WOODY HOLY (White MAGE)
Created by Catabile on Jan 24th 2018 (Last Updated: Nov 8th 2018).
This is a public build.
0
This build skill wait R10 cuz My Server Skill R9
DIEV3 For Support Team, Decreases SP cost and SP-RE.
Main ATK Skill form EXO !
TYPE:
SOLO 8/10
Support 8/10 (cant Resurrect)
DMG 7/10
HEARL 9/10 (Fast CD)
STAT and GEAR:
Main STAT : FULL INT
GEAR : Plate CON/INT
Cards:
-3x Chapparition (Red),
-Or 2x Froster Lord 1xHydra <CC suppor> (Red)
-3x Nuaele / Zaura (Blue)
-3x Pyroego (Green)
-3x Gazing Golem (Purple)
-Or 2x Gazing Golem 1x Dullahan (Purple)
-Or 3x Yeti (Purple)
DIEV3 For Support Team, Decreases SP cost and SP-RE.
Main ATK Skill form EXO !
TYPE:
SOLO 8/10
Support 8/10 (cant Resurrect)
DMG 7/10
HEARL 9/10 (Fast CD)
STAT and GEAR:
Main STAT : FULL INT
GEAR : Plate CON/INT
Cards:
-3x Chapparition (Red),
-Or 2x Froster Lord 1xHydra <CC suppor> (Red)
-3x Nuaele / Zaura (Blue)
-3x Pyroego (Green)
-3x Gazing Golem (Purple)
-Or 2x Gazing Golem 1x Dullahan (Purple)
-Or 3x Yeti (Purple)
Rank 1
![]() ![]() Cleric |
![]() 5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: ![]() |
Rank 2
![]() ![]() Cleric |
![]() 10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 5 / 10 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 5: 0.4 second attack 103% No. of Hits: 18 Magic Circle Duration: 10 seconds SP: 42 Type: Magic / Buff Cooldown: 27s Element: ![]() ![]() 9 / 10 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 9: Blocks: 18 times Magic Circle Duration: 20 seconds SP: 75 Type: Magic / Buff Cooldown: 48s Element: ![]() ![]() 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s ![]() 1 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 1: Duration: 12 seconds SP: 24 Type: Magic / Buff Cooldown: 40s Element: ![]() |
Rank 3
![]() ![]() Dievdirbys |
![]() 1 / 5 Statue of Goddess Vakarine Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue. Level 1: Max. 1 warps Statue duration 30 sec Consumes Sculpting Wood x1 SP: 26 Type: Melee / Attack Cooldown: 85s ![]() 5 / 5 Statue of Goddess Zemyna Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue. Level 5: SP -24 SP recovery shortened by 5 sec Statue duration 50 sec Consumes Sculpting Wood x1 SP: 83 Type: Melee / Attack Cooldown: 48s ![]() 5 / 5 Statue of Goddess Laima: Home Ground Type: Active * Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active * Increases SP consumption by 10% Dievdirbys 1st Circle required Statue of Goddess Laima Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue. Level 5: Cooldown -20% Movement speed -5 Statue duration 50 sec Consumes Sculpting Wood x1 SP: 83 Type: Melee / Attack Cooldown: 47s |
Rank 4
![]() ![]() Dievdirbys |
![]() 10 / 10 Statue of Goddess Zemyna Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue. Level 10: SP -44 SP recovery shortened by 5 sec Statue duration 75 sec Consumes Sculpting Wood x1 SP: 138 Type: Melee / Attack Cooldown: 48s ![]() 5 / 5 2 Carve Owl: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carve Owl] by 0.5% per attribute level * +10% added damage at maximum level Dievdirbys 2nd Circle required Carve Owl [Magic] Carve an Owl Sculpture to protect yourself from the attacks of enemies in front of you. Level 5: Attack 62% x 3 hits Block count 90 Duration 25 sec Consumes Sculpting Wood x2 SP: 90 Type: Melee / Attack Cooldown: 50s ![]() 5 / 5 Carve World Tree: Maintain Type: Active * Decreases range of [Carve World Tree], but increases its duration by 10 seconds Dievdirbys 2nd Circle required Carve World Tree Carve a divine World Tree that silences nearby enemies. Level 5: Statue duration 27 sec Consumes Sculpting Wood x1 SP: 92 Type: Melee / Attack Cooldown: 92s |
Rank 5
![]() ![]() Dievdirbys |
![]() 14 / 15 Statue of Goddess Zemyna Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue. Level 14: SP -60 SP recovery shortened by 5 sec Statue duration 95 sec Consumes Sculpting Wood x1 SP: 182 Type: Melee / Attack Cooldown: 48s ![]() 10 / 15 Statue of Goddess Laima: Home Ground Type: Active * Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active * Increases SP consumption by 10% Dievdirbys 1st Circle required Statue of Goddess Laima Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue. Level 10: Cooldown -20% Movement speed -10 Statue duration 75 sec Consumes Sculpting Wood x1 SP: 138 Type: Melee / Attack Cooldown: 47s ![]() 10 / 10 2 Carve Owl: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carve Owl] by 0.5% per attribute level * +10% added damage at maximum level Dievdirbys 2nd Circle required Carve Owl [Magic] Carve an Owl Sculpture to protect yourself from the attacks of enemies in front of you. Level 10: Attack 79% x 3 hits Block count 140 Duration 25 sec Consumes Sculpting Wood x2 SP: 147 Type: Melee / Attack Cooldown: 50s ![]() 5 / 5 Statue of Goddess Ausrine Carve a statue of Ausrine, the Goddess of the Morning Star. Those in your party who circle around the Goddess Statue counter-clockwise are granted divine protection and become immune to damage temporarily. Level 5: [Blessing of the Goddess] Duration 18 sec Statue duration 30 sec Consumes Sculpting Wood x1 SP: 96 Type: Melee / Attack Cooldown: 80s |
