Druid Zealot
Created by Sugo on Sep 28th 2018 (Last Updated: Oct 1st 2018).
This is a public build.
1
I'll try to keep updating this whenever changes are needed
ToSbase isn't truly updated to R10 yet!
SKILL DISTRIBUTION:
https://rjgtav.github.io/tos-database/simulator?build=eyJqb2JzIjpbIkNoYXI0XzEiLCJDaGFyNF8xIiwiQ2hhcjRfMyIsIkNoYXI0XzMiLCJDaGFyNF8zIiwiQ2hhcjRfNSIsIkNoYXI0XzUiLCJDaGFyNF8xOSIsIkNoYXI0XzE5IiwiQ2hhcjRfMTkiXSwic2tpbGxzIjp7IjQwMDAxIjoxMCwiNDAwMDIiOjEsIjQwMDAzIjo5LCI0MDAwNSI6NSwiNDAwMDYiOjUsIjQwMTAxIjoxLCI0MDEwMiI6MTQsIjQwMTA0IjoxNSwiNDAxMDUiOjEwLCI0MDEwNiI6NSwiNDA5MDIiOjgsIjQwOTAzIjoxLCI0MDkwNCI6NSwiNDA5MDUiOjUsIjQwOTA2IjoxMCwiNDA5MTEiOjEsIjQxNzAxIjoxLCI0MTcwMiI6MSwiNDE3MDMiOjEsIjQxNzA0IjoxNSwiNDE3MDUiOjEwLCI0MTcwNiI6MTAsIjQxNzA3Ijo1fX0%3D
Pros:
-Doesn't require much investment to get going compared to other traditional DPS*
-Very nice damage especially with Frieno + Masi Mace, you have a ton of multihit skills
-Druid skills will help mitigate your Zealot suicidal tendencies
-Full SPR heals are really good, so is full SPR Blind Faith
-Not ping intensive and easier on SP consumption, unlike Monk Zealot
-Chortasmata warps mob stats a bit and lowers their physical defense
-Helps other physical DPS characters (explained in Zealot skills)
Cons:
-Once you get to a certain investment point, investing more will no longer yield particularly significant gains on bossing performance*
-BiS is Frieno + Masi Mace (the new raid mace that summons a doll might be better when that one comes out, needs testing)
-Full SPR means you lose out on CON invests
-If you want to do Velcoffer with this build you're gonna need whale armor to stay alive, even the Kabba can't heal you with Fanaticism up
-Top buyer of Arcane Energy scrolls
*Lower requirement, also a lower ceiling. This is not a kind of build that you'd want to go all out on, investment-wise. While your DoT skills like Fanatic Illusion and grass will get better, your burst will remain the same; SP value isn't subject to regular enhancement like attack. TL;DR this means that you will eventually lose out to traditional DPS builds with regular scaling on bossing.
Stats:
FULL SPR. Don't believe people who say full SPR Zealot is bad, they don't know what they're talking about. I'll explain that more when we get to Blind Faith. As for CON, get those from equips. Transform also helps with HP and def, more on that later.
Krivis3
Aukuras 1/15 - Use for either healing or Goddess of Fire to boost your grass + Zaibas damage. Both modes scale with SPR, Goddess of Fire also scales with INT. You'll get around 600-700 prop damage with lv1 Aukuras at full SPR, which isn't a lot so you can opt to ditch this one for one more Zalciai level.
Zalciai 14/15 - Reduces crit defense, grants crit attack and magic amp with attribute. Use whenever possible so your Fanatic Illusion/ Empathic Trust can crit even without investing any crit rate.
Zaibas 15/15 - Filler DPS skill, boost with casting Divine Stigma on target beforehand. It will do amazingly well if you manage to get Masinios Mace and/or Frieno set.
Divine Stigma 10/10 - Deals a bit of damage, increases Zaibas damage on affected enemies by 1.5x. Gives +87 STR and INT at lv10. WIth how often you'll use Melstis you're gonna have this buff up all the time.
Melstis 5/5 - The reason why you go Krivis3. Extends your buffs, the most important ones being Fanaticism, Fanatic Illusion, and Transform. Note that this costs Holy Powder now.
