[Apr 25th 2018] New classes have been added to the skill simulator!

Wugu Cannon

Created by Xanthiris on Aug 9th 2016 (Last Updated: Aug 26th 2016).
This is a public build.
0
Copy Build
Rank 1
circle 1
Archer
0 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 1:
Moving Shot Movement Speed: +5%
Evasion: +10
Duration: 300 seconds
SP: 12

Type: Melee / Buff
Cooldown: 36s
0 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 1:
Attack: 54% x 10
SP: 9

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 2
Archer
0 / 10
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 1:
Moving Shot Movement Speed: +5%
Evasion: +10
Duration: 300 seconds
SP: 12

Type: Melee / Buff
Cooldown: 36s
0 / 10
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 1:
Attack: 54% x 10
SP: 9

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
0 / 5
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 1:
Physical Damage: +15
Range: +12.5
Attack Speed: +30
SP: 9

Type: Melee / Buff
Cooldown: 0s
0 / 5
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 1:
Attack: 225%
SP: 13

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 3
Archer
15 / 15
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 15:
Moving Shot Movement Speed: +19%
Evasion: +150
Duration: 300 seconds
SP: 37

Type: Melee / Buff
Cooldown: 36s
15 / 15
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 15:
Attack: 96% x 10
SP: 32

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 15
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
13 / 15
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 13:
Attack: 287%
Bounced Arrow Attack: 238%
SP: 24

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
0 / 10
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 1:
Physical Damage: +15
Range: +12.5
Attack Speed: +30
SP: 9

Type: Melee / Buff
Cooldown: 0s
1 / 10
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 1:
Attack: 225%
SP: 13

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
5
Twin Arrow
Archer28
Twin Arrows: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Twin Arrows] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 3rd Circle required
Twin Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires two arrow simultaneously to the enemy.

Level 1:
Attack: 170% x 2
SP: 18

Type: Missile / Attack
Cooldown: 7s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 4
circle 1
Wugushi
0 / 1
Detoxify
Wugushi1
Detoxify: Poison Immunity
Type: Active
* Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec
* Increases SP consumption by 30%

Wugushi 1st Circle required
Detoxify: Level 3
Type: Active
* Allows [Detoxify] to cure Poison debuffs up to Lv 3
* Increases SP consumption by 20%

Wugushi 3rd Circle required
Detoxify

Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.

Level 1:
Duration: -3 seconds
Consumes 10 Poison Pot Poison
SP: 54

Type: Melee / Buff
Cooldown: 9s
0 / 5
Wugong Gu
Wugushi14 Wugushi4
Wugong Gu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Wugong Gu: Continuous Infection
Type: Active
* Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level
* Increases SP consumption by 10%

Wugushi 1st Circle required
Wugong Gu

[Missile: Bow] - [Poison]
Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked.


Level 1:
105% Attack per 0.5 seconds
[Poison] Duration: 10 seconds
Consumes 7 Poison Pot Poison
SP: 59

Type: Missile / Attack
Cooldown: 25s
Element: Poison
0 / 5
Zhendu
Wugushi7
Zhendu: Decreased Poison Resistance
Type: Active
* Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level
* Increases SP consumption by 10%

Wugushi 1st Circle required
Zhendu

Applies a new deadly poison to your weapon for the next attack.
Damage increases with STR.

Level 1:
Zhendu duration 300 sec
Add. Poison property attack 0
Add. Poison property damage 40
Consumes Poison Pot Poison x100
SP: 64

Type: Melee / Buff
Cooldown: 110s
0 / 5
Latent Venom
Wugushi23
Latent Venom: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Latent Venom

[Missile: Bow] - [Venom]
Fires a poisonous arrow that deals continuous damage for a long period of time. The stronger the poison, the higher the damage.


Level 1:
Attack per sec 43%
Attack per sec increase 3%
Duration 100 sec
Consumes Poison Pot Poison x7
SP: 72

Type: Missile / Attack
Cooldown: 30s
Element: Poison
0 / 5
Poison Pot
Wugushi17
Throw Gu Pot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Throw Gu Pot: Residual Poison
Type: Active
* Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot]
* Increases SP consumption by 10%

Wugushi 2nd Circle required
Poison Pot

[Physical] - [Poison]
Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned.


Level 1:
0.5 seconds attack 215%
Duration: 15 seconds
Consumes 23 Poison Pot
SP: 60

Type: Melee / Attack
Cooldown: 35s
Element: Poison
Rank 5
circle 2
Wugushi
0 / 1
Detoxify
Wugushi1
Detoxify: Poison Immunity
Type: Active
* Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec
* Increases SP consumption by 30%

Wugushi 1st Circle required
Detoxify: Level 3
Type: Active
* Allows [Detoxify] to cure Poison debuffs up to Lv 3
* Increases SP consumption by 20%

Wugushi 3rd Circle required
Detoxify

Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.

