Cherry - Lust
Created by Fenz on Apr 4th 2016.
This is a public build.
0
Corrupted elf of Lust
Quick early leveling
And earn money easy
Sexy costume - Squire <3
Quick early leveling
And earn money easy
Sexy costume - Squire <3
Rank 1
![]() ![]() Swordsman |
![]() 5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s ![]() 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s ![]() 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
![]() ![]() Highlander |
![]() 5 / 5 Wagon Wheel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wagon Wheel] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Wagon Wheel: Splash Type: Active * Increases AoE attack ratio of [Wagon Wheel] by 1 * Increases SP consumption by 10% Highlander 2nd Circle required Wagon Wheel [Physical] - [Slash] Perform an upward swing with your weapon, launching an enemy. Level 5: Attack: 346% AoE Attack Ratio: 1 SP: 32 Type: Melee / Attack Cooldown: 18s ![]() 5 / 5 2 Cartar Stroke: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cartar Stroke] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Cartar Stroke: Increased Knockback Type: Active * Increases the knockback power of [Cartar Stroke] by 50 per attribute level * increases SP consumption by 20% Highlander 1st Circle required Cartar Stroke: Collision Damage Type: Active * Deals additional damage equal to 50% of your physical attack to enemies knocked back by [Cartar Stroke] * Increases SP consumption by 10% Lv3 Cartar Stroke required Cartar Stroke: Remove Knockback Type: Active * [Cartar Stroke] no longer knocks enemies back * Only applies if attribute is set to ON * Increases SP consumption by 10% Highlander 1st Circle required Cartar Stroke [Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground. Level 5: Attack: 129% x 4 Casting Time: 0.5 seconds AoE Attack Ratio: 1 SP: 34 Type: Melee / Attack Cooldown: 21s ![]() 5 / 5 Cross Guard: Enhance Type: Passive * Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level Lv3 Cross Guard required Cross Guard: Extend Stagger Type: Active * Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Cross Guard Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks. Level 5: Block: +250 SP: 28 Type: Melee / Attack Cooldown: 0s Required Stance: TwoHandSword |
Rank 3
![]() ![]() Barbarian |
![]() 5 / 5 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 5: Attack: 266% Critical Rate: +50 AoE Attack Ratio: 3 SP: 42 Type: Melee / Attack Cooldown: 16s ![]() 5 / 5 2 Helm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Helm Chopper [Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun]. Level 5: Attack: 206% x 2 AoE Attack Ratio: 3 SP: 37 Type: Melee / Attack Cooldown: 20s |
Rank 4
![]() ![]() Barbarian |
![]() 10 / 10 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 10: Attack: 326% Critical Rate: +50 AoE Attack Ratio: 3 SP: 67 Type: Melee / Attack Cooldown: 16s ![]() 10 / 10 2 Helm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Helm Chopper [Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun]. Level 10: Attack: 252% x 2 AoE Attack Ratio: 3 SP: 57 Type: Melee / Attack Cooldown: 20s ![]() 5 / 5 Frenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10% Barbarian 3rd Circle required Frenzy Increases your attack when you keep repeatedly attacking one particular enemy. Level 5: Attack per Stack: +1.5% Maximum Stacks: 10 Attack Speed: +200 Duration: 40 seconds SP: 52 Type: Melee / Buff Cooldown: 70s ![]() 5 / 5 2 Seism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 2nd Circle required Seism [Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun]. Level 5: Attack: 201% x 3 AoE Attack Ratio: 5 SP: 54 Type: Melee / Attack Cooldown: 18s |
Rank 5
![]() ![]() Squire |
![]() 5 / 5 Repair: Service Type: Active * When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value Squire 1st Circle required Repair Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon. Level 5: Repairs over 5 durability SP: 0 Type: Melee / Attack Cooldown: 60s |
Rank 6
![]() ![]() Squire |
![]() 5 / 5 Base Camp Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase. Level 5: Duration: 3.5 hour(s) Duration of food effects is at least 30 minutes SP: 0 Type: Melee / Attack Cooldown: 0s ![]() 5 / 5 Refreshment Table: Salad Type: Active * Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Sandwich Type: Active * Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Soup Type: Active * Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Yogurt Type: Active * Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well. Level 5: Increases food effectiveness with each skill level SP: 0 Type: Melee / Attack Cooldown: 0s |
Rank 7
![]() ![]() Squire |
![]() 10 / 10 Base Camp Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase. Level 10: Duration: 6 hour(s) Duration of food effects is at least 30 minutes SP: 0 Type: Melee / Attack Cooldown: 0s ![]() 10 / 10 Refreshment Table: Salad Type: Active * Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Sandwich Type: Active * Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Soup Type: Active * Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table: Yogurt Type: Active * Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level Squire 2nd Circle required Refreshment Table Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well. Level 10: Increases food effectiveness with each skill level SP: 0 Type: Melee / Attack Cooldown: 0s ![]() 5 / 5 Penalty Reduction Reduces the penalty from incapable of combat. Level 5: Equipment Durability Penalty: -10% Consumed Silver Penalty: -2% Gem, Monster Card and Blessed Gem Penalty: -75% SP: 88 Type: Melee / Attack Cooldown: 900s |
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