[Apr 25th 2018] New classes have been added to the skill simulator!

Sage - CC Master

Created by wonwonwon on Jul 27th 2018 (Last Updated: Aug 31st 2018).
This is a public build.
0
Full INT
Copy Build
Rank 1
circle 1
Wizard
0 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
1 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
5 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 5:
Damage reduction 20%
Duration: 300 seconds
Applies 5 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
4 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 4:
Attack: 309%
AoE Attack Ratio: 4
SP: 25

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Pyromancer
1 / 5
5
Fireball
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 1:
Attack: 382%
Duration: 10 seconds
SP: 26

Type: Magic / Attack
Cooldown: 8s
Element: Fire
1 / 5
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
1 / 5
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 1:
Additional Fire Property Damage: +30
Property Additional Attack: +0
Duration: 300 seconds
SP: 32

Type: Magic / Buff
Cooldown: 110s
Element: Fire
5 / 5
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 5:
Attack: 664%
SP: 45

Type: Magic / Attack
Cooldown: 20s
Element: Fire
5 / 5
Flame Ground
Pyromancer26
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 5:
135% attack per 0.5 sec
Duration 8 sec
SP: 85

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 3
circle 2
Pyromancer
1 / 10
5
Fireball
Pyromancer11 Pyromancer1 Pyromancer29
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 1:
Attack: 382%
Duration: 10 seconds
SP: 26

Type: Magic / Attack
Cooldown: 8s
Element: Fire
1 / 10
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
1 / 10
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 1:
Additional Fire Property Damage: +30
Property Additional Attack: +0
Duration: 300 seconds
SP: 32

Type: Magic / Buff
Cooldown: 110s
Element: Fire
10 / 10
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 10:
Attack: 814%
SP: 67

Type: Magic / Attack
Cooldown: 20s
Element: Fire
10 / 10
Flame Ground
Pyromancer26 Pyromancer27
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 10:
165% attack per 0.5 sec
Duration 8 sec
SP: 139

Type: Magic / Attack
Cooldown: 25s
Element: Fire
5 / 5
Fire Pillar
Pyromancer15
Fire Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 5:
157% Attack per 0.5 seconds
Duration: 10 seconds
SP: 67

Type: Magic / Attack
Cooldown: 30s
Element: Fire
Rank 4
circle 3
Pyromancer
3 / 15
5
Fireball
Pyromancer11 Pyromancer1 Pyromancer29
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 3:
Attack: 424%
Duration: 10 seconds
SP: 36

Type: Magic / Attack
Cooldown: 8s
Element: Fire
1 / 15
3
Fire Wall
Pyromancer12 Pyromancer2 Pyromancer28
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
1 / 15
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 1:
Additional Fire Property Damage: +30
Property Additional Attack: +0
Duration: 300 seconds
SP: 32

Type: Magic / Buff
Cooldown: 110s
Element: Fire
15 / 15
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 15:
Attack: 963%
SP: 89

Type: Magic / Attack
Cooldown: 20s
Element: Fire
10 / 15
Flame Ground
Pyromancer26 Pyromancer27
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 10:
165% attack per 0.5 sec
Duration 8 sec
SP: 139

Type: Magic / Attack
Cooldown: 25s
Element: Fire
10 / 10
Fire Pillar
Pyromancer15
Fire Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 10:
200% Attack per 0.5 seconds
Duration: 10 seconds
SP: 106

Type: Magic / Attack
Cooldown: 30s
Element: Fire
5 / 5
Hell Breath
Pyromancer14 Pyromancer4
Hell Breath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hell Breath] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 3rd Circle required
Hell Breath: Knockback
Type: Active
* Enemies hit by [Hell Breath] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 30%

Pyromancer 3rd Circle required
Hell Breath

[Magic] - [Fire]
Attack by continuously fuming fire towards enemies. Deals continuous flame damage to enemies. Likely to receive additional Fire damage for a while. While casting Hell Breath, you receive melee block effect.

