Rank 1
Swordsman |
 0 / 5 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
 5 / 5 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 5: Attack: 200% AoE Attack Ratio: 0 SP: 20
Type: Melee / Attack Cooldown: 6s
 5 / 5 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19
Type: Melee / Buff Cooldown: 40s
 0 / 5 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 1: Additional Damage: +5 Number of Hits: 2 Duration: 45 seconds SP: 13
Type: Melee / Buff Cooldown: 20s
 5 / 5 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 5: Duration: 19 seconds SP: 59
Type: Melee / Buff Cooldown: 39s
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Rank 2
Peltasta |
 0 / 5 2 Umbo BlowUmbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow
[Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 244% AoE Attack Ratio: 2 SP: 16
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 5 2 Rim BlowRim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Rim Blow
[Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 244% AoE Attack Ratio: 1 SP: 15
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 5 Swash BucklingSwash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]
Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied
Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level
Peltasta 2nd Circle required Swash Buckling
Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.
Level 1: Targets 7 Provoke duration 5 sec Increases max. no. of targets by 7 for 35 sec SP: 20
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn  0 / 5 GuardianGuardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10%
Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30%
Requires Peltasta Circle 2, Guardian Lv 6 Guardian
Increases your physical and magic defense. Cannot be used with Gung Ho.
Level 1: Physical and magic defense +100% Duration 20 sec SP: 14
Type: Melee / Buff Cooldown: 50s
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Rank 3
Peltasta |
 0 / 10 2 Umbo BlowUmbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow
[Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 244% AoE Attack Ratio: 2 SP: 16
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 10 2 Rim BlowRim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Rim Blow
[Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 244% AoE Attack Ratio: 1 SP: 15
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 10 Swash BucklingSwash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]
Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied
Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level
Peltasta 2nd Circle required Swash Buckling
Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.
Level 1: Targets 7 Provoke duration 5 sec Increases max. no. of targets by 7 for 35 sec SP: 20
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn  0 / 10 GuardianGuardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10%
Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30%
Requires Peltasta Circle 2, Guardian Lv 6 Guardian
Increases your physical and magic defense. Cannot be used with Gung Ho.
Level 1: Physical and magic defense +100% Duration 20 sec SP: 14
Type: Melee / Buff Cooldown: 50s
 0 / 5 Shield LobShield Lob: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Lob] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 2nd Circle required Shield Lob: Splash Type: Active * Increases AoE attack ratio of [Shield Lob] by 1 per attribute level * Increases SP consumption by 30%
Peltasta 2nd Circle required Shield Lob
[Physical] - [Strike] Attack an enemy by throwing your shield. Your shield drops on the targeted area, and your physical defense decreases based on the value of the equipment. The shield may be picked up immediately, or it will automatically return to your inventory after a certain amount of time. The decreased physical defense will return back to normal once your shield is back in your inventory. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 216% AoE Attack Ratio: 3 SP: 16
Type: Melee / Attack Cooldown: 14s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 5 High GuardHigh Guard: Rim Blow Speciality Type: Active * [Rim Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2
Lv6 Rim Blow required High Guard: Umbo Blow Speciality Type: Active * [Umbo Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2
Lv6 Umbo Blow required High Guard
Switch into an active defense stance using your shield. Increases your block.
Level 1: Block +130 Duration 30 sec SP: 20
Type: Melee / Buff Cooldown: 60s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 4
Peltasta |
 5 / 15 2 Umbo BlowUmbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10%
Peltasta 1st Circle required Umbo Blow
[Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 5: Attack: 297% AoE Attack Ratio: 2 SP: 33
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  5 / 15 2 Rim BlowRim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 1st Circle required Rim Blow
[Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 5: Attack: 297% AoE Attack Ratio: 1 SP: 30
Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  15 / 15 Swash BucklingSwash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]
Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied
Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level
Peltasta 2nd Circle required Swash Buckling
Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.
Level 15: Targets 21 Provoke duration 5 sec Increases max. no. of targets by 21 for 35 sec SP: 70
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn  0 / 15 GuardianGuardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10%
Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30%
Requires Peltasta Circle 2, Guardian Lv 6 Guardian
Increases your physical and magic defense. Cannot be used with Gung Ho.
