Super Sage By MidfordXII
Created by Midnight on Sep 6th 2018 (Last Updated: Jan 8th 2019).
This is a public build.
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Rank 1
![]() Wizard |
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Rank 2
![]() Wizard |
1 / 10 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 1: Attack: 109% x 2 AoE Attack Ratio: 1 SP: 12 Type: Magic / Attack Cooldown: 9s 3 / 10 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 3: [Sleep] Duration: 5 seconds Attack Threshold: 3 SP: 24 Type: Magic / Buff Cooldown: 25s 10 / 10 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 10: Damage reduction 20% Duration: 300 seconds Applies 10 times SP: 0 Type: Magic / Buff Cooldown: 45s 10 / 10 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 10: Attack: 397% AoE Attack Ratio: 4 SP: 44 Type: Magic / Attack Cooldown: 17s Element: 1 / 5 Surespell Skills being cast cannot be interrupted by enemy attacks. Level 1: Targets (excluding caster) 0 Duration 300 sec SP: 24 Type: Magic / Buff Cooldown: 60s 5 / 5 3 Magic Missile: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level *+10% added damage at maximum level Wizard 2nd Circle required Magic Missile [Magic] Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy. Level 5: Attack: 228% x 3 Bullet Count: 3 SP: 40 Type: Magic / Attack Cooldown: 17s |
Rank 3
![]() Linker |
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Rank 4
![]() Linker |
10 / 10 Joint Penalty: Lightning Type: Active * Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Poison Type: Active * Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Earth Type: Active * Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty Links enemies to attack all at once. Can be canceled by the Unbind skill. Level 10: Maximum Link Numbers: 8 Count Limit: 11 Duration: 60 seconds SP: 120 Type: Magic / Buff Cooldown: 22s 10 / 10 Hangman's Knot: Additional Damage Type: Active * Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level * Increases SP consumption by 10% Lv3 Hangman's Knot required Hangman's Knot: Focused Attack Type: Active * AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1 * Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level * Increases SP consumption by 10% Linker 1st Circle required Hangman's Knot Tighten the link to gather up the linked enemies in front of you. Level 10: [Bind] Duration: 3 seconds SP: 99 Type: Magic / Buff Cooldown: 15s 5 / 5 Spiritual Chain: Duration Type: Active * Increases the duration of [Spiritual Chain] by 1 second per attribute level * Increases SP consumption by 10% Linker 2nd Circle required Spiritual Chain: Enhance Type: Active * Magic damage dealt by characters linked with [Spiritual Chain] increases by 3% per skill level * Increases SP consumption by 30% Linker 2nd Circle required Spiritual Chain Links party members and shares buff effects. Can be canceled by the Unbind skill. Level 5: Duration: 55 seconds SP: 91 Type: Magic / Buff Cooldown: 55s 5 / 5 Spirit Shock: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spirit Shock] by 0.5% per attribute level * +10% added damage at maximum level Linker 2nd Circle required Spirit Shock: Confusion Type: Active * Enemies hit by [Spirit Shock] have a 5% chance per attribute level of being afflicted with [Confusion] * Increases SP consumption by 20% Linker 2nd Circle required Spirit Shock: Mental Pressure Type: Active * Magic defense of enemies hit by [Spirit Shock] decreases by 25% * Additional damage increases by the difference of SPR between the attacker's and target's * Additional damage does not exceed max. 300% * Increases SP consumption by 50% Linker 3rd Circle required Spirit Shock [Magic] - [Psychokinesis] Link yourself to the soul of a single target to inflict mental damage. Can only be used on a single target at a time. Can be canceled by the Unbind skill. Level 5: 0.5 second attack 243% Duration: 5.5 seconds SP: 101 Type: Magic / Attack Cooldown: 15s Element: |
Rank 5
![]() Chronomancer |
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Rank 6
![]() Chronomancer |
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Rank 7
![]() Chronomancer |
15 / 15 Quicken: Critical Rate Type: Active * [Quicken] increases critical rate by 15 per attribute level and decreases evasion by 20 per attribute level Effect increases up to 2 times in proportion to caster's SPR and target's level * Increases SP consumption by 30% Chronomancer 1st Circle required Quicken Temporarily increases the attack speed of you and your party members by manipulating time. The effect increases up to double proportional to the caster's SPR and the target's level. Level 15: Attack Speed: +165 Duration: 120 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 217 Type: Magic / Buff Cooldown: 40s 3 / 15 Reincarnate: Two Type: Active * When an enemy affected by [Reincarnate] dies and is revived, two enemies will appear with a chance of 1% per attribute level * Increases SP consumption by 30% Chronomancer 1st Circle required Reincarnate Manipulate time to make a monster reappear on the same spot it was defeated. You must use it near monsters for it to have effect. Reincarnated monsters cannot be reincarnated again. Level 3: Duration: 8 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 116 Type: Magic / Buff Cooldown: 120s 10 / 15 Stop: Control Boss Monster Type: Active * Allows [Stop] to also stop boss monsters once * Increases SP consumption by 10 * Increases SP consumption by 30% Chronomancer 1st Circle required Stop Stops time of monsters within the targeted area. Enemies do not receive damage when time is stopped. Level 10: Magic Duration: 15 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 252 Type: Magic / Buff Cooldown: 100s 1 / 15 Slow: Critical Resistance Type: Active * Enemies affected by [Slow] have their critical resistance