---------------------------------------------------CLASS PATH---------------------------------------------------
SWORDMAN C1
Bash 3: knockdown for Doppel's Punish
Gung-Ho 3: early leveling
Concentrate 4: scale with STR
Pain Barrier 5: to help with knockbacks
HIGHLANDER C3
Catar Stroke 5: Knockback+Collision for mobs; 400% true multi-hit
Crown 5: debuff for magic user/mobs (debuff 1 for Vertical Slash)
Cross Guard 5: nothing else to add
BARBARIAN C1
Warcry 10: great atk buffs
Frenzy 10: another atk buffs
Cleave 14: Slash debuff, +200% dmg on stun
Helm Chopper 1: stun debuff
Seisim 10: good dmg filler
DOPPLESOELDNER C3
Punish 1: Bash (w/ knockdown)+Punish combo (more enemies = more dmg)
Deeds of Valor 15: good atk buff
Cyclone 3: use after Cleave, for debuffs prevention
Zornhau 6: Deep Cut attribute = +100% [* Attribute Level]
Zucken 8: (with "Multicut" attribute, 4 actual hits of 2 fake hits each), +25% on shock
Redel 10: (with "Multicut attribute, 5 actual hits of 2 fake hits each), Multicut = +180%
Zwerchchau 1: +80% for Slash attacks, except on Plate armour
Sturtzhau 1: (2 actual hits of 3 fake hits each), +50%
---------------------------------------------------STATS---------------------------------------------------
STR--CON--INT--SPR--DEX
200--005--071--028--330
---------------------------------------------------STRATEGIES---------------------------------------------------
EDIT: NOT MY VIDEOS, JUST FOUND EM TO SHOWCASE THE PLAYSTYLE
Full buff Redel (Warcry+Frenzy->Zwerchhau->Redel)
https://www.youtube.com/watch?v=-QT-X50g_0w
https://www.youtube.com/watch?v=DB6Wx13SI6c&feature=youtu.be
Rank 1
Swordsman |
 0 / 5 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 3 / 5 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15
Type: Melee / Attack Cooldown: 6s
 3 / 5 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 3: Physical Damage: +14 Physical Defense: -7 Duration: 300 seconds SP: 14
Type: Melee / Buff Cooldown: 40s
 4 / 5 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 4: Additional Damage: +9 Number of Hits: 8 Duration: 45 seconds SP: 21
Type: Melee / Buff Cooldown: 20s
 5 / 5 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 5: Duration: 19 seconds SP: 59
Type: Melee / Buff Cooldown: 39s
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Rank 2
Highlander |
 0 / 5 Wagon WheelWagon Wheel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wagon Wheel] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Wagon Wheel: Splash Type: Active * Increases AoE attack ratio of [Wagon Wheel] by 1 * Increases SP consumption by 10%
Highlander 2nd Circle required Wagon Wheel
[Physical] - [Slash] Perform an upward swing with your weapon, launching an enemy.
Level 1: Attack: 284% AoE Attack Ratio: 1 SP: 16
Type: Melee / Attack Cooldown: 18s
 5 / 5 2 Cartar StrokeCartar Stroke: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cartar Stroke] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Cartar Stroke: Increased Knockback Type: Active * Increases the knockback power of [Cartar Stroke] by 50 per attribute level * increases SP consumption by 20%
Highlander 1st Circle required Cartar Stroke: Collision Damage Type: Active * Deals additional damage equal to 50% of your physical attack to enemies knocked back by [Cartar Stroke] * Increases SP consumption by 10%
Lv3 Cartar Stroke required Cartar Stroke: Remove Knockback Type: Active * [Cartar Stroke] no longer knocks enemies back * Only applies if attribute is set to ON * Increases SP consumption by 10%
Highlander 1st Circle required Cartar Stroke
[Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground.