Level 1: Physical and magic defense +100% Duration 20 sec SP: 14
Type: Melee / Buff Cooldown: 50s
 0 / 10 Shield LobShield Lob: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Lob] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 2nd Circle required Shield Lob: Splash Type: Active * Increases AoE attack ratio of [Shield Lob] by 1 per attribute level * Increases SP consumption by 30%
Peltasta 2nd Circle required Shield Lob
[Physical] - [Strike] Attack an enemy by throwing your shield. Your shield drops on the targeted area, and your physical defense decreases based on the value of the equipment. The shield may be picked up immediately, or it will automatically return to your inventory after a certain amount of time. The decreased physical defense will return back to normal once your shield is back in your inventory. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.
Level 1: Attack: 216% AoE Attack Ratio: 3 SP: 16
Type: Melee / Attack Cooldown: 14s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  10 / 10 High GuardHigh Guard: Rim Blow Speciality Type: Active * [Rim Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2
Lv6 Rim Blow required High Guard: Umbo Blow Speciality Type: Active * [Umbo Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2
Lv6 Umbo Blow required High Guard
Switch into an active defense stance using your shield. Increases your block.
Level 10: Block +400 Duration 30 sec SP: 58
Type: Melee / Buff Cooldown: 60s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  0 / 5 2 ButterflyButterfly: Enhance Type: Passive * Increases the damage dealt on an enemy with [Butterfly] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 3rd Circle required Butterfly
[Physical] - [Strike] Use your shield and sword to attack multiple times. When the attack is accurate, adds 100% of shield's physical defense to your physical attack and applies x50 provocation.
Level 1: Attack: 186% x 3 AoE Attack Ratio: 2 SP: 16
Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  5 / 5 2 Umbo ThrustUmbo Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 3rd Circle required Umbo Thrust
[Physical] - [Strike] Heavily strike enemies using the spikes on your shield. Enemies struck by the skill may temporarily lose the effects from their armors. When the attack is accurate, adds 30% of shield's physical defense to your physical attack and applies x50 provocation.
Level 5: Attack: 826% AoE Attack Ratio: 2 SP: 33
Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield  5 / 5 LangortLangort: Enhance Type: Passive * Increases the damage dealt on an enemy with [Langort] by 0.5% per attribute level * +10% added damage at maximum level
Peltasta 3rd Circle required Langort: Blocking Type: Active * Using [Langort] increases the chance to block enemy attacks by 5% per attribute level * After a successful block, the enemy becomes afflicted with [Silence] for 3 seconds * Increases SP consumption by 10%
Peltasta 3rd Circle required Langort
[Physical] - [Pierce] Block and strike simultaneously by using both a sword and a shield. When the attack is accurate, applies x50 provocation.
Level 5: Attack 156% x 4 SP: 46
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 5
Hoplite |
 5 / 5 StabbingStabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10
Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100%
Hoplite 3rd Circle required Stabbing
[Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies.
Level 5: Attack: 117% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 44
Type: Melee / Attack Cooldown: 25s
 1 / 5 2 PiercePierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10%
Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10%
Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30%
Hoplite 2nd Circle required Pierce
[Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.
Level 1: Attack: 227% Medium Target 2 Hits Large Target 3 Hits SP: 21
Type: Melee / Attack Cooldown: 20s
 5 / 5 FinestraFinestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10%
Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10%
Lv3 Finestra required Finestra
Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.
Level 5: Critical Chance: +100 Increase Block 100 Increase Evasion: -75 Duration: 45 seconds SP: 48
Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol  4 / 5 2 Synchro ThrustingSynchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level
Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level
Hoplite 1st Circle required Synchro Thrusting
[Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.
Level 4: Attack: 384% AoE Attack Ratio: 1 SP: 40
Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield |
Rank 6
Squire |
 0 / 5 ArrestArrest: Slow Type: Active * Applies [Slow] with a 4 seconds duration after [Arrest] ends * Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level * Increases SP consumption by 10%
Squire 1st Circle required Arrest: Defense Weakened Type: Active * Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level. * Increases SP consumption by 20%
Squire 1st Circle required Arrest
Bind all enemies, including boss monsters, to prevent them from moving.
Level 1: Maximum Targets: 2 Duration: 10 seconds SP: 36
Type: Melee / Attack Cooldown: 52s
 0 / 5 RepairRepair: Service Type: Active * When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value
Squire 1st Circle required Repair
Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon.
