Created by Anonymous on Sep 1st 2018 (Last Updated: Sep 1st 2018).
Rank 1
Swordsman |
 0 / 5 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 5 / 5 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 5: Attack: 200% AoE Attack Ratio: 0 SP: 20
Type: Melee / Attack Cooldown: 6s
 0 / 5 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
 5 / 5 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24
Type: Melee / Buff Cooldown: 20s
 5 / 5 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 5: Duration: 19 seconds SP: 59
Type: Melee / Buff Cooldown: 39s
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Rank 2
Peltasta |
 0 / 5 2 Umbo BlowUmbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow
[Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 244% AoE Attack Ratio: 2 SP: 16
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 5 2 Rim BlowRim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Rim Blow
[Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 244% AoE Attack Ratio: 1 SP: 15
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 5 Swash BucklingSwash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]
Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied
Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level
Peltasta 2nd Circle required Swash Buckling
Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.
Level 1: Targets 7 Provoke duration 5 sec Increases max. no. of targets by 7 for 35 sec SP: 20
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn  0 / 5 GuardianGuardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10%
Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30%
Requires Peltasta Circle 2, Guardian Lv 6 Guardian
Increases your physical and magic defense. Cannot be used with Gung Ho.
Level 1: Physical and magic defense +100% Duration 20 sec SP: 14
Type: Melee / Buff Cooldown: 50s
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Rank 3
Peltasta |
 5 / 10 2 Umbo BlowUmbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow
[Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 5: Attack: 297% AoE Attack Ratio: 2 SP: 33
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 10 2 Rim BlowRim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Rim Blow
[Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 244% AoE Attack Ratio: 1 SP: 15
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  10 / 10 Swash BucklingSwash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]
Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied
Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level
Peltasta 2nd Circle required Swash Buckling
Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.
Level 10: Targets 16 Provoke duration 5 sec Increases max. no. of targets by 16 for 35 sec SP: 52
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn  10 / 10 GuardianGuardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10%
Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30%
Requires Peltasta Circle 2, Guardian Lv 6 Guardian
Increases your physical and magic defense. Cannot be used with Gung Ho.
Level 10: Physical and magic defense +100% Duration 47 sec SP: 46
Type: Melee / Buff Cooldown: 50s
 0 / 5 Shield LobShield Lob: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Lob] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 2nd Circle required Shield Lob: Splash Type: Active * Increases AoE attack ratio of [Shield Lob] by 1 per attribute level * Increases SP consumption by 30%
Peltasta 2nd Circle required Shield Lob
[Physical] - [Strike] Attack an enemy by throwing your shield. Your shield drops on the targeted area, and your physical defense decreases based on the value of the equipment. The shield may be picked up immediately, or it will automatically return to your inventory after a certain amount of time. The decreased physical defense will return back to normal once your shield is back in your inventory. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 216% AoE Attack Ratio: 3 SP: 16
Type: Melee / Attack Cooldown: 14s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  5 / 5 High GuardHigh Guard: Rim Blow Speciality Type: Active * [Rim Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2
Lv6 Rim Blow required High Guard: Umbo Blow Speciality Type: Active * [Umbo Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2
Lv6 Umbo Blow required High Guard
Switch into an active defense stance using your shield. Increases your block.
Level 5: Block +250 Duration 30 sec SP: 37
Type: Melee / Buff Cooldown: 60s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 4
Hoplite |
 0 / 5 StabbingStabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10
Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100%
Hoplite 3rd Circle required Stabbing
[Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.
Level 1: Attack: 96% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 22
Type: Melee / Attack Cooldown: 25s
 0 / 5 2 PiercePierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10%
Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10%
Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30%
Hoplite 2nd Circle required Pierce
[Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.
Level 1: Attack: 227% Medium Target 2 Hits Large Target 3 Hits SP: 21
Type: Melee / Attack Cooldown: 20s
 0 / 5 FinestraFinestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10%
Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10%
Lv3 Finestra required Finestra
Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.
Level 1: Critical Chance: +60 Increase Block 40 Increase Evasion: -15 Duration: 33 seconds SP: 25
Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol  0 / 5 2 Synchro ThrustingSynchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level
Hoplite 1st Circle required Synchro Thrusting
[Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.