Level 5: Attack: 129% x 4 Casting Time: 0.5 seconds AoE Attack Ratio: 1 SP: 34
Type: Melee / Attack Cooldown: 21s
 5 / 5 CrownCrown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crown] by 0.5% per attribute level * +10% added damage at maximum level
Highlander 1st Circle required Crown: Reduce Type: Active * Increases enemy INT and SPR reduction from [Crown] by 2% per attribute level * Increases SP consumption by 10%
Highlander 1st Circle required Crown
[Physical] - [Strike] Smack your weapon down on an enemy's head. Temporarily decreases the target's INT and SPR.
Level 5: Attack: 443% [Shock] Duration: 13 seconds AoE Attack Ratio: 0 SP: 37
Type: Melee / Attack Cooldown: 30s
 5 / 5 Cross GuardCross Guard: Enhance Type: Passive * Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level
Lv3 Cross Guard required Cross Guard: Extend Stagger Type: Active * Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level * Increases SP consumption by 10%
Highlander 1st Circle required Cross Guard
Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks.
Level 5: Block: +250 SP: 28
Type: Melee / Attack Cooldown: 0s Required Stance: TwoHandSword |
Rank 3
Barbarian |
 0 / 5 EmbowelEmbowel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Embowel
[Physical] - [Pierce] Release a powerful stab into an enemy, then kick it away with your foot.
Level 1: Attack: 322% AoE Attack Ratio: 2 SP: 22
Type: Melee / Attack Cooldown: 30s
 0 / 5 3 Stomping KickStomping Kick: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Stomping Kick
[Physical] - [Strike] Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.
Level 1: Attack: 496% AoE Attack Ratio: 1 SP: 24
Type: Melee / Buff Cooldown: 36s
 0 / 5 3 CleaveCleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Cleave
[Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.
Level 1: Attack: 218% Critical Rate: +50 AoE Attack Ratio: 3 SP: 22
Type: Melee / Attack Cooldown: 16s
 0 / 5 2 Helm ChopperHelm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Helm Chopper
[Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun].
Level 1: Attack: 169% x 2 AoE Attack Ratio: 3 SP: 21
Type: Melee / Attack Cooldown: 20s
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Rank 4
Barbarian |
 0 / 10 EmbowelEmbowel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Embowel
[Physical] - [Pierce] Release a powerful stab into an enemy, then kick it away with your foot.
Level 1: Attack: 322% AoE Attack Ratio: 2 SP: 22
Type: Melee / Attack Cooldown: 30s
 0 / 10 3 Stomping KickStomping Kick: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Stomping Kick
[Physical] - [Strike] Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.
Level 1: Attack: 496% AoE Attack Ratio: 1 SP: 24
Type: Melee / Buff Cooldown: 36s
 0 / 10 3 CleaveCleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Cleave
[Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.
Level 1: Attack: 218% Critical Rate: +50 AoE Attack Ratio: 3 SP: 22
Type: Melee / Attack Cooldown: 16s
 0 / 10 2 Helm ChopperHelm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Helm Chopper
[Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun].
Level 1: Attack: 169% x 2 AoE Attack Ratio: 3 SP: 21
Type: Melee / Attack Cooldown: 20s
 0 / 5 WarcryWarcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced
Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30%
Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20%
Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10%
Barbarian 3rd Circle required Warcry
Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby.
Level 1: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 4 Duration: 30 seconds SP: 26
Type: Melee / Buff Cooldown: 42s
 0 / 5 FrenzyFrenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10%
Barbarian 3rd Circle required Frenzy
Increases your attack when you keep repeatedly attacking one particular enemy.
Level 1: Attack per Stack: +1.5% Maximum Stacks: 2 Attack Speed: +160 Duration: 32 seconds SP: 28
Type: Melee / Buff Cooldown: 70s
 0 / 5 2 SeismSeism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 2nd Circle required Seism
[Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].
Level 1: Attack: 157% x 3 AoE Attack Ratio: 5 SP: 30
Type: Melee / Attack Cooldown: 18s
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Rank 5
Barbarian |
 0 / 15 EmbowelEmbowel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Embowel
[Physical] - [Pierce] Release a powerful stab into an enemy, then kick it away with your foot.
