Exorcist build
Created by AdonisNight on Jul 7th 2018 (Last Updated: Jul 31st 2018).
This is a public build.
0
So i'll keep it simple
First i must inform you that Devi3 is a good class choice but the current player base is stupid. No one an i mean no one knows what the skill does, how it works, or how to use it. At the highest obtainable lvl this is 24 seconds of invincibility you can re-apply infinity within 20 seconds. Even with most of all group related content requiring you stay in the same spot no one will use it but yourself. "What does that do? O i can't see it. How does it work?" I'm so sick of that i legit have to change my build because it happens so often. Dispite this skill being able to out last Sterea Trofh when they see Druid anything all your previous choices and skills don't matter. If you don't have Sterea Trofh everyone's gonna complain.
With that being said you can keep the skill choices Listed below or reset skills to appease everyone else in which i'll mention below
Carnivory 1 Each point invested only adds 2% and doesn't alter duration
Sterea Trofh 10 15 seconds of what asurine does which is half the of the duration of it's cool down
Seed Bomb 8 This skill has a cool synergy with Devi. You see for every statue you have up ( including Henge Stone ) Will get a Seed Bomb and will each do alot of damage on explosion. So think of the damage 1 Seed bomb will do now Multiply that by 8 then add +1 more counting the one you get as well. When you can take miko 14-17times counting yourself. (That's why it's normally maxed at 15 but if you want please everyone else you must give up all this extra damage.)
( Everything Else Stays the Same )
Divine Might This skill used to be 1 whole minute of +1 skills but now it's only per skill. So in our case it's 5 skills then no more divine might. Why am I bringing this up you might ask. Because you can Opt. To not take it and not make or break builds. Just putting out there.
We dun take Shape-shift or transform they been edited to where they won't stack on top of Lycanthropy anymore. Telepath unless you wanna PvP.
Lycanthropy
- Now applies 3 sec of invincibility after transforming into a wolf and after transforming back into a human.
- After transforming, you can no longer use any of your character's skills.
- Lycanthropy skill damage increases by skill level x10%.
- Critical chance +[skill level x 40].
- Base movement speed +10.
- Block penetration +400.
- Max. HP x2.
- Physical and magic defense +50%.
- Now restores 2% HP every 8 sec.
- Allows you to use Dash.
- Cannot be extended by Melstis.
- Original additional damage effects removed.
- Duration fixed at 30 sec.
- Cooldown increased to 120 sec.
- SP consumption per sec increased to 91.
- Lycanthropy skill range and factors increased to the following:
Skill 1) Factor 216%
Skill 2) Factor 753%, cooldown 5 sec
Skill 3) Factor 625%, cooldown 5 sec, applies Confusion
Skill 4) Factor 2129%, cooldown 10 sec, applies Stun
Lycanthropy: Human Form
- NEW ATTRIBUTE.
- Transforms you into a human hybrid instead of a wolf when using Lycanthropy.
- Does not allow the use of Lycanthropy skills.
- Alters stat increases and changes duration to 60 sec.
- Basic attack changes to Scratch (5% chance of Bleeding).
- Allows you to use Dash.
- Restores 2% of your max. HP every 8 sec.
- Cannot be extended by Melstis.
- Physical damage +[Lycanthropy skill level x 4%].
- Magic damage +[Lycanthropy skill level x 6%].
- Critical rate +[Lycanthropy skill level x 40].
- Max. level 1.
Now this is a Jack Of All Trades version so you're neither a DPS or A proper Support. If need be you have the option of being damage or support at your discretion.
For More DPS we have
Cleric2 Krivis 3 Druid 3 Exo 1 (Rank 10 is still a bit up in the air but i Personaly went for Zealot 1)
http://www.tosbase.com/tools/skill-simulator/build/xr3ov3suay/
For More Supportive We have
Cleric1 Priest 3 Chaplin Druid3 Exo1 Kabba 1( Must be Full SPR and i wanted to aim for getting maxed buffs in case someone dies. Low in the healing Department. )
http://www.tosbase.com/tools/skill-simulator/build/qui3eq9m5k/
Now in regards to what means full Support or not is Kabbalist and Priest 2. With the changes to the skill "Heal" you can't quite heal things the way you used too. The way to heal certain "Protect said object " you must use Mass Heal also revive is rank 2 Priest. Kabbalist is used for SP,RX7 ,Gematria , And
Notarikon which are sought after mostly the SP. ( I don't know why but it's looked for and sought after and honestly Kabbalist is a nice class)
First i must inform you that Devi3 is a good class choice but the current player base is stupid. No one an i mean no one knows what the skill does, how it works, or how to use it. At the highest obtainable lvl this is 24 seconds of invincibility you can re-apply infinity within 20 seconds. Even with most of all group related content requiring you stay in the same spot no one will use it but yourself. "What does that do? O i can't see it. How does it work?" I'm so sick of that i legit have to change my build because it happens so often. Dispite this skill being able to out last Sterea Trofh when they see Druid anything all your previous choices and skills don't matter. If you don't have Sterea Trofh everyone's gonna complain.