Level 1:
Duration: -3 seconds
Consumes 10 Poison Pot Poison
SP: 54

Type: Melee / Buff
Cooldown: 9s
10 / 10
Wugong Gu
Wugushi14 Wugushi4
Wugong Gu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Wugong Gu: Continuous Infection
Type: Active
* Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level
* Increases SP consumption by 10%

Wugushi 1st Circle required
Wugong Gu

[Missile: Bow] - [Poison]
Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked.


Level 10:
157% Attack per 0.5 seconds
[Poison] Duration: 10 seconds
Consumes 7 Poison Pot Poison
SP: 116

Type: Missile / Attack
Cooldown: 25s
Element: Poison
5 / 10
Zhendu
Wugushi7
Zhendu: Decreased Poison Resistance
Type: Active
* Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level
* Increases SP consumption by 10%

Wugushi 1st Circle required
Zhendu

Applies a new deadly poison to your weapon for the next attack.
Damage increases with STR.

Level 5:
Zhendu duration 300 sec
Add. Poison property attack 0
Add. Poison property damage 68
Consumes Poison Pot Poison x100
SP: 90

Type: Melee / Buff
Cooldown: 110s
0 / 10
Latent Venom
Wugushi23
Latent Venom: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Latent Venom

[Missile: Bow] - [Venom]
Fires a poisonous arrow that deals continuous damage for a long period of time. The stronger the poison, the higher the damage.


Level 1:
Attack per sec 43%
Attack per sec increase 3%
Duration 100 sec
Consumes Poison Pot Poison x7
SP: 72

Type: Missile / Attack
Cooldown: 30s
Element: Poison
5 / 10
Poison Pot
Wugushi17 Wugushi5
Throw Gu Pot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Throw Gu Pot: Residual Poison
Type: Active
* Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot]
* Increases SP consumption by 10%

Wugushi 2nd Circle required
Poison Pot

[Physical] - [Poison]
Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned.


Level 5:
0.5 seconds attack 262%
Duration: 15 seconds
Consumes 23 Poison Pot
SP: 86

Type: Melee / Attack
Cooldown: 35s
Element: Poison
0 / 5
Jincan Gu
Wugushi28
Jincan Gu: Decreased Evasion Rate
Type: Active
* Decreases evasion rate of enemies affected by [Jincan Gu] by 5% per attribute level
* Increases SP consumption by 20%

Wugushi 3rd Circle required
Jincan Gu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Jincan Gu] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 2nd Circle required
Jincan Gu

[Physical] - [Poison]
Throw Jincan to attack enemies. Defeated enemies have a chance to be replaced with a poison insect that attacks other enemies.
Damage increases with STR.

Level 1:
Attack per 2 sec 128%
[Poisonous Insect] attack 128%
[Poisonous Insect] max. 1
[Poisonous Insect] duration 3 sec
Consumes Poison Pot Poison x11
SP: 65

Type: Melee / Attack
Cooldown: 40s
Element: Poison
0 / 5
Wide Miasma
Wugushi27
Wide Miasma: Stealth
Type: Active
* Character enters stealth mode for 2 sec per attribute level after using [Wide Miasma]
* Increases SP consumption by 10%

Wugushi 3rd Circle required
Wide Miasma: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wide Miasma] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 2nd Circle required
Wide Miasma

[Physical] - [Poison]
Throw a vial of poison to the ground and break it. A toxic cloud forms around the broken vial, poisoning enemies within range.

Level 1:
Attack per sec 95%
Toxic cloud duration 10 sec
Consumes Poison Pot Poison x20
SP: 89

Type: Melee / Attack
Cooldown: 30s
Element: Poison
Rank 6
circle 1
Falconer
1 / 1
Call
Falconer2
Call: Obtain
Type: Active
* If [Call] is used, the hawk has a 50% chance of fetching small items
* Increases cooldown time by 20 seconds

Falconer 1st Circle required
Call

Recall your hawk.

Level 1:
Maximum Level: 1
SP: 40

Type: Melee / Attack
Cooldown: 1s
0 / 1
Roost
Falconer1
Roost: Increased Range
Type: Active
* Increases [Roost] active range by 20 per attribute level
* Increases SP consumption by 10%

Falconer 1st Circle required
Roost

Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it.

Level 1:
Range: 100
Roost Duration: 20 sec
Falconer skill damage +50%
SP: 54

Type: Melee / Attack
Cooldown: 20s
5 / 5
Circling
Falconer7
Circling: Decreased Nullification
Type: Active
* Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling]
* Increases SP consumption by 10%

Falconer 1st Circle required
Circling: Expand
Type: Active
* AoE attack ratio of caster increases by 3 for 11 sec when using [Circling]
From Lv2, duration increases 1 sec per attribute level
* Increases SP consumption by 10%

Falconer 3rd Circle Required
Circling

The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.

