https://youtu.be/K2ihP0TOtD4
https://youtu.be/6-JbSyUtorw
Link to skills and description in English above
This is an r8 and 9 class option with some quest unlock
This is a debuff and buff class with summon feature and an all around improved hunter/ appraiser not saying there bad choices but this combines them all into one
Wugishi Falconer Hunter Sapper Rouge Scout Fletcher( After changes) or anything with strong AOE
Rank 1 is pretty strong but more of quick debuff so classes like BulletMaker Mergen are ok not sure if mount friendly but if it is Hackapell and SR might be good
I don't like the idea of QS3 simply it's pure auto attack and if you dun go rank 2 you lack a stronger closer in forms of dps
The most popular builds will include Apprasior Falconer Hunter QS3 BM Mergen and wugushi
Simply Debuff and CC works wonders on DO-IT-YO-DAMN-SELF type of damage so anything with massive AOE or damage that can be done while you hard CC
Will be good in PvP at both rank 1 and 2 if going for PvP add appraiser
Best build for PvP is
Archer 1 Swift step
QS3 Running shot and tear down
Rouge 3
Max sneak hit easy back attacks with a cc'd target
Max Lachrymator lead them and hard cc them into this bad boy
Max back-stab
Max burrow
5 in Capture steal some titles for later to layer them right into damage traps
Rank 8 and 9 will be Fully devoted to Pied Piper and will be the star of the show 100% prob gonna suck in PvE but PvP you good
( For Links to a PvE Version and Jack OF all trades build with rank 2 Pied Piper star of the show)
Jack Of all Trades
http://www.tosbase.com/tools/skill-simulator/build/6bysyflr9m/
As for ranger points i don't know the investment needed to unlock the attributes ofc this after rework tho
ranger Fletcher Piper 2
A Different varation
http://www.tosbase.com/tools/skill-simulator/build/cpwehajxec/
Sapper ranger Piper 2
Beast Master
http://www.tosbase.com/tools/skill-simulator/build/4wy873n2c1/
Archer 2 hunter 3 falcon 2 Piper 2
at rank 2 piper you can summon some cool lil creatures to help you fight not sure if it was mouse or rats but why not control everything lead lose mobs into growling so who cares about bad AI just stack that cc on cc on cc on cc bring out that falcon lower dat AOE defense sit back and let the boi bring in dat damage prob most expensive but prob hands down the coolest build with piper2
Seems like this will become a super popular class choice for most rangers not alot of ppl would go R2 because of ranger buff making Steady aim 300seconds at any rank so lots of QS3 Ranger 3 Bm1 Piper1
Also hunter 3 falcon 3 piper 1 but in that case idk about how well preemptive strike will work scene bird attacks on there own might lose synergy but not needing to call the bird back is kinda nice
Rank 1
Archer |
 5 / 5 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19
Type: Melee / Buff Cooldown: 36s
 0 / 5 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Quarrel Shooter |
 0 / 5 2 Deploy PaviseDeploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Deploy Pavise
Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.
Level 1: Attack: 197% Blocks: 20 Pavise Duration: 18 seconds [Bleeding]Chance: 40% SP: 21
Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword  0 / 5 Scatter CaltropsScatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Scatter Caltrops
[Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them.
Level 1: Attack: 138% Throw Count: 1 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 24
Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword  0 / 5 5 Stone ShotStone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Stone Shot
[Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].
Level 1: Attack: 217% [Stun]Duration: 4.4 seconds Consumes 1 Stone Bullet SP: 26
Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Quarrel Shooter |
 0 / 10 2 Deploy PaviseDeploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Deploy Pavise
Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.
Level 1: Attack: 197% Blocks: 20 Pavise Duration: 18 seconds [Bleeding]Chance: 40% SP: 21
Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword  0 / 10 Scatter CaltropsScatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Scatter Caltrops
[Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them.
Level 1: Attack: 138% Throw Count: 1 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 24
Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword  0 / 10 5 Stone ShotStone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Stone Shot
[Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].
