Super sage Damage
Created by ricardo1816 on Sep 6th 2018 (Last Updated: Sep 6th 2018).
This is a public build.
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Rank 1
![]() ![]() Wizard |
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Rank 2
![]() ![]() Pyromancer |
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Rank 3
![]() ![]() Pyromancer |
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Rank 4
![]() ![]() Pyromancer |
![]() 13 / 15 5 Fireball: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Fireball: Burn Debuff Type: Active * Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds *[Burn] damage is based on character's INT * Increases SP consumption by 30% Pyromancer 1st Circle required Fireball: Residual Heat Type: Active * Increases duration time of [Fireball] by 1 second per attribute level * Increases SP consumption by 10% Pyromancer 2nd Circle required Fireball [Magic] - [Fire] Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned. Level 13: Attack: 634% Duration: 10 seconds SP: 84 Type: Magic / Attack Cooldown: 8s Element: ![]() ![]() 1 / 15 Enchant Fire: Decreased Fire Property Resistance Type: Active * Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used * Increases SP consumption by 10% Pyromancer 1st Circle required Enchant Fire Temporarily grants Fire property to your attacks. Level 1: Additional Fire Property Damage: +30 Property Additional Attack: +0 Duration: 300 seconds SP: 32 Type: Magic / Buff Cooldown: 110s Element: ![]() ![]() 15 / 15 3 Flare: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Flare: Additional Damage Type: Active * Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies * Increases SP consumption by 10% Pyromancer 1st Circle required Flare [Magic] - [Fire] Inflicts damage by exploding a burning enemy. Level 15: Attack: 963% SP: 89 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 1 / 15 Flame Ground: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 1st Circle required Flame Ground: Diffusion Type: Active * Enemies in range of [Flame Ground] become afflicted with [Heat] * Fire property resistance of enemies afflicted with [Heat] decreases by 50 * Enemies afflicted with [Heat] can be attacked with [Flare] * Increases SP consumption by 10% Pyromancer 2nd Circle required Flame Ground [Magic] - [Fire] Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle. Level 1: 111% attack per 0.5 sec Duration 8 sec SP: 42 Type: Magic / Attack Cooldown: 25s Element: ![]() ![]() 10 / 10 Fire Pillar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 2nd Circle required Fire Pillar [Magic] - [Fire] Summons a pillar of fire to inflict damage on enemies. Level 10: 200% Attack per 0.5 seconds Duration: 10 seconds SP: 106 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 5 / 5 Hell Breath: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hell Breath] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 3rd Circle required Hell Breath: Knockback Type: Active * Enemies hit by [Hell Breath] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 30% Pyromancer 3rd Circle required Hell Breath [Magic] - [Fire] Attack by continuously fuming fire towards enemies. Deals continuous flame damage to enemies. Likely to receive additional Fire damage for a while. While casting Hell Breath, you receive melee block effect. Level 5: Attack: 250% per 0.3 seconds SP consumption: 37 per 0.5 seconds Consumes #{SpendItemCount}# Pyrite SP: 0 Type: Magic / Attack Cooldown: 40s Element: ![]() |
Rank 5
![]() ![]() Sorcerer |
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Rank 6
![]() ![]() Sorcerer |
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Rank 7
![]() ![]() Sorcerer |
![]() 13 / 15 Summoning Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards. Level 13: Summons a Devil-type boss monster Devil's Additional Attack: 31% Devil's Additional Defense: 31% Duration: 900 seconds SP: 188 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 15 / 15 Summon Familar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level * +10% added damage at maximum level Sorcerer 1st Circle required Summon Familar: Splash Type: Active * Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself * Increases SP consumption by 10% Lv3 Summon Familiar required Summon Familiar [Magic] - [Dark] Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself. Level 15: Attack: 365% Summon 15 Familiar Spirits SP: 222 Type: Magic / Attack Cooldown: 35s Element: ![]() ![]() 1 / 15 Summon Salamion: Ignite Type: Active * Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10% Sorcerer 2nd Circle required Summon Salamion: Blind Type: Active * Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10% Sorcerer 2nd Circle required Summon Salamion Summon the fire devil Salamion. It follows its master and attacks enemies. Level 1: Salamion's Level: 0 Salamion's Additional Attack: 8% Salamion's Additional Defense 8% Duration: 300 seconds SP: 84 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 5 / 5 Summon Servant: Quick Order Type: Active * Summoned servant grants beneficial effects at a higher rate * Increases SP