Daino is a skill for AA builds so we skip that.
Druid2
Chortasmata 10/10 - Heals and damages at the same time. Two reasons why you max this over Carnivory. First, Chortasmata does not have a target/hit limit. Second, Floral Scent (the healing part) is not affected by the Healing stat and only increases by skill level. This skill affects flying bosses but not flying regular mobs. Note that there's a bug where the grass does not appear but the CD still goes off. Most likely connected to lag so try to not flood the computer with inputs when you want to cast grass.
Carnivory 8/10 - Gives another attack to Chortasmata. Has a target count and hit limit. Since Chortasmata does not hit flying regular mobs, naturally Carnivory also won't.
Sterea Trofh 5/5 - Enables Chortasmata to grant invulnerability to players within the grass. Fanaticism makes you unable to heal but at least you're invincible.
Thorn 1/5 - Filler DPS skill. Hits both air and ground, but immobilizes ground targets. Left at one point since Carnivory scales better.
Shape Shifting 1/5 and Transform 5/5 - Shape Shifting is only ever used whenever you want to change your mob Transform of choice. The main reason why we get this skill is because of Insect-type and Large type Specialty attributes, granting you 40% more defense and 75% more HP respectively. Helps a ton with staying alive at the cost of stealing your ASDFG hotkeys. If you're at the point where you can stay alive even without Large Insect Transform then I suggest using Medium Beast for +110 attack and +200 crit rate.
Large Insect mobs: Vekarabe at Royal Mausolem 2F (you'll see a giant one lurking around the middle of the map, don't transform into the small ones) or Purple Mantiwood at Septyni Glen
Telepath is mostly useless in PvE without C3, and Seed Bomb isn't particularly a good filler skill without zombies/statues/pears.
Zealot3
Invulnerable - Literally Pain Barrier.
Beady Eyed - Teleports you behind the target enemy. When it is physically impossible to do so, like when you're being blocked or whatever, the skill attribute effects will still go off but you don't get to teleport. Beady Eyed: Ambush gives you 200 crit rate for 5 seconds, 50% uptime since skill cooldown is 10s. Beady Eyed: Sudden Attack turns ALL physical hits to critical hits for 1.5s.
Fanaticism 15/15 - Makes you deal 80% more damage overall at lv15. Only affects normal magic and physical attacks, weird stuff like property damage and Blind Faith are not affected. Fanaticism: Martyr is mostly for PvP so you can skip it. This build was developed to try keeping you from even dropping into the red zone of HP.
Fanatic Illusion 15/15 - Lightning aura of death, ticks every 1s. You can temporarily keep this at lv1 so you can max the other important skills first (Fanaticism, Blind Faith, Empathic Trust). Levelling is hard in r10.
Immolation - This is now an important debuff skill. Immolation: Melt Armor shreds 50% pdef of the targets and yourself for 5 seconds. Immolation: Fire Property Attack is a separate buff that gives 1k prop damage for 20 seconds (extendable by Melstis). Use this to boost your multihit magic attack skills.
Blind Faith 10/10 - Gives a buff that adds a damage line to each attack. This is based on your current SP amount and is limited to 40 hits. Zaibas is the best deliver system since both overheats collectively hit up to 40 times, and it hits very fast. Main reason why Zealot is op, and also why all Zealot builds are full SPR (except Monk Zealot).
As far as damage mods go, it also happens to be a pretty weird skill. Blind Faith is technically a physical melee attack, but it is counted as true damage, meaning it ignores defense. Another example of true damage is Blessing; notice how Blessing always deals +2k or so damage regardless of enemy defense, and that's why Blessing AA always one shots things at the early level. As Crevox put it, Blind Faith is not subject to most modifiers, so it does not benefit from things like "increased melee damage taken." If you're a casual PvE player like me, the only thing that you need to remember is that it ignores defense, it does not crit, and it's not affected by glass mole or other typical physical/melee buffs.
The fact that this skill scales with current SP instead of attack values is insane. That means you can use things such as Squire food, Arcane Energy scrolls, and Dimensional Incense Burners to increase your SP. Enchanter Empowering works as well, basically anything that increases max SP.
