Rank 1
Swordsman |
0 / 5 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
0 / 5 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
0 / 5 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
0 / 5 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 1: Additional Damage: +5 Number of Hits: 2 Duration: 45 seconds SP: 13
Type: Melee / Buff Cooldown: 20s
0 / 5 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 1: Duration: 15 seconds SP: 32
Type: Melee / Buff Cooldown: 39s
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Rank 2
Swordsman |
1 / 10 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
3 / 10 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15
Type: Melee / Attack Cooldown: 6s
9 / 10 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 9: Physical Damage: +26 Physical Defense: -13 Duration: 300 seconds SP: 30
Type: Melee / Buff Cooldown: 40s
10 / 10 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 10: Additional Damage: +18 Number of Hits: 20 Duration: 45 seconds SP: 38
Type: Melee / Buff Cooldown: 20s
1 / 10 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 1: Duration: 15 seconds SP: 32
Type: Melee / Buff Cooldown: 39s
5 / 5 RestrainRestrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Restrain
Lowers your maximum HP, but your attacks have a high chance of stunning enemies.
Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30
Type: Melee / Buff Cooldown: 120s
1 / 5 3 PommelPommel Beat: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 2nd Circle required Pommel
[Physical] - [Strike] Strike enemies with the hilt of your sword. Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.
Level 1: Attack: 335% Ignores Small, Medium Target Defense: 1% AoE Attack Ratio: 2 SP: 15
Type: Melee / Attack Cooldown: 14s
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Rank 3
Barbarian |
0 / 5 EmbowelEmbowel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Embowel
[Physical] - [Pierce] Release a powerful stab into an enemy, then kick it away with your foot.
Level 1: Attack: 322% AoE Attack Ratio: 2 SP: 22
Type: Melee / Attack Cooldown: 30s
0 / 5 3 Stomping KickStomping Kick: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Stomping Kick
[Physical] - [Strike] Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.
Level 1: Attack: 496% AoE Attack Ratio: 1 SP: 24
Type: Melee / Buff Cooldown: 36s
0 / 5 3 CleaveCleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Cleave
[Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.
Level 1: Attack: 218% Critical Rate: +50 AoE Attack Ratio: 3 SP: 22
Type: Melee / Attack Cooldown: 16s
0 / 5 2 Helm ChopperHelm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Helm Chopper
[Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun].
Level 1: Attack: 169% x 2 AoE Attack Ratio: 3 SP: 21
Type: Melee / Attack Cooldown: 20s
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Rank 4
Barbarian |
0 / 10 EmbowelEmbowel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Embowel
[Physical] - [Pierce] Release a powerful stab into an enemy, then kick it away with your foot.
Level 1: Attack: 322% AoE Attack Ratio: 2 SP: 22
Type: Melee / Attack Cooldown: 30s
0 / 10 3 Stomping KickStomping Kick: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Stomping Kick
[Physical] - [Strike] Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.
Level 1: Attack: 496% AoE Attack Ratio: 1 SP: 24
Type: Melee / Buff Cooldown: 36s
0 / 10 3 CleaveCleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Cleave
[Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.
Level 1: Attack: 218% Critical Rate: +50 AoE Attack Ratio: 3 SP: 22
Type: Melee / Attack Cooldown: 16s
0 / 10 2 Helm ChopperHelm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Helm Chopper
[Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun].
Level 1: Attack: 169% x 2 AoE Attack Ratio: 3 SP: 21
Type: Melee / Attack Cooldown: 20s
0 / 5 WarcryWarcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced
Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30%
Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20%
Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10%
Barbarian 3rd Circle required Warcry
Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby.
Level 1: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 4 Duration: 30 seconds SP: 26
Type: Melee / Buff Cooldown: 42s
0 / 5 FrenzyFrenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10%
Barbarian 3rd Circle required Frenzy
Increases your attack when you keep repeatedly attacking one particular enemy.