Level 5:
AoE defense ratio is fixed to 1
Duration: 15 sec
SP: 102

Type: Melee / Attack
Cooldown: 35s
5 / 5
Hovering
Falconer3 Falconer4 Falconer5
Hovering: Duration
Type: Active
* Increases the duration of [Hovering] by 3 seconds per attribute level
* Increases SP consumption by 20%

Falconer 1st Circle required
Hovering: Attack Speed Buff
Type: Active
* Your hawk will attack enemies faster while using [Hovering]
* Increases SP consumption by 10%

Lv3 Hovering required
Hovering: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Hovering: Alert
Type: Active
* Increases damage of [Hovering] on boss monsters by 10% per attribute level
* Increases SP consumption by 50%

Falconer 2nd Circle required
Hovering

[Physical] - [Strike]
Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies.

Level 5:
Attack: 805%
Duration: 10 sec
+50% damage to Beast type enemies
SP: 99

Type: Melee / Attack
Cooldown: 35s
3 / 5
Pheasant
Falconer6 Falconer12
Pheasant: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level
* +10% added damage at maximum level

Falconer 1st Circle required
Pheasant: Stun
Type: Active
* Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned

Falconer 1st Circle required
Pheasant: Rapid Attack
Type: Active
* Damage of [Pheasant] decreases, but the skill hits 5 times
* Increases SP consumption by 50%

Falconer 2nd Circle required
Pheasant: Shock Rebound
Type: Active
* Enemies hit by [Pheasant] are knocked down to the targeted area
* Increases SP consumption by 50%

Falconer 3rd Circle Required
Pheasant

[Physical] - [Strike]
Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies.

Level 3:
Attack: 1099%
Number of targets: 15
+50% damage to Beast type enemies
SP: 92

Type: Melee / Attack
Cooldown: 25s
1 / 5
Hanging Shot
Hanging Shot

Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.

Level 1:
Duration: 15 seconds
SP: 80

Type: Melee / Attack
Cooldown: 100s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 7
circle 1
Cannoneer
5 / 5
Cannon Shot
Cannoneer2
Cannon Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Cannon Shot: Chain Explosion
Type: Active
* Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3
* Increases SP consumption by 30%

Canoneer 3rd Circle Required
Cannon Shot

[Missile: Cannon]
Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.

Level 5:
Attack: 712%
AoE Attack Ratio: 5
SP: 155

Type: Missile / Attack
Cooldown: 5s
Required Stance: BowAndCannon
4 / 5
Shootdown
Cannoneer3 Cannoneer6
Shootdown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Shootdown: Falling
Type: Active
* Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level
* From Lv. 2, the duration decreases by 1.8 sec per attribute level
* Fallen monsters receive additional damage from Cannon Shot
* Increases SP consumption by 10%

Cannoneer 1st Circle required
Shootdown: Chain Explosion
Type: Active
* Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3
* Increases SP consumption by 30%

Canoneer 3rd Circle Required
Shootdown

[Missile: Cannon]
Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.

Level 4:
Attack: 680%
AoE Attack Ratio: 5
SP: 146

Type: Missile / Attack
Cooldown: 5s
Required Stance: BowAndCannon
1 / 5
Siege Burst
Cannoneer4 Cannoneer7 Cannoneer13
Siege Burst: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Siege Burst: Increased Range
Type: Active
* Increases attacking range of [Siege Burst] by 25 per attribute level
* Increases SP consumption by 30%

Cannoneer 1st Circle required
Siege Bust: Destroy Magic Circle
Type: Active
* [Siege Bust] removes all enemy magic circles at the point of attack
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Siege Burst: Focus
Type: Active
* Maintains [Siege Burst] casting even when the character is attacked
* Increases SP consumption by 20%

Cannoneer 1st Circle required
Siege Burst: Critical
Type: Active
* Increases Siege Burst critical chance by 10% per attribute level
* Increases SP consumption by 50%

Canoneer 3rd Circle Required
Siege Burst

[Missile: Cannon]
Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.

Level 1:
Attack: 799%
AoE Attack Ratio: 15
SP: 130

Type: Missile / Attack
Cooldown: 7s
Required Stance: BowAndCannon
5 / 5
2
Cannon Blast
Cannoneer5 Cannoneer8
Cannon Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Cannon Blast: Armor Break
Type: Active
* Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds
* Increases SP consumption by 50%

Cannoneer 1st Circle required
Cannon Blast

[Missile: Cannon]
Fires a cannonball that spreads to target all enemies in front of you.

