Hawk Eyes Mergen Version Pre-Rebuild (OUTDATED)
Created by MamboJango on Dec 13th 2017 (Last Updated: Jan 12th 2019).
This is a public build.
11
Rank 1
![]() ![]() Archer |
![]() 5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s ![]() 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 5: Attack: 380% [Skew] Duration: 10 seconds SP: 20 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 2
![]() ![]() Quarrel Shooter |
![]() 5 / 5 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 5: Attack: 240% Blocks: 40 Pavise Duration: 26 seconds [Bleeding]Chance: 40% SP: 36 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword ![]() 5 / 5 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 5: Attack: 168% Throw Count: 5 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 39 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword ![]() 1 / 5 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 1: Attack: 217% [Stun]Duration: 4.4 seconds Consumes 1 Stone Bullet SP: 26 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
![]() ![]() Quarrel Shooter |
![]() 10 / 10 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 10: Attack: 294% Blocks: 65 Pavise Duration: 36 seconds [Bleeding]Chance: 40% SP: 56 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword ![]() 10 / 10 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 10: Attack: 206% Throw Count: 10 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 59 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword ![]() 5 / 10 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 5: Attack: 264% [Stun]Duration: 6 seconds Consumes 1 Stone Bullet SP: 50 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 1 / 5 4 Teardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Teardown [Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies. Level 1: Attack: 332% SP: 18 Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword |
Rank 4
![]() ![]() Quarrel Shooter |
![]() 15 / 15 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 15: Attack: 348% Blocks: 90 Pavise Duration: 46 seconds [Bleeding]Chance: 40% SP: 75 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword ![]() 15 / 15 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 15: Attack: 244% Throw Count: 15 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 79 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword ![]() 9 / 15 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 9: Attack: 312% [Stun]Duration: 7.6 seconds Consumes 1 Stone Bullet SP: 75 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 Running Shot Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits. Level 5: Additional Damage: 200% Duration: 300 sec Basic Attack Speed +10% SP: 44 Type: Melee / Buff Cooldown: 35s |
Rank 5
![]() ![]() Ranger |
![]() 1 / 5 3 Barrage: Enhance Type: Passive * Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Barrage: Knockback Type: Active * Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back * Increases SP consumption by 20% Ranger 1st Circle required Barrage [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires 5 arrows forward in an arc in front of you. Level 1: Attack: 111% x 5 SP: 20 Type: Missile / Attack Cooldown: 18s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 4 / 5 2 High Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30% Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20% Ranger 3rd Circle required High Anchoring [Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you. Level 4: Attack: 217% AoE Attack Ratio: 9 SP: 36 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 5 Critical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Critical Shot [Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed. Level 5: Attack 264% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 30 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword ![]() 5 / 5 Steady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 3rd Circle required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 5: Damage +5% Add. damage 50 Duration 5 min SP: 40 Type: Melee / Buff Cooldown: 25s |
Rank 6
![]() ![]() Falconer |
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Rank 7
![]() ![]() Falconer |
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Rank 8
![]() ![]() Falconer |
![]() 1 / 1 Call: Obtain Type: Active * If [Call] is used, the hawk has a 50% chance of fetching small items * Increases cooldown time by 20 seconds Falconer 1st Circle required Call Recall your hawk. Level 1: Maximum Level: 1 SP: 40 Type: Melee / Attack Cooldown: 1s ![]() 1 / 1 Roost: Increased Range Type: Active * Increases [Roost] active range by 20 per attribute level * Increases SP consumption by 10% Falconer 1st Circle required Roost Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it. Level 1: Range: 100 Roost Duration: 20 sec Falconer skill damage +50% SP: 54 Type: Melee / Attack Cooldown: 20s ![]() 10 / 15 Circling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10% Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10% Falconer 3rd Circle Required Circling The