Level 1: Attack: 322% AoE Attack Ratio: 2 SP: 22
Type: Melee / Attack Cooldown: 30s
 0 / 15 3 Stomping KickStomping Kick: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Stomping Kick
[Physical] - [Strike] Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.
Level 1: Attack: 496% AoE Attack Ratio: 1 SP: 24
Type: Melee / Buff Cooldown: 36s
 14 / 15 3 CleaveCleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Cleave
[Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.
Level 14: Attack: 374% Critical Rate: +50 AoE Attack Ratio: 3 SP: 87
Type: Melee / Attack Cooldown: 16s
 1 / 15 2 Helm ChopperHelm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Helm Chopper
[Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun].
Level 1: Attack: 169% x 2 AoE Attack Ratio: 3 SP: 21
Type: Melee / Attack Cooldown: 20s
 10 / 10 WarcryWarcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced
Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30%
Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20%
Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10%
Barbarian 3rd Circle required Warcry
Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby.
Level 10: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 40 Duration: 30 seconds SP: 80
Type: Melee / Buff Cooldown: 42s
 10 / 10 FrenzyFrenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10%
Barbarian 3rd Circle required Frenzy
Increases your attack when you keep repeatedly attacking one particular enemy.
Level 10: Attack per Stack: +1.5% Maximum Stacks: 20 Attack Speed: +250 Duration: 50 seconds SP: 82
Type: Melee / Buff Cooldown: 70s
 10 / 10 2 SeismSeism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 2nd Circle required Seism
[Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].
Level 10: Attack: 256% x 3 AoE Attack Ratio: 5 SP: 84
Type: Melee / Attack Cooldown: 18s
 0 / 5 Giant SwingGiant Swing
[Physical] - [Strike] Swing an enemy around, using centrifugal force to throw it away.
Level 1: Attack: 2092% Rotates 9 times Distance Thrown: 150 SP: 30
Type: Melee / Attack Cooldown: 60s
 0 / 5 PouncingPouncing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pouncing] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 3rd Circle required Pouncing: Knockdown Type: Active * Enemies hit by [Pouncing] have a 8% chance per attribute level of being knocked down * Increases SP consumption by 5 * Increases SP consumption by 30%
Barbarian 3rd Circle required Pouncing
[Physical] - [Slash] Charge forward while slashing, attacking any enemies that block your way. Has a chance to deal additional damage to a stunned enemy.
Level 1: 98% Attack per 0.5 seconds Maximum Duration 10 seconds Consume STA SP: 30
Type: Melee / Attack Cooldown: 81s
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Rank 6
Doppelsoeldner |
 0 / 5 PunishPunish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Punish: Earthquake Type: Active * Applies 2 additional consecutive hits to enemies attacked by Punish * Increases SP consumption by 20%
Doppelsoeldner 3rd Circle Required Punish
[Physical] - [Pierce] Deeply pierce a collapsed enemy.
Level 1: Attack: 491% AoE Attack Ratio: 15 SP: 48
Type: Melee / Attack Cooldown: 10s
 0 / 5 Deeds of ValorDeeds of Valor
Increases the damage you deal to enemies, but also increases the damage you receive.
Level 1: Additional Damage: +5% Damage Received: +5% Duration: 23 seconds SP: 43
Type: Melee / Buff Cooldown: 43s
 0 / 5 5 MordschlagMordschlag: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Mordschlag: Cloth Armor Type: Active * Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag] * Increases SP consumption by 10%
Doppelsoeldner 1st Circle required Mordschlag
[Physical] - [Strike] Hold your sword backwards and use its handle to smack down an enemy.
Level 1: Attack: 685% AoE Attack Ratio: 2 SP: 44
Type: Melee / Attack Cooldown: 30s
 0 / 5 Double Pay EarnDouble Pay Earn: Damage Taken Type: Active * Decreases damage taken from x3 to x2 while [Double Pay Earn] is active * Increases SP consumption by 10%
Doppelsoeldner 1st Circle required Double Pay Earn
Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.
