Rank 1
Archer |
0 / 5 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 1: Moving Shot Movement Speed: +5% Evasion: +10 Duration: 300 seconds SP: 12
Type: Melee / Buff Cooldown: 36s
0 / 5 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Ranger |
0 / 5 3 BarrageBarrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20%
Ranger 1st Circle required Barrage
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires 5 arrows forward in an arc in front of you.
Level 1: Attack: 111% x 5 SP: 20
Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 2 High AnchoringHigh Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30%
Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20%
Ranger 3rd Circle required High Anchoring
[Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you.
Level 1: Attack: 187% AoE Attack Ratio: 6 SP: 24
Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 5 Critical ShotCritical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Critical Shot
[Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.
Level 1: Attack 217% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 18
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 Steady AimSteady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level
Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 3rd Circle required Steady Aim
Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.
Level 1: Damage +1% Add. damage 10 Duration 5 min SP: 24
Type: Melee / Buff Cooldown: 25s
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Rank 3
Ranger |
0 / 10 3 BarrageBarrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20%
Ranger 1st Circle required Barrage
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires 5 arrows forward in an arc in front of you.
Level 1: Attack: 111% x 5 SP: 20
Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 2 High AnchoringHigh Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30%
Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20%
Ranger 3rd Circle required High Anchoring
[Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you.
Level 1: Attack: 187% AoE Attack Ratio: 6 SP: 24
Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 5 Critical ShotCritical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Critical Shot
[Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.
Level 1: Attack 217% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 18
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 Steady AimSteady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level
Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 3rd Circle required Steady Aim
Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.
Level 1: Damage +1% Add. damage 10 Duration 5 min SP: 24
Type: Melee / Buff Cooldown: 25s
0 / 5 Time Bomb ArrowTime Bomb Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 2nd Circle required Time Bomb Arrow: Remove Knockdown Type: Active * [Time Bomb Arrow] no longer knocks enemies down * Only applies if attribute is set to ON
Ranger 2nd Circle required Time Bomb Arrow: Extend Fuse Type: Active * Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200% * Increases SP consumption by 30%
Ranger 3rd Circle required Time Bomb Arrow
[Missile: Bow] Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.
Level 1: Attack: 232% Duration: 2 seconds SP: 26
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 4
Ranger |
1 / 15 3 BarrageBarrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20%
Ranger 1st Circle required Barrage
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires 5 arrows forward in an arc in front of you.
Level 1: Attack: 111% x 5 SP: 20
Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 8 / 15 2 High AnchoringHigh Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30%
Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20%
Ranger 3rd Circle required High Anchoring
[Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you.
Level 8: Attack: 259% AoE Attack Ratio: 13 SP: 53
Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 15 5 Critical ShotCritical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 1st Circle required Critical Shot
[Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.
Level 1: Attack 217% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 18
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 15 / 15 Steady AimSteady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level
Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10%
Ranger 3rd Circle required Steady Aim
Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.
Level 15: Damage +15% Add. damage 150 Duration 5 min SP: 81
Type: Melee / Buff Cooldown: 25s
10 / 10 Time Bomb ArrowTime Bomb Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 2nd Circle required Time Bomb Arrow: Remove Knockdown Type: Active * [Time Bomb Arrow] no longer knocks enemies down * Only applies if attribute is set to ON
Ranger 2nd Circle required Time Bomb Arrow: Extend Fuse Type: Active * Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200% * Increases SP consumption by 30%
Ranger 3rd Circle required Time Bomb Arrow
[Missile: Bow] Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.
Level 10: Attack: 378% Duration: 2 seconds SP: 66
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 3 Bounce ShotBounce Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bounce Shot] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 3rd Circle required Bounce Shot: Slow Type: Active * Enemies hit by [Bounce Shot] have a 3% chance per attribute level to become afflicted with [Slow] * Increases SP consumption by 30%
Ranger 3rd Circle required Bounce Shot
[Missile: Bow] Fires an arrow that splits upon hitting a target to hit other adjacent enemies.