Level 1: Attack per Stack: +1.5% Maximum Stacks: 2 Attack Speed: +160 Duration: 32 seconds SP: 28
Type: Melee / Buff Cooldown: 70s
0 / 5 2 SeismSeism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 2nd Circle required Seism
[Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].
Level 1: Attack: 157% x 3 AoE Attack Ratio: 5 SP: 30
Type: Melee / Attack Cooldown: 18s
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Rank 5
Barbarian |
0 / 15 EmbowelEmbowel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Embowel
[Physical] - [Pierce] Release a powerful stab into an enemy, then kick it away with your foot.
Level 1: Attack: 322% AoE Attack Ratio: 2 SP: 22
Type: Melee / Attack Cooldown: 30s
0 / 15 3 Stomping KickStomping Kick: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Stomping Kick
[Physical] - [Strike] Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.
Level 1: Attack: 496% AoE Attack Ratio: 1 SP: 24
Type: Melee / Buff Cooldown: 36s
9 / 15 3 CleaveCleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Cleave
[Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.
Level 9: Attack: 314% Critical Rate: +50 AoE Attack Ratio: 3 SP: 62
Type: Melee / Attack Cooldown: 16s
1 / 15 2 Helm ChopperHelm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Helm Chopper
[Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun].
Level 1: Attack: 169% x 2 AoE Attack Ratio: 3 SP: 21
Type: Melee / Attack Cooldown: 20s
10 / 10 WarcryWarcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced
Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30%
Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20%
Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10%
Barbarian 3rd Circle required Warcry
Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby.
Level 10: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 40 Duration: 30 seconds SP: 80
Type: Melee / Buff Cooldown: 42s
10 / 10 FrenzyFrenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10%
Barbarian 3rd Circle required Frenzy
Increases your attack when you keep repeatedly attacking one particular enemy.
Level 10: Attack per Stack: +1.5% Maximum Stacks: 20 Attack Speed: +250 Duration: 50 seconds SP: 82
Type: Melee / Buff Cooldown: 70s
10 / 10 2 SeismSeism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 2nd Circle required Seism
[Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].
Level 10: Attack: 256% x 3 AoE Attack Ratio: 5 SP: 84
Type: Melee / Attack Cooldown: 18s
0 / 5 Giant SwingGiant Swing
[Physical] - [Strike] Swing an enemy around, using centrifugal force to throw it away.
Level 1: Attack: 2092% Rotates 9 times Distance Thrown: 150 SP: 30
Type: Melee / Attack Cooldown: 60s
5 / 5 PouncingPouncing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pouncing] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 3rd Circle required Pouncing: Knockdown Type: Active * Enemies hit by [Pouncing] have a 8% chance per attribute level of being knocked down * Increases SP consumption by 5 * Increases SP consumption by 30%
Barbarian 3rd Circle required Pouncing
[Physical] - [Slash] Charge forward while slashing, attacking any enemies that block your way. Has a chance to deal additional damage to a stunned enemy.
Level 5: 144% Attack per 0.5 seconds Maximum Duration 10 seconds Consume STA SP: 54
Type: Melee / Attack Cooldown: 81s
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Rank 6
Fencer |
0 / 5 LungeLunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Lunge
[Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.
Level 1: Attack: 149% x 4 Evasion Rate: +70 Duration: 4 seconds SP: 36
Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 5 2 Sept EtoilesSept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Sept Etoiles
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 1: Attack: 124% x 8 SP: 46
Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 5 Attaque CoquilleAttaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Attaque Coquille
[Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.
Level 1: Attack: 532% Duration: 5 seconds SP: 37
Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 5 Esquive ToucherEsquive Toucher: Enhance Type: Passive * Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Esquive Toucher
[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks. (The Buff Durations will be changed to 4 seconds once you enter PvP server.)
Level 1: Attack: 169% x 5 Evasion Rate: +10% SP: 51
Type: Melee / Attack Cooldown: 30s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 5 5 FlanconnadeFlanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Flanconnade
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.