Level 5:
Attack: 250% per 0.3 seconds
SP consumption: 37 per 0.5 seconds
Consumes #{SpendItemCount}# Pyrite
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Fire
Rank 5
circle 1
Psychokino
5 / 5
Psychic Pressure
Psychokino12
Psychic Pressure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Psychic Pressure: Stun
Type: Active
* Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second
* Increases SP consumption by 20%

Psychokino 2nd Circle required
Psychic Pressure: Focus
Type: Active
* Maintains [Psychic Pressure] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Psychic Pressure

[Magic] - [Psychokinesis]
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies.

Level 5:
Attack: 323%
Targets: 9
Consumes 9 SP per second
SP: 0

Type: Magic / Attack
Cooldown: 25s
Element: Soul
4 / 5
Telekinesis
Psychokino11
Telekinesis: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Telekinesis

[Magic]
Use psychokinesis to capture a target in front and throw it around.
Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters.

Level 4:
Attack: 396% x 2
Duration: 7 seconds
SP: 70

Type: Magic / Attack
Cooldown: 30s
1 / 5
2
Swap
Psychokino9
Swap: Shackle
Type: Active
* Immobilizes targets moved by [Swap] for 2 seconds
* Increases SP consumption by 20%

Psychokino 1st Circle required
Swap

Swaps your position with that of the enemy.

Level 1:
Targets: 1
Maximum Range: 20

SP: 59

Type: Magic / Buff
Cooldown: 18s
Element: Soul
1 / 5
2
Teleportation
Teleportation

Teleport to a random location.

Level 1:
Maximum Teleport Distance: 110
SP: 64

Type: Magic / Buff
Cooldown: 20s
Element: Soul
Rank 6
circle 2
Psychokino
10 / 10
Psychic Pressure
Psychokino12 Psychokino2
Psychic Pressure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Psychic Pressure: Stun
Type: Active
* Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second
* Increases SP consumption by 20%

Psychokino 2nd Circle required
Psychic Pressure: Focus
Type: Active
* Maintains [Psychic Pressure] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Psychic Pressure

[Magic] - [Psychokinesis]
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies.

Level 10:
Attack: 396%
Targets: 14
Consumes 14 SP per second
SP: 0

Type: Magic / Attack
Cooldown: 25s
Element: Soul
4 / 10
Telekinesis
Psychokino11
Telekinesis: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Telekinesis

[Magic]
Use psychokinesis to capture a target in front and throw it around.
Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters.

Level 4:
Attack: 396% x 2
Duration: 7 seconds
SP: 70

Type: Magic / Attack
Cooldown: 30s
1 / 10
2
Swap
Psychokino9
Swap: Shackle
Type: Active
* Immobilizes targets moved by [Swap] for 2 seconds
* Increases SP consumption by 20%

Psychokino 1st Circle required
Swap

Swaps your position with that of the enemy.

Level 1:
Targets: 1
Maximum Range: 20

SP: 59

Type: Magic / Buff
Cooldown: 18s
Element: Soul
1 / 10
2
Teleportation
Teleportation

Teleport to a random location.

Level 1:
Maximum Teleport Distance: 110
SP: 64

Type: Magic / Buff
Cooldown: 20s
Element: Soul
1 / 5
Magnetic Force
Psychokino13 Psychokino4
Magnetic Force: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magnetic Force] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 2nd Circle required
Magnetic Force: Stun
Type: Active
* Enemies hit by [Magnetic Force] have a 5% chance per attribute level to become afflicted with [Stun] for 4 seconds
* Increases SP consumption by 30%

Psychokino 2nd Circle required
Magnetic Force

[Magic]
Inflict damage on multiple enemies by pulling them to a targeted area causing them to collide with each other. Deals 50% additional damage to Mutant-type monsters.

