PvP - Wurstbärs Tanky PvP Kabba
Created by Hanniball on Apr 6th 2018 (Last Updated: Jul 28th 2018).
This is a public build.
2
Gear:
- Wear a rod or mace for the extra amount of matk thanks to a kabba 3 attribute (I prefer a mace)
- Wear a shield!
- Stack as much CON as possible for a solid amount of Block (50% of that block will also apply to spells when you wear a shield thanks to another kabba 3 attribute)
- Wear 4 pieces of cloth for the extra 5 movement speed
Gems:
Top/Bottom: Reds or Yellows (or an Ein Sof gem if you're lucky)
Boots: Blues
Gloves: I use an effigy gem because its affordable but you can also use other skill gems if you lucky enough to have one like Mackangdal or Revenge 7x
Cards:
Red: I prefer Froster Lord as this can really turn the tide but Chapparition can be fine to for a little bit of burst dps
Blue: Nuaele/Zaura
Purple: Yeti/Molich
Green: preferably Blut or any other CON/XXX card (I use CON/INT cards for now)
- Wear a rod or mace for the extra amount of matk thanks to a kabba 3 attribute (I prefer a mace)
- Wear a shield!
- Stack as much CON as possible for a solid amount of Block (50% of that block will also apply to spells when you wear a shield thanks to another kabba 3 attribute)
- Wear 4 pieces of cloth for the extra 5 movement speed
Gems:
Top/Bottom: Reds or Yellows (or an Ein Sof gem if you're lucky)
Boots: Blues
Gloves: I use an effigy gem because its affordable but you can also use other skill gems if you lucky enough to have one like Mackangdal or Revenge 7x
Cards:
Red: I prefer Froster Lord as this can really turn the tide but Chapparition can be fine to for a little bit of burst dps
Blue: Nuaele/Zaura
Purple: Yeti/Molich
Green: preferably Blut or any other CON/XXX card (I use CON/INT cards for now)
Rank 1
Cleric |
5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: 4 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 4: 0.4 second attack 103% No. of Hits: 16 Magic Circle Duration: 9 seconds SP: 35 Type: Magic / Buff Cooldown: 27s Element: 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: |
Rank 2
Cleric |
10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: 10 / 10 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 10: Blocks: 20 times Magic Circle Duration: 20 seconds SP: 82 Type: Magic / Buff Cooldown: 48s Element: 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s 1 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 1: Duration: 12 seconds SP: 24 Type: Magic / Buff Cooldown: 40s Element: |
Rank 3
Cleric |
15 / 15 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 15: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 15 SP: 98 Type: Magic / Buff Cooldown: 22s Element: 10 / 10 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 10: Applies 10 times Duration: 60 seconds SP: 79 Type: Magic / Buff Cooldown: 27s 5 / 5 Guardian Saint Increases the caster's Healing ability. Level 5: Guardian Saint duration 60 sec Healing +25% SP: 58 Type: Magic / Buff Cooldown: 60s Element: |
Rank 4
Priest |
5 / 5 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 5: Attack: 222% Physical Defense: +175 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 58 Type: Magic / Attack Cooldown: 20s Element: 1 / 5 Monstrance: Buff Duration Type: Active * Increases duration of the [Monstrance] buff by 60 second per attribute level * Increases SP consumption by 20% Priest 1st Circle required Monstrance Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX. Level 1: Increases ally's DEX stat Enemy's Evasion: -6 Decreases enemy's defense by 10% Duration for allies: 20 seconds Duration for enemies 30 seconds SP: 27 Type: Magic / Buff Cooldown: 20s Element: 3 / 5 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 3: Additional Damage: +105 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 49 Type: Magic / Buff Cooldown: 35s Element: 5 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 5: Attack: 352% Casting Time: 2 seconds Restores 25% of target's HP after resurrection No. of Targets: 1 SP: 76 Type: Magic / Buff Cooldown: 30s Element: |
Rank 5
Priest |