Level 1: Repairs over 1 durability SP: 0
Type: Melee / Attack Cooldown: 60s
 0 / 5 Equipment MaintenanceEquipment Maintenance: Increase Weapons Type: Active * Increases the weapon count of [Equipment Maintenance] by 20 per attribute level.
Squire 1st Circle required Equipment Maintenance: Increase Armor Type: Active * Increases the armor count of [Equipment Maintenance] by 20 per attribute level.
Squire 1st Circle required Equipment Maintenance
Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom and shield items only. Shop prices increase when installed in a map with a dungeon.
Level 1: [Skill Lv] + [Equip Lv] * [Grade] = attack increase Attack hits x2750 [Skill Lv] + [[Equip Lv] * [Grade] = defense increase Attacks received x550 Duration 1 hour SP: 0
Type: Melee / Attack Cooldown: 60s
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Rank 7
Squire |
 0 / 10 ArrestArrest: Slow Type: Active * Applies [Slow] with a 4 seconds duration after [Arrest] ends * Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level * Increases SP consumption by 10%
Squire 1st Circle required Arrest: Defense Weakened Type: Active * Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level. * Increases SP consumption by 20%
Squire 1st Circle required Arrest
Bind all enemies, including boss monsters, to prevent them from moving.
Level 1: Maximum Targets: 2 Duration: 10 seconds SP: 36
Type: Melee / Attack Cooldown: 52s
 0 / 10 RepairRepair: Service Type: Active * When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value
Squire 1st Circle required Repair
Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon.
Level 1: Repairs over 1 durability SP: 0
Type: Melee / Attack Cooldown: 60s
 0 / 10 Equipment MaintenanceEquipment Maintenance: Increase Weapons Type: Active * Increases the weapon count of [Equipment Maintenance] by 20 per attribute level.
Squire 1st Circle required Equipment Maintenance: Increase Armor Type: Active * Increases the armor count of [Equipment Maintenance] by 20 per attribute level.
Squire 1st Circle required Equipment Maintenance
Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom and shield items only. Shop prices increase when installed in a map with a dungeon.
Level 1: [Skill Lv] + [Equip Lv] * [Grade] = attack increase Attack hits x2750 [Skill Lv] + [[Equip Lv] * [Grade] = defense increase Attacks received x550 Duration 1 hour SP: 0
Type: Melee / Attack Cooldown: 60s
 0 / 5 Base CampBase Camp
Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase.
Level 1: Duration: 1.5 hour(s) Duration of food effects is at least 30 minutes SP: 0
Type: Melee / Attack Cooldown: 0s
 0 / 5 Refreshment TableRefreshment Table: Salad Type: Active * Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level
Squire 2nd Circle required Refreshment Table: Sandwich Type: Active * Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level
Squire 2nd Circle required Refreshment Table: Soup Type: Active * Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level
Squire 2nd Circle required Refreshment Table: Yogurt Type: Active * Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level
Squire 2nd Circle required Refreshment Table
Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well.
Level 1: Increases food effectiveness with each skill level SP: 0
Type: Melee / Attack Cooldown: 0s
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Rank 8
Squire |
 0 / 15 ArrestArrest: Slow Type: Active * Applies [Slow] with a 4 seconds duration after [Arrest] ends * Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level * Increases SP consumption by 10%
Squire 1st Circle required Arrest: Defense Weakened Type: Active * Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level. * Increases SP consumption by 20%
Squire 1st Circle required Arrest
Bind all enemies, including boss monsters, to prevent them from moving.
Level 1: Maximum Targets: 2 Duration: 10 seconds SP: 36
Type: Melee / Attack Cooldown: 52s
 0 / 15 RepairRepair: Service Type: Active * When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value
Squire 1st Circle required Repair
Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon.
Level 1: Repairs over 1 durability SP: 0
Type: Melee / Attack Cooldown: 60s
 0 / 15 Equipment MaintenanceEquipment Maintenance: Increase Weapons Type: Active * Increases the weapon count of [Equipment Maintenance] by 20 per attribute level.
Squire 1st Circle required Equipment Maintenance: Increase Armor Type: Active * Increases the armor count of [Equipment Maintenance] by 20 per attribute level.
Squire 1st Circle required Equipment Maintenance
Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom and shield items only. Shop prices increase when installed in a map with a dungeon.
