Lightning Empress (Outdated)
Created by kono.bakayarou on Nov 9th 2015 (Last Updated: May 17th 2017).
This is a private build.
115
Well-rounded dps/healer build for solo, party grinding, ET and world boss hunt :D
Stat: Full Int with 80-100 total Con for survivability at lvl250+
You can go for full Int build (without Con) if you have a proper equipment that give you a ton of HP, e.g. Virtov plate set, Lolopanther plate set, Hasta plate items, Hair costume with HP option and other HP awakening items.
Equipment:
@lvl1-74
Use common gears from quest reward and loots.
Buying Sacrament and Blessing from Pardoner's buff shop will help you questing easier!
@lvl75
Armor - Rokas robe, Tomb gloves, Shnayim greaves, Protas trousers
Weapon - Sestas Mace, Five Hammer (At this level blunt weapon is better than rod coz you can auto-attack mobs for questing while Zaibas is on cooldown.)
Sub-weapon - Arde dagger
Accessories - Magic talisman, Zachariel bangle
@lvl120
Armor - Rokas robe, Tomb gloves, Shnayim greaves, Protas trousers (These gears from npc and quest reward is still good :P)
Weapon - Dratt rod, Five Hammer
Sub-weapon - Arde dagger, Ledas shield
Accessories - Petamion, Magic talisman, Zachariel bangle
@lvl170
Armor - Plate type armor (e.g. Roxona plate set) or 3 plate armors+1 cloth gloves (e.g. Roxona gloves)
Weapon - Catacombs club, Aston rod, Five Hammer
Sub-weapon - Venom
Accessories - Max petamion, Animus, Wizard bracelet, Zachariel bangle
@lvl220
Armor - Plate type armor (e.g. Virtov plate set, Grynas set, Superior royal guard items) or 3 plate armors+1 cloth gloves (e.g. Superior royal mage gauntlets)
Weapon - Catacombs club, Superior corona rod, Circle rod
Sub-weapon - Venom, Otrava shield, Didel tower shield
Accessories - Max petamion, Animus, Wizard bracelet, Archmage bangle, Rhevisan bracelet
@lvl270
Armor - Plate type armor (e.g. Virtov, Lolopanther plate set) or 3 plate armors+1 cloth gloves (e.g. Lolopanther gloves)
Weapon - Superior corona rod, Circle rod
Sub-weapon - Didel tower shield
Accessories - Max petamion, Wizard bracelet, Archmage bangle, Rhevisan bracelet, Dhrag bracelet
@lvl315+
Armor - Plate type armor (e.g. Virtov, Lolopanther, Solmiki plate set) or 3 plate armors+1 cloth gloves (e.g. Lolopanther, Solmiki gloves)
Weapon - Windia rod, Vienarazis mace, Heart of glory, Skull smasher
Sub-weapon - Didel tower shield, Lionhead shield, Emengard shield
Accessories - Max petamion, Animus, Wizard bracelet, Archmage bangle, Rhevisan bracelet, Dhrag bracelet
Hair costume: Magic attack > Property attack > HP or Magic amp
Monster card: 8 x 10★Chapparition card (+80% Magical Attack for 4 seconds after using SP Type Potions)
Pet: Penguin (+30 def and mdef)
Gem:
Shirt - Red gem for more HP
Pant - Red gem for more HP
Gloves - Blue gem for SP recovery or Skill gem (Heal, Zaibas, Carnivory)*
Boots - Yellow gem(roasted) for more HP
Weapon - Blue gem for magic attack**
Sub-weapon - Blue gem(roasted) for block
* Skill gem has only 1 star that's mean if you remove socket = destroy the gem, please use it wisely!
** -Sp option is good for Melstis and this build has a low mana consumption so it's fine :)
Attribute: This is the list of recommend attributes, the others you can learn them later if you have an extra money.