Level 1: Attack: 217% [Stun]Duration: 4.4 seconds Consumes 1 Stone Bullet SP: 26
Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 3 Rapid FireRapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10%
Quarrel Shooter 2nd Circle required Rapid Fire
[Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.
Level 1: Attack 223% x no. of hits Max. load time 1 sec SP: 22
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 4 TeardownTeardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10%
Quarrel Shooter 2nd Circle required Teardown
[Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies.
Level 1: Attack: 332% SP: 18
Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword |
Rank 4
Quarrel Shooter |
 0 / 15 2 Deploy PaviseDeploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Deploy Pavise
Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.
Level 1: Attack: 197% Blocks: 20 Pavise Duration: 18 seconds [Bleeding]Chance: 40% SP: 21
Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword  15 / 15 Scatter CaltropsScatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Scatter Caltrops
[Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them.
Level 15: Attack: 244% Throw Count: 15 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 79
Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword  15 / 15 5 Stone ShotStone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Stone Shot
[Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].
Level 15: Attack: 383% [Stun]Duration: 10 seconds Consumes 1 Stone Bullet SP: 112
Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 10 3 Rapid FireRapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10%
Quarrel Shooter 2nd Circle required Rapid Fire
[Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.
Level 1: Attack 223% x no. of hits Max. load time 1 sec SP: 22
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  1 / 10 4 TeardownTeardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10%
Quarrel Shooter 2nd Circle required Teardown
[Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies.
Level 1: Attack: 332% SP: 18
Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword  5 / 5 Running ShotRunning Shot
Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits.
Level 5: Additional Damage: 200% Duration: 300 sec Basic Attack Speed +10% SP: 44
Type: Melee / Buff Cooldown: 35s
|
Rank 5
Rogue |
 0 / 5 Sneak HitSneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10%
Rogue 1st Circle required Sneak Hit
Temporarily increases your Critical Chance when attacking enemies from behind.
Level 1: Critical Chance: +32% Duration: 34 seconds SP: 74
Type: Melee / Buff Cooldown: 70s
 0 / 5 FeintFeint: Back Roll Type: Active * Increases chances by 15% per attribute level of enemies turning around when using [Feint] * Increases SP consumption by 10%
Rogue 1st Circle required Feint
Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.
Level 1: Evasion: -3% Targets: 3 Duration: 12 seconds SP: 70
Type: Melee / Attack Cooldown: 25s
 0 / 5 CaptureCapture: Ally Magic Circle Type: Active * Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture] * Increases SP consumption by 10%
Rogue 1st Circle required Capture
Steals the enemy's trap and magic circle. You may use it later when you need it.
Level 1: Acquire 1 enemies' traps or magic circles SP: 80
Type: Melee / Attack Cooldown: 180s
 0 / 5 2 VendettaVendetta: Enhance Type: Passive * Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level * +10% added damage at maximum level
Rogue 1st Circle required Vendetta: Counter Attack Type: Active * Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta] * Increases SP consumption by 10%
Rogue 1st Circle required Vendetta
[Missile: Bow] If the target dies from this attack, it explodes. Party members gain STR for a period of time.
Level 1: Attack: 0% STR: +5 Duration: 12 seconds SP: 76
Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 6
Rogue |
 0 / 10 Sneak HitSneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10%
Rogue 1st Circle required Sneak Hit
Temporarily increases your Critical Chance when attacking enemies from behind.
Level 1: Critical Chance: +32% Duration: 34 seconds SP: 74
Type: Melee / Buff Cooldown: 70s
 0 / 10 FeintFeint: Back Roll Type: Active * Increases chances by 15% per attribute level of enemies turning around when using [Feint] * Increases SP consumption by 10%
Rogue 1st Circle required Feint
Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.
Level 1: Evasion: -3% Targets: 3 Duration: 12 seconds SP: 70
Type: Melee / Attack Cooldown: 25s
 0 / 10 CaptureCapture: Ally Magic Circle Type: Active * Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture] * Increases SP consumption by 10%
Rogue 1st Circle required Capture
Steals the enemy's trap and magic circle. You may use it later when you need it.
