[Apr 25th 2018] New classes have been added to the skill simulator!

Hoplite Fencer

Created by Sourceful on Feb 10th 2018 (Last Updated: Jan 26th 2019).
This is a public build.
15
You can find my re:build guide here
https://docs.google.com/document/d/1o-8OYsOVydYXCNje0NLQo10jMmBNkGF9GPR9g3-sB-k/edit?usp=sharing

last updated 1/25/19


The below is all outdated do not follow!



Updated for R10!

Spam composee on cooldown! this is important to keep your rotation up. 5oh, 10s cd





This is a pure PvE fencer build for people who do NOT want to go shinobi. This is the prefered fencer build for end game now. Matador can also easily grab aggro due to capote.

Fencer is incredibly strong gear scaling build in R10. Fencer in general has a ton of multipliers and as a result it has a certain gear requirement as they need to reach a decent amount of Critical Rate and p.ATK before they deal good damage due to Epee Garde.

If you have any questions, feel free to ask below. I play on the North american Orsha server and my team name is Resource. If you want to see the build in action then go to my youtube. http://www.youtube.com/c/Source_DN


Why hoplite 3?
Stabbing lv15 with the attribute scales up to around 8000%. Now imagine prep, epee, and all the multipliers fencer has, it will make stabbing into one big nuke. 16000% and more without capping. As fencer3 is a stand alone class, there is room to waste 3 circles for stabbing. PIerce is also a very strong bossing skill.

How much Critical Rate is too much?
You should aim for around 600~700 Critical Rate. After that is it excessive and gets wasted due to capote and balestra crit resist debuff.


Stats:

Velcoffer/General stats 150 total dex, 100-150 invested con, rest str. Get at least 70k hp for velcoffer.

If you are geared with primus that has str/dex/con then go full strength. This is only for the most geared of fencers.

Min-Maxing stats. If you really want to min-max your stat then make sure your STR is divisible by 15. And also make sure your CON is divisible by 10. The reason is that every 15 str/dex you get bonus amount of damage and every 10 CON points you have you get bonus hp. (thanks Tekguel). Here is an example of my stat points



Equipment:
Top/Bottom/Gloves/shoes:
BiS = Velcoffer cloth set with kraujas set effect. You need to ichor your equipment of course. I would aim for at least 35/35/35 or higher. str/dex/con/spr for the ichors except for gloves get the saussis gloves. Ideally you want 52 which is the max but berthas is so much cheaper and caps at 44.
2nd Best = Solmiki leather set (7 piece). Fietas gives more crit rate but the 6+7 set effect + defense is too good to pass up. Solmiki makes you tanky and gives a lot of stats on top of that. It is not currently worth investing in this. Go for the velcoffer/berthas/primus/fietas.
3rd best = Fietas leather armor or leather berthas/primus for the crit rate. I actually recommend a mix of fietas and primus. Primus is more expensive and rng based though.

Note: you can mix and max fietas and hg armor and i recommend this. Fietas boots are great and so are ausura(ichor only) /fietas gloves.


Weapon:
BiS = solmiki rapier. It provides the 2nd most raw patk and the fencer +2 is disgustingly good. 6 more seconds on epee and etc. 2 green gems for Critical Rate. So with the solmiki change, Velcoffer has 500 more patk and 1 more socket but the +2 fencer is better than that. If you manage to get a +16 or higher then this is your end game weapon until R10 legend equip. If you do get a solmiki weapon then you can move Attaque Coquille to Lv2 (due to +2 fencer) and you can put those extra 2 points into sept etoile. You will also need a velcoffer dagger with solmiki rapier in order to complete the velcoffer 5 set effect.

Next best = Velcoffer Rapier. This gives the most raw patk. For the ichor i recommend a primus/berthas 380 with 3 green lines.


Need a temp weapon before solmiki rapier / velcoffer ? Get a primus to +11 or +16 trans 6 or so and farm up your solmiki/velcoffer rapier.

Offhand:
Lv 350~380 HG dagger: Priotize a triple green stat dagger. You want STR/Dex/CON and SPR is ok. Crate (crit rate) is nice too but its hard to get and its extra. Reroll a good dagger until you have at least 80 total stats on it. Primus is the best but you should aim for berthas if you don't have the money. If you are using a solmiki rapier then you MUST get a velcoffer dagger for the set effect.

Red gems into all of the socket of the dagger for physical attack.

Accessories:
Necklace: Nepagristasnecklace (with set)>Solmiki medal > frieno necklace > max petamion.
Recommended max peta as frieno is extra.

Bracelet: Nepagristas bracelet: (with set) >Solmiki Bracelet(with set) > Sissel Bracelet > Solmiki bracelet without 6/7 pc.