Level 5:
Attack: 1049%
AoE Attack Ratio: 10
SP: 175

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndCannon
Rank 8
circle 2
Cannoneer
5 / 10
Cannon Shot
Cannoneer2
Cannon Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Cannon Shot: Chain Explosion
Type: Active
* Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3
* Increases SP consumption by 30%

Canoneer 3rd Circle Required
Cannon Shot

[Missile: Cannon]
Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.

Level 5:
Attack: 712%
AoE Attack Ratio: 5
SP: 155

Type: Missile / Attack
Cooldown: 5s
Required Stance: BowAndCannon
4 / 10
Shootdown
Cannoneer3 Cannoneer6
Shootdown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Shootdown: Falling
Type: Active
* Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level
* From Lv. 2, the duration decreases by 1.8 sec per attribute level
* Fallen monsters receive additional damage from Cannon Shot
* Increases SP consumption by 10%

Cannoneer 1st Circle required
Shootdown: Chain Explosion
Type: Active
* Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3
* Increases SP consumption by 30%

Canoneer 3rd Circle Required
Shootdown

[Missile: Cannon]
Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.

Level 4:
Attack: 680%
AoE Attack Ratio: 5
SP: 146

Type: Missile / Attack
Cooldown: 5s
Required Stance: BowAndCannon
1 / 10
Siege Burst
Cannoneer4 Cannoneer7 Cannoneer11 Cannoneer13
Siege Burst: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Siege Burst: Increased Range
Type: Active
* Increases attacking range of [Siege Burst] by 25 per attribute level
* Increases SP consumption by 30%

Cannoneer 1st Circle required
Siege Bust: Destroy Magic Circle
Type: Active
* [Siege Bust] removes all enemy magic circles at the point of attack
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Siege Burst: Focus
Type: Active
* Maintains [Siege Burst] casting even when the character is attacked
* Increases SP consumption by 20%

Cannoneer 1st Circle required
Siege Burst: Critical
Type: Active
* Increases Siege Burst critical chance by 10% per attribute level
* Increases SP consumption by 50%

Canoneer 3rd Circle Required
Siege Burst

[Missile: Cannon]
Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.

Level 1:
Attack: 799%
AoE Attack Ratio: 15
SP: 130

Type: Missile / Attack
Cooldown: 7s
Required Stance: BowAndCannon
5 / 10
2
Cannon Blast
Cannoneer5 Cannoneer8
Cannon Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 1st Circle required
Cannon Blast: Armor Break
Type: Active
* Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds
* Increases SP consumption by 50%

Cannoneer 1st Circle required
Cannon Blast

[Missile: Cannon]
Fires a cannonball that spreads to target all enemies in front of you.

Level 5:
Attack: 1049%
AoE Attack Ratio: 10
SP: 175

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndCannon
0 / 5
2
Cannon Barrage
Cannoneer9 Cannoneer12
Cannon Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cannon Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Cannoneer 2nd Circle Required
Cannon Barrage: Stun
Type: Active
* [Cannon Barrage] has a 5% chance per attribute level to stun an enemy for 3 seconds
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Cannon Barrage: Weight Reduction
Type: Active
* Reduces Cannon Barrage damage by 4% per attribute level and cooldown by 10%
* Increases SP consumption by 10%

Canoneer 3rd Circle Required
Cannon Barrage

[Missile: Cannon]
Repeatedly fire your cannon at the selected target.

Level 1:
Attack: 490% x 3
AoE Attack Ratio: 5
SP: 182

Type: Missile / Attack
Cooldown: 33s
Required Stance: BowAndCannon
0 / 5
Smoke Grenade
Cannoneer10
Smoke Grenade: Additional Damage
Type: Active
* Increases additional cannon damage received by an enemy in the state of [Smoke Grenade] by 10% per attribute level
* Increases SP consumption by 10%

Cannoneer 2nd Circle Required
Smoke Grenade

Throw a smoke grenade at a selected area and blind them. Also, the enemies within its range receive additional damage from cannon attacks and hidden enemies get detected.

Level 1:
Smoke Grenade Duration: 8 seconds
AoE Attack Ratio: 10
SP: 202

Type: Missile / Attack
Cooldown: 33s
Required Stance: BowAndCannon
0 / 5
Bazooka
Bazooka: Veteran Mercenary
Type: Active
* Removes attack range limit
* Increase base attack speed in [Bazooka] state
* Increases SP consumption by 200%

Canoneer 3rd Circle Required
Bazooka

Prepares cannon attack to enhance focus. Uses cannon attack as basic attack, which does not affect enemies that are too near. In the Bazooka state, increases basic Cannoneer skill range by 2 times.

Level 1:
Additional Damage: 10%
Cannon Attack Range: +8

SP: 20

Type: Melee / Buff
Cooldown: 0s
Required Stance: BowAndCannon
Advertisement

Comments (0)

Please login to write own comments.
No comments.
Other Fansites
tw ToS Taiwanen ToS Reddit