Level 1: Acquire 1 enemies' traps or magic circles SP: 80
Type: Melee / Attack Cooldown: 180s
 0 / 10 2 VendettaVendetta: Enhance Type: Passive * Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level * +10% added damage at maximum level
Rogue 1st Circle required Vendetta: Counter Attack Type: Active * Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta] * Increases SP consumption by 10%
Rogue 1st Circle required Vendetta
[Missile: Bow] If the target dies from this attack, it explodes. Party members gain STR for a period of time.
Level 1: Attack: 0% STR: +5 Duration: 12 seconds SP: 76
Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 EvasionEvasion
Increases your evasion.
Level 1: Evasion: +5% Duration: 16 seconds SP: 78
Type: Melee / Buff Cooldown: 90s
 0 / 5 LachrymatorLachrymator: Additional Damage Type: Active * Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds * Increases SP consumption by 10%
Lv3 Lachrymator required Lachrymator: Increased Range Type: Active * Increases range of [Lachrymator] to 75 * Increases SP consumption by 40%
Rogue 2nd Circle required Lachrymator
Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack.
Level 1: Lachrymator Duration: 8 seconds SP: 82
Type: Melee / Attack Cooldown: 60s
 0 / 5 3 BackstabBackstab: Enhance Type: Passive * Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level * +10% added damage at maximum level
Rogue 2nd Circle required Backstab: Massive Bleeding Type: Active * Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab] * Increases the duration by 1 sec per attribute level * Increases SP consumption by 30%
Rogue 2nd Circle required Backstab
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage.
Level 1: Attack 348% x 2 Critical Chance: 32% SP: 86
Type: Melee / Attack Cooldown: 10s Required Stance: BowAndDagger, BowAndSword |
Rank 7
Rogue |
 15 / 15 Sneak HitSneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10%
Rogue 1st Circle required Sneak Hit
Temporarily increases your Critical Chance when attacking enemies from behind.
Level 15: Critical Chance: +60% Duration: 90 seconds SP: 166
Type: Melee / Buff Cooldown: 70s
 0 / 15 FeintFeint: Back Roll Type: Active * Increases chances by 15% per attribute level of enemies turning around when using [Feint] * Increases SP consumption by 10%
Rogue 1st Circle required Feint
Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.
Level 1: Evasion: -3% Targets: 3 Duration: 12 seconds SP: 70
Type: Melee / Attack Cooldown: 25s
 5 / 15 CaptureCapture: Ally Magic Circle Type: Active * Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture] * Increases SP consumption by 10%
Rogue 1st Circle required Capture
Steals the enemy's trap and magic circle. You may use it later when you need it.
Level 5: Acquire 5 enemies' traps or magic circles SP: 107
Type: Melee / Attack Cooldown: 180s
 0 / 15 2 VendettaVendetta: Enhance Type: Passive * Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level * +10% added damage at maximum level
Rogue 1st Circle required Vendetta: Counter Attack Type: Active * Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta] * Increases SP consumption by 10%
Rogue 1st Circle required Vendetta
[Missile: Bow] If the target dies from this attack, it explodes. Party members gain STR for a period of time.
Level 1: Attack: 0% STR: +5 Duration: 12 seconds SP: 76
Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 10 EvasionEvasion
Increases your evasion.
Level 1: Evasion: +5% Duration: 16 seconds SP: 78
Type: Melee / Buff Cooldown: 90s
 10 / 10 LachrymatorLachrymator: Additional Damage Type: Active * Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds * Increases SP consumption by 10%
Lv3 Lachrymator required Lachrymator: Increased Range Type: Active * Increases range of [Lachrymator] to 75 * Increases SP consumption by 40%
Rogue 2nd Circle required Lachrymator
Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack.
Level 10: Lachrymator Duration: 17 seconds SP: 145
Type: Melee / Attack Cooldown: 60s
 10 / 10 3 BackstabBackstab: Enhance Type: Passive * Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level * +10% added damage at maximum level
Rogue 2nd Circle required Backstab: Massive Bleeding Type: Active * Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab] * Increases the duration by 1 sec per attribute level * Increases SP consumption by 30%
Rogue 2nd Circle required Backstab
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage.