Level 1:
Attack: 965%
Targets 10
SP: 67

Type: Magic / Attack
Cooldown: 25s
5 / 5
Heavy Gravity
Psychokino21 Psychokino22
Heavy Gravity: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Gravity] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 2nd Circle required
Heavy Gravity: Slow Movement
Type: Active
* Movement speed of enemies in range of [Heavy Gravity] decreases by 2 per attribute level
*Will not apply to large, extra large or Boss monster
* Increases SP consumption by 10%

Psychokino 2nd Circle required
Heavy Gravity: Duration
Type: Active
* Increases duration time of [Heavy Gravity] by 1 second per attribute level
* Increases SP consumption by 30%

Psychokino 3rd Circle required
Heavy Gravity

[Magic] - [Psychokinesis]
Increases the gravitational force on the targeted area to inflict psychokinesis damage to the enemy. Flying-type monsters within the affected area are changed to the ground-type, and removes Raise tiles around the affected area. Deals 50% additional damage to Mutant-type monster.

Level 5:
0.5 second attack 217%
Duration: 4 seconds
SP: 94

Type: Magic / Attack
Cooldown: 25s
Element: Soul
Rank 7
circle 3
Psychokino
15 / 15
Psychic Pressure
Psychokino12 Psychokino2 Psychokino10
Psychic Pressure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Psychic Pressure: Stun
Type: Active
* Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second
* Increases SP consumption by 20%

Psychokino 2nd Circle required
Psychic Pressure: Focus
Type: Active
* Maintains [Psychic Pressure] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Psychic Pressure

[Magic] - [Psychokinesis]
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies.

Level 15:
Attack: 469%
Targets: 19
Consumes 19 SP per second
SP: 0

Type: Magic / Attack
Cooldown: 25s
Element: Soul
7 / 15
Telekinesis
Psychokino11
Telekinesis: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Telekinesis

[Magic]
Use psychokinesis to capture a target in front and throw it around.
Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters.

Level 7:
Attack: 452% x 4
Duration: 10 seconds
SP: 88

Type: Magic / Attack
Cooldown: 30s
1 / 15
2
Swap
Psychokino9
Swap: Shackle
Type: Active
* Immobilizes targets moved by [Swap] for 2 seconds
* Increases SP consumption by 20%

Psychokino 1st Circle required
Swap

Swaps your position with that of the enemy.

Level 1:
Targets: 1
Maximum Range: 20

SP: 59

Type: Magic / Buff
Cooldown: 18s
Element: Soul
1 / 15
2
Teleportation
Teleportation

Teleport to a random location.

Level 1:
Maximum Teleport Distance: 110
SP: 64

Type: Magic / Buff
Cooldown: 20s
Element: Soul
1 / 10
Magnetic Force
Psychokino13 Psychokino4
Magnetic Force: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magnetic Force] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 2nd Circle required
Magnetic Force: Stun
Type: Active
* Enemies hit by [Magnetic Force] have a 5% chance per attribute level to become afflicted with [Stun] for 4 seconds
* Increases SP consumption by 30%

Psychokino 2nd Circle required
Magnetic Force

[Magic]
Inflict damage on multiple enemies by pulling them to a targeted area causing them to collide with each other. Deals 50% additional damage to Mutant-type monsters.

Level 1:
Attack: 965%
Targets 10
SP: 67

Type: Magic / Attack
Cooldown: 25s
10 / 10
Heavy Gravity
Psychokino21 Psychokino22 Psychokino23
Heavy Gravity: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Gravity] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 2nd Circle required
Heavy Gravity: Slow Movement
Type: Active
* Movement speed of enemies in range of [Heavy Gravity] decreases by 2 per attribute level
*Will not apply to large, extra large or Boss monster
* Increases SP consumption by 10%

Psychokino 2nd Circle required
Heavy Gravity: Duration
Type: Active
* Increases duration time of [Heavy Gravity] by 1 second per attribute level
* Increases SP consumption by 30%

Psychokino 3rd Circle required
Heavy Gravity

[Magic] - [Psychokinesis]
Increases the gravitational force on the targeted area to inflict psychokinesis damage to the enemy. Flying-type monsters within the affected area are changed to the ground-type, and removes Raise tiles around the affected area. Deals 50% additional damage to Mutant-type monster.