Attribute priortiy:
As usual, get everything to 50 first and level up all the passives. Get everything to 70 then start focusing on the skill highest on this list until you 100% it. Then move down the list.
1. Stabbing
2. Pierce
3. Attaque Composee
4. Sept Etoiles
5. Fleche
6. Faena
7. Balestra
8. Paso Doble
9. Attaque au Fer
10. Attaque Coquille
11.Flannconnade (only leave at lv50)

Cards:
Red: 3 glass mole. Multiplies prep'd damage even further. You can get 1 froster lord + 2 glass mole for utility if you want. 3* Unicorn is an alternative for velcoffer only. 10% damage to dark enemies per card.
Purple: 2 Gazing golem + any. The 3rd spot can be Marnox (15 crit rate) or Mushcarfung (60 sp recov) or a 3rd gazing. It really doesn't matter
Blue: Nuaele for % mdef. You will need this to survive in current content.
Green: Ellaganos for more dex. Netherbovine is a decent alternative too. Linkroller for SPR if you are having SP issues (it happens and this is completely fine)
Legend card: Marnox. This is really expensive and its great but honestly don't bother unless you happen to get lucky and get it yourself. Adds 20% minimum crit rate at max level.

Here are some videos showcasing the build.

Hauberk : https://youtu.be/A4tiouf8aho
Cactusveil: https://youtu.be/SjiVRRtZ31Y
TBL (this build is not meant for tbl): https://www.youtube.com/watch?v=vhldjHkqaMY
Canyon mission https://youtu.be/U3rYvlM5_GE
Fantasy Library Raid https://www.youtube.com/watch?v=dQA03QuctAo
Velcoffer R10 updated https://youtu.be/7U_i3faKAuE
Spell tome CM https://www.youtube.com/watch?v=5Ovx0VzSp34

Changelog:
09/25/18: Updated stat picture and removed "crit, crit, and more crit rate"
09/22/18: Further cleaned up outdated info. Added new links for the videos
09/14/18: Cleaned up the equipment guide a little
09/08/18: Completely updated for R10. Removed muleta.
09/01/18: Partially updated for R10.
08/24/18: Changed banner
08/11/18: Slight change of stats
07/08/18: cleaned up the guide. Flannconnade is for when everything is down
07/01/18: 1 point into flannconnade. If you burst with glass mole you actually run out of skills with this build. 1 point in flannconnade if everything is down.
06/26/18: Editted velcoffer stats
06/21/18: Fixed some grammar. added some velcoffer stuff
06/12/18: Added some info about velcoffer stats/armor/wep. Guardian max. Swapped from gungho to concentrate due to guardian.
06/03/18: Velcoffer stats added. Velcoffer video added
05/09/18: Changed banner. Also 1 point into flanconnade for PvP (not in guide). Removed bite because it was heavily nerfed. Added 1 froster option. Overall guide update.
05/29/18: Bite nerfs, FLECHE ATTRIBUTE. respectable SFR now.
05/08/18: Ret confirmed ded even in r10. Net debuff only works with 1hspear.
05/01/18: World boss/ Velcoffer role section added.
04/26/18: Ret ded
04/24/18: Retiarius addition
04/14/18: Revised to reflect wizard patch.
04/09/18: Solmiki RAPIER FOR EVERYONE.
04/05/18: added shinobi guide. Separate section
04/04/18: fixed typo of shinobi section. Shinobi guide coming soon
04/03/18: removed highlander. Shock reduced pierce damage but split it into 6 lines. Fixed min-max screenshot. Added shinobi and legend card.
04/01/18: Added min-maxing stats and updated guide overall for wizard rework patch.
04/01/18: 1 point into spear throw. 1 point into long stride. For pvp... which this build isn't good at.
03/15/18: Highlander?
03/07/18 : Added more color and some update to the equip section/intro.

Special thanks to SkyKirisame for helping me start out as a fencer.
Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
3 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 3:
Attack: 182%
AoE Attack Ratio: 0
SP: 15

Type: Melee / Attack
Cooldown: 6s
5 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 5:
Physical Damage: +18
Physical Defense: -9
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 40s
0 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 1:
Additional Damage: +5
Number of Hits: 2
Duration: 45 seconds
SP: 13

Type: Melee / Buff
Cooldown: 20s
5 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 1
Peltasta
1 / 5
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 2
SP: 16

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
1 / 5
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 244%
AoE Attack Ratio: 1
SP: 15

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
Swash Buckling
Peltasta1
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 5:
Targets 11
Provoke duration 5 sec
Increases max. no. of targets by 11 for 35 sec
SP: 34

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
5 / 5
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 5:
Physical and magic defense +100%
Duration 32 sec
SP: 28

Type: Melee / Buff
Cooldown: 50s
Rank 3
circle 1
Hoplite
5 / 5
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing: Sure Victory
Type: Active
* Increases continuous count of [Stabbing] by 1 per attribute level
* Increases SP consumption by 100%

Hoplite 3rd Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.