Level 1: Attack: 330% AoE Attack Ratio: 1 SP: 24
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield |
Rank 5
Hoplite |
 0 / 10 StabbingStabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10
Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100%
Hoplite 3rd Circle required Stabbing
[Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.
Level 1: Attack: 96% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 22
Type: Melee / Attack Cooldown: 25s
 0 / 10 2 PiercePierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10%
Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10%
Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30%
Hoplite 2nd Circle required Pierce
[Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.
Level 1: Attack: 227% Medium Target 2 Hits Large Target 3 Hits SP: 21
Type: Melee / Attack Cooldown: 20s
 0 / 10 FinestraFinestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10%
Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10%
Lv3 Finestra required Finestra
Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.
Level 1: Critical Chance: +60 Increase Block 40 Increase Evasion: -15 Duration: 33 seconds SP: 25
Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol  0 / 10 2 Synchro ThrustingSynchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level
Hoplite 1st Circle required Synchro Thrusting
[Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.
Level 1: Attack: 330% AoE Attack Ratio: 1 SP: 24
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield  0 / 5 3 Long StrideLong Stride: Enhance Type: Passive * Increases the damage dealt on an enemy with [Long Stride] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 2nd Circle required Long Stride: Stun Type: Active * [Long Stride] stuns enemies for 0.5 sec per attribute level * Increases SP consumption by 50%
Hoplite 2nd Circle required Long Stride
[Physical] - [Pierce] Inflicts damage to enemies by jumping to your designated location. Damage increases in proportion to inventory weight. Additional damage does not exceed a maximum of 100%.
Level 1: Attack: 415% Targets 10 SP: 28
Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol  0 / 5 2 Spear LungeSpear Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 2nd Circle required Spear Lunge
[Physical] - [Pierce] Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks.
Level 1: Attack: 478% Duration 6 seconds SP: 16
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 6
Hoplite |
 15 / 15 StabbingStabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10
Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100%
Hoplite 3rd Circle required Stabbing
[Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.
Level 15: Attack: 170% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 98
Type: Melee / Attack Cooldown: 25s
 0 / 15 2 PiercePierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10%
Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10%
Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30%
Hoplite 2nd Circle required Pierce
[Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.
Level 1: Attack: 227% Medium Target 2 Hits Large Target 3 Hits SP: 21
Type: Melee / Attack Cooldown: 20s
 15 / 15 FinestraFinestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10%
Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10%
Lv3 Finestra required Finestra
Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.
Level 15: Critical Chance: +200 Increase Block 250 Increase Evasion: -225 Duration: 75 seconds SP: 106
Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol  0 / 15 2 Synchro ThrustingSynchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level
Hoplite 1st Circle required Synchro Thrusting
[Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.
Level 1: Attack: 330% AoE Attack Ratio: 1 SP: 24
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield  0 / 10 3 Long StrideLong Stride: Enhance Type: Passive * Increases the damage dealt on an enemy with [Long Stride] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 2nd Circle required Long Stride: Stun Type: Active * [Long Stride] stuns enemies for 0.5 sec per attribute level * Increases SP consumption by 50%
Hoplite 2nd Circle required Long Stride
[Physical] - [Pierce] Inflicts damage to enemies by jumping to your designated location. Damage increases in proportion to inventory weight. Additional damage does not exceed a maximum of 100%.
Level 1: Attack: 415% Targets 10 SP: 28
Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol  10 / 10 2 Spear LungeSpear Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 2nd Circle required Spear Lunge
[Physical] - [Pierce] Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks.
Level 10: Attack: 779% Duration 6 seconds SP: 74
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol  5 / 5 5 Spear ThrowSpear Throw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Throw] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 3rd Circle required Spear Throw: Bind Type: Active * Enemies hit by [Spear Throw] have a chance to be afflicted with [Bind] for 7 seconds * Chances increase by 15% per attribute level * Increases SP consumption by 10%
Hoplite 3rd Circle required Spear Throw
[Physical] - [Pierce] Throws the spear to attack the enemy. Damage can increase up to 2 times depending on the distance.
Level 5: Attack: 166% x 3 AoE Attack Ratio: 3 SP: 54
Type: Melee / Attack Cooldown: 10s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol, OneHandSpearDagger |
Rank 7
Dragoon |
 0 / 5 DragontoothDragontooth: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level * +10% added damage at maximum level
Dragoon 1st Circle required Dragontooth
[Physical] - [Pierce] Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear.