10 / 10 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 10: Attack: 272% Physical Defense: +300 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 98 Type: Magic / Attack Cooldown: 20s Element: 1 / 5 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 1: Holy Property Attack: +180 Duration: 220 seconds Consumes 1 Gyslotis SP: 38 Type: Magic / Buff Cooldown: 90s Element: 5 / 5 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 5: HP Recovery: 25% Invincibility: 5 seconds Duration: 90 seconds SP: 81 Type: Magic / Buff Cooldown: 120s Element: 5 / 5 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 5: Heal factor 598% SP: 75 Type: Magic / Buff Cooldown: 30s Element: |
Rank 6
Oracle |
1 / 5 Arcane Energy: Additional Damage Type: Active * Enemies receive Holy damage equal to the attribute level within the range of [Arcane Energy] * Increases SP consumption by 10% Oracle 1st Circle required Arcane Energy: Duration Type: Active * Increases duration of [Arcane Energy] by 1 min per attribute level * Increases SP consumption by 20% Oracle 1st Circle required Arcane Energy Increases the maximum SP and STA of you and your party members. Level 1: Maximum SP: +3% Maximum STA: +9 Duration: 30 minutes SP: 63 Type: Magic / Buff Cooldown: 49s 1 / 5 2 Change: Winning Type: Active * A monster that is transformed by [Change] will have the Item Jackpot Effect with a 0.05% chance per attribute level * Increases SP consumption by 30% Oracle 1st Circle required Change Changes the monster in front of you to a different monster with a similar level. Level 1: Target Level: -1 ~ +1 SP: 67 Type: Magic / Attack Cooldown: 60s 1 / 1 Clairvoyance Predict and show which item the monster will drop in advance. Level 1: Applied instantly after using Resetting Maximum Level: 1 SP: 66 Type: Magic / Buff Cooldown: 20s 5 / 5 Counter Spell: Enemy Target Type: Active * [Counter Spell] removes only enemy magic circles * Increases SP consumption by 20% Oracle 1st Circle required Counter Spell When casting, removes the magic circle around and summons the magic circle for blocking the magic attack. Cooldown reduces with skill level. Level 5: Removes nearby magic circles Maximum Duration: 10 Cooldown -5 second(s) SP: 158 Type: Magic / Attack Cooldown: 55s 1 / 1 Forecast: Duration Type: Active * Increases duration of [Forecast] by 1 minute per attribute level * Increases SP consumption by 20% Oracle 1st Circle required Forecast: Increased Nullification Type: Active * Increases chances to nullify an enemy's attack while activating [Forecast] by 1% per attribute level * Increases SP consumption by 10% Oracle 1st Circle required Forecast Show in advance where the enemy will attack you and your party members. Level 1: Evasion: +100 Duration: 300 seconds Level 1 master SP: 63 Type: Magic / Buff Cooldown: 30s 1 / 1 2 Resetting Change the item dropped from an enemy to a different item. You will be notified when an item is changed. Level 1: Changes a dropped item Maximum Level: 1 SP: 69 Type: Magic / Buff Cooldown: 150s 5 / 5 Prophecy: Additional Damage Type: Active * Enemies within the range of [Prophecy] receive damage proportional to that of magic attack * Damage rate increases with attribute level * Increases SP consumption by 10% Oracle 3rd Circle Required Prophecy Grants a temporary effect preventing Lv. 1 status ailments to nearby party members. Level 5: Duration 25 seconds Applies 5 times SP: 78 Type: Magic / Attack Cooldown: 30s |
Rank 7
Kabbalist |