Level 5:
Attack: 117% x 15
AoE Attack Ratio: 1
Damage increase up to 100%
SP: 44

Type: Melee / Attack
Cooldown: 25s
5 / 5
2
Pierce
Hoplite14 Hoplite3
Pierce: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce: Repeated Shock
Type: Active
* Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2
* Increases SP consumption by 30%

Hoplite 2nd Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 5:
Attack: 277%
Medium Target 2 Hits
Large Target 3 Hits
SP: 40

Type: Melee / Attack
Cooldown: 20s
0 / 5
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 1:
Critical Chance: +60 Increase
Block 40 Increase
Evasion: -15
Duration: 33 seconds
SP: 25

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 5
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 1:
Attack: 330%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
Rank 4
circle 2
Hoplite
10 / 10
Stabbing
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing: Sure Victory
Type: Active
* Increases continuous count of [Stabbing] by 1 per attribute level
* Increases SP consumption by 100%

Hoplite 3rd Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.

Level 10:
Attack: 143% x 15
AoE Attack Ratio: 1
Damage increase up to 100%
SP: 71

Type: Melee / Attack
Cooldown: 25s
10 / 10
2
Pierce
Hoplite14 Hoplite2 Hoplite3 Hoplite29
Pierce: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce: Repeated Shock
Type: Active
* Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2
* Increases SP consumption by 30%

Hoplite 2nd Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 10:
Attack: 339%
Medium Target 2 Hits
Large Target 3 Hits
SP: 63

Type: Melee / Attack
Cooldown: 20s
0 / 10
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 1:
Critical Chance: +60 Increase
Block 40 Increase
Evasion: -15
Duration: 33 seconds
SP: 25

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 10
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 1:
Attack: 330%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
0 / 5
3
Long Stride
Hoplite12 Hoplite30
Long Stride: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Long Stride] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Long Stride: Stun
Type: Active
* [Long Stride] stuns enemies for 0.5 sec per attribute level
* Increases SP consumption by 50%

Hoplite 2nd Circle required
Long Stride

[Physical] - [Pierce]
Inflicts damage to enemies by jumping to your designated location. Damage increases in proportion to inventory weight. Additional damage does not exceed a maximum of 100%.

Level 1:
Attack: 415%
Targets 10
SP: 28

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol
0 / 5
2
Spear Lunge
Hoplite26
Spear Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Spear Lunge

[Physical] - [Pierce]
Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks.

Level 1:
Attack: 478%
Duration 6 seconds
SP: 16

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 5
circle 3
Hoplite
15 / 15
Stabbing
Hoplite11 Hoplite1 Hoplite28
Stabbing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Stabbing]
Increases magic defense by 5% per attribute level
* Increases SP consumption by 10

Hoplite 1st Circle required
Stabbing: Sure Victory
Type: Active
* Increases continuous count of [Stabbing] by 1 per attribute level
* Increases SP consumption by 100%

Hoplite 3rd Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.

Level 15:
Attack: 170% x 15
AoE Attack Ratio: 1
Damage increase up to 100%
SP: 98

Type: Melee / Attack
Cooldown: 25s
15 / 15
2
Pierce
Hoplite14 Hoplite2 Hoplite3 Hoplite29
Pierce: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
* Deals 4 consecutive hits on boss monsters with [Pierce]
* Increases SP consumption by 10%

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
* Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds
* Bleeding damage is proportional to character's physical attack
* Increases SP consumption by 10%

Hoplite 1st Circle required
Pierce: Repeated Shock
Type: Active
* Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2
* Increases SP consumption by 30%

Hoplite 2nd Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 15:
Attack: 402%
Medium Target 2 Hits
Large Target 3 Hits
SP: 86

Type: Melee / Attack
Cooldown: 20s
0 / 15
Finestra
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
* Adds 10% of your INT to physical damage while [Finestra] is active
* Increases SP consumption by 10%

Hoplite 1st Circle required
Finestra: Splash
Type: Active
* Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active
* Increases SP consumption by 3
* Increases SP consumption by 10%

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 1:
Critical Chance: +60 Increase
Block 40 Increase
Evasion: -15
Duration: 33 seconds
SP: 25

Type: Melee / Buff
Cooldown: 50s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 15
2
Synchro Thrusting
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
* Decreases [Synchro Thrusting] strike damage by 10% per attribute level
* Increases pierce damage by 10% per attribute level

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.

Level 1:
Attack: 330%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSpearShield, OneHandSwordShield
1 / 10
3
Long Stride
Hoplite12 Hoplite30
Long Stride: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Long Stride] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Long Stride: Stun
Type: Active
* [Long Stride] stuns enemies for 0.5 sec per attribute level
* Increases SP consumption by 50%

Hoplite 2nd Circle required
Long Stride

[Physical] - [Pierce]
Inflicts damage to enemies by jumping to your designated location. Damage increases in proportion to inventory weight. Additional damage does not exceed a maximum of 100%.