(☆☆☆ = you should learn this first, ☆ = later)
Plate Mastery: Defense ☆☆☆
Increased Maximum Buff Count ☆☆☆
Heal: Enhance ☆☆
Heal: Remove Damage ☆☆☆
Cure: Enhance ☆☆
Cure: Damage Interval ☆☆☆
Safety Zone: Increased Range ☆☆☆
Safety Zone: Block Count ☆☆☆
Divine Might: Devil-type Damage ☆☆
Aukuras: Enhance ☆
Aukuras: Fire Property Resistance ☆
Zalciai: Duration ☆
Zalciai: Enhance ☆☆
Zalciai: Magic Amplification ☆☆☆
Daino: Duration ☆☆☆
Zaibas: Enhance ☆☆☆
Zaibas: Splash ☆☆☆
Divine Stigma: Duration ☆☆
Chortasmata: Duration ☆☆☆
Carnivory: Enhance ☆☆☆
Carnivory: Duration Time ☆☆
Druid: Insect-type Speciality ☆
Druid: Plant-type Speciality ☆
Druid: Large-type Speciality ☆
Druid: Medium-type Speciality ☆
Druid: Small-type Speciality ☆
Begone Demon: Enhance ☆☆
Storm Calling: Additional Damage ☆☆
Skill combo:
Common aoe combo:
- Chortasmata>Sterea Trofh>Divine Might>Carnivory>Storm Calling>Zaibas>Cure>Heal>Energy Wave>Begone Demon
- Divine Might>Dark Sight>Storm Calling>Zaibas>Energy Wave>Begone Demon (for flying monster)
Burst damage combo:
- Zalciai(step on)>Chortasmata>Sterea Trofh>Divine Might>Carnivory>Storm Calling>Zaibas>Use SP potion(trigger matk bonus)>Melstis(till Zaibas over)>Cure>Heal>Energy Wave>Three Disasters>Begone Demon
Invulnerable combo:
- Divine might>Chortasmata>Sterea Trofh(11s)>Safety zone
Skill tips:
- Blessing(from buff shop)+Heal = 2 hits damage for each heal tile.
- Carnivory/Sterea Trofh can be cast first and then Chortasmata to receive the same effect but the skill will affect only around the caster.
- Melstis can use to maintain the bonus from monster card e.g. Chapparition card (+matk), Glass mole card (+atk), Manticen card (+move speed).
- Divine Stigma can cast on tree root crystal and boss trap.
- Fade and Dark Sight affect the entire party.
- Use Fade or Dark Sight then Aukuras can lure monsters to attack the torch.
- Transformation choices: Panto(Haste)*, Merog Shaman(Safety Zone), Kugheri Zeuni(Pole of Agony) and more [credit: Wurmheart]
- You can use any skills after the transformation! So you can transform to a monster to gain a stat bonus from Druid's attributes also, for example;
Medium-Insect type = Increases attack, defense and magic defense.
Large-Insect type = Increases the maximum HP, defense and magic defense.
Large-Plant type = Increases the maximum HP, HP recovery and SP recovery.
* This Panto can't be found in any maps, only Oracle's spell can summon it. It has higher lv of Haste than a standard one so you can use it continuously. [credit: TigerBR]
FAQ:
This build is good for boss hunt?
- Yes, indeed! You can see the damage test in this video [credit: 이세호]
How to deal with flying monster?
- At low level, you can use mace and buy Blessing buff from Pardoner shop to auto attack flying monster while Zaibas is on cooldown.
After you have done all the quest line at your level, you don't have to face them anymore. A popular grinding spot (such as Inner, Demon prison, Alemeth, Storage, Workshop, Lhada and Timerys) doesn't have flying monster or if it has some, we will ignore them coz the exp is too low. Then after you reach rank 8 and get Storm Calling, flying monster won't be a problem anymore.
Why Melstis?
- You must have Melstis if you want to climb the Earth Tower with this build. The main use of Melstis is to maintain the invulnerable time from Dievdirby's Statue of Goddess Ausrine to protect the entire party. And Melstis can use to maintain the bonus from monster card also.
Why not Zalciai?
- This build didn't invest any stat points in Spr so it might not worth.
Then why not Aukuras?
- Aukuras is good but every time I've placed the torch, it'll fly away somewhere because of the knock-back skill from elite mobs and boss so I didn't use it much at end game. However, if you have a Squire friend, you can max out Aukaras to combo with Squire's food for a very strong HP regen also :)
What is the optimum level of Daino?