Level 10:
0.5 second attack 277%
Duration: 4 seconds
SP: 126

Type: Magic / Attack
Cooldown: 25s
Element: Soul
5 / 5
Raise
Raise

Lift nearby enemies up into the air. Enemies in the air are temporarily detected as a Flying-type and cannot evade attacks. Removes nearby [Heavy Gravity] tiles when casted.

Level 5:
Targets: 13
Duration: 10 seconds
SP: 100

Type: Magic / Attack
Cooldown: 50s
Element: Soul
5 / 5
Gravity Pole
Psychokino3 Psychokino5 Psychokino8 Psychokino20
Gravity Pole: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Gravity Pole]

Psychokino 3rd Circle required
Gravity Pole: Decreased Defense
Type: Active
* Decreases physical and magic defense of enemies pulled by [Gravity Pole] by 4% per attribute level

Psychokino 3rd Circle required
Gravity Pole: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gravity Fall] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 3rd Circle required
Gravity Pole: Focus
Type: Active
* Maintains [Gravity Pole] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Gravity Pole

[Magic] - [Psychokinesis]
Creates a gravity field in front of you in a line that pulls nearby enemies into it. Deals 50% additional damage to Mutant-type monsters.

Level 5:
271% Attack per 0.5 seconds
Targets: 15
Consumes 45 SP per second
Maximum Duration: 10 seconds
SP: 0

Type: Magic / Attack
Cooldown: 30s
Element: Soul
Rank 8
circle 1
Sage
0 / 5
Portal
Sage1
Portal: Extra Slots
Type: Passive
* Increases portal slot number by 1 per attribute level

Sage 1st Circle Required
Portal

Memorize your current location or create a portal for you or your party members to be able to use. If a location is being saved, it records the coordinates of your current position before going on cooldown, you must wait for the cooldown to end before you are then able to open a portal.

Level 1:
Saveable Portals: 3
Portal Cooldown: 30 minutes
Portal Duration: 15 seconds
SP: 0

Type: Magic / Attack
Cooldown: 0s
5 / 5
3
Micro Dimension
Sage2 Sage8
Micro Dimension: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Micro Dimension] by 0.5% per attribute level
* +10% added damage at maximum level

Sage 1st Circle Required
Micro Dimension: Duplicate
Type: Active
* Doubles ally installments and summons within the range of [Micro Dimension]
* Cloned targets will not be further duplicated
* Increases SP consumption by 50%

Sage 1st Circle Required
Micro Dimension: After Effects
Type: Active
* Micro Dimension damage hits 1 additional time when compressed space expands after 1.5 seconds, dealing damage to enemies nearby and yourself
* Increases SP consumption by 50%

Sage Circle 2 Required
Micro Dimension

Distorts the space into a small size to deal damage to enemies.

Level 5:
Attack: 2048%
SP: 263

Type: Magic / Attack
Cooldown: 35s
5 / 5
Ultimate Dimension
Sage3 Sage4 Sage9
Ultimate Dimension: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ultimate Dimension] by 0.5% per attribute level
* +10% added damage at maximum level

Sage 1st Circle Required
Ultimate Dimension: Confusion
Type: Active
* Grants [Ultimate Dimension] a 5% chance per attribute level to confuse the enemy for 8 seconds
* Increases SP consumption by 10%

Sage 1st Circle Required
Ultimate Dimension: Enlarged Magic Circle
Type: Active
* Increases range of ally magic circles within the range of [Ultimate Dimension] by 10%
* Increases SP consumption by 50%

Sage 1st Circle Required
Ultimate Dimension: After Effects
Type: Active
* Enemies hit receive additional property-less damage every 0.5 seconds for [Attribute Level * 1 seconds]
* Increases SP consumption by 50%

Sage Circle 2 Required
Ultimate Dimension

Distorts the space into a large size to deal damage to enemies.

Level 5:
Attack: 588%
Duration: 1.5 seconds
SP: 377

Type: Magic / Attack
Cooldown: 40s
0 / 5
Blink
Sage5
Blink: Duration
Type: Active
* Increases [Blink]'s apparition duration by 1 second per attribute level
* Increases SP consumption by 10%

Sage 1st Circle Required
5 / 5
Missile Hole
Missile Hole

Decreases damage received from missile attacks and magic projectile attacks for you and your party members. Reduces each attack received by 3 hits.