Level 10: Attack 567% x 2 Critical Chance: 50% SP: 154
Type: Melee / Attack Cooldown: 10s Required Stance: BowAndDagger, BowAndSword  5 / 5 BurrowBurrow: Damage Type: Active * Deals damage equal to your physical attack on nearby enemies when removing [Burrow] * Increases SP consumption by 10%
Need the 3rd circle of Rogue Burrow
Hide underground to conceal your appearance. In this state you can attack but cannot move.
Level 5: Skill Critical Rate: +25% SP: 113
Type: Melee / Attack Cooldown: 35s
|
Rank 8
Pied Piper |
 0 / 5 DissonanzDissonanz: Seaker Type: Active * Increases Stun duration by 2 sec for enemies in stealth mode * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Dissonanz: Sound Wave Attack Type: Active * Deals damage to enemies affected by [Dissonanz] for 2 sec per attribute level * Increases SP consumption by 30%
Requires Pied Piper Circle 2 Dissonanz
Play the flute to stun nearby enemies. If used against hidden enemies, the hiding effects are canceled and Stun is applied. The higher the skill level, the wider the range.
Level 1: Range 160 Stun duration 3 sec Max. level 5 SP: 92
Type: Missile / Buff Cooldown: 50s
 0 / 5 WiegenliedWiegenlied: Sleepy Head Type: Active * Applies the [Drowsy] debuff even after [Lullaby] expires * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Wiegenlied
Play the flute to lull nearby enemies to sleep. Sleeping enemies cannot evade or block. When enemies wake from an attack, they have their accuracy momentarily lowered by the Drowsy debuff.
Level 1: Duration 10 sec Max. 1 Lullaby attack Drowsy duration 6 sec Accuracy reduced by 60 SP: 95
Type: Melee / Attack Cooldown: 35s
 0 / 5 Hypnotische FloeteHypnotische Floete: Movement Speed Type: Active * Reduces the movement speed penalty applied during [Hypnotische Floete] by 1% per attribute level * Increases SP consumption by 10%
Requires Pied Piper Circle 1 Hypnotische Floete: Self Hypnosis Type: Active * Enemies affected by Hypnotische Floete become confused for 1 sec per attribute level after the skill's duration * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Hypnotische Floete
Play the flute to hypnotize nearby monsters. Hypnotized monsters will follow your character and become unable to evade or block. Applies only to regular monsters.
Level 1: Max. targets 4 Max. duration 10 sec SP: 98
Type: Melee / Attack Cooldown: 40s
 0 / 5 Hameln NagetierHameln Nagetier: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hameln Nagetier] by 0.5% per attribute level * +10% added damage at maximum level
Requires Pied Piper Circle 1 Hameln Nagetier: Dirty Fangs Type: Active * Increases the duration of the [Hameln Nagetier] debuff by 1 sec per attribute level * Increases SP consumption by 50%
Requires Pied Piper Circle 1 Hameln Nagetier: Rare Species Type: Active * 2% chance per attribute level of summoning a rare mouse species * Rare mice deal 2 hits on the first attack
Requires Pied Piper Circle 2 Hameln Nagetier
[Physical] - [Pierce] When casting certain Pied Piper skills, summons a mouse and applies the Hameln Nagetier buff. You can have a maximum of 5 mice at any time. After the mice are summoned, you can use the Hameln Nagetier skill again to have the mice attack a designated spot. All mice disappear when the Hameln Nagetier buff is canceled.
Level 1: Attack 408% Mouse-summoning skills: - Dissonanz - Wiegenlied - Hypnotische Floete - Friedenslied - Marschierendeslied SP: 91
Type: Melee / Attack Cooldown: 20s
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Rank 9
Pied Piper |
 3 / 5 DissonanzDissonanz: Seaker Type: Active * Increases Stun duration by 2 sec for enemies in stealth mode * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Dissonanz: Sound Wave Attack Type: Active * Deals damage to enemies affected by [Dissonanz] for 2 sec per attribute level * Increases SP consumption by 30%
Requires Pied Piper Circle 2 Dissonanz
Play the flute to stun nearby enemies. If used against hidden enemies, the hiding effects are canceled and Stun is applied. The higher the skill level, the wider the range.