Level 1:
Attack: 415%
Targets 10
SP: 28

Type: Melee / Attack
Cooldown: 30s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol
0 / 10
2
Spear Lunge
Hoplite26
Spear Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 2nd Circle required
Spear Lunge

[Physical] - [Pierce]
Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks.

Level 1:
Attack: 478%
Duration 6 seconds
SP: 16

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
1 / 5
5
Spear Throw
Hoplite23 Hoplite25
Spear Throw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spear Throw] by 0.5% per attribute level
* +10% added damage at maximum level

Hoplite 3rd Circle required
Spear Throw: Bind
Type: Active
* Enemies hit by [Spear Throw] have a chance to be afflicted with [Bind] for 7 seconds
* Chances increase by 15% per attribute level
* Increases SP consumption by 10%

Hoplite 3rd Circle required
Spear Throw

[Physical] - [Pierce]
Throws the spear to attack the enemy. Damage can increase up to 2 times depending on the distance.

Level 1:
Attack: 112% x 3
AoE Attack Ratio: 3
SP: 30

Type: Melee / Attack
Cooldown: 10s
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol, OneHandSpearDagger
Rank 6
circle 1
Fencer
0 / 5
Lunge
Fencer3
Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Lunge

[Physical] - [Pierce]
Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.

Level 1:
Attack: 149% x 4
Evasion Rate: +70
Duration: 4 seconds
SP: 36

Type: Melee / Attack
Cooldown: 14s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
4 / 5
2
Sept Etoiles
Fencer4
Sept Etoiles: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Sept Etoiles

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]

Stab an enemy in front of you.

Level 4:
Attack: 144% x 8
SP: 81

Type: Melee / Attack
Cooldown: 29s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
1 / 5
Attaque Coquille
Fencer5
Attaque Coquille: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Attaque Coquille

[Physical] - [Strike]
Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.

Level 1:
Attack: 532%
Duration: 5 seconds
SP: 37

Type: Melee / Attack
Cooldown: 8s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 5
Esquive Toucher
Fencer6
Esquive Toucher: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Esquive Toucher

[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks.
(The Buff Durations will be changed to 4 seconds once you enter PvP server.)

Level 1:
Attack: 169% x 5
Evasion Rate: +10%
SP: 51

Type: Melee / Attack
Cooldown: 30s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
1 / 5
5
Flanconnade
Fencer7
Flanconnade: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Flanconnade

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.

Level 1:
Attack: 201% x 2
SP: 36

Type: Melee / Attack
Cooldown: 10s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
Rank 7
circle 2
Fencer
0 / 10
Lunge
Fencer3
Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Lunge

[Physical] - [Pierce]
Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.

Level 1:
Attack: 149% x 4
Evasion Rate: +70
Duration: 4 seconds
SP: 36

Type: Melee / Attack
Cooldown: 14s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
8 / 10
2
Sept Etoiles
Fencer4
Sept Etoiles: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Sept Etoiles

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]

Stab an enemy in front of you.

Level 8:
Attack: 171% x 8
SP: 129

Type: Melee / Attack
Cooldown: 29s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
1 / 10
Attaque Coquille
Fencer5
Attaque Coquille: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Attaque Coquille

[Physical] - [Strike]
Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.

Level 1:
Attack: 532%
Duration: 5 seconds
SP: 37

Type: Melee / Attack
Cooldown: 8s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 10
Esquive Toucher
Fencer6
Esquive Toucher: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Esquive Toucher

[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks.
(The Buff Durations will be changed to 4 seconds once you enter PvP server.)

Level 1:
Attack: 169% x 5
Evasion Rate: +10%
SP: 51

Type: Melee / Attack
Cooldown: 30s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
1 / 10
5
Flanconnade
Fencer7
Flanconnade: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Flanconnade

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.

Level 1:
Attack: 201% x 2
SP: 36

Type: Melee / Attack
Cooldown: 10s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
5
Attaque Composee
Fencer2
Attaque Composee: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 2nd Circle required
Attaque Composee

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]

Stab an enemy in front of you.

Level 5:
Attack: 320% x 2
SP: 80

Type: Melee / Attack
Cooldown: 10s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
1 / 5
Preparation
Preparation

Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage.

Level 1:
Maximum Duration: 4 seconds
+55% Block during skill duration
Duration: 15 seconds
SP: 55

Type: Melee / Attack
Cooldown: 35s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
Rank 8
circle 3
Fencer
0 / 15
Lunge
Fencer3
Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Lunge

[Physical] - [Pierce]
Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.

