Alternative Monk Farming Build (PVE)
Created by bisquit on Sep 10th 2016 (Last Updated: Sep 12th 2016).
This is a public build.
0
Stats
I would reccomend going around 80 Dex AND Con and then MAX Str!
The reasoning behind this is because str is ofcourse the stat that most of the damage will be scaling off, however some people believe that dex is stronger. However with recent changes I strongly believe that anything over 100-120 dex would be overkill at endgame as it begins to fall off. Con amount is personal but if you want to be tanky enough not to die but keep your dps, 80-100 is perfect. If you want more tank, go more, if you want more dps, go less; However I would not suggest these.
TLDR Stats;
MAX STR WITH 80ish CON+DEX FOR LATE GAME
Gears
Generally speaking you would want Plate as your armor type since it gives you the best buff. It increases your STA, max health and reduces physical damage. For weapon, you would want swords because they provide physical related buffs while maces provide magical related buffs. In early level you would want to stick with Cafrisun Set as long as possible for the additional hit it gives to your auto attack.
Note 1: The gears will be divided into Best in Slot (BiS) or Recommended (R). And they will have a tag of either Buy It (BI) (cheap to buy or hard to farm) or Farm It (FI) (expensive to buy or easy to farm) or ? (lacking information), quest items have neither.
Note 2: There are some better gears here but whether they drop or not is a mystery.
Note 3: You should at least +5 your weapon and +3 everything else for easy leveling.
Note 4: You can always skip some of these items if you level up fast enough for the next tier.
1~40:
- Armor: Cafrisun Set +4 (BiS, R, BI).
- Accessory: Bronza Medal +4 (BiS, R) and Crystal Bangle +4 (BiS, R) and (Shine Bracelet +4 (BiS, BI) or Bronza Bracelet +4 (R)).
- Main-hand: Panto Sword +6 (BiS, BI) or Dio Sword +6 (R, BI).
- Off-hand: Meteor +4 (BiS, R, BI).
40~75:
- Armor: Cafrisun Set +4 (BiS, R, BI).
- Accessory: (Cryolight Pendant +4 (BiS, FI) or Saphie Necklace +4 (R)) and Poison Bangle x2 +4 (BiS, R, FI).
- Main-hand: Thresh Sword +6 (BiS, R, FI).
- Off-hand: Zalia Kite Shield +4 (BiS, R, FI).
75~120:
- Armour: Shnayim Greaves +4 (BiS, R) and Tomb Gauntlets +4 (BiS, R) and Riena Set +4 (BiS, R).
- Accessory: Strength Pendant +4 (BiS, R, FI) and (Gladiator Band x2 +4 (BiS, BI) or (Bearkaras Bracelet +4 (R) and Zachariel Bangle +4 (R))).
- Main-hand: Durandal +6 (BiS, BI) or Flonas Sabre +6 (R, FI).
- Off-hand: Arde Dagger +0 (BiS, R, BI) or Beetleback +4 (R, FI).
120~170:
- Armor: Legwyn Family's Plate Armor Set +4 (BiS, BI) or (Turn Plate Greaves +4 (R) and Turn Plate Gauntlets +4 (R) and Turn Plate Leggings +4 (R) and Turn Plate Armor +4 (R)) then (Shaton Plate Greaves +4 (R) and Shaton Plate Gauntlets +4 (R) and Shaton Plate Leggings +4 (R) and Shaton Plate Armor +4 (R)).
- Accessory: (Petamion +4 (BiS, BI) or Strength Pendant +4 (R, FI)) and Bracer of Archer x2 +4 (BiS, FI).
- Main-hand: Dratt Sword +6 (BiS, R, FI).
- Off-hand: Arde Dagger +0 (BiS, R, BI) or Ledas Shield +4 (R, FI).
170~220:
- Armor: (Roxona Plate Boots +4 (BiS, BI) or Tyla Plate Greaves +4 (R)) and (Roxona Plate Gauntlets +4 (BiS, BI) or Tyla Plate Gauntlets +4 (R)) and (Roxona Plate Pants +4 (BiS, BI) or Tyla Plate Leggings +4 (R)) and (Roxona Plate Armor +4 (BiS, BI)) or Tyla Plate Armor +4 (R)).