Level 5:
Duration: 60 seconds
Number of Blocks: 16
SP: 287

Type: Magic / Attack
Cooldown: 60s
Rank 9
circle 2
Sage
1 / 10
Portal
Sage1
Portal: Extra Slots
Type: Passive
* Increases portal slot number by 1 per attribute level

Sage 1st Circle Required
Portal

Memorize your current location or create a portal for you or your party members to be able to use. If a location is being saved, it records the coordinates of your current position before going on cooldown, you must wait for the cooldown to end before you are then able to open a portal.

Level 1:
Saveable Portals: 3
Portal Cooldown: 30 minutes
Portal Duration: 15 seconds
SP: 0

Type: Magic / Attack
Cooldown: 0s
10 / 10
3
Micro Dimension
Sage2 Sage8 Sage11
Micro Dimension: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Micro Dimension] by 0.5% per attribute level
* +10% added damage at maximum level

Sage 1st Circle Required
Micro Dimension: Duplicate
Type: Active
* Doubles ally installments and summons within the range of [Micro Dimension]
* Cloned targets will not be further duplicated
* Increases SP consumption by 50%

Sage 1st Circle Required
Micro Dimension: After Effects
Type: Active
* Micro Dimension damage hits 1 additional time when compressed space expands after 1.5 seconds, dealing damage to enemies nearby and yourself
* Increases SP consumption by 50%

Sage Circle 2 Required
Micro Dimension

Distorts the space into a small size to deal damage to enemies.

Level 10:
Attack: 2509%
SP: 357

Type: Magic / Attack
Cooldown: 35s
7 / 10
Ultimate Dimension
Sage3 Sage4 Sage9 Sage12
Ultimate Dimension: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ultimate Dimension] by 0.5% per attribute level
* +10% added damage at maximum level

Sage 1st Circle Required
Ultimate Dimension: Confusion
Type: Active
* Grants [Ultimate Dimension] a 5% chance per attribute level to confuse the enemy for 8 seconds
* Increases SP consumption by 10%

Sage 1st Circle Required
Ultimate Dimension: Enlarged Magic Circle
Type: Active
* Increases range of ally magic circles within the range of [Ultimate Dimension] by 10%
* Increases SP consumption by 50%

Sage 1st Circle Required
Ultimate Dimension: After Effects
Type: Active
* Enemies hit receive additional property-less damage every 0.5 seconds for [Attribute Level * 1 seconds]
* Increases SP consumption by 50%

Sage Circle 2 Required
Ultimate Dimension

Distorts the space into a large size to deal damage to enemies.

Level 7:
Attack: 641%
Duration: 1.5 seconds
SP: 433

Type: Magic / Attack
Cooldown: 40s
1 / 10
Blink
Sage5
Blink: Duration
Type: Active
* Increases [Blink]'s apparition duration by 1 second per attribute level
* Increases SP consumption by 10%

Sage 1st Circle Required
5 / 5
Missile Hole
Missile Hole

Decreases damage received from missile attacks and magic projectile attacks for you and your party members. Reduces each attack received by 3 hits.

Level 5:
Duration: 60 seconds
Number of Blocks: 16
SP: 287

Type: Magic / Attack
Cooldown: 60s
0 / 1
Portal Shop
Portal Shop

Set up a Portal Shop. By learning the Portal skill, allies can move to locations that you have saved.

Level 1:
Up to 3 saved locations may be used
SP: 0

Type: Magic / Buff
Cooldown: 0s
5 / 5
0
Dimension Compression
Sage10
Dimension Compression: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dimension Compression] by 0.5% per attribute level
* +10% added damage at maximum level

Sage Circle 2 Required
Dimension Compression

Compresses the space around a single enemy, dealing damage. Quick Cast has no effect, but the longer the skill is charged, the more damage that is dealt. Nearby enemies are pulled in.