5 / 5 Revenged Sevenfold: Duration Type: Active * Increases the duration of [Revenged Sevenfold]'s effect by 1 second per attribute level * Increases SP consumption by 10% Kabbalist 1st Circle required Revenged Sevenfold: Curse Type: Active * Inflicts [Curse] at a 10% chance for 4 seconds on an enemy when damage is dealt with [Revenged Sevenfold] * Increases SP consumption by 10% Kabbalist 1st Circle required Revenged Sevenfold [Magic] - [Holy] Use the power of the goddess to avenge yourself with x7 the power of an enemy's attack. Level 5: Duration: 60 seconds Additional Damage: 50% x7 SP: 146 Type: Magic / Buff Cooldown: 40s Element: 5 / 5 Ein Sof: Maintain Time Type: Active * Increases duration of [Ein Sof] tiles by 1 second per attribute level * Increases SP consumption by 10% Kabbalist 1st Circle required Ein Sof: SP Recovery Type: Active * Reduces the max. HP bonus of [Ein Sof] in half, but applies the other half as SP recovery for 10 sec * Increases SP consumption by 10% Lv. 3 Ein Sof required Ein Sof: Stacked Healing Type: Active * While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] doubles * While under the effect of [Ein Sof], the amount of HP recovered doubles * Both effects do not stack with each other * Effects decrease by 30% inside Team Battle League Kabbalist 1st Circle required Ein Sof: Double Magic Circle Type: Active * Ein Sof magic circle can be used 2 times Targets already under Ein Sof will not receive the buff again * Increases SP consumption by 50% Kabalist 3rd Circle Required Ein Sof [Magic] - [Holy] Creates a magic circle that drastically increases your maximum HP for a period of time. Level 5: Duration 35 sec Magic circle duration 15 sec Max. HP increases by 50% + 15000 SP: 164 Type: Magic / Buff Cooldown: 60s Element: 1 / 5 Merkabah: Enhance Type: Passive * Increases the damage dealt on an enemy with [Merkabah] by 0.5% per attribute level * +10% added damage at maximum level Kabbalist 1st Circle required Merkabah: Reduced Movement Speed Type: Active * Reduces the movement speed of [Merkabah] Kabalist 2nd Circle Required Merkabah: Divine Protection Type: Active * Nullify enemy attacks while near [Merkabah]'s wheel and temporarily gain the Holy property * Increases the magical defense of nearby allies by 10% * Increases SP consumption by 10% Kabalist 2nd Circle Required Merkabah [Magic] - [Holy] Summons the wagon of the goddess to explode at a predetermined spot, dealing damage to nearby enemies. Level 1: Attack 275% 100% magic damage on collision 100% add. damage on Demon targets Max. 10 collisions SP: 90 Type: Magic / Buff Cooldown: 35s Element: 1 / 1 Gematria Divide the numbers of an enemy's name and calculate a new number. Level 1: Applies a maximum of 10 times SP: 54 Type: Magic / Buff Cooldown: 1s Element: 1 / 1 Notarikon Calculate a new number from the first and the last letter of an enemy's name. Level 1: Applies a maximum of 10 times SP: 54 Type: Magic / Buff Cooldown: 1s Element: |
Rank 8
Kabbalist |
10 / 10 Revenged Sevenfold: Duration Type: Active * Increases the duration of [Revenged Sevenfold]'s effect by 1 second per attribute level * Increases SP consumption by 10% Kabbalist 1st Circle required Revenged Sevenfold: Curse Type: Active * Inflicts [Curse] at a 10% chance for 4 seconds on an enemy when damage is dealt with [Revenged Sevenfold] * Increases SP consumption by 10% Kabbalist 1st Circle required Revenged Sevenfold [Magic] - [Holy] Use the power of the goddess to avenge yourself with x7 the power of an enemy's attack. Level 10: Duration: 60 seconds Additional Damage: 100% x7 SP: 241 Type: Magic / Buff Cooldown: 40s Element: 10 / 10 Ein Sof: Maintain Time Type: Active * Increases duration of [Ein Sof] tiles by 1 second per attribute level * Increases SP consumption by 10% Kabbalist 1st Circle required Ein Sof: SP Recovery Type: Active * Reduces the max. HP bonus of [Ein Sof] in half, but applies the other half as SP recovery for 10 sec * Increases SP consumption by 10% Lv. 3 Ein Sof required Ein Sof: Stacked Healing Type: Active * While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] doubles * While under the effect of [Ein Sof], the amount of HP recovered doubles * Both effects do not stack with each other * Effects decrease by 30% inside Team Battle League Kabbalist 1st Circle required Ein Sof: Double Magic Circle Type: Active * Ein Sof magic circle can be used 2 times Targets already under Ein Sof will not receive the buff again * Increases SP consumption by 50% Kabalist 3rd Circle Required Ein Sof [Magic] - [Holy] Creates a magic circle that drastically increases your maximum HP for a period of time. Level 10: Duration 50 sec Magic