Aquele miojo de 3 minutos.. com R10 att
Created by Frax on Jul 16th 2018 (Last Updated: Sep 14th 2018).
This is a public build.
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160 CON 200 SPR SOBRAS em INT
Equips PLATE ou CLOTH com oco nos status CON, INT, SPR
Skills R10 Att
GREEN CARDS 3 Piroego
BLUE CARDS 3 Armaos
Equips PLATE ou CLOTH com oco nos status CON, INT, SPR
Skills R10 Att
GREEN CARDS 3 Piroego
BLUE CARDS 3 Armaos
Rank 1
![]() ![]() Wizard |
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Rank 2
![]() ![]() Wizard |
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Rank 3
![]() ![]() Wizard |
![]() 1 / 15 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 1: Attack: 109% x 2 AoE Attack Ratio: 1 SP: 12 Type: Magic / Attack Cooldown: 9s ![]() 5 / 15 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 5: Physical attack -5% Magic attack -5% Evasion -25 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 24 Type: Magic / Buff Cooldown: 20s ![]() 11 / 15 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 11: [Sleep] Duration: 13 seconds Attack Threshold: 11 SP: 47 Type: Magic / Buff Cooldown: 25s ![]() 11 / 15 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 11: Damage reduction 20% Duration: 300 seconds Applies 11 times SP: 0 Type: Magic / Buff Cooldown: 45s ![]() 1 / 15 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 1: Attack: 266% AoE Attack Ratio: 4 SP: 16 Type: Magic / Attack Cooldown: 17s Element: ![]() ![]() 1 / 10 Surespell Skills being cast cannot be interrupted by enemy attacks. Level 1: Targets (excluding caster) 0 Duration 300 sec SP: 24 Type: Magic / Buff Cooldown: 60s ![]() 10 / 10 3 Magic Missile: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level *+10% added damage at maximum level Wizard 2nd Circle required Magic Missile [Magic] Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy. Level 10: Attack: 290% x 3 Bullet Count: 5 SP: 56 Type: Magic / Attack Cooldown: 17s ![]() 5 / 5 Quick Cast Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time. Level 5: Casting Time: -50% Duration: 300 seconds SP: 43 Type: Magic / Buff Cooldown: 60s |
Rank 4
![]() ![]() Elementalist |
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Rank 5
![]() ![]() Elementalist |
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Rank 6
![]() ![]() Elementalist |
![]() 14 / 15 4 Electrocute: Enhance Type: Passive * Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Electrocute [Magic] - [Lightning] Release a surge of electricity to attack enemies in front of you. Level 14: Attack: 308% x 4 }Number of Targets: 10 SP: 212 Type: Magic / Attack Cooldown: 35s Element: ![]() ![]() 15 / 15 Hail: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Hail: Freeze Type: Active * Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds * Increases SP consumption by 30% Elementalist 2nd Circle required Hail [Magic] - [Ice] Drop chunks of ice to continuously inflict damage on enemies. Level 15: Attack: 1067% Duration: 10 seconds SP: 214 Type: Magic / Attack Cooldown: 45s Element: ![]() ![]() 1 / 15 Prominence: Enhance Type: Passive * Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 1st Circle required Prominence: Prominence Wandering Type: Active * [Prominence] wanders within a smaller range * Increases SP consumption by 10% Elementalist 1st Circle required Prominence: Additional Summon Type: Active * The number of [Prominence] summoned increases by 1 per attribute level Elementalist 3rd Circle required Prominence [Magic] - [Fire] Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets. Level 1: Attack: 347% Creates 4 over 4 times SP: 88 Type: Magic / Attack Cooldown: 25s Element: ![]() ![]() 10 / 10 Storm Dust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level *+10% added damage at maximum level Elementalist 2nd Circle required Storm Dust: Slow Type: Active * Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level