With that being said you can keep the skill choices Listed below or reset skills to appease everyone else in which i'll mention below
Carnivory 1 Each point invested only adds 2% and doesn't alter duration
Sterea Trofh 10 15 seconds of what asurine does which is half the of the duration of it's cool down
Seed Bomb 8 This skill has a cool synergy with Devi. You see for every statue you have up ( including Henge Stone ) Will get a Seed Bomb and will each do alot of damage on explosion. So think of the damage 1 Seed bomb will do now Multiply that by 8 then add +1 more counting the one you get as well. When you can take miko 14-17times counting yourself. (That's why it's normally maxed at 15 but if you want please everyone else you must give up all this extra damage.)
( Everything Else Stays the Same )
Divine Might This skill used to be 1 whole minute of +1 skills but now it's only per skill. So in our case it's 5 skills then no more divine might. Why am I bringing this up you might ask. Because you can Opt. To not take it and not make or break builds. Just putting out there.
We dun take Shape-shift or transform they been edited to where they won't stack on top of Lycanthropy anymore. Telepath unless you wanna PvP.
Lycanthropy
- Now applies 3 sec of invincibility after transforming into a wolf and after transforming back into a human.
- After transforming, you can no longer use any of your character's skills.
- Lycanthropy skill damage increases by skill level x10%.
- Critical chance +[skill level x 40].
- Base movement speed +10.
- Block penetration +400.
- Max. HP x2.
- Physical and magic defense +50%.
- Now restores 2% HP every 8 sec.
- Allows you to use Dash.
- Cannot be extended by Melstis.
- Original additional damage effects removed.
- Duration fixed at 30 sec.
- Cooldown increased to 120 sec.
- SP consumption per sec increased to 91.
- Lycanthropy skill range and factors increased to the following:
Skill 1) Factor 216%
Skill 2) Factor 753%, cooldown 5 sec
Skill 3) Factor 625%, cooldown 5 sec, applies Confusion
Skill 4) Factor 2129%, cooldown 10 sec, applies Stun
Lycanthropy: Human Form
- NEW ATTRIBUTE.
- Transforms you into a human hybrid instead of a wolf when using Lycanthropy.
- Does not allow the use of Lycanthropy skills.
- Alters stat increases and changes duration to 60 sec.
- Basic attack changes to Scratch (5% chance of Bleeding).
- Allows you to use Dash.
- Restores 2% of your max. HP every 8 sec.
- Cannot be extended by Melstis.
- Physical damage +[Lycanthropy skill level x 4%].
- Magic damage +[Lycanthropy skill level x 6%].
- Critical rate +[Lycanthropy skill level x 40].
- Max. level 1.
Now this is a Jack Of All Trades version so you're neither a DPS or A proper Support. If need be you have the option of being damage or support at your discretion.
For More DPS we have
Cleric2 Krivis 3 Druid 3 Exo 1 (Rank 10 is still a bit up in the air but i Personaly went for Zealot 1)
http://www.tosbase.com/tools/skill-simulator/build/xr3ov3suay/
For More Supportive We have
Cleric1 Priest 3 Chaplin Druid3 Exo1 Kabba 1( Must be Full SPR and i wanted to aim for getting maxed buffs in case someone dies. Low in the healing Department. )
http://www.tosbase.com/tools/skill-simulator/build/qui3eq9m5k/
Now in regards to what means full Support or not is Kabbalist and Priest 2. With the changes to the skill "Heal" you can't quite heal things the way you used too. The way to heal certain "Protect said object " you must use Mass Heal also revive is rank 2 Priest. Kabbalist is used for SP,RX7 ,Gematria , And
Notarikon which are sought after mostly the SP. ( I don't know why but it's looked for and sought after and honestly Kabbalist is a nice class)
Rank 1
![]() ![]() Cleric |
![]() 5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: ![]() |
Rank 2
![]() ![]() Cleric |
![]() 10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 5 / 10 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 5: 0.4 second attack 103% No. of Hits: 18 Magic Circle Duration: 10 seconds SP: 42 Type: Magic / Buff Cooldown: 27s Element: ![]() ![]() 10 / 10 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 10: Blocks: 20 times Magic Circle Duration: 20 seconds SP: 82 Type: Magic / Buff Cooldown: 48s Element: ![]() ![]() 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s |
Rank 3
![]() ![]() Dievdirbys |
|
Rank 4
![]() ![]() Dievdirbys |
|
Rank 5
![]() ![]() Dievdirbys |