circle duration 15 sec Max. HP increases by 100% + 30000 SP: 277 Type: Magic / Buff Cooldown: 60s Element: 1 / 5 Clone Clone a selected monster based on the number calculated from the formula. Cloned monsters will not yield EXP, but items can still be dropped. Furthermore, the original monster and the copy cannot be further cloned. Level 1: Cloned Monster Duration: [Calculated result] + 1 seconds SP: 180 Type: Magic / Buff Cooldown: 73s Element: 1 / 5 Nachash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Nachash] by 0.5% per attribute level * +10% added damage at maximum level Kabalist 2nd Circle Required Nachash [Magic] - [Holy] Use the power of Kabbalah to summon serpents that attack your enemies. Level 1: Attack 161% Targets 10 Duration 8 sec SP: 264 Type: Magic / Attack Cooldown: 25s |
Rank 9
Kabbalist |
15 / 15 Revenged Sevenfold: Duration Type: Active * Increases the duration of [Revenged Sevenfold]'s effect by 1 second per attribute level * Increases SP consumption by 10% Kabbalist 1st Circle required Revenged Sevenfold: Curse Type: Active * Inflicts [Curse] at a 10% chance for 4 seconds on an enemy when damage is dealt with [Revenged Sevenfold] * Increases SP consumption by 10% Kabbalist 1st Circle required Revenged Sevenfold [Magic] - [Holy] Use the power of the goddess to avenge yourself with x7 the power of an enemy's attack. Level 15: Duration: 60 seconds Additional Damage: 150% x7 SP: 336 Type: Magic / Buff Cooldown: 40s Element: 15 / 15 Ein Sof: Maintain Time Type: Active * Increases duration of [Ein Sof] tiles by 1 second per attribute level * Increases SP consumption by 10% Kabbalist 1st Circle required Ein Sof: SP Recovery Type: Active * Reduces the max. HP bonus of [Ein Sof] in half, but applies the other half as SP recovery for 10 sec * Increases SP consumption by 10% Lv. 3 Ein Sof required Ein Sof: Stacked Healing Type: Active * While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] doubles * While under the effect of [Ein Sof], the amount of HP recovered doubles * Both effects do not stack with each other * Effects decrease by 30% inside Team Battle League Kabbalist 1st Circle required Ein Sof: Double Magic Circle Type: Active * Ein Sof magic circle can be used 2 times Targets already under Ein Sof will not receive the buff again * Increases SP consumption by 50% Kabalist 3rd Circle Required Ein Sof [Magic] - [Holy] Creates a magic circle that drastically increases your maximum HP for a period of time. Level 15: Duration 65 sec Magic circle duration 15 sec Max. HP increases by 150% + 45000 SP: 390 Type: Magic / Buff Cooldown: 60s Element: 5 / 5 Gevura: Minimal Correction Type: Active * If the number used with the skill [Gevura] is less than 3, it will apply at least 3 times SP consumption increased by 50% Kabalist 3rd Circle Required Gevura Triggers an effect based on the numbers calculated on enemies. Enemies attacked while under the effect of Gevura receive additional damage proportional to the number of enemies and the calculated number. Level 5: Duration: 30 seconds Damage Increase: 100% SP: 384 Type: Magic / Buff Cooldown: 30s Element: 5 / 5 Tree of Sepiroth: Enhance Type: Active * Increases [Tree of Sepiroth] recovery effects by 0.3% per attribute level Kabalist 3rd Circle Required Tree of Sepiroth Invoke a magic circle in the shape of the Tree of Sepiroth which reduces the damage received by allies and continuously restores HP. Level 5: Duration 10 sec Damage reduction 50% Restores 5% of max. HP every 0.4 sec Consumes Holy Water x10 SP: 457 Type: Magic / Buff Cooldown: 45s Element: |
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Comments (6)
And if you never gonna do pvp you dont have to max revenge 7x and can spend the points in other skills.
The kabba changes will actually add a new damaging spell that would male the pve life better.
And you can also max out damballa because in pve the combination of gevura and zombie explosion is quite strong and with decent gear will oneshot most mobs.
And of course for pve you dont have to go full con but its possible.