Rank 1
Archer |
0 / 5 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 1: Moving Shot Movement Speed: +5% Evasion: +10 Duration: 300 seconds SP: 12
Type: Melee / Buff Cooldown: 36s
0 / 5 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Archer |
0 / 10 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 1: Moving Shot Movement Speed: +5% Evasion: +10 Duration: 300 seconds SP: 12
Type: Melee / Buff Cooldown: 36s
0 / 10 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket 0 / 5 Kneeling ShotKneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level
Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30%
Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage
Cannoneer 2nd Circle Required Kneeling Shot
Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.
Level 1: Physical Damage: +15 Range: +12.5 Attack Speed: +30 SP: 9
Type: Melee / Buff Cooldown: 0s
0 / 5 5 Heavy ShotHeavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 2nd Circle required Heavy Shot
[Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away.
Level 1: Attack: 225% SP: 13
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Archer |
15 / 15 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 15: Moving Shot Movement Speed: +19% Evasion: +150 Duration: 300 seconds SP: 37
Type: Melee / Buff Cooldown: 36s
15 / 15 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 15: Attack: 96% x 10 SP: 32
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 15 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 13 / 15 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 13: Attack: 287% Bounced Arrow Attack: 238% SP: 24
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket 0 / 10 Kneeling ShotKneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level
Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30%
Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage
Cannoneer 2nd Circle Required Kneeling Shot
Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.
Level 1: Physical Damage: +15 Range: +12.5 Attack Speed: +30 SP: 9
Type: Melee / Buff Cooldown: 0s
1 / 10 5 Heavy ShotHeavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 2nd Circle required Heavy Shot
[Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away.
Level 1: Attack: 225% SP: 13
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 5 Twin ArrowTwin Arrows: Enhance Type: Passive * Increases the damage dealt on an enemy with [Twin Arrows] by 0.5% per attribute level * +10% added damage at maximum level
Archer 3rd Circle required Twin Arrow
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires two arrow simultaneously to the enemy.
Level 1: Attack: 170% x 2 SP: 18
Type: Missile / Attack Cooldown: 7s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 4
Wugushi |
0 / 1 DetoxifyDetoxify: Poison Immunity Type: Active * Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec * Increases SP consumption by 30%
Wugushi 1st Circle required Detoxify: Level 3 Type: Active * Allows [Detoxify] to cure Poison debuffs up to Lv 3 * Increases SP consumption by 20%
Wugushi 3rd Circle required Detoxify
Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.
Level 1: Duration: -3 seconds Consumes 10 Poison Pot Poison SP: 54
Type: Melee / Buff Cooldown: 9s
0 / 5 Wugong GuWugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required 0 / 5 ZhenduZhendu: Decreased Poison Resistance Type: Active * Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required Zhendu
Applies a new deadly poison to your weapon for the next attack. Damage increases with STR.
Level 1: Zhendu duration 300 sec Add. Poison property attack 0 Add. Poison property damage 40 Consumes Poison Pot Poison x100 SP: 64
Type: Melee / Buff Cooldown: 110s
0 / 5 Latent VenomLatent Venom: Enhance Type: Passive * Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required 0 / 5 Poison PotThrow Gu Pot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Throw Gu Pot: Residual Poison Type: Active * Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot] * Increases SP consumption by 10%
Wugushi 2nd Circle required |
Rank 5
Wugushi |
0 / 1 DetoxifyDetoxify: Poison Immunity Type: Active * Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec * Increases SP consumption by 30%
Wugushi 1st Circle required Detoxify: Level 3 Type: Active * Allows [Detoxify] to cure Poison debuffs up to Lv 3 * Increases SP consumption by 20%
Wugushi 3rd Circle required Detoxify
Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.
Level 1: Duration: -3 seconds Consumes 10 Poison Pot Poison SP: 54
Type: Melee / Buff Cooldown: 9s
10 / 10 Wugong GuWugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required 5 / 10 ZhenduZhendu: Decreased Poison Resistance Type: Active * Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required Zhendu
Applies a new deadly poison to your weapon for the next attack. Damage increases with STR.