Level 5: Attack: 426% Number of Targets: 6 SP: 45
Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Spiral ArrowSpiral Arrow: Critical Type: Active * Increases critical chance of [Spiral Arrow] by 13% per attribute level * Increases SP consumption by 20%
Ranger 3rd Circle required Spiral Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spiral Arrow] by 0.5% per attribute level * +10% added damage at maximum level
Ranger 3rd Circle required Spiral Arrow
[Missile: Bow] Fires a spiraling arrow that deals multiple hits to a target. Using multiple Spiral Arrows on an enemy increases the number of consecutive hits. Spiral Arrow also ignores part of the target's defense.
Level 5: Attack: 196% x 6 SP: 45
Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 5
Archer |
10 / 10 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28
Type: Melee / Buff Cooldown: 36s
10 / 10 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 10: Attack: 81% x 10 SP: 24
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 8 / 10 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 8: Attack: 432% [Skew] Duration: 13 seconds SP: 26
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 10 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket 0 / 5 Kneeling ShotKneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level
Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30%
Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage
Cannoneer 2nd Circle Required Kneeling Shot
Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.
Level 1: Physical Damage: +15 Range: +12.5 Attack Speed: +30 SP: 9
Type: Melee / Buff Cooldown: 0s
1 / 5 5 Heavy ShotHeavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 2nd Circle required Heavy Shot
[Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away.
Level 1: Attack: 225% SP: 13
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 6
Scout |
5 / 5 CamouflageCamouflage
Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.
Level 5: Block Count: 25 Movement Speed: -15 SP: 74
Type: Melee / Attack Cooldown: 76s
1 / 5 Flu FluFlu Flu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level * +10% added damage at maximum level
Scout 1st Circle required Flu Flu: Debuff Count Type: Active Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level. * Increases SP consumption by 30%
Scout 1st Circle required Flu Flu
[Missile: Bow] Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].
Level 1: Attack: 619% Initial Target suffers from [Fear]+[Confusion] Inflict [Fear] on up to 5 targets Duration: 8 seconds SP: 56
Type: Missile / Attack Cooldown: 61s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 4 / 5 Flare ShotFlare Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level * +10% added damage at maximum level
Scout 1st Circle required Flare Shot
[Missile: Bow] Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies.
Level 4: 104% Attack per 0.5 seconds Duration: 10 seconds SP: 78
Type: Missile / Attack Cooldown: 41s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 CloakingCloaking: Physical Damage Type: Active * Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking] * Increases SP consumption by 30%
Scout 1st Circle required Cloaking: Increased Movement Speed Type: Active * Increases movement speed of [Cloaking] by 1 per attribute level * Increases SP consumption by 10%
Scout 1st Circle required Cloaking
Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.
Level 5: Duration: 35 seconds SP: 80
Type: Melee / Buff Cooldown: 35s
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Rank 7
Musketeer |
2 / 5 2 Covering FireCovering Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Covering Fire
[Missile: Gun] Attack multiple enemies by firing at a targeted area.
Level 2: Attack: 225% x 11 SP: 123
Type: Missile / Attack Cooldown: 15s Required Stance: Musket 5 / 5 2 HeadshotHeadshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Musketeer 1st Circle required Headshot
[Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds.
Level 5: Attack: 2074% Reduces 25 INT and SPR SP: 151
Type: Missile / Attack Cooldown: 20s Required Stance: Musket 1 / 5 Penetration ShotPenetration Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Penetration Shot: Rapid Fire Type: Active * Reduces casting time of [Penetration Shot] * Attribute does not apply when Kneeling Shot is active * Increases SP consumption by 10%
Musketeer 2nd Circle Required Penetration Shot: Kneeling Penetrate Type: Active * [Penetration Shot] can be used while in the state of [Kneeling Shot] * Increases SP consumption by 30%
Musketeer 2nd Circle Required Penetration Shot: Wild Shot Type: Active * Causes [Penetration Shot] to inflict 2 hits * Increases SP consumption by 50%
Musketeer 3rd Circle Required Penetration Shot
[Missile: Gun] Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.