Level 1: Attack Limit: 1 Doubled EXP & loot dropped SP: 42
Type: Melee / Buff Cooldown: 57s
 0 / 5 2 CycloneCyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30%
Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10%
Lv. 3 Cyclone required Cyclone
[Physical] - [Slash] Use centrifugal force to continuously attack enemies.
Level 1: 150% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 50
Type: Melee / Attack Cooldown: 45s
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Rank 7
Doppelsoeldner |
 0 / 10 PunishPunish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Punish: Earthquake Type: Active * Applies 2 additional consecutive hits to enemies attacked by Punish * Increases SP consumption by 20%
Doppelsoeldner 3rd Circle Required Punish
[Physical] - [Pierce] Deeply pierce a collapsed enemy.
Level 1: Attack: 491% AoE Attack Ratio: 15 SP: 48
Type: Melee / Attack Cooldown: 10s
 0 / 10 Deeds of ValorDeeds of Valor
Increases the damage you deal to enemies, but also increases the damage you receive.
Level 1: Additional Damage: +5% Damage Received: +5% Duration: 23 seconds SP: 43
Type: Melee / Buff Cooldown: 43s
 0 / 10 5 MordschlagMordschlag: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Mordschlag: Cloth Armor Type: Active * Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag] * Increases SP consumption by 10%
Doppelsoeldner 1st Circle required Mordschlag
[Physical] - [Strike] Hold your sword backwards and use its handle to smack down an enemy.
Level 1: Attack: 685% AoE Attack Ratio: 2 SP: 44
Type: Melee / Attack Cooldown: 30s
 0 / 10 Double Pay EarnDouble Pay Earn: Damage Taken Type: Active * Decreases damage taken from x3 to x2 while [Double Pay Earn] is active * Increases SP consumption by 10%
Doppelsoeldner 1st Circle required Double Pay Earn
Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.
Level 1: Attack Limit: 1 Doubled EXP & loot dropped SP: 42
Type: Melee / Buff Cooldown: 57s
 0 / 10 2 CycloneCyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30%
Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10%
Lv. 3 Cyclone required Cyclone
[Physical] - [Slash] Use centrifugal force to continuously attack enemies.
Level 1: 150% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 50
Type: Melee / Attack Cooldown: 45s
 0 / 5 ZornhauZornhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 2nd Circle required Zornhau: Deep Cut Type: Active * [Zornhau] attack strikes the enemy multiple times * Number of hits increases by 1 per attribute level * Increases SP consumption by 150%
Lv6 Zornhau required Zornhau
[Physical] - [Slash] Inflict damage and put the enemy into a state of shock by making a big slash with all your might.
Level 1: Attack: 762% x 1 [Shock] Duration: 5 seconds SP: 50
Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword  0 / 5 ZuckenZucken: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zucken] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 2nd Circle required Zucken: Multi Cuts Type: Active * Increases [Zucken] attack count, raising total amount of damage by +100% * Increases SP consumption by 150%
Lv6 Zucken required Zucken
[Physical] - [Slash] Inflict damage on a frontal enemy through a series of lateral slashes. Deals additional damage to enemies afflicted with [Shock].
Level 1: Attack: 214% x 4 SP: 51
Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword  0 / 5 2 RedelRedel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Redel] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 2nd Circle required Redel: Multi Cuts Type: Active * Increases [Redel] attack count, raising total amount of damage by +180% * Increases SP consumption by 150%
Lv6 Redel required Redel
[Physical] - [Slash] Deals successive attacks to a frontal enemy by swinging your weapon.
Level 1: Attack: 226% x 5 SP: 54
Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandSword |
Rank 8
Doppelsoeldner |
 1 / 15 PunishPunish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Punish: Earthquake Type: Active * Applies 2 additional consecutive hits to enemies attacked by Punish * Increases SP consumption by 20%
Doppelsoeldner 3rd Circle Required Punish
[Physical] - [Pierce] Deeply pierce a collapsed enemy.