Level 3: Range 180 Stun duration 3 sec Max. level 5 SP: 114
Type: Missile / Buff Cooldown: 50s
 1 / 10 WiegenliedWiegenlied: Sleepy Head Type: Active * Applies the [Drowsy] debuff even after [Lullaby] expires * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Wiegenlied
Play the flute to lull nearby enemies to sleep. Sleeping enemies cannot evade or block. When enemies wake from an attack, they have their accuracy momentarily lowered by the Drowsy debuff.
Level 1: Duration 10 sec Max. 1 Lullaby attack Drowsy duration 6 sec Accuracy reduced by 60 SP: 95
Type: Melee / Attack Cooldown: 35s
 10 / 10 Hypnotische FloeteHypnotische Floete: Movement Speed Type: Active * Reduces the movement speed penalty applied during [Hypnotische Floete] by 1% per attribute level * Increases SP consumption by 10%
Requires Pied Piper Circle 1 Hypnotische Floete: Self Hypnosis Type: Active * Enemies affected by Hypnotische Floete become confused for 1 sec per attribute level after the skill's duration * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Hypnotische Floete
Play the flute to hypnotize nearby monsters. Hypnotized monsters will follow your character and become unable to evade or block. Applies only to regular monsters.
Level 10: Max. targets 13 Max. duration 10 sec SP: 251
Type: Melee / Attack Cooldown: 40s
 10 / 10 Hameln NagetierHameln Nagetier: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hameln Nagetier] by 0.5% per attribute level * +10% added damage at maximum level
Requires Pied Piper Circle 1 Hameln Nagetier: Dirty Fangs Type: Active * Increases the duration of the [Hameln Nagetier] debuff by 1 sec per attribute level * Increases SP consumption by 50%
Requires Pied Piper Circle 1 Hameln Nagetier: Rare Species Type: Active * 2% chance per attribute level of summoning a rare mouse species * Rare mice deal 2 hits on the first attack
Requires Pied Piper Circle 2 Hameln Nagetier
[Physical] - [Pierce] When casting certain Pied Piper skills, summons a mouse and applies the Hameln Nagetier buff. You can have a maximum of 5 mice at any time. After the mice are summoned, you can use the Hameln Nagetier skill again to have the mice attack a designated spot. All mice disappear when the Hameln Nagetier buff is canceled.
Level 10: Attack 609% Mouse-summoning skills: - Dissonanz - Wiegenlied - Hypnotische Floete - Friedenslied - Marschierendeslied SP: 208
Type: Melee / Attack Cooldown: 20s
 1 / 5 FriedensliedFriedenslied: Cancel Buff Type: Active * 10% chance per attribute level of canceling one of the enemy's buffs (Lv 1 to Lv 3) * Increases SP consumption by 20%
Requires Pied Piper Circle 2 Friedenslied
Play the flute to make allies and enemies dance together for 5 seconds.
Level 1: Targets 5 Max. duration 5 sec SP: 114
Type: Melee / Attack Cooldown: 45s
 5 / 5 MarschierendesliedMarschierendeslied: Allegro Type: Active * Applies the [Allegro] buff, increasing movement speed +15 for 5 sec * Increases SP consumption by 20%
Requires Pied Piper Circle 2 Marschierendeslied: Morale Boost Type: Active * Increases the duration of the [Marschierendeslied] buff by 5 sec when a Swordsman tree character is in the party
Requires Pied Piper Circle 2 Marschierendeslied
Applies a buff that makes you and your party members immune to knockback and knockdown. The buff count decreases every time you are attacked.