- Actually Daino 5 is enough to cover basic buffs but if you have Chaplain, Thaumaturge or Chronomancer in party, you'll need more. So I think Daino 10 (+1 from Divine Might) is the optimum level at the current patch.
Is it good if I go for Plague doctor instead of Druid c2?
- It's fine if you want to have more support skills. But if you want to use PD skill for damage, I recommend you should go for Bokor path instead coz this build has only magic circle debuff so Incinerate will not affect flying monster.
Can I replace Druid with another class?
- Sure, the core of this build is Zaibas+Storm Calling combo so if you don't like Druid, feel free to choose rank 6-7 as you like! For example,
Omg! Miko is soooo cute <3
★Cleric2-Krivis3-Miko-Priest-Taoist
★Cleric2-Krivis3-Miko-PD-Taoist
ET Melstis user
★Cleric2-Krivis3-Diev-Priest-Taoist
★Cleric2-Krivis3-Diev-Kabba-Taoist
★Cleric-Krivis3-Diev3-Taoist
I want more buffs..
★Cleric2-Krivis3-Priest2-Taoist
★Cleric2-Krivis3-Priest-PD-Taoist
★Cleric2-Krivis3-Priest-Paladin-Taoist
Who need pots?
★Cleric3-Krivis3-Kabba-Taoist
Imo, Druid is fun to play, good survivability and can do some shenanigans with transformation. When the R9 patch has arrived, if I'm not satisfied with Taoist c2 and the new classes, maybe I'll choose Druid c3 at rank 9 for x2 HP and magic attack buff. Anyway, it's up to you.. GLHF :D
#ZaibasFTW!
Rank 1
Cleric |
5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: 1 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 1: 0.4 second attack 103% No. of Hits: 10 Magic Circle Duration: 6 seconds SP: 15 Type: Magic / Buff Cooldown: 27s Element: 4 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 4: Blocks: 8 times Magic Circle Duration: 20 seconds SP: 40 Type: Magic / Buff Cooldown: 48s Element: |
Rank 2
Cleric |
10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: 10 / 10 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 10: 0.4 second attack 103% No. of Hits: 28 Magic Circle Duration: 15 seconds SP: 75 Type: Magic / Buff Cooldown: 27s Element: 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s 1 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 1: Duration: 12 seconds SP: 24 Type: Magic / Buff Cooldown: 40s Element: |
Rank 3
Krivis |
3 / 5 Zalciai: Duration Type: Active * Increases duration of [Zalciai] by 3 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Zalciai: Magic Amplification Type: Active Increases magic amplification by 12 per attribute level when [Zalciai] is active * Increases SP consumption by 10% Krivis 1st Circle required Zalciai: Enhance Type: Passive * Increases critical attack of [Zalciai] by 1% per attribute level Lv. 3 Zalciai required Zalciai Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies. Level 3: Ally's Critical Attack: +30 Enemy's Critical Resistance: -30 SP: 42 Type: Magic / Buff Cooldown: 20s Element: 2 / 5 Daino: Duration Type: Active * Increases the duration of [Daino]'s effect by 4 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Daino: Additional Attack Type: Active * Increases attack speed by 10 per skill level while [Daino] is active Adds an additional attack to basic attacks while active * Increases SP consumption by 50% Krivis 3rd Circle required Daino Change your basic attack to a magic attack. Level 2: Duration: 24 seconds SP: 31 Type: Magic / Buff Cooldown: 60s Element: 5 / 5 2 Zaibas: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level * +10% added damage at maximum level Krivis 1st Circle required Zaibas: Splash Type: Active * [Zaibas] deals damage to multiple enemies * Max. targets: 7 * Total count is maintained * Increases SP consumption by 30% Krivis 2nd Circle required Zaibas [Magic] - [Lightning] Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power. Level 5: 0.3 second attack 82% No. of Hits: 9 Magic Circle Duration: 30 seconds SP: 66 Type: Magic / Attack Cooldown: 20s Element: |
Rank 4
Krivis |