Hawk flies, following you. AoE defense ratio of the target is fixed to 1. Level 10: AoE defense ratio is fixed to 1 Duration: 20 sec SP: 142 Type: Melee / Attack Cooldown: 35s ![]() 13 / 15 Pheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50% Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50% Falconer 3rd Circle Required Pheasant [Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies. Level 13: Attack: 1644% Number of targets: 15 +50% damage to Beast type enemies SP: 175 Type: Melee / Attack Cooldown: 25s ![]() 10 / 10 Sonic Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level * +10% added damage at maximum level Falconer 2nd Circle required Sonic Strike: Confusion Type: Active * If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion * [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level * Increases SP consumption by 10% Falconer 2nd Circle required Sonic Strike [Physical] - [Strike] Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies. Level 10: Attack: 251% x6 +50% damage to Beast type enemies SP: 190 Type: Melee / Attack Cooldown: 45s ![]() 5 / 5 Aiming Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level. Level 5: Duration: 75 seconds SP: 230 Type: Melee / Attack Cooldown: 30s ![]() 5 / 5 Pre-Emptive Strike: Remove Hovering Type: Active * The hawk will not use [Hovering] while [Pre-Emptive Strike] is being used Falconer 3rd Circle Required Pre-Emptive Strike: Remove Sonic Strike Type: Active * The hawk will not use [Sonic Strike] while [Pre-Emptive Strike] is being used Falconer 3rd Circle Required Pre-Emptive Attack: First Strike Type: Active * When [Pre-Emptive Attack] is active and the enemy's HP is at 100%, Critical Rate increases by 10% per attribute level * Increases SP consumption by 5 Falconer 3rd Circle Required Pre-Emptive Strike The hawk automatically attacks enemies near its master. It targets enemies that its master attacks with Sonic Strike and oncoming enemies with Hovering. The damage of Hovering and Sonic Strike used through Pre-Emptive Strike increase in proportion to skill level. The hawk cannot use unlearned skills. Continuously consumes SP, and the effect cancels if low on SP. Level 5: Consume 45 SP per 5 sec +50% increased damage for Hovering and Sonic Strike SP: 0 Type: Melee / Attack Cooldown: 0s |
Rank 9
![]() ![]() Mergen |
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Rank 10
![]() ![]() Mergen |
![]() 8 / 10 3 Spread Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Spread Shot: Ricochet Type: Active * [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another Mergen 1st Circle Required Spread Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fire five arrows at once to attack enemies within range. Level 8: Attack: 1347% x 5 SP: 292 Type: Missile / Attack Cooldown: 36s Required Stance: TwoHandBow ![]() 1 / 10 2 Homing Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Homing Arrow: Quick Charge Type: Active * Decreases charging time of [Homing Arrow] by half * Increases SP consumption by 20% Mergen 2nd Circle Required Homing Arrow [Missile: Bow] Aim straight at the enemy and fire multiple arrows. Level 1: Attack: 382% x 5 SP: 117 Type: Missile / Attack Cooldown: 33s Required Stance: TwoHandBow ![]() 10 / 10 2 Triple Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Triple Arrow: Triple Type: Active * [Triple Arrow] damage is reduced to 2/3 per arrow However, number of hits is increased by 3 * Increases SP consumption by 20% Mergen 2nd Circle Required Triple Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Shoot three exploding arrows. The explosion damages nearby enemies as well. Level 10: Attack: 627% x 3 SP: 298 Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow ![]() 1 / 10 Arrow Sprinkle: Enhance Type: Passive * Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Arrow Sprinkle [Missile: Bow] Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit. Level 1: Attack: 134% x No. of Hits Arrow Rain Duration: 3 seconds SP: 146 Type: Missile / Attack Cooldown: 42s Required Stance: TwoHandBow ![]() 5 / 5 Jump Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Jump Shot] by 0.5% per attribute level * +10% added damage at maximum level Mergen 2nd Circle Required Jump Shot [Missile:Bow] Jump backward and fire arrows straight ahead, damaging enemies in a line. Level 5: Attack: 1893% Backward Movement Distance: 30 SP: 309 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow ![]() 5 / 5 2 Down Fall: Enhance Type: Passive * Increases the damage dealt on an enemy with [Down Fall] by 0.5% per attribute level * +10% added damage at maximum level Mergen 2nd Circle Required Down Fall [Missile:Bow] Fire several arrows into the air to rain down on a single designated enemy. You will stop inflicting damage if you and the enemy are too far from each other. Level 5: Attack per 0.2 sec 307% Duration 5.5 sec SP: 368 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow |
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Comments (200)
Atualmente os slots abertos são mais importantes. Mas c o re build, o upgrade vai ser mais.