Elementalist 3rd Circle required Storm Dust: Second Storm Type: Active * Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level Elementalist 3rd Circle required Storm Dust [Magic] - [Earth] Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage. Level 10: 332% Attack per 0.3 seconds Number of Targets: 32 Duration: 5.4 seconds SP: 230 Type: Magic / Attack Cooldown: 35s Element: ![]() ![]() 5 / 5 2 Meteor: Enhance Type: Passive * Increases the damage dealt on an enemy with [Meteor] by 0.5% per attribute level * +10% added damage at maximum level Elementalist 3rd Circle required Meteor: Flame Ground Type: Active * Enemies on [Flame Ground] take 5 consecutive hits by [Meteor] Elementalist 3rd Circle required Meteor [Magic] - [Fire] Drop a meteor on the targeted area to inflict damage to enemies. Level 5: Attack 3516% Casting 3 sec AoE attack ratio 30 SP: 166 Type: Magic / Attack Cooldown: 40s Element: ![]() |
Rank 7
![]() ![]() Rune Caster |
![]() 3 / 5 2 Rune of Destruction: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rune of Destruction] by 0.5% per attribute level * +10% added damage at maximum level Rune Caster 1st Circle required Rune of Destruction: Magic Defense Destruction Type: Active * Magic defense of enemies hit by [Rune of Destruction] decreases by 3% per attribute level * Increases SP consumption by 30% Rune Caster 1st Circle required Rune of Destruction [Magic] Inflicts powerful damage to enemies in a targeted area. The attacked enemies will deal additional damage to other enemies by reflecting magic. Level 3: Attack: 1626% Consumes 1 Rune Stone Casting Time: 2 seconds SP: 154 Type: Magic / Attack Cooldown: 40s ![]() 5 / 5 Rune of Ice: Slow Type: Active * Decreases enemy's movement speed by 70% for 4 seconds on a basic attack with a 5% chance per attribute level while [Rune of Ice] is active * Increases SP consumption by 10% Rune Caster 1st Circle required Rune of Ice [Magic] Temporarily increases the Ice-type magic of you and your party members, making it more powerful. Level 5: Duration: 50 seconds Increases Ice-property skill damage by 50% Consumes 1 Rune Stone Casting Time: 2 seconds SP: 164 Type: Magic / Attack Cooldown: 140s ![]() 1 / 5 Rune of Giants: HP Type: Active * Allies turned into giants by [Rune of Giants] gain additional HP according to [20% of the caster's CON] x [60 per attribute level] * Increases SP consumption by 10% Rune Caster 1st Circle required Rune of Giants [Magic] Creates a temporary magic circle that will turn you or your allies into a giant. Giant players are considered large-type and will have their HP and defense increased. Limited usage of skills. Level 1: Giant Size Duration: 30 seconds Magic Circle Duration: 10 seconds Defense, Maximum HP: +20% Movement Speed: +20 Consumes 1 Rune Stone Casting Time: 2 seconds SP: 115 Type: Magic / Attack Cooldown: 120s ![]() 1 / 5 3 Rune of Justice: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rune of Justice] by 0.5% per attribute level * +10% added damage at maximum level Rune Caster 1st Circle required Rune of Justice [Magic]-[Holy] Unleashes a divine magic attack in a straight line. Level 1: Attack: 293% x 5 Consumes 1 Rune Stone Casting Time: 2 seconds SP: 112 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 5 / 5 Rune of Protection: Maintain Casting Type: Active * Skills being cast cannot be interrupted by enemy attack when [Rune of Protection] is applied Duration of [Rune of Protection] decreases by [10 - (attribute level *2)] seconds Rune Caster 1st Circle required Rune of Protection [Magic] Grants an effect that provides knockback and knockdown immunity for you. Level 5: Duration: 150 seconds Consumes 1 Rune Stone Casting Time: 2 seconds SP: 161 Type: Magic / Attack Cooldown: 200s |
Rank 8
![]() ![]() Onmyoji |
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Rank 9
![]() ![]() Onmyoji |
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Rank 10