3 / 10 Aukuras: Enhance Type: Passive * Increases the heal factor of [Aukuras] by 0.5% per attribute level * +10% added bonus at maximum level Krivis 1st Circle required Aukuras: Fire Property Resistance Type: Active * Increases Fire property resistance by 14 per attribute level when [Aukuras] is active * Increases SP consumption by 10% Krivis 1st Circle required Aukuras: Goddess of Fire Type: Active * Ally magic attacks within range of [Aukuras] deal additional Fire property damage * Decreases torch duration by 10 seconds * Eliminates the amount of HP recovered * Increases SP consumption by 20% * Decreases cooldown by 30 seconds Krivis 2nd Circle required Aukuras Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced. Level 3: Heal factor 38% Torch duration 30 sec Add. Fire property damage per magic attack 0 SP: 46 Type: Magic / Buff Cooldown: 60s Element: 4 / 10 Daino: Duration Type: Active * Increases the duration of [Daino]'s effect by 4 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Daino: Additional Attack Type: Active * Increases attack speed by 10 per skill level while [Daino] is active Adds an additional attack to basic attacks while active * Increases SP consumption by 50% Krivis 3rd Circle required Daino Change your basic attack to a magic attack. Level 4: Duration: 28 seconds SP: 46 Type: Magic / Buff Cooldown: 60s Element: 10 / 10 2 Zaibas: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level * +10% added damage at maximum level Krivis 1st Circle required Zaibas: Splash Type: Active * [Zaibas] deals damage to multiple enemies * Max. targets: 7 * Total count is maintained * Increases SP consumption by 30% Krivis 2nd Circle required Zaibas [Magic] - [Lightning] Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power. Level 10: 0.3 second attack 82% No. of Hits: 14 Magic Circle Duration: 30 seconds SP: 111 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Divine Stigma: Duration Type: Active * Increases duration of [Divine Stigma] by 6 seconds per attribute level Increases SP consumption by 20% Krivis 2nd Circle required Divine Stigma: Defeat Devil Type: Active * Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level * Increases SP consumption by 20% Requires Divine Stigma Level 10 Divine Stigma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level * +10% added damage at maximum level Krivis 2nd Circle required Divine Stigma Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated. Level 5: Attack: 186% STR, INT: +47 Effect Duration: 0 seconds Stigma Duration: 15 seconds No. of Targets: 5 SP: 60 Type: Magic / Attack Cooldown: 30s Element: |
Rank 5
Krivis |
9 / 15 Daino: Duration Type: Active * Increases the duration of [Daino]'s effect by 4 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Daino: Additional Attack Type: Active * Increases attack speed by 10 per skill level while [Daino] is active Adds an additional attack to basic attacks while active * Increases SP consumption by 50% Krivis 3rd Circle required Daino Change your basic attack to a magic attack. Level 9: Duration: 38 seconds SP: 83 Type: Magic / Buff Cooldown: 60s Element: 15 / 15 2 Zaibas: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level * +10% added damage at maximum level Krivis 1st Circle required Zaibas: Splash Type: Active * [Zaibas] deals damage to multiple enemies * Max. targets: 7 * Total count is maintained * Increases SP consumption by 30% Krivis 2nd Circle required Zaibas [Magic] - [Lightning] Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power. Level 15: 0.3 second attack 82% No. of Hits: 19 Magic Circle Duration: 30 seconds SP: 156 Type: Magic / Attack Cooldown: 20s Element: 10 / 10 Divine Stigma: Duration Type: Active * Increases duration of [Divine Stigma] by 6 seconds per attribute level Increases SP consumption by 20% Krivis 2nd Circle required Divine Stigma: Defeat Devil Type: Active * Increases [Divine Stigma] damage against Devil-type targets by 10% per attribute level * Increases SP consumption by 20% Requires Divine Stigma Level 10 Divine Stigma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Divine Stigma] by 0.5% per attribute level * +10% added damage at maximum level Krivis 2nd Circle required Divine Stigma Engrave a stigma on the enemy and deal Fire magic damage. The stigmatized enemy takes 1.5 times damage from Zaibas, and increases the STR and INT of allies temporarily when defeated. Level 10: Attack: 237% STR, INT: +87 Effect Duration: 0 seconds Stigma Duration: 15 seconds No. of Targets: 5 SP: 102 Type: Magic / Attack Cooldown: 30s Element: 5 / 5 Melstis Creates a magic circle that extends the duration of beneficial effects on you and your party members. The amount of time that effects are extended by will not surpass 20 seconds. Does not apply to invincibility effects. Level 5: Duration +100% Consumes Holy Powder x5 SP: 86 Type: Magic / Buff Cooldown: 60s |