Level 1: [Skill Lv] + [Equip Lv] * [Grade] = attack increase Attack hits x2750 [Skill Lv] + [[Equip Lv] * [Grade] = defense increase Attacks received x550 Duration 1 hour SP: 0
Type: Melee / Attack Cooldown: 60s
 0 / 10 Base CampBase Camp
Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase.
Level 1: Duration: 1.5 hour(s) Duration of food effects is at least 30 minutes SP: 0
Type: Melee / Attack Cooldown: 0s
 0 / 10 Refreshment TableRefreshment Table: Salad Type: Active * Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level
Squire 2nd Circle required Refreshment Table: Sandwich Type: Active * Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level
Squire 2nd Circle required Refreshment Table: Soup Type: Active * Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level
Squire 2nd Circle required Refreshment Table: Yogurt Type: Active * Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level
Squire 2nd Circle required Refreshment Table
Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well.
Level 1: Increases food effectiveness with each skill level SP: 0
Type: Melee / Attack Cooldown: 0s
 0 / 5 Penalty ReductionPenalty Reduction
Reduces the penalty from incapable of combat.
Level 1: Equipment Durability Penalty: -2% Consumed Silver Penalty: -0.4% Gem, Monster Card and Blessed Gem Penalty: -15% SP: 48
Type: Melee / Attack Cooldown: 900s
 0 / 5 3 Deadly ComboDeadly Combo: Enhance Type: Passive * Increases the damage dealt on an enemy with [Deadly Combo] by 0.5% per attribute level * +10% added damage at maximum level
Squire 3rd Circle required Deadly Combo
[Physical] - [Slash] Slashes multiple times to the front.
Level 1: Attack: 178% x 3 AoE Attack Ratio: 3 SP: 40
Type: Melee / Attack Cooldown: 13s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact |
Rank 9
Cataphract |
 5 / 5 ImpalerImpaler: Enhance Type: Passive * Increases the damage dealt on an enemy with [Impale Dagger] by 0.5% per attribute level * +10% added damage at maximum level
Cataphract 1st Circle required Impaler
[Strike] Impale a small or medium-type monster with the spear. Allows you to attack other enemies with the impaled enemy. The attack applies as critical to enemies afflicted with [Shock].
Level 5: Attack: 283% Duration: 0 seconds AoE Attack Ratio: 1 Able to use while riding SP: 48
Type: Melee / Attack Cooldown: 40s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol  4 / 5 3 Earth WaveEarth Wave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earth Wave] by 0.5% per attribute level * +10% added damage at maximum level
Cataphract 1st Circle required Earth Wave: Earth Property Type: Active * Changes the property of [Earth Wave] to Earth property * Increases SP consumption by 10%
Cataphract 1st Circle required Earth Wave: Remove Knockdown Type: Active * [Earth Wave] no longer knocks enemies down * Only applies if attribute is set to ON
Cataphract 1st Circle required Earth Wave
[Physical] - [Strike] Gather up power and use your weapon to attack targets by smashing it to the ground. Deals increased damage to knocked-down enemies.
Level 4: Attack: 82% x 5 AoE Attack Ratio: 8 +50% increased damage to knocked-down enemies. Able to use while riding. SP: 46
Type: Melee / Attack Cooldown: 10s Required Stance: TwoHandSpear, OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol  5 / 5 TrotTrot
Increases your movement speed while riding.
Level 5: Movement Speed: +10 Duration: 30 seconds SP: 53
Type: Melee / Buff Cooldown: 50s
 1 / 5 Steed ChargeSteed Charge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Steed Charge] by 0.5% per attribute level * +10% added damage at maximum level
Cataphract 1st Circle required Steed Charge: Critical Type: Active * [Steed Charge] applies as critical on enemies afflicted with [Slow] * Increases SP consumption by 20%
Cataphract 1st Circle required Steed Charge: Remove Knockdown Type: Active * Removes knockback effect from [Steed Charge] * Only applies if attribute is set to ON * Increases SP consumption by 10%
Cataphract 1st Circle required Steed Charge
[Physical] - [Strike] Charges into the enemy, dealing damage. Deals additional damage to enemies affected by the Dethrone debuff. Able to use skill again 1.5 sec after casting.
Level 1: Attack: 223% AoE Attack Ratio: 5 Able to use while riding SP: 26
Type: Melee / Attack Cooldown: 8s
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