Falc 1 a única skill que você usa é Circling. No 2 você ja ganha dano do Pheasant. No 3 o falcão ataca sozinho então vc nem precisa se preocupar com ele na maioria do conteúdo solo.
Mas se realmente estiver pensando em mudar e quiser uma build de SR, posso tentar montar uma, mas não vai ter tanta Atk speed.
Se quiser uma build só de AA, eu já tenho algo em mente, mas ai nao vai ter SR: https://rjgtav.github.io/tos-database/itos/simulator?tinyurl=ycuxp42z
Mas o importante é vc jogar c uma build que você realmente goste.
E ah, se realmente não gostar do Falc a gente procura montar uma build legal de SR ou faz a que te mandei mesmo o/
Oi Mambo! Estou mais uma vez aqui na sua build mas não é pra te encher de perguntas igual eu fiz das outras vezes ^-^! Vim dar umas dicas.
Depois de testar umas 900 variações da sua build "Hawk Eyes" com outras classes no lugar do BM, eu finalmente encontrei a perfeita pra mim, na qual eu fiz a substituição por Wugushi. Como eu vi alguém perguntar sobre a possibilidade de utilizar essa classe na build decidi compartilhar com o pessoal as _maravilhosas_ experiências que estou tendo...
Assim como o Mambo citou, Wugushi de longe não é a classe mais recomendável de se colocar nessa build devido ao scaling dos venenos com STR. Apesar disso, o dano contínuo em área do Poison Pot (que por sua vez é maximizado pelo Aiming e Circling) é uma coisa tão gostosa de se ver... Com esse combo, ainda é possível investir em Full DEX pra continuar com o burst de critico nas demais skills e nos auto ataques.
Enfim... Estou tendo um desempenho muito melhor com essa build do que com qualquer outra variação e com equipamentos muito básicos (mal posso esperar pra ver como vou ficar quando estiver com uma fortificação no mínimo descente). Então estou aqui pra recomendar que quem goste muito do Wugushi e queira tentar, pra fazer sem medo pois ainda fica viável.
E pra quem quiser uma luz: http://www.tosbase.com/tools/skill-simulator/build/2s755zkk1w/
Eu coloquei o terceiro ciclo de Quarrel Shooter no rank 10 pois eu ainda não estou nível 15 nesse rank e queria maximizar as minhas skills de Wugushi antes de tudo. E já tinha o pontos suficientes pra pelo menos maximizar o running shot decidi optar por essa configuração.
É isso!
Obrigado!
Sobre fonte de dano, a versão BM tem mais dano sem dúvida. A versão Mergen tem mais burst damage. A versão wugushi vai ter mais dano em área inicialmente mas vai perder o brilho quando se pega BM2/Mergen2 que limpam até wave de CM 7.
O que acho sobre essa versão é que ela utiliza mal o QS pois ele realmente perde o brilho se você tem skills que dão dano contínuo. Basicamente ele vai bater mais fraco que uma versão de BM e os monstros vão demorar mais pra morrer pois vão depender do falcão e do poison. Talvez se você testasse uma versão sem QS você acabaria tendo um desempenho melhor.
Algo como (Wugu2) http://www.tosbase.com/tools/skill-simulator/build/5g82sjd9lm/
Ou (Wugu3) http://www.tosbase.com/tools/skill-simulator/build/d01n3geq8f/
Mas aqui eu sempre aconselho a criação de builds que te divertem, afinal todas as builds ficam boas com equips bons. (Talvez só squire 3 que não- KKKKK)
Nesse caso é uma forma de jogar minha.
Mas ficam ai várias dicas pra quem quiser introduzir a build!
Muito obrigado por nos assessorar sempre com novas dicas!!! Você é demais cara! :D
Correçãozinha ^_^
Pre-Emptive Strike é a skill que faz o falcão atacar automaticamente de 4 em 4 segundos. Sempre deixe ela ativada. Ele ataca quem você estiver atacando.
Pheasant é a skill de dano em área do falconer. Ela acerta 5 mobs e ta um dano muito alto.
Aiming é outra skill de suporte que aumenta a Hitbox dos mobs. Aquele circulo roxo que aparece em volta deles é " tamanho " do mob quando você usa aiming. Sempre deixe ela ativada também.
Roost é uma skill de Buff. Ela aumenta 50% do dano de todas as skills do falcão, mas tem uma range. Ela é útil em CMs, Velcoffer, Et, Uphill e outros tipos de situações onde você fica parado certo tempo no mesmo lugar.
A skill crit shot agora da um buff de 15 segundos que aumenta 10% do seu crit damage geral (todos seus atks criticos.
Esse buff stacka 5x, então são 50% de crit damage a mais durante 15 segundos.
O Crit Shot tem Cd de 10 segundos e 5 cargas. Então você pode ficar rebuffando e pegando 50% de crit damage a mais pra sempre, full time.
Esse buff não funciona somente no monstro que você acerta. Ele é realmente um buff pro seu personagem, funcionando em qqr monstro e em qqr skill (Skills do falcão, Auto Attack, etc...)
Em comparação com o Kneeling Shot o aumento de dano é bem visível. Quando fiz a mudança, durante o Kneeling Shot, eu dava 16k nos hits do AA. Com o Crit Shot, sem Kneeling Shot, eu hitava 20k nos hits do AA e eu podia andar livremente.
Você ainda pode pegar A2, mas ele realmente fica BEM mais fraco que o Ranger 1.
Outra coisa, sobre a skill Steady Aim, no lvl 5 ela da 5% damage e +50 add damage, os dois são acumulativos certo? qual a diferença entre os dois e aumenta o dano dos ataques físicos?
Com o tempo você se acostuma com o Crit Shot. Eu ja nem olho mais, só atiro assim que sai do CD!