Rank 6
![]() ![]() Cleric |
![]() 15 / 15 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 15: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 15 SP: 98 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 10 / 15 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 10: Blocks: 20 times Magic Circle Duration: 20 seconds SP: 82 Type: Magic / Buff Cooldown: 48s Element: ![]() ![]() 1 / 15 Deprotected Zone: Enhance Type: Passive * Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level * This attribute applies after the stack calculation Lv3 Deprotected Zone required Deprotected Zone: Retention Time Type: Active * Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level * Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone: Sword Attack Type: Active * Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense] * [Weakened Defense] can be stacked up to 10 times Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone Creates a magic circle that decreases the defense of enemies over time. Level 1: Reduces 0.3% per stack Magic Circle Duration: 6 seconds SP: 18 Type: Magic / Buff Cooldown: 13s Element: ![]() ![]() 4 / 10 Fade Erases the threat of monsters making them stop any attacks on you. Level 4: Duration: 18 seconds SP: 48 Type: Magic / Buff Cooldown: 40s Element: ![]() ![]() 5 / 5 Guardian Saint Increases the caster's Healing ability. Level 5: Guardian Saint duration 60 sec Healing +25% SP: 58 Type: Magic / Buff Cooldown: 60s Element: ![]() |
Rank 7
![]() ![]() Miko |
![]() 5 / 5 4 Gohei: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gohei] by 0.5% per attribute level * +10% added damage at maximum level Miko 1st Circle required Gohei [Magic] - [Holy] Swings a gohei made of a wooden stick and white paper. Removes 1 harmful effect of rank 1 or below on allies and 1 beneficial effect of rank 1 or lower on enemies in front. Level 5: Attack: 333% x 2 SP: 138 Type: Magic / Attack Cooldown: 8s Element: ![]() ![]() 5 / 5 Hamaya: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hamaya] by 0.5% per attribute level * +10% added damage at maximum level Miko 1st Circle required Hamaya [Magic] - [Holy] Hold an arrow in your hand and throw it to a designated location. Inflicts a great amount of Holy-property damage to enemies for a short time. Level 5: Attack: 193% per 0.3 seconds Maximum Targets: 10 Duration: 8 seconds SP: 128 Type: Magic / Attack Cooldown: 35s Element: ![]() ![]() 5 / 5 Clap Clap your hands twice. Increases duration for some installations nearby. Level 5: Duration: +25 seconds SP: 137 Type: Magic / Attack Cooldown: 34s |
Rank 8
![]() ![]() Exorcist |
![]() 5 / 5 Rubric: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rubric] by 0.5% per attribute level * +10% added damage at maximum level Requires Exorcist Circle 1 Rubric: Propagate Type: Active * Increases [Rubric]'s targets by 1 per attribute level * Increases SP consumption by 30% Requires Exorcist Circle 2 Rubric: Speed Reading Type: Active * Shortens the attack cycle of [Rubric] by half * Increases SP consumption by 20% Requires Exorcist Circle 2 Rubric [Magic] - [Holy] Read commandments imbued with the power of the Goddesses to deal Holy property damage and reduce the enemy's movement speed. When used against Demon type enemies, the skill deals additional hits and its movement speed reducing effects are amplified. Level 5: Attack per 0.5 sec 639% Targets 5 Max. duration 6 sec SP: 238 Type: Magic / Attack Cooldown: 15s Element: ![]() ![]() 5 / 5 3 Aqua Benedicta: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aqua Benedicta] by 0.5% per attribute level * +10% added damage at maximum level Requires Exorcist Circle 1 Aqua Benedicta: Last Drop Type: Active * Applies damage to enemies within range of [Aqua Benedicta] for 2.5 sec after the skill's duration ends * Increases SP consumption by 30% Requires Exorcist Circle 2 Aqua Benedicta [Magic] - [Holy] Sprinkle Holy Water on the ground to purify it. Enemies in the purified area receive continuous damage. Flying enemies that don't step on the purified ground are not attacked. Level 5: Attack per 0.4 sec 273% Max. targets 8 Duration 6 sec Consumes Holy Water x1 SP: 138 Type: Magic / Attack Cooldown: 25s Element: ![]() |