Level 5:
Attack: 1782%
Max Charge Time: 3 seconds
Damage can be increased by up to 2x
Gathers a maximum of 8 enemies
SP: 547

Type: Magic / Attack
Cooldown: 30s
Rank 10
circle 3
Sage
1 / 10
Portal
Sage1
Portal: Extra Slots
Type: Passive
* Increases portal slot number by 1 per attribute level

Sage 1st Circle Required
Portal

Memorize your current location or create a portal for you or your party members to be able to use. If a location is being saved, it records the coordinates of your current position before going on cooldown, you must wait for the cooldown to end before you are then able to open a portal.

Level 1:
Saveable Portals: 3
Portal Cooldown: 30 minutes
Portal Duration: 15 seconds
SP: 0

Type: Magic / Attack
Cooldown: 0s
10 / 10
3
Micro Dimension
Sage2 Sage8 Sage11
Micro Dimension: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Micro Dimension] by 0.5% per attribute level
* +10% added damage at maximum level

Sage 1st Circle Required
Micro Dimension: Duplicate
Type: Active
* Doubles ally installments and summons within the range of [Micro Dimension]
* Cloned targets will not be further duplicated
* Increases SP consumption by 50%

Sage 1st Circle Required
Micro Dimension: After Effects
Type: Active
* Micro Dimension damage hits 1 additional time when compressed space expands after 1.5 seconds, dealing damage to enemies nearby and yourself
* Increases SP consumption by 50%

Sage Circle 2 Required
Micro Dimension

Distorts the space into a small size to deal damage to enemies.

Level 10:
Attack: 2509%
SP: 357

Type: Magic / Attack
Cooldown: 35s
7 / 10
Ultimate Dimension
Sage3 Sage4 Sage9 Sage12
Ultimate Dimension: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ultimate Dimension] by 0.5% per attribute level
* +10% added damage at maximum level

Sage 1st Circle Required
Ultimate Dimension: Confusion
Type: Active
* Grants [Ultimate Dimension] a 5% chance per attribute level to confuse the enemy for 8 seconds
* Increases SP consumption by 10%

Sage 1st Circle Required
Ultimate Dimension: Enlarged Magic Circle
Type: Active
* Increases range of ally magic circles within the range of [Ultimate Dimension] by 10%
* Increases SP consumption by 50%

Sage 1st Circle Required
Ultimate Dimension: After Effects
Type: Active
* Enemies hit receive additional property-less damage every 0.5 seconds for [Attribute Level * 1 seconds]
* Increases SP consumption by 50%

Sage Circle 2 Required
Ultimate Dimension

Distorts the space into a large size to deal damage to enemies.

Level 7:
Attack: 641%
Duration: 1.5 seconds
SP: 433

Type: Magic / Attack
Cooldown: 40s
1 / 10
Blink
Sage5
Blink: Duration
Type: Active
* Increases [Blink]'s apparition duration by 1 second per attribute level
* Increases SP consumption by 10%

Sage 1st Circle Required
5 / 5
Missile Hole
Missile Hole

Decreases damage received from missile attacks and magic projectile attacks for you and your party members. Reduces each attack received by 3 hits.

Level 5:
Duration: 60 seconds
Number of Blocks: 16
SP: 287

Type: Magic / Attack
Cooldown: 60s
0 / 1
Portal Shop
Portal Shop

Set up a Portal Shop. By learning the Portal skill, allies can move to locations that you have saved.

Level 1:
Up to 3 saved locations may be used
SP: 0

Type: Magic / Buff
Cooldown: 0s
5 / 5
0
Dimension Compression
Sage10
Dimension Compression: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dimension Compression] by 0.5% per attribute level
* +10% added damage at maximum level

Sage Circle 2 Required
Dimension Compression

Compresses the space around a single enemy, dealing damage. Quick Cast has no effect, but the longer the skill is charged, the more damage that is dealt. Nearby enemies are pulled in.

Level 5:
Attack: 1782%
Max Charge Time: 3 seconds
Damage can be increased by up to 2x
Gathers a maximum of 8 enemies
SP: 547

Type: Magic / Attack
Cooldown: 30s
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