- Accesory: (Max Petamion +4 (BiS, BI) or Warrior Pendant +4 (R, FI)) and (Sissel Bracelet x2 +4 (BiS, BI) or Bracer of Archer x2 +4 (R, FI)).
- Main-hand: Catacombs Blade +6 (BiS, BI) or Aston Sword +6 (R, FI).
- Off-hand: Karacha Dagger +0 (BiS, R, BI) or Arde Dagger +0 (R, BI) or Otrava Shield +4 (R, FI).
220~270:
- Armor: Virtov Plate Set +4 (BiS, ?) or Grynas Set +4 (R, ?).
- Accesory: (Terrallion +4 (BiS, ?) or Warrior Pendant +4 (R, FI)) and (Phada x2 +4 (BiS, ?) or Bracer of Archer x2 +4 (R, FI)).
- Main-hand: Shark Cutter +6 (BiS, ?) or Vienie Koperon Sword +6 (R, ?).
- Off-hand: Karacha Dagger +0 (BiS, R, BI) or Arde Dagger +0 (R, BI) or Otrava Shield +4 (R, FI).
270+:
- Armor: Lolopanther Plate Set +15 (BiS, R, ?).
- Accessory: Lolopanther Bracelet +15 (BiS, R, ?) and Phada x2 +15 (BiS, R ?).
- Main-hand: Illizia +15 (BiS, R, ?).
- Off-hand: Karacha Dagger +0 (BiS, R, BI) or Arde Dagger +0 (R, BI) or Otrava Shield +15 (R, FI).
I would reccomend going around 80 Dex AND Con and then MAX Str!
The reasoning behind this is because str is ofcourse the stat that most of the damage will be scaling off, however some people believe that dex is stronger. However with recent changes I strongly believe that anything over 100-120 dex would be overkill at endgame as it begins to fall off. Con amount is personal but if you want to be tanky enough not to die but keep your dps, 80-100 is perfect. If you want more tank, go more, if you want more dps, go less; However I would not suggest these.
TLDR Stats;
MAX STR WITH 80ish CON+DEX FOR LATE GAME
Gears
Generally speaking you would want Plate as your armor type since it gives you the best buff. It increases your STA, max health and reduces physical damage. For weapon, you would want swords because they provide physical related buffs while maces provide magical related buffs. In early level you would want to stick with Cafrisun Set as long as possible for the additional hit it gives to your auto attack.
Note 1: The gears will be divided into Best in Slot (BiS) or Recommended (R). And they will have a tag of either Buy It (BI) (cheap to buy or hard to farm) or Farm It (FI) (expensive to buy or easy to farm) or ? (lacking information), quest items have neither.
Note 2: There are some better gears here but whether they drop or not is a mystery.
Note 3: You should at least +5 your weapon and +3 everything else for easy leveling.
Note 4: You can always skip some of these items if you level up fast enough for the next tier.
1~40:
- Armor: Cafrisun Set +4 (BiS, R, BI).
- Accessory: Bronza Medal +4 (BiS, R) and Crystal Bangle +4 (BiS, R) and (Shine Bracelet +4 (BiS, BI) or Bronza Bracelet +4 (R)).
- Main-hand: Panto Sword +6 (BiS, BI) or Dio Sword +6 (R, BI).
- Off-hand: Meteor +4 (BiS, R, BI).
40~75:
- Armor: Cafrisun Set +4 (BiS, R, BI).
- Accessory: (Cryolight Pendant +4 (BiS, FI) or Saphie Necklace +4 (R)) and Poison Bangle x2 +4 (BiS, R, FI).
- Main-hand: Thresh Sword +6 (BiS, R, FI).
- Off-hand: Zalia Kite Shield +4 (BiS, R, FI).
75~120:
- Armour: Shnayim Greaves +4 (BiS, R) and Tomb Gauntlets +4 (BiS, R) and Riena Set +4 (BiS, R).
- Accessory: Strength Pendant +4 (BiS, R, FI) and (Gladiator Band x2 +4 (BiS, BI) or (Bearkaras Bracelet +4 (R) and Zachariel Bangle +4 (R))).