decreased by a value equal to 15% of the caster's INT * Increases SP consumption by 10% Chronomancer 1st Circle required Slow: Decreased Nullification Type: Active * Decreases chance of nullifying an attack by 6% per attribute level when enemies are affected by [Slow] * Increases SP consumption by 10% Chronomancer 1st Circle required Slow Controls time to decrease the movement speed of enemies. Level 1: Movement Speed: -9 Magic Circle Duration: 14.5 seconds [Slow] Duration: 10 seconds SP: 88 Type: Magic / Buff Cooldown: 35s 10 / 10 Haste: Increased Evasion Type: Active * Increases your evasion by 15 per attribute level * Effect increases up to 2 times in proportion to caster's SPR and target's level * Increases SP consumption by 10% Chronomancer 2nd Circle required Haste Temporarily increases the movement speed of you and your party members by manipulating time.The effect increases up to double proportional to the caster's SPR and the target's level. Level 10: Movement Speed: +8 Duration: 120 seconds Consumes #{SpendItemCount}# Time Crystal Fragment SP: 190 Type: Magic / Buff Cooldown: 35s 1 / 5 Backmasking: Confusion Type: Active * Enemies provoked after using [Backmasking] will be afflicted with [Confusion] for 6 seconds * If the attribute is Lv2, applies 8 seconds of [Confusion] * Increases SP consumption by 10% Chronomancer 3rd Circle required Backmasking Control time in an area, temporarily changing it back to its previous state. Level 1: Backmasking Range: 60 Unable to use Backmasking nearby for 10 seconds Consumes #{SpendItemCount}# Time Crystal SP: 240 Type: Magic / Buff Cooldown: 300s 5 / 5 Pass [Magic] Reduces the cooldown of skills of you and your party members. Reduced skill will not be re-applied until the skill is used. Level 5: Cooldown: -25 seconds Consumes #{SpendItemCount}# Time Crystal SP: 161 Type: Magic / Buff Cooldown: 50s Element: |
Rank 8
![]() Sage |
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Rank 9
![]() Sage |
1 / 10 Portal: Extra Slots Type: Passive * Increases portal slot number by 1 per attribute level Sage 1st Circle Required Portal Memorize your current location or create a portal for you or your party members to be able to use. If a location is being saved, it records the coordinates of your current position before going on cooldown, you must wait for the cooldown to end before you are then able to open a portal. Level 1: Saveable Portals: 3 Portal Cooldown: 30 minutes Portal Duration: 15 seconds SP: 0 Type: Magic / Attack Cooldown: 0s 10 / 10 3 Micro Dimension: Enhance Type: Passive * Increases the damage dealt on an enemy with [Micro Dimension] by 0.5% per attribute level * +10% added damage at maximum level Sage 1st Circle Required Micro Dimension: Duplicate Type: Active * Doubles ally installments and summons within the range of [Micro Dimension] * Cloned targets will not be further duplicated * Increases SP consumption by 50% Sage 1st Circle Required Micro Dimension: After Effects Type: Active * Micro Dimension damage hits 1 additional time when compressed space expands after 1.5 seconds, dealing damage to enemies nearby and yourself * Increases SP consumption by 50% Sage Circle 2 Required Micro Dimension Distorts the space into a small size to deal damage to enemies. Level 10: Attack: 2509% SP: 357 Type: Magic / Attack Cooldown: 35s 7 / 10 Ultimate Dimension: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ultimate Dimension] by 0.5% per attribute level * +10% added damage at maximum level Sage 1st Circle Required Ultimate Dimension: Confusion Type: Active * Grants [Ultimate Dimension] a 5% chance per attribute level to confuse the enemy for 8 seconds * Increases SP consumption by 10% Sage 1st Circle Required Ultimate Dimension: Enlarged Magic Circle Type: Active * Increases range of ally magic circles within the range of [Ultimate Dimension] by 10% * Increases SP consumption by 50% Sage 1st Circle Required Ultimate Dimension: After Effects Type: Active * Enemies hit receive additional property-less damage every 0.5 seconds for [Attribute Level * 1 seconds] * Increases SP consumption by 50% Sage Circle 2 Required Ultimate Dimension Distorts the space into a large size to deal damage to enemies. Level 7: Attack: 641% Duration: 1.5 seconds SP: 433 Type: Magic / Attack Cooldown: 40s 1 / 10 Blink: Duration Type: Active * Increases [Blink]'s apparition duration by 1 second per attribute level * Increases SP consumption by 10% Sage 1st Circle Required Blink Leave behind an apparition on your location and you get teleported randomly to a different place. The apparition remains for a period of time and receives damage from the monsters in your stead. Level 1: Apparition Duration: 2 seconds SP: 235 Type: Magic / Attack Cooldown: 19s 5 / 5 Missile Hole Decreases damage received from missile attacks and magic projectile attacks for you and your party members. Reduces each attack received by 3 hits. Level 5: Duration: 60 seconds Number of Blocks: 16 SP: 287 Type: Magic / Attack Cooldown: 60s 1 / 1 Portal Shop Set up a Portal Shop. By learning the Portal skill, allies can move to locations that you have saved. Level 1: Up to 3 saved locations may be used SP: 0 Type: Magic / Buff Cooldown: 0s 5 / 5 0 Dimension Compression: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dimension Compression] by 0.5% per attribute level * +10% added damage at maximum level Sage Circle 2 Required Dimension Compression Compresses the space around a single enemy, dealing damage. Quick Cast has no effect, but the longer the skill is charged, the more damage that is dealt. Nearby enemies are pulled in. Level 5: Attack: 1782% Max Charge Time: 3 seconds Damage can be increased by up to 2x Gathers a maximum of 8 enemies SP: 547 Type: Magic / Attack Cooldown: 30s |
Rank 10
![]() Sage |
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