Blind Faith: Holy Impact increases critical damage by 50%. This is the same effect as Epee Garde and Critical Shot. The difference is that this is a debuff, meaning ALL critical attacks, regardless of source, will get their boosted by 50% upon hitting the debuffed target. This debuff lasts for 10 seconds and gets refreshed every time a Blind Faith imbued attack hits. Zealot stuff that can crit: Fanatic Illusion and Empathic Trust.
Empathic Trust 5/5 - Zealot C3 skill. Adds a damage line to each attack that hits the debuffed enemy. Damage line is physical, can crit and scales with the skill factor. Maximum 10 attacks for every target, max 10 targets. To summarize, this is Enervation but better.
Everybody thought this skill was meh when they first revealed it, but that's apparently not the case. This skill is great at both mobbing and bossing, and also has a low CD. The fact that this can crit means the 10 hits can be boosted by Beady Eyed: Sudden Attack and Blind Faith: Holy Impact. Given the amount of multihits you can do in a short span of time, you should be able to deliver all 10 hits within 1.5 seconds. Spamming this spell during CM will save you from using Blind Faith on mobs, which in turn, will save you SP. This is instrumental in SPR Zealots not needing a circle of Kabba as badly as before during r9.
For more builds, check out this Google doc below by Palemoon. Features builds that were submitted, tested and reviewed by the ToS Reddit Discord community.
https://docs.google.com/document/d/1SF3CeTi9umcI9tFmZmRCNUHEJQwtgSMmVKqq9sCjnPY/edit?usp=sharing
Changelog:
10/01/2018 - updated pros and cons (important)
9/29/2018 - made
ToSbase isn't truly updated to R10 yet!
SKILL DISTRIBUTION:
https://rjgtav.github.io/tos-database/simulator?build=eyJqb2JzIjpbIkNoYXI0XzEiLCJDaGFyNF8xIiwiQ2hhcjRfMyIsIkNoYXI0XzMiLCJDaGFyNF8zIiwiQ2hhcjRfNSIsIkNoYXI0XzUiLCJDaGFyNF8xOSIsIkNoYXI0XzE5IiwiQ2hhcjRfMTkiXSwic2tpbGxzIjp7IjQwMDAxIjoxMCwiNDAwMDIiOjEsIjQwMDAzIjo5LCI0MDAwNSI6NSwiNDAwMDYiOjUsIjQwMTAxIjoxLCI0MDEwMiI6MTQsIjQwMTA0IjoxNSwiNDAxMDUiOjEwLCI0MDEwNiI6NSwiNDA5MDIiOjgsIjQwOTAzIjoxLCI0MDkwNCI6NSwiNDA5MDUiOjUsIjQwOTA2IjoxMCwiNDA5MTEiOjEsIjQxNzAxIjoxLCI0MTcwMiI6MSwiNDE3MDMiOjEsIjQxNzA0IjoxNSwiNDE3MDUiOjEwLCI0MTcwNiI6MTAsIjQxNzA3Ijo1fX0%3D
Pros:
-Doesn't require much investment to get going compared to other traditional DPS*
-Very nice damage especially with Frieno + Masi Mace, you have a ton of multihit skills
-Druid skills will help mitigate your Zealot suicidal tendencies
-Full SPR heals are really good, so is full SPR Blind Faith
-Not ping intensive and easier on SP consumption, unlike Monk Zealot
-Chortasmata warps mob stats a bit and lowers their physical defense
-Helps other physical DPS characters (explained in Zealot skills)
Cons:
-Once you get to a certain investment point, investing more will no longer yield particularly significant gains on bossing performance*
-BiS is Frieno + Masi Mace (the new raid mace that summons a doll might be better when that one comes out, needs testing)
-Full SPR means you lose out on CON invests
-If you want to do Velcoffer with this build you're gonna need whale armor to stay alive, even the Kabba can't heal you with Fanaticism up
-Top buyer of Arcane Energy scrolls
*Lower requirement, also a lower ceiling. This is not a kind of build that you'd want to go all out on, investment-wise. While your DoT skills like Fanatic Illusion and grass will get better, your burst will remain the same; SP value isn't subject to regular enhancement like attack. TL;DR this means that you will eventually lose out to traditional DPS builds with regular scaling on bossing.