Level 1: Attack: 201% x 2 SP: 36
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 7
Fencer |
10 / 10 LungeLunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Lunge
[Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.
Level 10: Attack: 222% x 4 Evasion Rate: +250 Duration: 4 seconds SP: 93
Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 10 2 Sept EtoilesSept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Sept Etoiles
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 1: Attack: 124% x 8 SP: 46
Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 10 / 10 Attaque CoquilleAttaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Attaque Coquille
[Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.
Level 10: Attack: 795% Duration: 14 seconds SP: 111
Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 2 / 10 Esquive ToucherEsquive Toucher: Enhance Type: Passive * Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Esquive Toucher
[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks. (The Buff Durations will be changed to 4 seconds once you enter PvP server.)
Level 2: Attack: 178% x 5 Evasion Rate: +20% SP: 61
Type: Melee / Attack Cooldown: 30s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 10 5 FlanconnadeFlanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Flanconnade
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.
Level 1: Attack: 201% x 2 SP: 36
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 5 5 Attaque ComposeeAttaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 2nd Circle required Attaque Composee
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 1: Attack: 250% x 2 SP: 38
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 PreparationPreparation
Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage.
Level 5: Maximum Duration: 8 seconds +75% Block during skill duration Duration: 15 seconds SP: 104
Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 8
Fencer |
10 / 15 LungeLunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Lunge
[Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.
Level 10: Attack: 222% x 4 Evasion Rate: +250 Duration: 4 seconds SP: 93
Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 15 2 Sept EtoilesSept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Sept Etoiles
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 1: Attack: 124% x 8 SP: 46
Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 10 / 15 Attaque CoquilleAttaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Attaque Coquille
[Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.
Level 10: Attack: 795% Duration: 14 seconds SP: 111
Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 2 / 15 Esquive ToucherEsquive Toucher: Enhance Type: Passive * Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Esquive Toucher
[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks. (The Buff Durations will be changed to 4 seconds once you enter PvP server.)
Level 2: Attack: 178% x 5 Evasion Rate: +20% SP: 61
Type: Melee / Attack Cooldown: 30s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 15 5 FlanconnadeFlanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Flanconnade
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.
Level 1: Attack: 201% x 2 SP: 36
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 10 5 Attaque ComposeeAttaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 2nd Circle required Attaque Composee
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 1: Attack: 250% x 2 SP: 38
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 PreparationPreparation
Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage.
Level 5: Maximum Duration: 8 seconds +75% Block during skill duration Duration: 15 seconds SP: 104
Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 5 2 Balestra FenteBalestra Fente: Enhance Type: Passive * Increases the damage dealt on an enemy with [Balestra Fente] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 3rd Circle Required Balestra Fente
[Physical] - [Pierce] Charges forward. The attack decreases enemy critical resistance.
Level 1: Attack: 820% Maximum Targets: 10 SP: 69
Type: Melee / Attack Cooldown: 28s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 5 Attaque au FerAttaque au Fer: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque au Fer] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 3rd Circle Required Attaque au Fer
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Strikes the enemy hands to drop their weapons with a rapier. The enemy cannot get the effect of the weapon until they pick it up. (The enemy picks up the weapon automatically after duration.)
Level 1: Attack: 1486% Length of Time Enemy Is Disarmed: 15 seconds SP: 82
Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 5 Epee GardeEpee Garde
Gives up the physical defense of the equipped shield to increase critical damage dealt with piercing attacks.
Level 1: Critical Attack Increment: 50% Duration: 18 seconds SP: 104
Type: Melee / Buff Cooldown: 45s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 5 3 FlecheFleche: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fleche] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 3rd Circle Required Fleche
[Physical] - [Pierce] Stabs the enemy three times.
Level 1: Attack: 495% x 3 SP: 72
Type: Melee / Attack Cooldown: 42s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
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