- Main-hand: Durandal +6 (BiS, BI) or Flonas Sabre +6 (R, FI).
- Off-hand: Arde Dagger +0 (BiS, R, BI) or Beetleback +4 (R, FI).
120~170:
- Armor: Legwyn Family's Plate Armor Set +4 (BiS, BI) or (Turn Plate Greaves +4 (R) and Turn Plate Gauntlets +4 (R) and Turn Plate Leggings +4 (R) and Turn Plate Armor +4 (R)) then (Shaton Plate Greaves +4 (R) and Shaton Plate Gauntlets +4 (R) and Shaton Plate Leggings +4 (R) and Shaton Plate Armor +4 (R)).
- Accessory: (Petamion +4 (BiS, BI) or Strength Pendant +4 (R, FI)) and Bracer of Archer x2 +4 (BiS, FI).
- Main-hand: Dratt Sword +6 (BiS, R, FI).
- Off-hand: Arde Dagger +0 (BiS, R, BI) or Ledas Shield +4 (R, FI).
170~220:
- Armor: (Roxona Plate Boots +4 (BiS, BI) or Tyla Plate Greaves +4 (R)) and (Roxona Plate Gauntlets +4 (BiS, BI) or Tyla Plate Gauntlets +4 (R)) and (Roxona Plate Pants +4 (BiS, BI) or Tyla Plate Leggings +4 (R)) and (Roxona Plate Armor +4 (BiS, BI)) or Tyla Plate Armor +4 (R)).
- Accesory: (Max Petamion +4 (BiS, BI) or Warrior Pendant +4 (R, FI)) and (Sissel Bracelet x2 +4 (BiS, BI) or Bracer of Archer x2 +4 (R, FI)).
- Main-hand: Catacombs Blade +6 (BiS, BI) or Aston Sword +6 (R, FI).
- Off-hand: Karacha Dagger +0 (BiS, R, BI) or Arde Dagger +0 (R, BI) or Otrava Shield +4 (R, FI).
220~270:
- Armor: Virtov Plate Set +4 (BiS, ?) or Grynas Set +4 (R, ?).
- Accesory: (Terrallion +4 (BiS, ?) or Warrior Pendant +4 (R, FI)) and (Phada x2 +4 (BiS, ?) or Bracer of Archer x2 +4 (R, FI)).
- Main-hand: Shark Cutter +6 (BiS, ?) or Vienie Koperon Sword +6 (R, ?).
- Off-hand: Karacha Dagger +0 (BiS, R, BI) or Arde Dagger +0 (R, BI) or Otrava Shield +4 (R, FI).
270+:
- Armor: Lolopanther Plate Set +15 (BiS, R, ?).
- Accessory: Lolopanther Bracelet +15 (BiS, R, ?) and Phada x2 +15 (BiS, R ?).
- Main-hand: Illizia +15 (BiS, R, ?).
- Off-hand: Karacha Dagger +0 (BiS, R, BI) or Arde Dagger +0 (R, BI) or Otrava Shield +15 (R, FI).