![]() ![]() Onmyoji |
![]() 1 / 10 Greenwood Shikigami: Enhance Type: Passive * Increases the damage of [Greenwood Shikigami] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 1 Greenwood Shikigami: Poison Type: Active * Enemies affected by the [Greenwood Shikigami] debuff receive damage equivalent to the skill's attack every 0.9 sec * Debuff cycle reduces 0.1 sec per attribute level * Increases SP consumption by 50% Requires Onmyoji Circle 2 Greenwood Shikigami: Pull Type: Active * [Greenwood Shikigami] pulls nearby enemies towards it * Consumes 2 Paper Dolls * Increases SP consumption by 100% Requires Onmyoji Circle 2 Greenwood Shikigami [Magic] - [Earth] Summon a Tree Shikigami. The summoned Shikigami sprouts from the ground, dealing continuous damage to nearby enemies. Once fully grown, the Shikigami disappears, slowing down enemies around it. Level 1: Attack: 159% x 9 Targets: 10 Consumes #{SpendItemCount}# Paper Dolls SP: 246 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 10 / 10 3 Howling White Tiger: Enhance Type: Passive * Increases the damage of [Howling White Tiger] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 1 Howling White Tiger: Ferocious Type: Active * Increases the damage of [Howling White Tiger] to Beast type enemies by 5% per attribute level * Increases SP consumption by 10% Requires Onmyoji Circle 1 Howling White Tiger: Virtuous Roar Type: Active * Increases the movement speed of nearby party members by 10 for 10 sec when [Howling White Tiger] is cast * Increases SP consumption by 100% Requires Onmyoji Circle 2 and Howling White Tiger Lv 6 or higher Howling White Tiger [Magic] Release the roar of the White Tiger (Metal Shikigami) to instill fear in nearby enemies. Enemies affected by the roar receive damage and become struck with [Fear]. Damage increases by 50% on Plant type enemies. Level 10: Attack: 631% x 3 Targets: 14 Consumes #{SpendItemCount}# Paper Dolls SP: 432 Type: Magic / Attack Cooldown: 25s ![]() 10 / 10 2 Water Shikigami: Enhance Type: Passive * Increases the damage of [Water Shikigami] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 1 Water Shikigami [Magic] - [Ice] Invoke the power of the Water Shikigami to summon strong water currents and attack your enemies. Level 10: Attack: 484% x 5 Consumes #{SpendItemCount}# Paper Dolls SP: 496 Type: Magic / Attack Cooldown: 35s Element: ![]() ![]() 5 / 5 Genbu Armor: Rapid Escape Type: Active * 2% chance per attribute level of evading physical attacks while the [Genbu Armor] buff is active Requires Onmyoji Circle 2 Genbu Armor: Flowing River Type: Active * Reduces the rate of SP consumption by an additional 1% per attribute level Requires Onmyoji Circle 2 Genbu Armor [Magic] - [Ice] Use the armor of Genbu (Water Shikigami) to generate a protective field. Attacks receive consume SP instead of HP. If you are low on SP, the protective field disappears. Does not stack with Magic Shield. SP does not restore naturally while the skill is in use. Chance of neutralizing Ice property attacks. Level 5: Received Damage: 65% Duration: 60 seconds Consumes #{SpendItemCount}# Paper Dolls SP: 0 Type: Magic / Buff Cooldown: 20s Element: ![]() ![]() 4 / 5 2 Toyou: Enhance Type: Passive * Increases the damage of [Toyou] by 0.5% per attribute level * 10% added damage at maximum level Requires Onmyoji Circle 2 Toyou: Knockdown Type: Active * 1% chance per attribute level of knocking down enemies hit by [Toyou] Requires Onmyoji Circle 2 Toyou [Magic] - [Earth] Invoke the power of the Earth Shikigami and unleash its force on the ground below your enemies, dealing damage. Knocked down enemies receive half the damage, but have a chance of being immobilized. Level 4: Attack per 0.3 sec 234% Duration: 3 seconds Targets: 15 Consumes #{SpendItemCount}# Paper Dolls SP: 421 Type: Magic / Attack Cooldown: 20s Element: ![]() |
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