[ Classic Warrior Build ] Retiarius
Created by DarkDjango on Oct 26th 2017 (Last Updated: Jul 19th 2018).
This is a public build.
0
Rank 1
![]() ![]() Swordsman |
![]() 5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s ![]() 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s ![]() 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
![]() ![]() Swordsman |
![]() 10 / 10 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 10: Additional Damage: +18 Number of Hits: 20 Duration: 45 seconds SP: 38 Type: Melee / Buff Cooldown: 20s ![]() 10 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 10: Duration: 24 seconds SP: 93 Type: Melee / Buff Cooldown: 39s ![]() 5 / 5 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 120s |
Rank 3
![]() ![]() Hoplite |
![]() 5 / 5 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 5: Attack: 117% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 44 Type: Melee / Attack Cooldown: 25s ![]() 5 / 5 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 5: Critical Chance: +100 Increase Block 100 Increase Evasion: -75 Duration: 45 seconds SP: 48 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 4
![]() ![]() Hoplite |
![]() 10 / 10 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 10: Attack: 143% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 71 Type: Melee / Attack Cooldown: 25s ![]() 1 / 10 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 1: Attack: 227% Medium Target 2 Hits Large Target 3 Hits SP: 21 Type: Melee / Attack Cooldown: 20s ![]() 10 / 10 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 10: Critical Chance: +150 Increase Block 175 Increase Evasion: -150 Duration: 60 seconds SP: 77 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 4 / 5 3 Long Stride: Enhance Type: Passive * Increases the damage dealt on an enemy with [Long Stride] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 2nd Circle required Long Stride: Stun Type: Active * [Long Stride] stuns enemies for 0.5 sec per attribute level * Increases SP consumption by 50% Hoplite 2nd Circle required Long Stride [Physical] - [Pierce] Inflicts damage to enemies by jumping to your designated location. Damage increases in proportion to inventory weight. Additional damage does not exceed a maximum of 100%. Level 4: Attack: 502% Targets 10 SP: 46 Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol ![]() 5 / 5 2 Spear Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 2nd Circle required Spear Lunge [Physical] - [Pierce] Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks. Level 5: Attack: 612% Duration 6 seconds SP: 42 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 5
![]() ![]() Corsair |
![]() 5 / 5 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 5: Flag Duration: 35 seconds Missile Attack Damage: +27% Fever Duration: 10 seconds SP: 64 Type: Melee / Attack Cooldown: 35s |
Rank 6
![]() ![]() Corsair |
![]() 10 / 10 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 10: Flag Duration: 35 seconds Missile Attack Damage: +42% Fever Duration: 10 seconds SP: 99 Type: Melee / Attack Cooldown: 35s ![]() 5 / 5 Double Weapon Assault Temporarily connects your basic attacks and dagger attacks. Level 5: Able to use your dagger without delay after normal attacks Duration: 5 minutes Additional damage 55% SP: 70 Type: Melee / Buff Cooldown: 60s ![]() 5 / 5 2 Hexen Dropper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level * +10% added damage at maximum level Corsair 2nd Circle required Hexen Dropper [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 5: Attack: 185% x 7 SP: 63 Type: Melee / Attack Cooldown: 28s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 7
![]() ![]() Corsair |
![]() 15 / 15 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 15: Flag Duration: 35 seconds Missile Attack Damage: +57% Fever Duration: 10 seconds SP: 134 Type: Melee / Attack Cooldown: 35s ![]() 10 / 10 Double Weapon Assault Temporarily connects your basic attacks and dagger attacks. Level 10: Able to use your dagger without delay after normal attacks Duration: 5 minutes Additional damage 80% SP: 110 Type: Melee / Buff Cooldown: 60s ![]() 10 / 10 2 Hexen Dropper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level * +10% added damage at maximum level Corsair 2nd Circle required Hexen Dropper [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 10: Attack: 235% x 7 SP: 99 Type: Melee / Attack Cooldown: 28s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea ![]() 5 / 5 3 Quick and Dead: Enhance Type: Passive * Increases the damage dealt on an enemy with [Quick and Dead] by 0.5% per attribute level * +10% added damage at maximum level Corsair 3rd Circle required Quick and Dead: Ricochet Type: Active * Creates a ricochet effect on enemies attacked with [Quick and Dead], inflicting 10% more sub-weapon physical damage per attribute level on nearby enemies Corsair 3rd Circle required Quick and Dead [Missile: Gun][{img tooltip_speedofatk}Attack Speed] Fires your pistol subweapon forward, dealing damage to enemies. The attack has a minimum critical chance. Level 5: Attack: 269% x 6 Minimum Critical Chance: 15% SP: 80 Type: Missile / Attack Cooldown: 25s Required Stance: OneHandSwordPistol, OneHandSpearPistol, RapierAndPistol ![]() 5 / 5 4 Impale Dagger: Enhance Type: Passive * Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level * +10% added damage at maximum level Corsair 3rd Circle required Impale Dagger [Physical] - [Pierce] Attacks enemies and deals damage all around with the dagger subweapon. Level 5: Attack: 460% x 3 AoE Attack Ratio: 1 SP: 80 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger |
Rank 8
![]() ![]() Retiarius |
![]() 1 / 5 Pull Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Pull Rete] debuff to 0 * Increases SP consumption by 20% Requires Retiarius Circle 1 Pull Rete Throw the rete at nearby enemies and pull them towards you. Enemies trapped by the rete become momentarily unable to move and will receive additional damage from Pierce attacks executed using a One-handed Spear. Cooldown time reduces as skill level increases. Level 1: Duration: 5 seconds Targets: 8 Damage Increase 100% Cooldown: -2 seconds Consumes 1 Rete SP: 80 Type: Melee / Attack Cooldown: 43s ![]() 1 / 5 Throw Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Throw Rete] debuff to 0 * Increases SP consumption by 20% Requires Retiarius Circle 1 Throw Rete: Enhanced Net Type: Active * Applies [Throw Rete] to boss monsters as well, but reduces the skill's duration in half. * Increases SP consumption by 20% Requires Retiarius Circle 2 Throw Rete Throw the rete within a designated range to immobilize the enemies trapped by it. Duration applies as half for character enemies. Enemies trapped by the rete will receive additional damage from Pierce attacks executed using a One-handed Spear. Level 1: Duration: 3 seconds Targets: 8 Damage Increase 100% Consumes 1 Rete SP: 80 Type: Melee / Attack Cooldown: 30s ![]() 1 / 5 Dagger Guard: Enhance Type: Active * Increases block by 1% per attribute level while the [Dagger Guard] buff is active * Increases SP consumption by 10% Requires Retiarius Circle 1 Dagger Guard: Deflect Projectiles Type: Active * Adds chance to block Missile attacks while the [Dagger Guard] buff is active * Applies only half of the skill's block chances * Increases SP consumption by 30% Requires Retiarius Circle 2 Dagger Guard Deflect Slash, Strike and Pierce attacks with your dagger. The buff is automatically canceled if your character is not equipping a dagger. Level 1: Block Chance: 50% Blocks 15 attacks Duration: 11 seconds SP: 80 Type: Melee / Buff Cooldown: 30s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger ![]() 5 / 5 3 Trident Finish: Enhance Type: Passive * Increases the damage of [Trident Finish] by 0.5% per attribute level * 10% added damage at maximum level Requires Retiarius Circle 1 Trident Finish [Physical] - [Pierce][{img tooltip_speedofatk}Attack Speed] Pierce enemies all around and deal damage with your spear. Critical chance and damage increased when attacking enemies affected by the rete debuff, Iron Hook, or Arrest. * Character critical rates apply separately. * Damage increase does not stack with rete debuff effects. Level 5: Attack: 2074% Min. Critical Chance +50% Damage Increase 100% SP: 74 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol |
Rank 9
![]() ![]() Retiarius |
![]() 8 / 10 Throw Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Throw Rete] debuff to 0 * Increases SP consumption by 20% Requires Retiarius Circle 1 Throw Rete: Enhanced Net Type: Active * Applies [Throw Rete] to boss monsters as well, but reduces the skill's duration in half. * Increases SP consumption by 20% Requires Retiarius Circle 2 Throw Rete Throw the rete within a designated range to immobilize the enemies trapped by it. Duration applies as half for character enemies. Enemies trapped by the rete will receive additional damage from Pierce attacks executed using a One-handed Spear. Level 8: Duration: 6.5 seconds Targets: 8 Damage Increase 100% Consumes 1 Rete SP: 164 Type: Melee / Attack Cooldown: 30s ![]() 10 / 10 3 Trident Finish: Enhance Type: Passive * Increases the damage of [Trident Finish] by 0.5% per attribute level * 10% added damage at maximum level Requires Retiarius Circle 1 Trident Finish [Physical] - [Pierce][{img tooltip_speedofatk}Attack Speed] Pierce enemies all around and deal damage with your spear. Critical chance and damage increased when attacking enemies affected by the rete debuff, Iron Hook, or Arrest. * Character critical rates apply separately. * Damage increase does not stack with rete debuff effects. Level 10: Attack: 2541% Min. Critical Chance +50% Damage Increase 100% SP: 109 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol ![]() 5 / 5 Disarm: Enhance Type: Passive * Increases the damage of [Trident Finish] by 0.5% per attribute level * 10% added damage at maximum level Requires Retiarius Circle 2 Disarm: Remove Helmet Type: Active * Applies the effects of [Disarm] to helmets as well * Affected helmets: Cassis Crista, Dragoon Helmet * Increases SP consumption by 20% Requires Retiarius Circle 2 Disarm [Physical] - [Strike] Attack enemies all around with the rete to deal damage and reduce their physical defense. Affected character targets become momentarily unable to equip a shield. Level 5: Attack 2388% Enemy physical defense -25% Duration 9 sec SP: 138 Type: Melee / Attack Cooldown: 35s ![]() 5 / 5 Dagger Finish: Enhance Type: Passive * Increases the damage of [Dagger Finish] by 0.5% per attribute level * 10% added damage at maximum level Requires Retiarius Circle 2 Dagger Finish [Physical] - [Pierce] Leap forward and stab the enemy with your dagger. If the target's HP is at 50% or lower, your attack can deal up to 350% additional damage based on how low their HP is. Deals additional damage to enemies affected by the rete debuff, Iron Hook, and Arrest. * The HP damage increase does not stack with the debuff increase. Level 5: Attack: 3137% Damage Increase 100% SP: 138 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger |
Rank 10
![]() ![]() Retiarius |
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