Level 1:
Attack: 149% x 4
Evasion Rate: +70
Duration: 4 seconds
SP: 36

Type: Melee / Attack
Cooldown: 14s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
9 / 15
2
Sept Etoiles
Fencer4
Sept Etoiles: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Sept Etoiles

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]

Stab an enemy in front of you.

Level 9:
Attack: 178% x 8
SP: 140

Type: Melee / Attack
Cooldown: 29s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
4 / 15
Attaque Coquille
Fencer5
Attaque Coquille: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Attaque Coquille

[Physical] - [Strike]
Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.

Level 4:
Attack: 619%
Duration: 8 seconds
SP: 61

Type: Melee / Attack
Cooldown: 8s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 15
Esquive Toucher
Fencer6
Esquive Toucher: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Esquive Toucher

[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks.
(The Buff Durations will be changed to 4 seconds once you enter PvP server.)

Level 1:
Attack: 169% x 5
Evasion Rate: +10%
SP: 51

Type: Melee / Attack
Cooldown: 30s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
1 / 15
5
Flanconnade
Fencer7
Flanconnade: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Flanconnade

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.

Level 1:
Attack: 201% x 2
SP: 36

Type: Melee / Attack
Cooldown: 10s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
10 / 10
5
Attaque Composee
Fencer2
Attaque Composee: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 2nd Circle required
Attaque Composee

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]

Stab an enemy in front of you.

Level 10:
Attack: 407% x 2
SP: 132

Type: Melee / Attack
Cooldown: 10s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
1 / 5
Preparation
Preparation

Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage.

Level 1:
Maximum Duration: 4 seconds
+55% Block during skill duration
Duration: 15 seconds
SP: 55

Type: Melee / Attack
Cooldown: 35s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
2
Balestra Fente
Fencer8
Balestra Fente: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Balestra Fente] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 3rd Circle Required
Balestra Fente

[Physical] - [Pierce]
Charges forward. The attack decreases enemy critical resistance.

Level 5:
Attack: 1214%
Maximum Targets: 10
SP: 147

Type: Melee / Attack
Cooldown: 28s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
Attaque au Fer
Fencer9
Attaque au Fer: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque au Fer] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 3rd Circle Required
Attaque au Fer

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Strikes the enemy hands to drop their weapons with a rapier. The enemy cannot get the effect of the weapon until they pick it up. (The enemy picks up the weapon automatically after duration.)

Level 5:
Attack: 2199%
Length of Time Enemy Is Disarmed: 15 seconds
SP: 168

Type: Melee / Attack
Cooldown: 35s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
Epee Garde
Epee Garde

Gives up the physical defense of the equipped shield to increase critical damage dealt with piercing attacks.

Level 5:
Critical Attack Increment: 50%
Duration: 30 seconds
SP: 202

Type: Melee / Buff
Cooldown: 45s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
3
Fleche
Fencer10
Fleche: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fleche] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 3rd Circle Required
Fleche

[Physical] - [Pierce]
Stabs the enemy three times.

Level 5:
Attack: 732% x 3
SP: 141

Type: Melee / Attack
Cooldown: 42s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
Rank 9
circle 1
Matador
3 / 5
Capote
Matador6 Matador13
Capote: Excitement
Type: Active
* Enemies affected by [Capote] have their critical resistance reduced by 50%
* Increases SP consumption by 20%

Matador 1st Circle Required
Capote: Charismatic
Type: Active
* Increases the number of enemies provoked by [Capote] per attribute level
Increases SP consumption by 20%

Matador 1st Circle Required
Capote

Provoke nearby enemies to chase you. If there is a boss monster in the vicinity, the boss monster will be provoked first. Reduces accuracy and evasion of provoked enemies. Provoked enemies' movement speed increases and become immune to provocation skills for 30 seconds.

Level 3:
Provoked targets: 5
Capote Debuff Duration: 13 sec
SP: 77

Type: Melee / Buff
Cooldown: 30s
Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 5
Muleta
Matador1 Matador7
Muleta: Counterattack Enhance
Type: Passive
* Increases damage with [Muleta] by 0.5% per attribute level

Matador 1st Circle Required
Muleta: Duration
Type: Active
* Increases the duration of [Muleta] by 0.5 sec per attribute level
* Increases SP consumption by 10%

Matador 1st Circle Required
Muleta: Counterattack Master
Type: Active
* Removes attack type restrictions for counterattack
* Increases SP consumption by 20%

Matador 2nd Circle Required
Muleta

[Physical] - [Pierce]
Take out the cape and fight back against the enemy who attacks you. If the counterattacked enemy is a Beast type, it attacks first. Successful counterattack nullifies the damage and increases critical rate for a certain amount of time. Blocks all melee type attacks while counterattacking.