Stats:
FULL SPR. Don't believe people who say full SPR Zealot is bad, they don't know what they're talking about. I'll explain that more when we get to Blind Faith. As for CON, get those from equips. Transform also helps with HP and def, more on that later.
Krivis3
Aukuras 1/15 - Use for either healing or Goddess of Fire to boost your grass + Zaibas damage. Both modes scale with SPR, Goddess of Fire also scales with INT. You'll get around 600-700 prop damage with lv1 Aukuras at full SPR, which isn't a lot so you can opt to ditch this one for one more Zalciai level.
Zalciai 14/15 - Reduces crit defense, grants crit attack and magic amp with attribute. Use whenever possible so your Fanatic Illusion/ Empathic Trust can crit even without investing any crit rate.
Zaibas 15/15 - Filler DPS skill, boost with casting Divine Stigma on target beforehand. It will do amazingly well if you manage to get Masinios Mace and/or Frieno set.
Divine Stigma 10/10 - Deals a bit of damage, increases Zaibas damage on affected enemies by 1.5x. Gives +87 STR and INT at lv10. WIth how often you'll use Melstis you're gonna have this buff up all the time.
Melstis 5/5 - The reason why you go Krivis3. Extends your buffs, the most important ones being Fanaticism, Fanatic Illusion, and Transform. Note that this costs Holy Powder now.
Daino is a skill for AA builds so we skip that.
Druid2
Chortasmata 10/10 - Heals and damages at the same time. Two reasons why you max this over Carnivory. First, Chortasmata does not have a target/hit limit. Second, Floral Scent (the healing part) is not affected by the Healing stat and only increases by skill level. This skill affects flying bosses but not flying regular mobs. Note that there's a bug where the grass does not appear but the CD still goes off. Most likely connected to lag so try to not flood the computer with inputs when you want to cast grass.
Carnivory 8/10 - Gives another attack to Chortasmata. Has a target count and hit limit. Since Chortasmata does not hit flying regular mobs, naturally Carnivory also won't.
Sterea Trofh 5/5 - Enables Chortasmata to grant invulnerability to players within the grass. Fanaticism makes you unable to heal but at least you're invincible.
Thorn 1/5 - Filler DPS skill. Hits both air and ground, but immobilizes ground targets. Left at one point since Carnivory scales better.
Shape Shifting 1/5 and Transform 5/5 - Shape Shifting is only ever used whenever you want to change your mob Transform of choice. The main reason why we get this skill is because of Insect-type and Large type Specialty attributes, granting you 40% more defense and 75% more HP respectively. Helps a ton with staying alive at the cost of stealing your ASDFG hotkeys. If you're at the point where you can stay alive even without Large Insect Transform then I suggest using Medium Beast for +110 attack and +200 crit rate.
Large Insect mobs: Vekarabe at Royal Mausolem 2F (you'll see a giant one lurking around the middle of the map, don't transform into the small ones) or Purple Mantiwood at Septyni Glen
Telepath is mostly useless in PvE without C3, and Seed Bomb isn't particularly a good filler skill without zombies/statues/pears.
Zealot3
Invulnerable - Literally Pain Barrier.
Beady Eyed - Teleports you behind the target enemy. When it is physically impossible to do so, like when you're being blocked or whatever, the skill attribute effects will still go off but you don't get to teleport. Beady Eyed: Ambush gives you 200 crit rate for 5 seconds, 50% uptime since skill cooldown is 10s. Beady Eyed: Sudden Attack turns ALL physical hits to critical hits for 1.5s.
Fanaticism 15/15 - Makes you deal 80% more damage overall at lv15. Only affects normal magic and physical attacks, weird stuff like property damage and Blind Faith are not affected. Fanaticism: Martyr is mostly for PvP so you can skip it. This build was developed to try keeping you from even dropping into the red zone of HP.