Level 1: Attack: 149% x 6 Ignores 50% of enemy defense when using a Two-handed Spear Critical damage +10% when using a One-handed Spear SP: 57
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol  0 / 5 SerpentineSerpentine: Enhance Type: Passive * Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level * +10% added damage at maximum level
Dragoon 1st Circle required Serpentine: Bleeding Type: Active * Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10%
Dragoon 1st Circle required Serpentine: Additional Damage Type: Active * Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage * Increases SP consumption by 50%
Dragoon 2nd Circle Required Serpentine
[Physical] - [Pierce] Use your spear to deal continuous damage to enemies in front of you.
Level 1: Attack: 112% x 7 SP: 62
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol  0 / 5 Gae BulgGae Bulg: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gae Bulg] by 0.5% per attribute level * +10% added damage at maximum level
Dragoon 1st Circle required Gae Bulg: Defense Zone Type: Active * Creates a defense zone for 15 seconds where the spear is thrown * Increases physical defense and magic defense by 8% for party members within the zone * Increases SP consumption by 10%
Lv. 5 Gae Bulg required Gae Bulg: Attack Zone Type: Active * Creates attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 8% for party members within the zone * Increases SP consumption by 10%
Lv. 5 Gae Bulg required Gae Bulg: Retrieve Type: Active * Spear thrown by skill [Gae Bulg] is automatically retrieved * Increase SP consumption by 50%
Dragoon 3rd Circle Required Gae Bulg
[Physical] - [Pierce] Attack several enemies within a radius by throwing a spear. Damaged enemies will temporarily become weaker to physical property attacks. The thrown spear must be picked up to use it again.
Level 1: Attack: 1008% Status Ailment Duration: 5.5 seconds SP: 58
Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol  0 / 5 3 Dragon SoarDragon Soar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level * +10% added damage at maximum level
Dragoon 1st Circle required Dragon Soar: Shock Type: Active * Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds * Increases SP consumption by 10%
Dragoon 1st Circle required Dragon Soar: Ascension Type: Active Applies double the hits with [Dragon Soar] * Increases SP consumption by 200%
Requires Dragon Soar Lv 11 Dragon Soar
[Physical] - [Slash] Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies.
Level 1: Attack: 161% x 5 +30% increased damage to flying type enemies SP: 51
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 8
Dragoon |
 0 / 10 DragontoothDragontooth: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level * +10% added damage at maximum level
Dragoon 1st Circle required Dragontooth
[Physical] - [Pierce] Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear.
Level 1: Attack: 149% x 6 Ignores 50% of enemy defense when using a Two-handed Spear Critical damage +10% when using a One-handed Spear SP: 57
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol  0 / 10 SerpentineSerpentine: Enhance Type: Passive * Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level * +10% added damage at maximum level
Dragoon 1st Circle required Serpentine: Bleeding Type: Active * Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10%
Dragoon 1st Circle required Serpentine: Additional Damage Type: Active * Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage * Increases SP consumption by 50%
Dragoon 2nd Circle Required Serpentine
[Physical] - [Pierce] Use your spear to deal continuous damage to enemies in front of you.
Level 1: Attack: 112% x 7 SP: 62
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol  0 / 10 Gae BulgGae Bulg: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gae Bulg] by 0.5% per attribute level * +10% added damage at maximum level
Dragoon 1st Circle required Gae Bulg: Defense Zone Type: Active * Creates a defense zone for 15 seconds where the spear is thrown * Increases physical defense and magic defense by 8% for party members within the zone * Increases SP consumption by 10%
Lv. 5 Gae Bulg required Gae Bulg: Attack Zone Type: Active * Creates attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 8% for party members within the zone * Increases SP consumption by 10%
Lv. 5 Gae Bulg required Gae Bulg: Retrieve Type: Active * Spear thrown by skill [Gae Bulg] is automatically retrieved * Increase SP consumption by 50%
Dragoon 3rd Circle Required Gae Bulg
[Physical] - [Pierce] Attack several enemies within a radius by throwing a spear. Damaged enemies will temporarily become weaker to physical property attacks. The thrown spear must be picked up to use it again.