consumption by 10% Lv3 Summon Servant required Summon Servant Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant]. Level 5: Applies up to 5 times 1st effect [+ AoE attack ratio] 2nd effect [+ SP recovery speed] 3rd effect [STA recovery] 4th effect [+ Magic Defense] 5th effect [+ Dark property attack] Consumes Empty Spellbook x#{SpendItemCount}# SP: 126 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 1 / 1 Riding: Increase Stats Type: Passive * Increases damage dealt with Mounted demon by 0.5% per attribute level Sorcerer 2nd Circle required Riding Ride the summoned devil from the Grimoire and take control of it. While mounted on the devil, your damage taken decreases. Level 1: Enables use of the devil's skills SP: 64 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 5 / 5 Evocation: Enhance Type: Passive * Increases the damage dealt on an enemy with [Evocation] by 0.5% per attribute level * +10% added damage at maximum level Sorcerer 3rd Circle required Evocation [Magic] - [Dark] Attack enemies with a summoned devil based on the secondary card equipped in the Grimoire. Level 5: Attack: 2056% SP: 192 Type: Magic / Attack Cooldown: 55s Element: ![]() ![]() 5 / 5 2 Desmodus: Enhance Type: Passive * Increases the damage dealt on an enemy with [Desmodus] by 0.5% per attribute level * +10% added damage at maximum level Sorcerer 3rd Circle required Desmodus [Magic] Summon and release blood sucking bats against enemies to inflict damage. Level 5: Attack: 814% x 2 SP: 130 Type: Magic / Attack Cooldown: 25s Element: ![]() |
Rank 8
![]() ![]() Sage |
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Rank 9
![]() ![]() Sage |
![]() 1 / 10 Portal: Extra Slots Type: Passive * Increases portal slot number by 1 per attribute level Sage 1st Circle Required Portal Memorize your current location or create a portal for you or your party members to be able to use. If a location is being saved, it records the coordinates of your current position before going on cooldown, you must wait for the cooldown to end before you are then able to open a portal. Level 1: Saveable Portals: 3 Portal Cooldown: 30 minutes Portal Duration: 15 seconds SP: 0 Type: Magic / Attack Cooldown: 0s ![]() 8 / 10 3 Micro Dimension: Enhance Type: Passive * Increases the damage dealt on an enemy with [Micro Dimension] by 0.5% per attribute level * +10% added damage at maximum level Sage 1st Circle Required Micro Dimension: Duplicate Type: Active * Doubles ally installments and summons within the range of [Micro Dimension] * Cloned targets will not be further duplicated * Increases SP consumption by 50% Sage 1st Circle Required Micro Dimension: After Effects Type: Active * Micro Dimension damage hits 1 additional time when compressed space expands after 1.5 seconds, dealing damage to enemies nearby and yourself * Increases SP consumption by 50% Sage Circle 2 Required Micro Dimension Distorts the space into a small size to deal damage to enemies. Level 8: Attack: 2325% SP: 319 Type: Magic / Attack Cooldown: 35s ![]() 10 / 10 Ultimate Dimension: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ultimate Dimension] by 0.5% per attribute level * +10% added damage at maximum level Sage 1st Circle Required Ultimate Dimension: Confusion Type: Active * Grants [Ultimate Dimension] a 5% chance per attribute level to confuse the enemy for 8 seconds * Increases SP consumption by 10% Sage 1st Circle Required Ultimate Dimension: Enlarged Magic Circle Type: Active * Increases range of ally magic circles within the range of [Ultimate Dimension] by 10% * Increases SP consumption by 50% Sage 1st Circle Required Ultimate Dimension: After Effects Type: Active * Enemies hit receive additional property-less damage every 0.5 seconds for [Attribute Level * 1 seconds] * Increases SP consumption by 50% Sage Circle 2 Required Ultimate Dimension Distorts the space into a large size to deal damage to enemies. Level 10: Attack: 720% Duration: 1.5 seconds SP: 518 Type: Magic / Attack Cooldown: 40s ![]() 5 / 5 Missile Hole Decreases damage received from missile attacks and magic projectile attacks for you and your party members. Reduces each attack received by 3 hits. Level 5: Duration: 60 seconds Number of Blocks: 16 SP: 287 Type: Magic / Attack Cooldown: 60s ![]() 1 / 1 Portal Shop Set up a Portal Shop. By learning the Portal skill, allies can move to locations that you have saved. Level 1: Up to 3 saved locations may be used SP: 0 Type: Magic / Buff Cooldown: 0s ![]() 5 / 5 0 Dimension Compression: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dimension Compression] by 0.5% per attribute level * +10% added damage at maximum level Sage Circle 2 Required Dimension Compression Compresses the space around a single enemy, dealing damage. Quick Cast has no effect, but the longer the skill is charged, the more damage that is dealt. Nearby enemies are pulled in. Level 5: Attack: 1782% Max Charge Time: 3 seconds Damage can be increased by up to 2x Gathers a maximum of 8 enemies SP: 547 Type: Magic / Attack Cooldown: 30s |
Rank 10
![]() ![]() Sage |
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