Level 1: Attack: 491% AoE Attack Ratio: 15 SP: 48
Type: Melee / Attack Cooldown: 10s
 15 / 15 Deeds of ValorDeeds of Valor
Increases the damage you deal to enemies, but also increases the damage you receive.
Level 15: Additional Damage: +33% Damage Received: +19% Duration: 65 seconds SP: 163
Type: Melee / Buff Cooldown: 43s
 0 / 15 5 MordschlagMordschlag: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Mordschlag: Cloth Armor Type: Active * Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag] * Increases SP consumption by 10%
Doppelsoeldner 1st Circle required Mordschlag
[Physical] - [Strike] Hold your sword backwards and use its handle to smack down an enemy.
Level 1: Attack: 685% AoE Attack Ratio: 2 SP: 44
Type: Melee / Attack Cooldown: 30s
 0 / 15 Double Pay EarnDouble Pay Earn: Damage Taken Type: Active * Decreases damage taken from x3 to x2 while [Double Pay Earn] is active * Increases SP consumption by 10%
Doppelsoeldner 1st Circle required Double Pay Earn
Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat.
Level 1: Attack Limit: 1 Doubled EXP & loot dropped SP: 42
Type: Melee / Buff Cooldown: 57s
 3 / 15 2 CycloneCyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30%
Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10%
Lv. 3 Cyclone required Cyclone
[Physical] - [Slash] Use centrifugal force to continuously attack enemies.
Level 3: 165% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 71
Type: Melee / Attack Cooldown: 45s
 6 / 10 ZornhauZornhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 2nd Circle required Zornhau: Deep Cut Type: Active * [Zornhau] attack strikes the enemy multiple times * Number of hits increases by 1 per attribute level * Increases SP consumption by 150%
Lv6 Zornhau required Zornhau
[Physical] - [Slash] Inflict damage and put the enemy into a state of shock by making a big slash with all your might.
Level 6: Attack: 1029% x 1 [Shock] Duration: 5 seconds SP: 110
Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword  8 / 10 ZuckenZucken: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zucken] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 2nd Circle required Zucken: Multi Cuts Type: Active * Increases [Zucken] attack count, raising total amount of damage by +100% * Increases SP consumption by 150%
Lv6 Zucken required Zucken
[Physical] - [Slash] Inflict damage on a frontal enemy through a series of lateral slashes. Deals additional damage to enemies afflicted with [Shock].
Level 8: Attack: 319% x 4 SP: 163
Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword  10 / 10 2 RedelRedel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Redel] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 2nd Circle required Redel: Multi Cuts Type: Active * Increases [Redel] attack count, raising total amount of damage by +180% * Increases SP consumption by 150%
Lv6 Redel required Redel
[Physical] - [Slash] Deals successive attacks to a frontal enemy by swinging your weapon.
Level 10: Attack: 368% x 5 SP: 198
Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandSword  1 / 5 ZwerchhauZwerchhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zwerchhau] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 3rd Circle Required Zwerchhau
[Physical] - [Slash] Swings the sword in one hand to attack a wide range of enemies. The targets that do not have plate defense type become more vulnerable to slash type attacks.
Level 1: Attack: 322% x 3 AoE Attack Ratio: 3 Duration: 6.5 seconds SP: 96
Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandSword  1 / 5 2 SturtzhauSturtzhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sturtzhau] by 0.5% per attribute level * +10% added damage at maximum level
Doppelsoeldner 3rd Circle Required Sturtzhau
[Physical] - [Slash] Strike with your weapon in a diagonal. The attack ignores a portion of enemy defense.
Level 1: Attack: 183% x 6 AoE Attack Ratio: 3 Ignores 20% of enemies' defense SP: 90
Type: Melee / Attack Cooldown: 25s Required Stance: TwoHandSword
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