Level 1: Attack: 1008% Status Ailment Duration: 5.5 seconds SP: 58
Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol  0 / 10 3 Dragon SoarDragon Soar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level * +10% added damage at maximum level
Dragoon 1st Circle required Dragon Soar: Shock Type: Active * Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds * Increases SP consumption by 10%
Dragoon 1st Circle required Dragon Soar: Ascension Type: Active Applies double the hits with [Dragon Soar] * Increases SP consumption by 200%
Requires Dragon Soar Lv 11 Dragon Soar
[Physical] - [Slash] Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies.
Level 1: Attack: 161% x 5 +30% increased damage to flying type enemies SP: 51
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol  0 / 5 2 DethroneDethrone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dethrone] by 0.5% per attribute level * +10% added damage at maximum level
Dragoon 2nd Circle Required Dethrone: Remove Knockback Type: Active * Removes knockback effect from [Dehtrone] * Only applies if attribute is set to ON * Increases SP consumption by 10%
Dragoon 2nd Circle Required Dethrone
[Physical] - [Pierce] Pierces the lance into the enemies in front and incapacitate their movements. The skill decreases both movement speed and attack speed of the boss monster.
Level 1: Attack: 484% x 2 Enemy [Trap] Duration: 5 seconds Boss Monster Debuff Duration: 4 seconds SP: 73
Type: Melee / Attack Cooldown: 16s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 9
Dragoon |
 8 / 15 DragontoothDragontooth: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level * +10% added damage at maximum level
Dragoon 1st Circle required Dragontooth
[Physical] - [Pierce] Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear.
Level 8: Attack: 206% x 6 Ignores 50% of enemy defense when using a Two-handed Spear Critical damage +10% when using a One-handed Spear SP: 158
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol  1 / 15 SerpentineSerpentine: Enhance Type: Passive * Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level * +10% added damage at maximum level
Dragoon 1st Circle required Serpentine: Bleeding Type: Active * Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10%
Dragoon 1st Circle required Serpentine: Additional Damage Type: Active * Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage * Increases SP consumption by 50%
Dragoon 2nd Circle Required Serpentine
[Physical] - [Pierce] Use your spear to deal continuous damage to enemies in front of you.
Level 1: Attack: 112% x 7 SP: 62
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol  5 / 15 Gae BulgGae Bulg: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gae Bulg] by 0.5% per attribute level * +10% added damage at maximum level
Dragoon 1st Circle required Gae Bulg: Defense Zone Type: Active * Creates a defense zone for 15 seconds where the spear is thrown * Increases physical defense and magic defense by 8% for party members within the zone * Increases SP consumption by 10%
Lv. 5 Gae Bulg required Gae Bulg: Attack Zone Type: Active * Creates attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 8% for party members within the zone * Increases SP consumption by 10%
Lv. 5 Gae Bulg required Gae Bulg: Retrieve Type: Active * Spear thrown by skill [Gae Bulg] is automatically retrieved * Increase SP consumption by 50%
Dragoon 3rd Circle Required Gae Bulg
[Physical] - [Pierce] Attack several enemies within a radius by throwing a spear. Damaged enemies will temporarily become weaker to physical property attacks. The thrown spear must be picked up to use it again.
Level 5: Attack: 1229% Status Ailment Duration: 7.5 seconds SP: 122
Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol  15 / 15 3 Dragon SoarDragon Soar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level * +10% added damage at maximum level
Dragoon 1st Circle required Dragon Soar: Shock Type: Active * Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds * Increases SP consumption by 10%
Dragoon 1st Circle required Dragon Soar: Ascension Type: Active Applies double the hits with [Dragon Soar] * Increases SP consumption by 200%
Requires Dragon Soar Lv 11 Dragon Soar
[Physical] - [Slash] Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies.
Level 15: Attack: 285% x 5 +30% increased damage to flying type enemies SP: 194
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol  10 / 10 2 DethroneDethrone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dethrone] by 0.5% per attribute level * +10% added damage at maximum level
Dragoon 2nd Circle Required Dethrone: Remove Knockback Type: Active * Removes knockback effect from [Dehtrone] * Only applies if attribute is set to ON * Increases SP consumption by 10%
Dragoon 2nd Circle Required Dethrone
[Physical] - [Pierce] Pierces the lance into the enemies in front and incapacitate their movements. The skill decreases both movement speed and attack speed of the boss monster.