![]() 1 / 15 Statue of Goddess Vakarine Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue. Level 1: Max. 1 warps Statue duration 30 sec Consumes Sculpting Wood x1 SP: 26 Type: Melee / Attack Cooldown: 85s ![]() 9 / 15 Statue of Goddess Zemyna Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue. Level 9: SP -40 SP recovery shortened by 5 sec Statue duration 70 sec Consumes Sculpting Wood x1 SP: 127 Type: Melee / Attack Cooldown: 48s ![]() 15 / 15 Statue of Goddess Laima: Home Ground Type: Active * Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active * Increases SP consumption by 10% Dievdirbys 1st Circle required Statue of Goddess Laima Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue. Level 15: Cooldown -20% Movement speed -15 Statue duration 100 sec Consumes Sculpting Wood x1 SP: 193 Type: Melee / Attack Cooldown: 47s ![]() 10 / 10 2 Carve Owl: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carve Owl] by 0.5% per attribute level * +10% added damage at maximum level Dievdirbys 2nd Circle required Carve Owl [Magic] Carve an Owl Sculpture to protect yourself from the attacks of enemies in front of you. Level 10: Attack 79% x 3 hits Block count 140 Duration 25 sec Consumes Sculpting Wood x2 SP: 147 Type: Melee / Attack Cooldown: 50s ![]() 5 / 10 Carve World Tree: Maintain Type: Active * Decreases range of [Carve World Tree], but increases its duration by 10 seconds Dievdirbys 2nd Circle required Carve World Tree Carve a divine World Tree that silences nearby enemies. Level 5: Statue duration 27 sec Consumes Sculpting Wood x1 SP: 92 Type: Melee / Attack Cooldown: 92s ![]() 5 / 5 Statue of Goddess Ausrine Carve a statue of Ausrine, the Goddess of the Morning Star. Those in your party who circle around the Goddess Statue counter-clockwise are granted divine protection and become immune to damage temporarily. Level 5: [Blessing of the Goddess] Duration 18 sec Statue duration 30 sec Consumes Sculpting Wood x1 SP: 96 Type: Melee / Attack Cooldown: 80s |
Rank 6
![]() ![]() Druid |
|
Rank 7
![]() ![]() Druid |
|
Rank 8
![]() ![]() Druid |
![]() 4 / 15 Carnivory: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Carnivory: Duration Time Type: Active * Increases duration time of [Carnivory] by 1 second per attribute level * Increases SP consumption by 10% Druid 1st Circle required Carnivory [Magic] Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you. Level 4: Attack: 259% x 25 Maximum targets: 8 Duration: 10 seconds SP: 96 Type: Magic / Attack Cooldown: 20s ![]() 15 / 15 Chortasmata: Duration Type: Active * Increases duration of [Chortasmata] by 1 second per attribute level * Increases SP consumption by 10% Need the 2nd circle of Druid Chortasmata: Enhance Type: Passive * Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Chortasmata [Magic] - [Poison] Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage. Level 15: Attack 316% Floral Scent recovery 1020 Duration 25 sec SP: 286 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 15 / 15 Seed Bomb: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Seed Bomb Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies. Level 15: Attack 1419% Seed buff duration 5 sec SP: 213 Type: Magic / Attack Cooldown: 25s ![]() 1 / 10 Thorn: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thorn] by 0.5% per attribute level * +10% added damage at maximum level Need the 2nd circle of Druid Thorn Throw thorny vines at nearby enemies to deal continuous damage. If the target is a ground-based monster, it will become trapped in the vines and unable to move. Level 1: Attack 250% x 11 hits Ground enemies become unable to move SP: 98 Type: Magic / Attack Cooldown: 20s ![]() 5 / 5 Lycanthropy: Human Form Type: Active * Transform into a human hybrid instead of a wolf when using [Lycanthropy] * Alters stat increases and changes duration to 60 sec * Basic attack changes to Scratch (5% chance of Bleeding) * Can use Dash * 2% of max. HP restored every 8 sec * Physical damage +[Lycanthropy skill level x 4%] * Magic damage +[Lycanthropy skill level x 6%] * Critical rate +[Lycanthropy skill level x 40] Need the 3rd circle of Druid Lycanthropy Temporarily transform into a wolf. Upon transforming, nearby enemies are provoked, with additional provocation applied when using wolf skills. When transformed, you cannot use your character's skills and your SP is continuously consumed. In wolf form, part of your stats increase, and you restore 2% of your max. HP every 8 seconds. You can also use Dash. Level 5: Wolf skills activated Add. damage +50% Critical Rate +200 Base movement speed +10 Max. HP +100% Physical and magic defense +50% Block penetration +400 Max. duration 30 Consumes 91 SP per sec SP: 0 Type: Magic / Attack Cooldown: 120s ![]() 5 / 5 Henge Stone Summons the Henge Stone. Increases the skill level of the magic circle and Cleric tree installation skills by 1, and increases the damage of magic attacks. Level 5: Duration 18 sec Cleric tree magic damage +10% SP: 237 Type: Magic / Attack Cooldown: 25s |