Level 5: Block count 15 Duration 60 sec SP: 230
Type: Melee / Buff Cooldown: 40s
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Rank 10
Pied Piper |
 3 / 5 DissonanzDissonanz: Seaker Type: Active * Increases Stun duration by 2 sec for enemies in stealth mode * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Dissonanz: Sound Wave Attack Type: Active * Deals damage to enemies affected by [Dissonanz] for 2 sec per attribute level * Increases SP consumption by 30%
Requires Pied Piper Circle 2 Dissonanz
Play the flute to stun nearby enemies. If used against hidden enemies, the hiding effects are canceled and Stun is applied. The higher the skill level, the wider the range.
Level 3: Range 180 Stun duration 3 sec Max. level 5 SP: 114
Type: Missile / Buff Cooldown: 50s
 1 / 10 WiegenliedWiegenlied: Sleepy Head Type: Active * Applies the [Drowsy] debuff even after [Lullaby] expires * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Wiegenlied
Play the flute to lull nearby enemies to sleep. Sleeping enemies cannot evade or block. When enemies wake from an attack, they have their accuracy momentarily lowered by the Drowsy debuff.
Level 1: Duration 10 sec Max. 1 Lullaby attack Drowsy duration 6 sec Accuracy reduced by 60 SP: 95
Type: Melee / Attack Cooldown: 35s
 10 / 10 Hypnotische FloeteHypnotische Floete: Movement Speed Type: Active * Reduces the movement speed penalty applied during [Hypnotische Floete] by 1% per attribute level * Increases SP consumption by 10%
Requires Pied Piper Circle 1 Hypnotische Floete: Self Hypnosis Type: Active * Enemies affected by Hypnotische Floete become confused for 1 sec per attribute level after the skill's duration * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Hypnotische Floete
Play the flute to hypnotize nearby monsters. Hypnotized monsters will follow your character and become unable to evade or block. Applies only to regular monsters.
Level 10: Max. targets 13 Max. duration 10 sec SP: 251
Type: Melee / Attack Cooldown: 40s
 10 / 10 Hameln NagetierHameln Nagetier: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hameln Nagetier] by 0.5% per attribute level * +10% added damage at maximum level
Requires Pied Piper Circle 1 Hameln Nagetier: Dirty Fangs Type: Active * Increases the duration of the [Hameln Nagetier] debuff by 1 sec per attribute level * Increases SP consumption by 50%
Requires Pied Piper Circle 1 Hameln Nagetier: Rare Species Type: Active * 2% chance per attribute level of summoning a rare mouse species * Rare mice deal 2 hits on the first attack
Requires Pied Piper Circle 2 Hameln Nagetier
[Physical] - [Pierce] When casting certain Pied Piper skills, summons a mouse and applies the Hameln Nagetier buff. You can have a maximum of 5 mice at any time. After the mice are summoned, you can use the Hameln Nagetier skill again to have the mice attack a designated spot. All mice disappear when the Hameln Nagetier buff is canceled.
Level 10: Attack 609% Mouse-summoning skills: - Dissonanz - Wiegenlied - Hypnotische Floete - Friedenslied - Marschierendeslied SP: 208
Type: Melee / Attack Cooldown: 20s
 1 / 5 FriedensliedFriedenslied: Cancel Buff Type: Active * 10% chance per attribute level of canceling one of the enemy's buffs (Lv 1 to Lv 3) * Increases SP consumption by 20%
Requires Pied Piper Circle 2 Friedenslied
Play the flute to make allies and enemies dance together for 5 seconds.
Level 1: Targets 5 Max. duration 5 sec SP: 114
Type: Melee / Attack Cooldown: 45s
 5 / 5 MarschierendesliedMarschierendeslied: Allegro Type: Active * Applies the [Allegro] buff, increasing movement speed +15 for 5 sec * Increases SP consumption by 20%
Requires Pied Piper Circle 2 Marschierendeslied: Morale Boost Type: Active * Increases the duration of the [Marschierendeslied] buff by 5 sec when a Swordsman tree character is in the party
Requires Pied Piper Circle 2 Marschierendeslied
Applies a buff that makes you and your party members immune to knockback and knockdown. The buff count decreases every time you are attacked.
Level 5: Block count 15 Duration 60 sec SP: 230
Type: Melee / Buff Cooldown: 40s
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