Nak Muay V2
Created by LukeDaHero on Jun 16th 2018 (Last Updated: Jun 19th 2018).
This is a public build.
0
This build has been deleted by the owner. It will be completely removed in the future if the owner doesn't revert the deletion. If you want to keep this build use the "Copy Build" function.
taking advantage of Class Passives
Str : 100
Con: 50
Dex: Rest
Str : 100
Con: 50
Dex: Rest
Rank 1
![]() Swordsman |
2 / 5 5 Video Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10% Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10% Swordsman 2nd Circle required Thrust [Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack. Level 2: Attack: 146% AoE Attack Ratio: 1 SP: 12 Type: Melee / Attack Cooldown: 10s 3 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15 Type: Melee / Attack Cooldown: 6s 5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
![]() Highlander |
5 / 5 Wagon Wheel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wagon Wheel] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Wagon Wheel: Splash Type: Active * Increases AoE attack ratio of [Wagon Wheel] by 1 * Increases SP consumption by 10% Highlander 2nd Circle required Wagon Wheel [Physical] - [Slash] Perform an upward swing with your weapon, launching an enemy. Level 5: Attack: 346% AoE Attack Ratio: 1 SP: 32 Type: Melee / Attack Cooldown: 18s 5 / 5 2 Cartar Stroke: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cartar Stroke] by 0.5% per attribute level * +10% added damage at maximum level Highlander 1st Circle required Cartar Stroke: Increased Knockback Type: Active * Increases the knockback power of [Cartar Stroke] by 50 per attribute level * increases SP consumption by 20% Highlander 1st Circle required Cartar Stroke: Collision Damage Type: Active * Deals additional damage equal to 50% of your physical attack to enemies knocked back by [Cartar Stroke] * Increases SP consumption by 10% Lv3 Cartar Stroke required Cartar Stroke: Remove Knockback Type: Active * [Cartar Stroke] no longer knocks enemies back * Only applies if attribute is set to ON * Increases SP consumption by 10% Highlander 1st Circle required Cartar Stroke [Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground. Level 5: Attack: 129% x 4 Casting Time: 0.5 seconds AoE Attack Ratio: 1 SP: 34 Type: Melee / Attack Cooldown: 21s 5 / 5 Cross Guard: Enhance Type: Passive * Enhances physical defense increase effect of [Cross Guard] by 3 per attribute level Lv3 Cross Guard required Cross Guard: Extend Stagger Type: Active * Enemies blocked by [Crossguard] remain staggered for 1 second longer per attribute level * Increases SP consumption by 10% Highlander 1st Circle required Cross Guard Take a defensive stance, using your weapon to block. Blocked enemies become vulnerable to [Pierce]-type attacks. Level 5: Block: +250 SP: 28 Type: Melee / Attack Cooldown: 0s Required Stance: TwoHandSword |
Rank 3
![]() Barbarian |
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Rank 4
![]() Barbarian |
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Rank 5
![]() Barbarian |
15 / 15 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 15: Attack: 386% Critical Rate: +50 AoE Attack Ratio: 3 SP: 92 Type: Melee / Attack Cooldown: 16s 10 / 10 Warcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30% Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20% Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10% Barbarian 3rd Circle required Warcry Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby. Level 10: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 40 Duration: 30 seconds SP: 80 Type: Melee / Buff Cooldown: 42s 10 / 10 Frenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10% Barbarian 3rd Circle required Frenzy Increases your attack when you keep repeatedly attacking one particular enemy. Level 10: Attack per Stack: +1.5% Maximum Stacks: 20 Attack Speed: +250 Duration: 50 seconds SP: 82 Type: Melee / Buff Cooldown: 70s 10 / 10 2 Seism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 2nd Circle required Seism [Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun]. Level 10: Attack: 256% x 3 AoE Attack Ratio: 5 SP: 84 Type: Melee / Attack Cooldown: 18s |
Rank 6
![]() Doppelsoeldner |
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Rank 7
![]() Doppelsoeldner |
10 / 10 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 10: Additional Damage: +23% Damage Received: +14% Duration: 50 seconds SP: 120 Type: Melee / Buff Cooldown: 43s 10 / 10 5 Mordschlag: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Mordschlag: Cloth Armor Type: Active * Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag] * Increases SP consumption by 10% Doppelsoeldner 1st Circle required Mordschlag [Physical] - [Strike] Hold your sword backwards and use its handle to smack down an enemy. Level 10: Attack: 1024% AoE Attack Ratio: 2 SP: 125 Type: Melee / Attack Cooldown: 30s 10 / 10 2 Cyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30% Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10% Lv. 3 Cyclone required Cyclone [Physical] - [Slash] Use centrifugal force to continuously attack enemies. Level 10: 219% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 144 Type: Melee / Attack Cooldown: 45s |