Entao tava querendo saber se é viavel trocar para Archer > QS3 > Falc3 > Mergen3 ou perde muito dano sem o ranger ? No meu caso eu quero mudar por ser mais facil de limpar com as skills do mergen c3, eai compensa ?
Vi você dizer que Parthian é melhor que Spread. Poderia explicar o pq e se vale a pena investir pontos nessas skills ?
E Arrow Sprinkle não é uma boa opção de skill ?
Agora, no arrow sprinkle, não vale muito a pena investir pq o aumento da % de dano é muito baixo
entao cara...mto bom seu guia uso desde q comecei a joga...
cara pq a mudança pra ranger? poderia comentar o pq da troca?
e as skils de mergen...vi q vc comentou q alguma ta bugada...
da pra usar els?
cara ja agradeço pelo seu tempo
e parabens pelo guia
abrç
Meu AA passou de 13k por hit (39k) pra quase 20k (60k). Pheasant de 166 pra 289 e por ai vai.
Então, Parthian Shaft ta bugada pra quem usa mouse. Não da pra mirar. Mas se você usa controle não tem problemas e ela é melhor que o Spread.
q diferença o ranger ta fazendo...foda q me atrapalho nas skills erro os combo tdo
agora q tem skil nova kkkk
cara vlw ae pela explicaçao e bom game pra ti
Com a mudança da skill e da passiva do Circling, ainda compensa maximizar a passiva?
Existe alguma prioridade de maximização de passivas?
Não testei a de BM por não ter uma pistol boa e por ser pobre UIHSROIUHAR, mas acho difícil eu gostar mais do que gosto dessa...
Parabéns pela build, ela é MUITO divertida, me encontrei muito usando o falcão pra dar dano!
Alguma prioridade... Acho que Pheasant, Triple Arrow e Sonic Strike. Ai a ordem de importância dessas 3 depende de qual skill você usa mais ou acha que faz mais diferença no seu gameplay.
Fico feliz que esteja gostando! \o/
Entre essa build e a versão de BM, essa aqui tem alguma "vantagem" sobre a outra?
Teria como me falar quais seriam os pontos mais fortes dela?
Obrigado desde já!
No caso da versão de BM, vc vai ter mais velocidade de ataque, mais dano AA, mais distribuição de dano AoE e mais dano contra monstros dark/demon.
Na versão de Mergen você vai ter mais dano contra monstros voadores, mais dano Burst, uma rotação de skills mais rápida e mais dano com as skills do falcão.
Resumindo: BM é melhor pra farm em mapas normais, CM e Field Boss. Mergen é melhor pra farm em HGs, Berenice e Boss normais.
E se trocasse QS3 por Ranger3, seria uma variação boa ou eu estragaria a build?
Mas fica bom.
Eu estava pensando em fazer algo com BM3 que fugisse que QS. Tem alguma sugestão e dicas?
Acho que uma assim fica boa: http://tos-th.com/skill-simulator.html#31444d99iii.452555.1121384f5a6575.234555.1a25315575.55152141617f8191aac5
1 - Aí fui ver direito como que usa as skills e vi que o Sonic strike é bastante usado. Mas se ele é usado no pre-emptive, então eu NÃO devo comprar o "pre-emptive strike: remove sonic strike", correto?