Level 1:
Counterattack: 914%
Counterattack Duration: 1 sec
Increases Critical Rate by 10 when successfully counterattacked
SP: 48

Type: Melee / Buff
Cooldown: 10s
Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
2
Faena
Matador2 Matador3
Faena: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Faena] by 0.5% per attribute level
* +10% added damage at maximum level

Matador 1st Circle Required
Faena: Risk-taking
Type: Active
* Cannot block even when a shield is equipped, but adds +50% damage to [Faena]
* Increases SP consumption by 30%

Matador 1st Circle Required
Faena

[Physical] - [Pierce]
Use a Rapier weapon to rapidly hit successive strikes on the enemy. Number of attack counts increases by skill level. 20% increased damage to large enemies.

Level 5:
Attack: 282%
Number of attacks: 4 ~ 7
SP: 81

Type: Melee / Attack
Cooldown: 30s
Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
Ole
Matador4
Ole: Duration
Type: Active
* Increases [Ole] buff duration by 1 second per attribute level
* Increases SP consumption by 10%

Matador 1st Circle Required
Ole

Flaps the cloak and focuses the attention on the surrounding area. Critical rate increases and critical rate doubles on enemies with a maximum provocation value.

Level 5:
Critical Rate: 10%
Critical Rate to Max. Provoked Enemy: 20%
Duration: 20 sec
SP: 78

Type: Melee / Buff
Cooldown: 50s
Rank 10
circle 2
Matador
4 / 10
Capote
Matador6 Matador13
Capote: Excitement
Type: Active
* Enemies affected by [Capote] have their critical resistance reduced by 50%
* Increases SP consumption by 20%

Matador 1st Circle Required
Capote: Charismatic
Type: Active
* Increases the number of enemies provoked by [Capote] per attribute level
Increases SP consumption by 20%

Matador 1st Circle Required
Capote

Provoke nearby enemies to chase you. If there is a boss monster in the vicinity, the boss monster will be provoked first. Reduces accuracy and evasion of provoked enemies. Provoked enemies' movement speed increases and become immune to provocation skills for 30 seconds.

Level 4:
Provoked targets: 5
Capote Debuff Duration: 14 sec
SP: 87

Type: Melee / Buff
Cooldown: 30s
Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 10
Muleta
Matador1 Matador7 Matador8
Muleta: Counterattack Enhance
Type: Passive
* Increases damage with [Muleta] by 0.5% per attribute level

Matador 1st Circle Required
Muleta: Duration
Type: Active
* Increases the duration of [Muleta] by 0.5 sec per attribute level
* Increases SP consumption by 10%

Matador 1st Circle Required
Muleta: Counterattack Master
Type: Active
* Removes attack type restrictions for counterattack
* Increases SP consumption by 20%

Matador 2nd Circle Required
Muleta

[Physical] - [Pierce]
Take out the cape and fight back against the enemy who attacks you. If the counterattacked enemy is a Beast type, it attacks first. Successful counterattack nullifies the damage and increases critical rate for a certain amount of time. Blocks all melee type attacks while counterattacking.

Level 1:
Counterattack: 914%
Counterattack Duration: 1 sec
Increases Critical Rate by 10 when successfully counterattacked
SP: 48

Type: Melee / Buff
Cooldown: 10s
Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
10 / 10
2
Faena
Matador2 Matador3
Faena: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Faena] by 0.5% per attribute level
* +10% added damage at maximum level

Matador 1st Circle Required
Faena: Risk-taking
Type: Active
* Cannot block even when a shield is equipped, but adds +50% damage to [Faena]
* Increases SP consumption by 30%

Matador 1st Circle Required
Faena

[Physical] - [Pierce]
Use a Rapier weapon to rapidly hit successive strikes on the enemy. Number of attack counts increases by skill level. 20% increased damage to large enemies.

Level 10:
Attack: 282%
Number of attacks: 7 ~ 12
SP: 111

Type: Melee / Attack
Cooldown: 30s
Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
10 / 10
Ole
Matador4
Ole: Duration
Type: Active
* Increases [Ole] buff duration by 1 second per attribute level
* Increases SP consumption by 10%

Matador 1st Circle Required
Ole

Flaps the cloak and focuses the attention on the surrounding area. Critical rate increases and critical rate doubles on enemies with a maximum provocation value.

Level 10:
Critical Rate: 15%
Critical Rate to Max. Provoked Enemy: 30%
Duration: 20 sec
SP: 110

Type: Melee / Buff
Cooldown: 50s
5 / 5
Paso Doble
Matador5 Matador12
Paso Doble: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Paso Doble] by 0.5% per attribute level
* +10% added damage at maximum level

Matador 2nd Circle Required
Paso Doble: Remove Knockdown
Type: Active
* Removes Knockdown of [Paso Doble]
Increases SP consumption by 10%

Matador 2nd Circle Required
Paso Doble

[Physical] - [Pierce]Rotate 360 degrees and attack enemies in front of you. Caster is invulnerable during the attack. Enemies struck are knocked down.