Rank 8
![]() Shinobi |
5 / 5 3 Kunai: Enhance Type: Passive * Increases the damage dealt on an enemy with [Kunai] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Kunai: Deadly Dagger Type: Active * Doubles the critical chance of [Kunai] * Increase SP consumption by 20% Shinobi 1st Circle required Kunai Throw kunai in all directions to attack enemies. If used by clones, applies as two consecutive hits. Level 5: Attack: 183% x 5 SP: 92 Type: Melee / Attack Cooldown: 10s 5 / 5 Bunshin no Jutsu: Endurance Type: Active * Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Bunshin no Jutsu Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The attribute is not applied to clone's skills. When clones copy skills, SP consumption and cooldown increases in proportion to the number of clones. Level 5: Duration: 20 seconds Summon 5 clones Additional Cooldown [2 + 10% skill's cooldown] * number of clones Additional SP Consumption [10% * number of clones] SP: 192 Type: Melee / Attack Cooldown: 45s 4 / 5 2 Katon no Jutsu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Katon no Jutsu] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Katon no Jutsu: Stealth Type: Active * Hides character for 2 seconds per attribute level after using [Katon no Jutsu] * Increases SP consumption by 10% Shinobi 1st Circle required Katon no Jutsu Attack multiple enemies by continuously exploding the gunpowder you possess. Level 4: Attack: 711% Consumes 2 Ninjutsu Bombs SP: 132 Type: Melee / Attack Cooldown: 25s 1 / 5 Mijin no Jutsu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mijin no Jutsu] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Mijin no Jutsu: Stealth Type: Active * Hides character for 5 seconds after using [Mijin no Jutsu] * Increases duration from Lv2 by 1.5 seconds per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Mijin no Jutsu Attack enemies in the area nearby by exploding the gunpowder you have. Using this technique will also damage you and might cause incapability of combat if your HP is too low. If used by clones, Bunshin no Jutsu is canceled. Level 1: Attack: 1814% Consumes 4500 HP Consumes 5 Ninjutsu Bombs SP: 88 Type: Melee / Attack Cooldown: 50s |
Rank 9
![]() Nak Muay |
5 / 5 Ram Muay Assume an active Ram Muay attack stance. Unlocks Nak Muay skills and converts basic attacks. Level 5: Attack: 70% x 2 SP: 0 Type: Melee / Buff Cooldown: 0s 3 / 5 2 Te Kha: Enhance Type: Passive * Increases the damage dealt on an enemy with [Te Kha] by 0.5% per attribute level * +10% added damage at maximum level Nak Muay C1 required Te Kha [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Strikes the lower part of the enemy. Chance of inflicting [Slow]. [Slow] chance is determined by the difference between your STR and the enemy's CON. Additional damage to small sized enemies. Can be used only when the Ram Muay buff is active. Level 3: Attack: 608% x 2 +50% increased damage to small sized enemies Can be used after adopting the Ram Muay stance. SP: 105 Type: Melee / Attack Cooldown: 12s 3 / 5 2 Sok Chiang: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sok Chiang] by 0.5% per attribute level * +10% added damage at maximum level Nak Muay C1 required Sok Chiang [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Slash the enemy with your elbow. Chance of inflicting [Bleeding]. [Bleeding] chance is determined by the difference between your STR and the enemy's CON. Can be used only when the Ram Muay buff is active. Level 3: Attack: 647% x 2 Can be used after adopting the Ram Muay stance. SP: 105 Type: Melee / Attack Cooldown: 14s 3 / 5 Te Trong: Enhance Type: Passive * Increases the damage dealt on an enemy with [Te Trong] by 0.5% per attribute level * +10% added damage at maximum level Nak Muay C1 required Te Trong [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Attack the enemy with a powerful kick. Kicked enemy spins and gets knocked down. Can be used only when the Ram Muay buff is active. Level 3: Attack: 1141% Can be used after adopting the Ram Muay stance. SP: 175 Type: Melee / Attack Cooldown: 10s 1 / 5 Khao Loi: Enhance Type: Passive * Increases the damage dealt on an enemy with [Khao Loi] by 0.5% per attribute level * +10% added damage at maximum level Nak Muay C1 required Khao Loi [Physical] - [Strike] Hit the enemy with a flying knee kick. Flying type enemies take additional damage. Can be used only when the Ram Muay buff is active. Level 1: Attack: 1131% +50% increased damage to Flying type enemies Can be used after adopting the Ram Muay stance. SP: 143 Type: Melee / Attack Cooldown: 13s |
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