2 - Eu não entendi muito bem o que "aiming" e "circling" faz. Poderia me explicar? Já li e vi nos videos, mas não entendi :(
3 - Essa build realmente usa muito SP ou eu que to usando errado também?
Desculpa tantas perguntas kkkkkk
1- Não, não compre essa passiva.
2- Então, Aiming aumenta a hitbox dos mobs. Isso quer dizer, aumenta o tamanho dele. Basicamente os mobs ficam do tamanho do círculo roxo. Já circling diminui a defesa AOE dos mobs pra 1. Seus ataques tem um ataque AOE. Se a defesa AOE for menor que seu Ataque AoE, você pode acabar acertando mais mobs dentro da área da skill.
3- Sim, a build usa bastante SP mesmo!
1. why you max sonic strike than peasant ? i think peasant do more damage than sonic strike
2. why not put point on hovering, did hovering is the worse than any skills on falconer ?
3. which one skills do more damage on mergen, spread shot or homing arrow?
4. is very important to max circling skill ?
sorry,to many question
1- While Pre-Emptive Strike is on the Hawk uses Sonic Strike every 4 Seconds so it have more damage output than Pheasant. It's your Hawk main damage font.
2- Hovering is useless. We use it only for PVP purpose and this build is for PVE.
3- Triple Arrow.
4- It was for R9 but now we have more AOE sources so I'll remove 5 points from Circling (Lvl 10) and invest it on Pheasant (Lvl 13)
No problem! I'm here to help you!
@MamboJango
Thanks a lot for your reply
But on on third question,i know triple arrow do more damage...i want to just ask between spread shot and homing arrow which one do more damage?
Typo :Triple arrow do more damage
Well, Spread. Actually we are not using Homing Arrow anymore. I'll update the guide this week, so take a look!
ok...thanks again
i`m a returning savior and i am already lvl 223 C2 Falcon
my question is can i convert this build to a musketeer version and what stats should i follow?
-thanks in advance if you can help me
so you will update this soon?
Thanks.
Ranger só tem skills em área. Não vale a pena usar ele com Falconer pois cancelaria a passiva do falconer de 100% de crit em mobs com 100% de HP. Sem falar que o Steady Aim não buffa o dano do falcão, só dano missile.
Se quer ranger recomendo A1-Ranger3-Wugu3-Mergen2
Claro, você não vai ter mais dano AA que um A3-Qs3-Musk3.
Não vai ter mais dano Burst que um A1-Rg3-Fletcher3-Merg2
E não vai ter mais dano em área que um Sapper-Falconer.
Mas isso é o custo de ter todos esses pontos numa única build.
i think sneak hint is better than swift step lv 10 if i want more critical rate
Kneeling Shot gives you 200 Crit rate, 150 atk speed and 22,5 range.
Furthermore it gives you a Phys Atk Buff (Your Dex + 50% = Phys Atk). For example. I have 682 DEX and my kneeling shot gives me 1000+ phys atk.
We use Kneeling Shot every time after Pheasant (Pheasant + Kneeling Shot before pheasant hits the mobs) and in bosses, buffing both Hawk Skills and AA.
As if it wasn't enough, we still have Swift Step.
About Rogue 1. It gives you crit rate if you attack mobs from behind. And that's it.
Tu sabe confirmar se upar o atributo de enhance Sonic Strike afeta o dano do Sonic Strike que sai "automático" do Pre-Emptive?
Abraço
o atributo circling- expand ate que level devo pegar?
Thanks!
Step 1: Equipped Bow
Step 2: Have a Crossbow in my Inventory weapon slot.
Step 3: Try to use the skill Stone Shot.
Step 4: Not is possible.
This worked for me not some time ago. I'll test it again today.
Maybe you need specified in the build.
Thanks.
I'll add this one on the next update.
o/
Mas BM ataca muito mais rápido (mais dps), se sai melhor em CM solo e é melhor pra boss então eu gosto mais de BM. Mas é gosto mesmo. Muito dificil comparar as duas classes pois tem objetivos diferentes.