Level 5:
Attack: 2095%
AoE Attack Ratio: 8
SP: 101

Type: Melee / Attack
Cooldown: 20s
Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
1 / 5
Back Slide
Matador9
Back Slide: Evasion
Type: Active
* Evasion +50% for 5 seconds after using Back Slide
* Increases SP consumption by 20%

Matador 2nd Circle Required
Back Slide

Move backwards a set distance. Cooldown time decreases with skill level.

Level 1:
Cooldown -1 sec
100% evasion when casting Back Slide
SP: 64

Type: Melee / Buff
Cooldown: 19s
Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
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Comments (124)

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Dec 28th 2018 18:33:19
I'm newbie . can be stat 100 Con and rest str
or 100con 100 DEx rest str
what is better for newbie


**Sry for my eng
Reply
Jan 7th 2019 06:42:57
@Ecolism

100con 100 DEx rest str.
Reply
Jan 17th 2019 07:15:50
@Sourceful Thx
Reply
Dec 26th 2018 19:40:45
Hi. I do really love your build (Grin challenge mode without worried)

Can I ask about that what if I raise my stat with the ration 4 2 1 for STR, CON and DEX is good or not?

And how ab the attribute Aggression of Fencer? Does it worth to learn or not?

Many thanks
Reply
Dec 27th 2018 06:24:22
@hocyu7

Its fine. Aggression is really good learn it
Reply
Dec 11th 2018 22:50:34
Why not get Finestra? Any Reason?
Reply
Dec 12th 2018 21:27:52
@gabzr cant use with rapier
Reply
Dec 10th 2018 14:21:56
Hey bro!
I wonder if i can go Doppelsoeldner on Rank 6, and get Fencer c3 and Matador c1? Isnt good?
Can you tell me why?

Thanks
Reply
Dec 27th 2018 06:23:59
@artdimaio

Matador 1 is actually not that good. Matador 2 is great. If you are dropping mata2 then you might as well not take matador at all
Reply
Nov 30th 2018 15:40:24
should i get fencer attri that doubles hit but 50% reduction?
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Dec 4th 2018 00:31:53
@Tet2345

Yes, its a must max
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Nov 12th 2018 13:21:19
for main rapier, new raid 380 weapons, Asio rapier or Wastrel?
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Nov 13th 2018 18:43:06
@igoranjos08

The one without epee garde is better.
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Nov 11th 2018 12:55:01
Hi,
full STR is better than full DEX ? , I think if we can make our atk cri 90%+ we should go full DEX to max cri bonus unless we can reach to cap without critical. What skills you can reach to cap 999k, could you please share ?

I'm hesitate to go full Dex or full STR, i don't have any money problems with gears. Thank you in advance.
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Nov 13th 2018 18:44:37
@m2studio

Full dex is always weaker than full str in all scenario. Even if you can achieve 100% crit chance. This is due to crit attack not being in the defense log formula.

I can cap with any skill build besides stabbing, composee, faena, low skill factor stuff. Given prep, glass mole, and kraujas
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Oct 31st 2018 13:39:55
hey,
inchor asio, Wastrel Zvaigzde, primus 3 status? Thanks
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Nov 1st 2018 22:58:51
@durek87

for ichor, the one that has this stat

- Patk + 132

- STR + 72

- CON + 52

- Crit Atk + 402
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Oct 29th 2018 14:10:28
Hey, i'm a new player using this build for my first character. I've noticed that on the Swordsman , Peltasta and Hoplite you don't use all the available skill points. Is there a reason for that or i can use the skill points of whatever i want? Thanks.
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Nov 1st 2018 22:59:32
@FatChocobo

They are actually useless since they dont work with rapier. You can do anything you want with them
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Nov 5th 2018 19:55:43
@Sourceful Thank you!
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Oct 11th 2018 18:43:56
Enjoying this a lot.
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Oct 11th 2018 21:52:24
@Whoosh Great to hear
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Oct 10th 2018 13:39:11
Is this build very ping dependant? Can i be usefull with unstable 100-200 ping?