Rank 1
![]() ![]() Cleric |
![]() 5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 1 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 1: 0.4 second attack 103% No. of Hits: 10 Magic Circle Duration: 6 seconds SP: 15 Type: Magic / Buff Cooldown: 27s Element: ![]() ![]() 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: ![]() ![]() 4 / 5 Deprotected Zone: Enhance Type: Passive * Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level * This attribute applies after the stack calculation Lv3 Deprotected Zone required Deprotected Zone: Retention Time Type: Active * Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level * Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone: Sword Attack Type: Active * Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense] * [Weakened Defense] can be stacked up to 10 times Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone Creates a magic circle that decreases the defense of enemies over time. Level 4: Reduces 0.3% per stack Magic Circle Duration: 12 seconds SP: 37 Type: Magic / Buff Cooldown: 13s Element: ![]() |
Rank 2
![]() ![]() Priest |
![]() 5 / 5 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 5: Attack: 222% Physical Defense: +175 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 58 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 5 / 5 Monstrance: Buff Duration Type: Active * Increases duration of the [Monstrance] buff by 60 second per attribute level * Increases SP consumption by 20% Priest 1st Circle required Monstrance Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX. Level 5: Increases ally's DEX stat Enemy's Evasion: -15 Decreases enemy's defense by 10% Duration for allies: 20 seconds Duration for enemies 30 seconds SP: 62 Type: Magic / Buff Cooldown: 20s Element: ![]() ![]() 2 / 5 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 2: Additional Damage: +80 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 40 Type: Magic / Buff Cooldown: 35s Element: ![]() ![]() 3 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 3: Attack: 320% Casting Time: 4 seconds Restores 15% of target's HP after resurrection No. of Targets: 1 SP: 56 Type: Magic / Buff Cooldown: 30s Element: ![]() |
Rank 3
![]() ![]() Bokor |
![]() 1 / 5 Hexing: Dark Type: Active * Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks * Increases SP consumption by 10% Bokor 1st Circle required Hexing Curse an enemy to decrease its magic defense and prevent recovery. Level 1: Magic Defense: -3.5% Hexing Duration: 15 seconds SP: 36 Type: Magic / Attack Cooldown: 9s Element: ![]() ![]() 1 / 5 3 Effigy: Enhance Type: Passive * Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level * +10% added damage at maximum level Bokor 1st Circle required Effigy: Blind Type: Active * Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds * Increases SP consumption by 10% Bokor 1st Circle required Effigy [Magic] - [Dark] Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession. Level 1: Attack: 299% Attack bonus on 3rd attack: 1.6x ~ 2.3x SP: 20 Type: Magic / Attack Cooldown: 4s Element: ![]() ![]() 1 / 1 Tet Mamak La Lure zombies by using the skull of a monkey to attack enemies for a period of time. Level 1: Requires a summoned zombie Maximum Level: 1 SP: 32 Type: Melee / Buff Cooldown: 0s Element: ![]() ![]() 5 / 5 Zombify: Large Zombie Type: Active * Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level * Increases SP consumption by 20% Lv2 Zombify required Zombify: Wheelchair Zombie Type: Active * Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level Increases SP consumption by 20% Lv3 Zombify required Zombify Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR. Level 5: Magic Circle Duration: 30 seconds Can summon up to 8 Zombies Increases Zombie damage per level SP: 78 Type: Magic / Buff Cooldown: 25s Element: ![]() |
Rank 4
![]() ![]() Bokor |
![]() 7 / 10 3 Effigy: Enhance Type: Passive * Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level * +10% added damage at maximum level Bokor 1st Circle required Effigy: Blind Type: Active * Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds * Increases SP consumption by 10% Bokor 1st Circle required Effigy [Magic] - [Dark] Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession. Level 7: Attack: 398% Attack bonus on 3rd attack: 2.02x ~ 2.84x SP: 52 Type: Magic / Attack Cooldown: 4s Element: ![]() ![]() 10 / 10 Zombify: Large Zombie Type: Active * Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level * Increases SP consumption by 20% Lv2 Zombify required Zombify: Wheelchair Zombie Type: Active * Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level Increases SP consumption by 20% Lv3 Zombify required Zombify Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR. Level 10: Magic Circle Duration: 55 seconds Can summon up to 8 Zombies Increases Zombie damage