Level 10: Attack: 789% x 2 Enemy [Trap] Duration: 5 seconds Boss Monster Debuff Duration: 40 seconds SP: 242
Type: Melee / Attack Cooldown: 16s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol  5 / 5 Dragon FallDragon Fall: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragon Fall] by 0.5% per attribute level * +10% added damage at maximum level
Dragoon 3rd Circle Required Dragon Fall: Counterweight Type: Active * If your current weight is over 50%, [Dragon Fall] will ignore enemy block * Increase SP consumption by 50%
Dragoon 3rd Circle Required Dragon Fall
[Physical] - [Pierce] Fly up to the sky, shoot down the specified surface and give powerful damage over a wide range.
Level 5: Attack: 4255% SP: 148
Type: Melee / Attack Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol  1 / 1 Dragoon HelmetDragoon Helmet
Equip your Dragoon Helmet. When you equip the helmet, all Dragoon skills are enhanced by increasing their damage dealt and reducing SP consumption. Use the skill again to remove the helmet.
Level 1: Dragoon skill damage +50% Dragoon skill SP consumption -50% Max. level 1 SP: 0
Type: Melee / Buff Cooldown: 1s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 10
Retiarius |
 5 / 5 Pull RetePull Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Pull Rete] debuff to 0 * Increases SP consumption by 20%
Requires Retiarius Circle 1 Pull Rete
Throw the rete at nearby enemies and pull them towards you. Enemies trapped by the rete become momentarily unable to move and will receive additional damage from Pierce attacks executed using a One-handed Spear. Cooldown time reduces as skill level increases.
Level 5: Duration: 5 seconds Targets: 8 Damage Increase 100% Cooldown: -10 seconds Consumes 1 Rete SP: 128
Type: Melee / Attack Cooldown: 35s
 5 / 5 Throw ReteThrow Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Throw Rete] debuff to 0 * Increases SP consumption by 20%
Requires Retiarius Circle 1 Throw Rete: Enhanced Net Type: Active * Applies [Throw Rete] to boss monsters as well, but reduces the skill's duration in half. * Increases SP consumption by 20%
Requires Retiarius Circle 2 Throw Rete
Throw the rete within a designated range to immobilize the enemies trapped by it. Duration applies as half for character enemies. Enemies trapped by the rete will receive additional damage from Pierce attacks executed using a One-handed Spear.
Level 5: Duration: 5 seconds Targets: 8 Damage Increase 100% Consumes 1 Rete SP: 128
Type: Melee / Attack Cooldown: 30s
 0 / 5 Dagger GuardDagger Guard: Enhance Type: Active * Increases block by 1% per attribute level while the [Dagger Guard] buff is active * Increases SP consumption by 10%
Requires Retiarius Circle 1 Dagger Guard: Deflect Projectiles Type: Active * Adds chance to block Missile attacks while the [Dagger Guard] buff is active * Applies only half of the skill's block chances * Increases SP consumption by 30%
Requires Retiarius Circle 2 Dagger Guard
Deflect Slash, Strike and Pierce attacks with your dagger. The buff is automatically canceled if your character is not equipping a dagger.
Level 1: Block Chance: 50% Blocks 15 attacks Duration: 11 seconds SP: 80
Type: Melee / Buff Cooldown: 30s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger  5 / 5 3 Trident FinishTrident Finish: Enhance Type: Passive * Increases the damage of [Trident Finish] by 0.5% per attribute level * 10% added damage at maximum level
Requires Retiarius Circle 1 Trident Finish
[Physical] - [Pierce][{img tooltip_speedofatk}Attack Speed] Pierce enemies all around and deal damage with your spear. Critical chance and damage increased when attacking enemies affected by the rete debuff, Iron Hook, or Arrest. * Character critical rates apply separately. * Damage increase does not stack with rete debuff effects.
Level 5: Attack: 2074% Min. Critical Chance +50% Damage Increase 100% SP: 74
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol
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