Rank 9
![]() ![]() Exorcist |
![]() 10 / 10 Rubric: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rubric] by 0.5% per attribute level * +10% added damage at maximum level Requires Exorcist Circle 1 Rubric: Propagate Type: Active * Increases [Rubric]'s targets by 1 per attribute level * Increases SP consumption by 30% Requires Exorcist Circle 2 Rubric: Speed Reading Type: Active * Shortens the attack cycle of [Rubric] by half * Increases SP consumption by 20% Requires Exorcist Circle 2 Rubric [Magic] - [Holy] Read commandments imbued with the power of the Goddesses to deal Holy property damage and reduce the enemy's movement speed. When used against Demon type enemies, the skill deals additional hits and its movement speed reducing effects are amplified. Level 10: Attack per 0.5 sec 783% Targets 5 Max. duration 6 sec SP: 378 Type: Magic / Attack Cooldown: 15s Element: ![]() ![]() 1 / 10 3 Entity: Enhance Type: Passive * Increases the damage dealt on an enemy with [Entity] by 0.5% per attribute level * +10% added damage at maximum level Requires Exorcist Circle 1 Entity: Divine Impact Type: Active * Enhances [Entity] to deal 10% of the original damage to non-concealed enemies * Increases SP consumption by 30% Requires Exorcist Circle 2 Entity [Magic] - [Holy] Make hidden entities nearby reveal themselves with a powerful command. Revealed entities take a designated amount of damage. Level 1: Attack: 1387% Targets 10 SP: 73 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 10 / 10 3 Aqua Benedicta: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aqua Benedicta] by 0.5% per attribute level * +10% added damage at maximum level Requires Exorcist Circle 1 Aqua Benedicta: Last Drop Type: Active * Applies damage to enemies within range of [Aqua Benedicta] for 2.5 sec after the skill's duration ends * Increases SP consumption by 30% Requires Exorcist Circle 2 Aqua Benedicta [Magic] - [Holy] Sprinkle Holy Water on the ground to purify it. Enemies in the purified area receive continuous damage. Flying enemies that don't step on the purified ground are not attacked. Level 10: Attack per 0.4 sec 334% Max. targets 8 Duration 6 sec Consumes Holy Water x1 SP: 220 Type: Magic / Attack Cooldown: 25s Element: ![]() ![]() 1 / 10 Engkrateia: Patience Type: Active * Increases the duration of [Engkrateia] by 1 sec per attribute level * Increases SP consumption by 20% Requires Exorcist Circle 2 Engkrateia Exercise your strong restraint by praying to the Goddesses. During the prayer, you receive less damage and become immune to knockback and knockdown. Additional reduction applied to damage received from Demon type enemies. Level 1: Damage taken -5% Duration 3 sec SP: 126 Type: Melee / Buff Cooldown: 30s Element: ![]() ![]() 1 / 5 Gregorate: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gregorate] by 0.5% per attribute level * +10% added damage at maximum level Requires Exorcist Circle 2 Gregorate: Louder Type: Active * Increases the no. of status ailments [Gregorate] can cancel by 1 per attribute level * Increases SP consumption by 20% Requires Exorcist Circle 2 Gregorate [Magic] - [Holy] Sends out a wave of divine energy to overthrow the forces of evil. Debuffs of rank 2 and below applied to you or your allies are canceled, and nearby enemies receive Holy property damage. If the skill is applied to a zombie, the zombie is killed. Level 1: Attack 827% Add. damage per debuff 50% Max. 3 debuffs canceled Targets 5 Targets hit 8 SP: 182 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 5 / 5 Koinonia: Sacred Knight Type: Active * Templars within the range of [Koinonia] are considered as Cleric tree characters * Increases SP consumption by 10% Requires Exorcist Circle 2 Koinonia: Enhance Type: Active * Increases the damage dealt on an enemy with [Koinonia] by 0.5% per attribute level * +10% added damage at maximum level Requires Exorcist Circle 2 Koinonia [Magic] - [Holy] Consolidate the faith of your party members into a display of divine energy capable of overthrowing demons. Can only be used when 3 or more members are within range. Additional damage applied when 3 or more of the members are of the Cleric tree. Level 5: Attack per 0.4 sec 202% Duration 20 sec SP: 310 Type: Magic / Attack Cooldown: 40s Element: ![]() |
Rank 10
![]() ![]() Exorcist |
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