Level 1: Attack: 605% x 5 SP: 112
Type: Missile / Attack Cooldown: 19s Required Stance: Musket 0 / 5 Grooving MuzzleGrooving Muzzle
Enhances your musket's steel wire to increase its accuracy and penetration. While active, Grooving Muzzle provides a chance to make basic attacks critically hit and to change them into consecutive hits.
Level 1: Accuracy +100 Ignore 15% of enemy defense 30% chance of 3 consecutive hits 100% chance of critical attack on the 3 consecutive hits Duration: 10 sec SP: 120
Type: Melee / Buff Cooldown: 35s Required Stance: Musket |
Rank 8
Musketeer |
2 / 10 2 Covering FireCovering Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Covering Fire
[Missile: Gun] Attack multiple enemies by firing at a targeted area.
Level 2: Attack: 225% x 11 SP: 123
Type: Missile / Attack Cooldown: 15s Required Stance: Musket 5 / 10 2 HeadshotHeadshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Musketeer 1st Circle required Headshot
[Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds.
Level 5: Attack: 2074% Reduces 25 INT and SPR SP: 151
Type: Missile / Attack Cooldown: 20s Required Stance: Musket 1 / 10 Penetration ShotPenetration Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 1st Circle required Penetration Shot: Rapid Fire Type: Active * Reduces casting time of [Penetration Shot] * Attribute does not apply when Kneeling Shot is active * Increases SP consumption by 10%
Musketeer 2nd Circle Required Penetration Shot: Kneeling Penetrate Type: Active * [Penetration Shot] can be used while in the state of [Kneeling Shot] * Increases SP consumption by 30%
Musketeer 2nd Circle Required Penetration Shot: Wild Shot Type: Active * Causes [Penetration Shot] to inflict 2 hits * Increases SP consumption by 50%
Musketeer 3rd Circle Required Penetration Shot
[Missile: Gun] Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.
Level 1: Attack: 605% x 5 SP: 112
Type: Missile / Attack Cooldown: 19s Required Stance: Musket 0 / 10 Grooving MuzzleGrooving Muzzle
Enhances your musket's steel wire to increase its accuracy and penetration. While active, Grooving Muzzle provides a chance to make basic attacks critically hit and to change them into consecutive hits.
Level 1: Accuracy +100 Ignore 15% of enemy defense 30% chance of 3 consecutive hits 100% chance of critical attack on the 3 consecutive hits Duration: 10 sec SP: 120
Type: Melee / Buff Cooldown: 35s Required Stance: Musket 0 / 5 2 VolleyfireVolleyfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Volleyfire] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 2nd Circle Required Volleyfire
[Missile: Gun] Repeatedly fires at the enemy.
Level 1: Attack: 334% x4 Number of targets: 8 SP: 182
Type: Missile / Attack Cooldown: 20s Required Stance: Musket 0 / 5 2 BirdfallBirdfall: Fire Master Type: Active * Avoids damage reduction of Birdfall with land enemies as well * Does not apply to the Stun effect * Increases SP consumption by 30%
Musketeer 3rd Circle Required Birdfall
[Missile: Gun] Aim your shot against flying type enemies. The flying target gets additional damage and stunned but the attack is weaker against ground type enemies.
Level 1: Attack 1205% Knocks down targets using Hanging Shot or Levitation Stuns and deals additional damage to Flying type enemies SP: 170
Type: Missile / Attack Cooldown: 21s Required Stance: Musket 0 / 5 SnipeSnipe: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snipe] by 0.5% per attribute level * +10% added damage at maximum level
Musketeer 2nd Circle Required Snipe: Stun Type: Active * Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Musketeer 2nd Circle Required Snipe: Ricochet Shooting Type: Active [Snipe] deals damage to one other enemy nearby its initial target. * Increases SP consumption by 50%
Musketeer 3rd Circle Required Snipe: One Perfect Shot Type: Active * Increases [Snipe] to 100% accuracy when used against an enemy * Increase SP consumption by 50%
Musketeer 3rd Circle Required Snipe
[Missile: Gun] Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy will deal additional damage.
Level 1: Attack 2833%
SP: 120
Type: Missile / Attack Cooldown: 25s Required Stance: Musket
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