Thanks in advance
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Oct 11th 2018 21:52:18
@Gaspe

You can even play this build with 300 ping. I play with 150-250
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Oct 10th 2018 05:42:31
What is your skill rotation?
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Oct 10th 2018 08:37:13
@RedXepher

with glass mole : debuff /buff up > sp potion > prep fleche > fleche*2 > au fer > faena (jump cancel) > paso > faena > glass mole runs out > debuff again > stabbing > glass mole after stabbing starts > glass mole ends > anything, usually composee

Outside of glass mole its always spamming composee when its up unless you are bursting with glass mole
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Oct 12th 2018 08:47:14
@Sourceful

Oh forgot to mention coquille on CD
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Oct 8th 2018 06:16:19
Hello,
If I'm not going for matador, which class can i choose ?
coz I'm so tired with cocoon quest -_-
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Oct 9th 2018 00:17:48
@Paule

Shinobi or retiarius 2
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Oct 9th 2018 04:13:12
@Sourceful
Thankyou, this is my 5th day of cocoon finding,
if I can't find it today I'll going for retiarius. lol
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Oct 7th 2018 13:39:18
Is the anvil enhancement of my off-hand dagger important or can I just get it to +11 or even clean?
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Oct 7th 2018 22:24:54
It does not matter. Use a clean one.
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Oct 9th 2018 20:42:22
@Sourceful Ah, thank you. And which hair accessory enchantments do you recommend? Pdmg, crit attack or crit rate?
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Oct 10th 2018 05:23:48
@niven
The fantasy library crit rate accessories are best in slot right now
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Oct 10th 2018 13:33:14
@Sourceful I was talking about hair accessory.
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Oct 11th 2018 21:54:54
@niven

PATK (must have , or get a new headgear ) > HP > crit rate > crit atk >>>> anything offensive > everything else >>>> magic atk/mamp

Movement speed and aoe atk ratio are optional. I dont even use them.

Optimally you would have something like: 126 patk , 2200 hp, 18 crit rate. i use High patk + high hp
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Sep 27th 2018 20:24:11
Can you explain how Offensive Rapide works and if it's worth using?
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Sep 28th 2018 00:21:24
@cnstpvsgrv

its 100% worth using. At cap it splits all your fencer lines into 2 lines. Both lines are 70% of your damage so it will deal a total of 140% of your damage.

Ex: Aufer hits 999,999 (cap) and with the offensive it will deal 999,999 + 999,9999. Assuming you hit way over cap. A better example is if your au fer does 100k. With the attribute it will do 70k 70k (2 lines) for a total of 140k damage
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Sep 28th 2018 18:06:33
@Sourceful i see! thank you
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Sep 27th 2018 04:35:15
Is shinobi totally out of question in this build?
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Sep 28th 2018 00:22:11
@Cirato
It is not, but I feel like it is a waste of the fencer r10 attribute as clones don't get it and they will increase the CD of your fencer skills. You can easily change out mata2 for shinobi but the builld will probably be weaker
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Sep 27th 2018 01:22:42
where I put the 13 points that I have left over from hoplite?
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Sep 28th 2018 00:19:06
@ZeskoR Anywhere you want. They are useless
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Sep 26th 2018 19:38:37
Why I think in 1 or 2 videos its that their status is practically full dex.
As you told me that your build is str, I wanted to know
what is the biggest damage that you posted or did you do the video?
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Sep 26th 2018 23:05:03
Before my fencer was dex because i liked to pvp on the side. If you see all my newer video its like 1 dex, rest str. I can hit cap on prep fleche so 6mil burst is the highest i can do
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Sep 26th 2018 19:05:31
Good afternoon, I'm really enjoying your build, but I have some doubts.
In case I focus 50-100 Con and 150 Dex rest Str, practically full stre the complement of the status I can get in the armors?
Another question!
in your video I see you criticize 140kk, 150kk, is it possible to harm so focusing practically on str?
In case if I want to focus full str with points in Dex
Am I going to do the same damage I see in your videos?
Thank you for the patience to explain your build several times.
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Sep 26th 2018 23:07:03
You only go full str if you have the dex from armor. Dex isnt needed but its very very very nice. Composee is extremely slow to do if you dont have at least 150 dex. Even at 300 dex its a little sluggish.

Most of my damage is from my rapier, str is just added on damage. Stats overall arent a big deal if you decide to go full dex or full str. its like a 5-10% increase in damage. I can go full str because my armor pulls my dex up to 300
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Sep 24th 2018 10:00:12
hi, new player here making my first character using your guide.
thanks for the guide, i have a few questions:

- im a bit confused about your stats. You say "Velcoffer/General stats 150 total dex, 100-150 invested con, rest str." and "If you are geared with primus that has str/dex/con then go full strength." but the image of your stats shows you went full dex.

- In the Equipment part what do you mean with "Crit, Crit ,Crit rate" and " I would aim for at least 35/35/35" ?

- i see you talk about weapong gems but what about the gems for the rest of the gear?

thanks again for the gear.
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Sep 25th 2018 22:09:22
The image is old, ill change it to an updated one now. I forgot to update that part too fixed. Top/bottom red for hp. Shoes yellow for hp. Gloves get a stabbing chem but they are really really rare (mushcarfung gem). It does not drop from mobs in the game and its only obtainable by gem merchant (low RNG chance). If you cant get stabbing gem then you can leave gloves without a gem
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