Level 5: Zhendu duration 300 sec Add. Poison property attack 0 Add. Poison property damage 68 Consumes Poison Pot Poison x100 SP: 90
Type: Melee / Buff Cooldown: 110s
0 / 10 Latent VenomLatent Venom: Enhance Type: Passive * Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required 5 / 10 Poison PotThrow Gu Pot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Throw Gu Pot: Residual Poison Type: Active * Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot] * Increases SP consumption by 10%
Wugushi 2nd Circle required 0 / 5 Jincan GuJincan Gu: Decreased Evasion Rate Type: Active * Decreases evasion rate of enemies affected by [Jincan Gu] by 5% per attribute level * Increases SP consumption by 20%
Wugushi 3rd Circle required Jincan Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Jincan Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 2nd Circle required 0 / 5 Wide MiasmaWide Miasma: Stealth Type: Active * Character enters stealth mode for 2 sec per attribute level after using [Wide Miasma] * Increases SP consumption by 10%
Wugushi 3rd Circle required Wide Miasma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wide Miasma] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 2nd Circle required |
Rank 6
Falconer |
1 / 1 CallCall: Obtain Type: Active * If [Call] is used, the hawk has a 50% chance of fetching small items * Increases cooldown time by 20 seconds
Falconer 1st Circle required Call
Recall your hawk.
Level 1: Maximum Level: 1 SP: 40
Type: Melee / Attack Cooldown: 1s
0 / 1 RoostRoost: Increased Range Type: Active * Increases [Roost] active range by 20 per attribute level * Increases SP consumption by 10%
Falconer 1st Circle required Roost
Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it.
Level 1: Range: 100 Roost Duration: 20 sec Falconer skill damage +50% SP: 54
Type: Melee / Attack Cooldown: 20s
5 / 5 CirclingCircling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10%
Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10%
Falconer 3rd Circle Required Circling
The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.
Level 5: AoE defense ratio is fixed to 1 Duration: 15 sec SP: 102
Type: Melee / Attack Cooldown: 35s
5 / 5 HoveringHovering: Duration Type: Active * Increases the duration of [Hovering] by 3 seconds per attribute level * Increases SP consumption by 20%
Falconer 1st Circle required Hovering: Attack Speed Buff Type: Active * Your hawk will attack enemies faster while using [Hovering] * Increases SP consumption by 10%
Lv3 Hovering required Hovering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level * +10% added damage at maximum level
Falconer 1st Circle required Hovering: Alert Type: Active * Increases damage of [Hovering] on boss monsters by 10% per attribute level * Increases SP consumption by 50%
Falconer 2nd Circle required Hovering
[Physical] - [Strike] Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies.
Level 5: Attack: 805% Duration: 10 sec +50% damage to Beast type enemies SP: 99
Type: Melee / Attack Cooldown: 35s
3 / 5 PheasantPheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level
Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned
Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50%
Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50%
Falconer 3rd Circle Required Pheasant
[Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies.
Level 3: Attack: 1099% Number of targets: 15 +50% damage to Beast type enemies SP: 92
Type: Melee / Attack Cooldown: 25s
1 / 5 Hanging ShotHanging Shot
Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.
Level 1: Duration: 15 seconds SP: 80
Type: Melee / Attack Cooldown: 100s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 7
Cannoneer |
5 / 5 Cannon ShotCannon Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Shot: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Cannon Shot
[Missile: Cannon] Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.
Level 5: Attack: 712% AoE Attack Ratio: 5 SP: 155
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 4 / 5 ShootdownShootdown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Shootdown: Falling Type: Active * Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level * From Lv. 2, the duration decreases by 1.8 sec per attribute level * Fallen monsters receive additional damage from Cannon Shot * Increases SP consumption by 10%
Cannoneer 1st Circle required Shootdown: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Shootdown
[Missile: Cannon] Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.
Level 4: Attack: 680% AoE Attack Ratio: 5 SP: 146
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 1 / 5 Siege BurstSiege Burst: Enhance Type: Passive * Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Siege Burst: Increased Range Type: Active * Increases attacking range of [Siege Burst] by 25 per attribute level * Increases SP consumption by 30%
Cannoneer 1st Circle required Siege Bust: Destroy Magic Circle Type: Active * [Siege Bust] removes all enemy magic circles at the point of attack * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Siege Burst: Focus Type: Active * Maintains [Siege Burst] casting even when the character is attacked * Increases SP consumption by 20%
Cannoneer 1st Circle required Siege Burst: Critical Type: Active * Increases Siege Burst critical chance by 10% per attribute level * Increases SP consumption by 50%
Canoneer 3rd Circle Required Siege Burst
[Missile: Cannon] Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.
Level 1: Attack: 799% AoE Attack Ratio: 15 SP: 130
Type: Missile / Attack Cooldown: 7s Required Stance: BowAndCannon 5 / 5 2 Cannon BlastCannon Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Blast: Armor Break Type: Active * Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds * Increases SP consumption by 50%
Cannoneer 1st Circle required Cannon Blast
[Missile: Cannon] Fires a cannonball that spreads to target all enemies in front of you.
Level 5: Attack: 1049% AoE Attack Ratio: 10 SP: 175
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndCannon |
Rank 8
Cannoneer |
5 / 10 Cannon ShotCannon Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Shot] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Shot: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on ground enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Cannon Shot
[Missile: Cannon] Fires cannonballs to target enemies on ground. The damage is halved against airborne enemies.