per level SP: 128 Type: Magic / Buff Cooldown: 25s Element: ![]() ![]() 1 / 5 Mackangdal: Decreased Cumulative Damage Type: Active * Decreases accumulated damage from [Mackangdal] by 2 per attribute level Lv3 Mackangdel required Mackangdal Throw a talisman to an ally that temporarily suppresses pain. The ally is invulnerable to any damage when the talisman is active, but receives the accumulated damage at once when the effect ends. Level 1: Invincibility Duration: 11 seconds SP: 36 Type: Melee / Buff Cooldown: 67s Element: ![]() ![]() 5 / 5 Bwa Kayiman: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bwa Kayiman] by 0.5% per attribute level * +10% added damage at maximum level Bokor 2nd Circle required Bwa Kayiman: zombie defense Type: Active * Increases zombie's physical defense by 2% per attribute level when using [Bwa Kayiman] * Increases SP consumption by 10% Bokor 2nd Circle required Bwa Kayiman [Physical] - [Strike] Instruct your summoned zombies to celebrate. The zombies will deal little damage to anything they touch. Zombie's STR stat applies as additional damage. Level 5: Attack: 219% Maximum Duration: 10 seconds Requires summoned Zombies SP: 81 Type: Melee / Buff Cooldown: 10s Element: ![]() ![]() 5 / 5 Samediveve: Increased Range Type: Active * Increases range of [Samediveve] to 110 Increases SP consumption by 30% Bokor 2nd Circle required Samediveve Plant a glyph on the ground symbolizing Baron Samedi, the loa of death. Increases the maximum HP and movement speed of you and your zombies nearby the glyph. Only half of the effect applies to you. Level 5: Maximum HP: +298 Movement Speed: +8 Duration: 110 seconds Glyph Duration: 15 seconds SP: 84 Type: Melee / Buff Cooldown: 51s Element: ![]() |
Rank 5
![]() ![]() Monk |
![]() 5 / 5 Double Punch: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Double Punch: Decreased SP Type: Active * Reduces SP consumption of [Double Punch] by 30% Monk 2nd Circle required Double Punch [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time. Level 5: Attack: 157% x 2 SP: 32 Type: Melee / Attack Cooldown: 0s ![]() 1 / 5 Palm Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Palm Strike] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Palm Strike: Bleeding Type: Active * Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds * Increases duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to the character's physical attack * Increases SP consumption by 10% Monk 1st Circle required Palm Strike: Remove Knockdown Type: Active [Palm Strike] no longer knocks enemies down * Only applies if attribute is set to ON * Increases SP consumption by 10% Monk 1st Circle required Palm Strike [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fingertips to attack an enemy by inflicting an internal injury. Deals additional damage proportional to the enemy's defense (additional damage does not exceed character's max. attack). Level 1: Attack: 347% AoE Attack Ratio: 6 SP: 36 Type: Melee / Attack Cooldown: 15s ![]() 1 / 5 Hand Knife: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hand Knife] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Hand Knife: Armor Break Type: Active * Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 3 seconds * Increases the chance by 10% per attribute level from Lv2 * Increases SP consumption by 50% Monk 1st Circle required Hand Knife: Remove Knockdown Type: Active * [Hand Knife] no longer knocks enemies down * Only applies if attribute is set to ON * Increases SP consumption by 10% Monk 1st Circle required Hand Knife [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Strike with a powerful hand knife to deal damage on an enemy. Deals additional damage proportional to the enemy's SPR (additional damage does not exceed character's max. attack). Level 1: Attack: 490% AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 15s |
Rank 6
![]() ![]() Monk |
![]() 10 / 10 Double Punch: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Double Punch: Decreased SP Type: Active * Reduces SP consumption of [Double Punch] by 30% Monk 2nd Circle required Double Punch [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time. Level 10: Attack: 192% x 2 SP: 52 Type: Melee / Attack Cooldown: 0s ![]() 5 / 5 Energy Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Blast] by 0.5% per attribute level * +10% added damage at maximum level Monk 2nd Circle required Energy Blast: Remove Knockdown Type: Active * [Energy Blast] no longer knocks enemies down * Only applies if attribute is set to ON Monk 2nd Circle required Energy Blast [Physical] - [Holy] Harness energy and release it in front of you, dealing damage and pushing back all enemies in its path. Level 5: Attack per Hit: 211% Consumes 40 SP per second SP: 0 Type: Melee / Attack Cooldown: 45s Element: ![]() ![]() 5 / 5 One Inch Punch: Enhance Type: Passive * Increases the damage dealt on an enemy with [One Inch Punch] by 0.5% per attribute level * +10% added damage at maximum level Monk 2nd Circle required One Inch Punch: Silence Type: Active * Enemies hit by [One Inch Punch] will be afflicted with [Silence] for 5 seconds * Increases SP consumption by 20% Monk 2nd Circle required One Inch Punch [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Extend your fist from a close distance to destroy the insides of an enemy. The attacked enemy will steadily lose HP and SP. Level 5: Attack: 916% Duration: 10 seconds SP: 76 Type: Melee / Attack Cooldown: 20s ![]() 5 / 5 God Finger Flick: Enhance Type: Passive * Increases the damage dealt on an enemy with [God Finger Flick] by 0.5% per attribute level * +10% added damage at maximum level Monk 2nd Circle required God Finger Flick [Physical] - [Strike] Throw a coin by using the tip of your finger to inflict damage on an enemy. The target receives additional strike damage for a period of time. Level 5: Attack: 1341% Consumes 100 Silver SP: 82 Type: Melee / Attack Cooldown: 25s |
Rank 7
![]() ![]() Monk |
![]() 13 / 15 Double Punch: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level * +10% added damage at maximum level Monk 1st Circle required Double Punch: Decreased SP Type: Active * Reduces SP consumption of [Double Punch] by 30% Monk 2nd Circle required Double Punch [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time. Level 13: Attack: 214% x 2 SP: 64 Type: Melee / Attack Cooldown: 0s ![]() 10 / 10 Energy Blast: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Blast] by 0.5% per attribute level * +10% added damage at maximum level Monk 2nd Circle required Energy Blast: Remove Knockdown Type: Active * [Energy Blast] no longer knocks enemies down * Only applies if attribute is set to ON Monk 2nd Circle required Energy Blast [Physical] - [Holy] Harness energy and release it in front of you, dealing damage and pushing back all enemies in its path. Level 10: Attack per Hit: 269% Consumes 45 SP per second SP: 0 Type: Melee / Attack Cooldown: 45s Element: ![]() ![]() 10 / 10 One Inch Punch: Enhance Type: Passive * Increases the damage dealt on an enemy with [One Inch Punch] by 0.5% per attribute level * +10% added damage at maximum level Monk 2nd Circle required One Inch Punch: Silence Type: Active * Enemies hit by [One Inch Punch] will be afflicted with [Silence] for 5 seconds * Increases SP consumption by 20% Monk 2nd Circle required One Inch Punch [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Extend your fist from a close distance to destroy the insides of an enemy. The attacked enemy will steadily lose HP and SP. Level 10: Attack: 1166% Duration: 15 seconds SP: 123 Type: Melee / Attack Cooldown: 20s ![]() 10 / 10 God Finger Flick: Enhance Type: Passive * Increases the damage dealt on an enemy with [God Finger Flick] by 0.5% per attribute level * +10% added damage at maximum level Monk 2nd Circle required God Finger Flick [Physical] - [Strike] Throw a coin by using the tip of your finger to inflict damage on an enemy. The target receives additional strike damage for a period of time. Level 10: Attack: 1708% Consumes 100 Silver SP: 132 Type: Melee / Attack Cooldown: 25s |
Rank 8
![]() ![]() Inquisitor |
![]() 5 / 5 2 God Smash: Enhance Type: Active * Increases the damage dealt on an enemy with [God Smash] by 0.5% per attribute level * +10% added damage at maximum level Inquisitor 1st Circle Required God Smash: Demon Punisher Type: Active * Increases God Smash damage on Demon enemies by 10% per attribute level * Increases SP consumption by 10% Inquisitor Circle 2 Required God Smash [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Lifts the weapon high up in the air above the head and smash it down. If Blunt weapon (one- or two-handed), deals additional damage. Level 5: Attack: 1537% AoE Attack Ratio: 4 SP: 180 Type: Melee / Attack Cooldown: 20s ![]() 5 / 5 2 Pear of Anguish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pear of Anguish] by 0.5% per attribute level * +10% added damage at maximum level Inquisitor 1st Circle Required Pear of Anguish [Physical] - [Strike] Install Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage. Level 5: Attack: 547% Maximum Installations: 5 SP: 238 Type: Melee / Buff Cooldown: 24s ![]() 5 / 5 Breaking Wheel: Additional Damage Type: Active * While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range * Increases SP consumption by 50% Inquisitor 1st Circle Required Breaking Wheel [Physical] - [Slash] Summon a wheel that inflicts damage to surrounding enemies. Attacking the wheel causes its attack range to expand, striking enemies that are further away. Level 5: Attack per 0.3 sec 107% Duration 10 sec Consumes Torture Tools x3 SP: 126 Type: Melee / Buff Cooldown: 50s |
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