Rank 9
![]() ![]() Exorcist |
![]() 5 / 5 Rubric: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rubric] by 0.5% per attribute level * +10% added damage at maximum level Requires Exorcist Circle 1 Rubric: Propagate Type: Active * Increases [Rubric]'s targets by 1 per attribute level * Increases SP consumption by 30% Requires Exorcist Circle 2 Rubric: Speed Reading Type: Active * Shortens the attack cycle of [Rubric] by half * Increases SP consumption by 20% Requires Exorcist Circle 2 Rubric [Magic] - [Holy] Read commandments imbued with the power of the Goddesses to deal Holy property damage and reduce the enemy's movement speed. When used against Demon type enemies, the skill deals additional hits and its movement speed reducing effects are amplified. Level 5: Attack per 0.5 sec 639% Targets 5 Max. duration 6 sec SP: 238 Type: Magic / Attack Cooldown: 15s Element: ![]() ![]() 1 / 5 3 Entity: Enhance Type: Passive * Increases the damage dealt on an enemy with [Entity] by 0.5% per attribute level * +10% added damage at maximum level Requires Exorcist Circle 1 Entity: Divine Impact Type: Active * Enhances [Entity] to deal 10% of the original damage to non-concealed enemies * Increases SP consumption by 30% Requires Exorcist Circle 2 Entity [Magic] - [Holy] Make hidden entities nearby reveal themselves with a powerful command. Revealed entities take a designated amount of damage. Level 1: Attack: 1387% Targets 10 SP: 73 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 5 / 5 3 Aqua Benedicta: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aqua Benedicta] by 0.5% per attribute level * +10% added damage at maximum level Requires Exorcist Circle 1 Aqua Benedicta: Last Drop Type: Active * Applies damage to enemies within range of [Aqua Benedicta] for 2.5 sec after the skill's duration ends * Increases SP consumption by 30% Requires Exorcist Circle 2 Aqua Benedicta [Magic] - [Holy] Sprinkle Holy Water on the ground to purify it. Enemies in the purified area receive continuous damage. Flying enemies that don't step on the purified ground are not attacked. Level 5: Attack per 0.4 sec 273% Max. targets 8 Duration 6 sec Consumes Holy Water x1 SP: 138 Type: Magic / Attack Cooldown: 25s Element: ![]() ![]() 4 / 5 Engkrateia: Patience Type: Active * Increases the duration of [Engkrateia] by 1 sec per attribute level * Increases SP consumption by 20% Requires Exorcist Circle 2 Engkrateia Exercise your strong restraint by praying to the Goddesses. During the prayer, you receive less damage and become immune to knockback and knockdown. Additional reduction applied to damage received from Demon type enemies. Level 4: Damage taken -20% Duration 3 sec SP: 210 Type: Melee / Buff Cooldown: 30s Element: ![]() |
Rank 10
![]() ![]() Miko |
![]() 1 / 5 4 Gohei: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gohei] by 0.5% per attribute level * +10% added damage at maximum level Miko 1st Circle required Gohei [Magic] - [Holy] Swings a gohei made of a wooden stick and white paper. Removes 1 harmful effect of rank 1 or below on allies and 1 beneficial effect of rank 1 or lower on enemies in front. Level 1: Attack: 225% x 2 SP: 66 Type: Magic / Attack Cooldown: 8s Element: ![]() ![]() 5 / 5 Sweeping Sweeps the floor with a purified, divine broom. The sweeped area becomes a magic circle that increases the skill level of other magic circle skills that are cast while standing at that location for a period of time. Level 5: Max. Sweeping Duration: 5 seconds Magic Circle Duration: 10 seconds SP: 135 Type: Magic / Buff Cooldown: 35s ![]() 5 / 5 Clap Clap your hands twice. Increases duration for some installations nearby. Level 5: Duration: +25 seconds SP: 137 Type: Magic / Attack Cooldown: 34s ![]() 4 / 5 Kagura Dance to bless allies around you. Grants additional Holy-property damage to melee attacks against enemies affected by this skill. Active while holding the skill button. Level 4: Maximum Duration: 25 seconds Consumes 78 SP per second Additional Holy-property Damage: +40% SP: 0 Type: Magic / Buff Cooldown: 60s |
Advertisement
Comments (1)