Level 5: Attack: 712% AoE Attack Ratio: 5 SP: 155
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 4 / 10 ShootdownShootdown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shoot Down] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Shootdown: Falling Type: Active * Flying type monsters hit by [Shootdown] will fall on the ground for 4 sec per attribute level * From Lv. 2, the duration decreases by 1.8 sec per attribute level * Fallen monsters receive additional damage from Cannon Shot * Increases SP consumption by 10%
Cannoneer 1st Circle required Shootdown: Chain Explosion Type: Active * Reduces damage per hit to 2/3 on flying enemies, but increases no. of hits to 3 * Increases SP consumption by 30%
Canoneer 3rd Circle Required Shootdown
[Missile: Cannon] Fires cannonballs to target airborne enemies. The damage is halved against enemies on ground.
Level 4: Attack: 680% AoE Attack Ratio: 5 SP: 146
Type: Missile / Attack Cooldown: 5s Required Stance: BowAndCannon 1 / 10 Siege BurstSiege Burst: Enhance Type: Passive * Increases the damage dealt on an enemy with [Siege Burst] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Siege Burst: Increased Range Type: Active * Increases attacking range of [Siege Burst] by 25 per attribute level * Increases SP consumption by 30%
Cannoneer 1st Circle required Siege Bust: Destroy Magic Circle Type: Active * [Siege Bust] removes all enemy magic circles at the point of attack * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Siege Burst: Focus Type: Active * Maintains [Siege Burst] casting even when the character is attacked * Increases SP consumption by 20%
Cannoneer 1st Circle required Siege Burst: Critical Type: Active * Increases Siege Burst critical chance by 10% per attribute level * Increases SP consumption by 50%
Canoneer 3rd Circle Required Siege Burst
[Missile: Cannon] Fires a howitzer to the ground. 5x damage is dealt to an enemy's structure.
Level 1: Attack: 799% AoE Attack Ratio: 15 SP: 130
Type: Missile / Attack Cooldown: 7s Required Stance: BowAndCannon 5 / 10 2 Cannon BlastCannon Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Blast] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 1st Circle required Cannon Blast: Armor Break Type: Active * Enemies hit by [Cannon Blast] have a 7% chance per attribute level to be afflicted with [Armor Break] for 10 seconds * Increases SP consumption by 50%
Cannoneer 1st Circle required Cannon Blast
[Missile: Cannon] Fires a cannonball that spreads to target all enemies in front of you.
Level 5: Attack: 1049% AoE Attack Ratio: 10 SP: 175
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndCannon 0 / 5 2 Cannon BarrageCannon Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cannon Barrage] by 0.5% per attribute level * +10% added damage at maximum level
Cannoneer 2nd Circle Required Cannon Barrage: Stun Type: Active * [Cannon Barrage] has a 5% chance per attribute level to stun an enemy for 3 seconds * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Cannon Barrage: Weight Reduction Type: Active * Reduces Cannon Barrage damage by 4% per attribute level and cooldown by 10% * Increases SP consumption by 10%
Canoneer 3rd Circle Required Cannon Barrage
[Missile: Cannon] Repeatedly fire your cannon at the selected target.
Level 1: Attack: 490% x 3 AoE Attack Ratio: 5 SP: 182
Type: Missile / Attack Cooldown: 33s Required Stance: BowAndCannon 0 / 5 Smoke GrenadeSmoke Grenade: Additional Damage Type: Active * Increases additional cannon damage received by an enemy in the state of [Smoke Grenade] by 10% per attribute level * Increases SP consumption by 10%
Cannoneer 2nd Circle Required Smoke Grenade
Throw a smoke grenade at a selected area and blind them. Also, the enemies within its range receive additional damage from cannon attacks and hidden enemies get detected.
Level 1: Smoke Grenade Duration: 8 seconds AoE Attack Ratio: 10 SP: 202
Type: Missile / Attack Cooldown: 33s Required Stance: BowAndCannon 0 / 5 BazookaBazooka: Veteran Mercenary Type: Active * Removes attack range limit * Increase base attack speed in [Bazooka] state * Increases SP consumption by 200%
Canoneer 3rd Circle Required Bazooka
Prepares cannon attack to enhance focus. Uses cannon attack as basic attack, which does not affect enemies that are too near. In the Bazooka state, increases basic Cannoneer skill range by 2 times.
Level 1: Additional Damage: 10% Cannon Attack Range: +8
SP: 20
Type: Melee / Buff Cooldown: 0s Required Stance: BowAndCannon
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