Fanatic Illusion 15/15 - Lightning aura of death, ticks every 1s. You can temporarily keep this at lv1 so you can max the other important skills first (Fanaticism, Blind Faith, Empathic Trust). Levelling is hard in r10.
Immolation - This is now an important debuff skill. Immolation: Melt Armor shreds 50% pdef of the targets and yourself for 5 seconds. Immolation: Fire Property Attack is a separate buff that gives 1k prop damage for 20 seconds (extendable by Melstis). Use this to boost your multihit magic attack skills.
Blind Faith 10/10 - Gives a buff that adds a damage line to each attack. This is based on your current SP amount and is limited to 40 hits. Zaibas is the best deliver system since both overheats collectively hit up to 40 times, and it hits very fast. Main reason why Zealot is op, and also why all Zealot builds are full SPR (except Monk Zealot).
As far as damage mods go, it also happens to be a pretty weird skill. Blind Faith is technically a physical melee attack, but it is counted as true damage, meaning it ignores defense. Another example of true damage is Blessing; notice how Blessing always deals +2k or so damage regardless of enemy defense, and that's why Blessing AA always one shots things at the early level. As Crevox put it, Blind Faith is not subject to most modifiers, so it does not benefit from things like "increased melee damage taken." If you're a casual PvE player like me, the only thing that you need to remember is that it ignores defense, it does not crit, and it's not affected by glass mole or other typical physical/melee buffs.
The fact that this skill scales with current SP instead of attack values is insane. That means you can use things such as Squire food, Arcane Energy scrolls, and Dimensional Incense Burners to increase your SP. Enchanter Empowering works as well, basically anything that increases max SP.
Blind Faith: Holy Impact increases critical damage by 50%. This is the same effect as Epee Garde and Critical Shot. The difference is that this is a debuff, meaning ALL critical attacks, regardless of source, will get their boosted by 50% upon hitting the debuffed target. This debuff lasts for 10 seconds and gets refreshed every time a Blind Faith imbued attack hits. Zealot stuff that can crit: Fanatic Illusion and Empathic Trust.
Empathic Trust 5/5 - Zealot C3 skill. Adds a damage line to each attack that hits the debuffed enemy. Damage line is physical, can crit and scales with the skill factor. Maximum 10 attacks for every target, max 10 targets. To summarize, this is Enervation but better.
Everybody thought this skill was meh when they first revealed it, but that's apparently not the case. This skill is great at both mobbing and bossing, and also has a low CD. The fact that this can crit means the 10 hits can be boosted by Beady Eyed: Sudden Attack and Blind Faith: Holy Impact. Given the amount of multihits you can do in a short span of time, you should be able to deliver all 10 hits within 1.5 seconds. Spamming this spell during CM will save you from using Blind Faith on mobs, which in turn, will save you SP. This is instrumental in SPR Zealots not needing a circle of Kabba as badly as before during r9.
For more builds, check out this Google doc below by Palemoon. Features builds that were submitted, tested and reviewed by the ToS Reddit Discord community.
https://docs.google.com/document/d/1SF3CeTi9umcI9tFmZmRCNUHEJQwtgSMmVKqq9sCjnPY/edit?usp=sharing
Changelog:
10/01/2018 - updated pros and cons (important)
9/29/2018 - made
Rank 1
![]() ![]() Cleric |
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Rank 2
![]() ![]() Cleric |
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Rank 3
![]() ![]() Krivis |
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Rank 4
![]() ![]() Krivis |
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Rank 5
![]() ![]() Krivis |
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Rank 6
![]() ![]() Druid |
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Rank 7
![]() ![]() Druid |
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Rank 8
![]() ![]() Zealot |
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Rank 9
![]() ![]() Zealot |
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Rank 10
![]() ![]() Zealot |
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Comments (2)
Anyway, yes you cannot AA while transformed, but this build is not built towards AA (evidenced by there is 0 Daino). You will use multihit Zealot and Druid skills to quickly kill targets.
I don't recommend bringing this build to Velcoffer (or any Zealot build tbh) because of how easy it is to die while unable to heal. On that note, I never brought this build in there. Only do so if you can survive, but that requires high end gear.