Rank 6
Druid |
5 / 5 Carnivory: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Carnivory: Duration Time Type: Active * Increases duration time of [Carnivory] by 1 second per attribute level * Increases SP consumption by 10% Druid 1st Circle required Carnivory [Magic] Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you. Level 5: Attack: 271% x 25 Maximum targets: 8 Duration: 10 seconds SP: 110 Type: Magic / Attack Cooldown: 20s 5 / 5 Chortasmata: Duration Type: Active * Increases duration of [Chortasmata] by 1 second per attribute level * Increases SP consumption by 10% Need the 2nd circle of Druid Chortasmata: Enhance Type: Passive * Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Chortasmata [Magic] - [Poison] Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage. Level 5: Attack 206% Floral Scent recovery 720 Duration 15 sec SP: 126 Type: Magic / Attack Cooldown: 20s Element: |
Rank 7
Druid |
10 / 10 Carnivory: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Carnivory: Duration Time Type: Active * Increases duration time of [Carnivory] by 1 second per attribute level * Increases SP consumption by 10% Druid 1st Circle required Carnivory [Magic] Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you. Level 10: Attack: 332% x 25 Maximum targets: 8 Duration: 10 seconds SP: 180 Type: Magic / Attack Cooldown: 20s 8 / 10 Chortasmata: Duration Type: Active * Increases duration of [Chortasmata] by 1 second per attribute level * Increases SP consumption by 10% Need the 2nd circle of Druid Chortasmata: Enhance Type: Passive * Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Chortasmata [Magic] - [Poison] Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage. Level 8: Attack 239% Floral Scent recovery 810 Duration 18 sec SP: 174 Type: Magic / Attack Cooldown: 20s Element: 1 / 10 Shape Shifting Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration. Level 1: Able to use the monster's skill Maximum Duration: 60 seconds SP: 56 Type: Magic / Attack Cooldown: 120s 1 / 10 Telepath: Crowd Control Type: Active * Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level * Increases SP consumption by 10% Need the 3rd circle of Druid Telepath Penetrate into the mind of an enemy in front of you to control it. Level 1: Duration: 11 seconds SP: 66 Type: Magic / Attack Cooldown: 60s 5 / 5 Sterea Trofh Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you. Level 5: Duration: 10 seconds SP: 110 Type: Magic / Attack Cooldown: 30s 5 / 5 Transform Transform back into the monster that you last shape shifted to. Level 5: Able to use the monster's skill Maximum Duration: 100 seconds SP: 114 Type: Magic / Attack Cooldown: 120s |
Rank 8
Taoist |
1 / 1 3 Begone Demon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Begone Demon] by 0.5% per attribute level * +10% added damage at maximum level Taoist 1st Circle Required Begone Demon [Magic] Instantly activates the spell contained inside the installed charm. Storm Calling immediately calls to rain and Creeping Death, Tri-Disaster and Dark Sight explode to attack nearby enemies. Level 1: Attack: 624% SP: 122 Type: Magic / Buff Cooldown: 10s 5 / 5 Storm Calling: Additional Damage Type: Active * Melee attacks deal additional damage of 50% to enemies in the range of [Storm Calling] * Increases SP consumption by 10% Taoist 1st Circle Required Storm Calling: Zaibas Type: Active * If the caster has learned [Zaibas], automatically casts [Zaibas] at the location of [Storm Calling] when it is placed * Increases SP consumption by 50% Taoist 2nd Circle Required Storm Calling [Magic] Install a charm that calls upon a furious storm. It activates when coming in contact with an enemy, and the enemies within its range get attacked once and then receive additional damage from Lightning property attacks. Level 5: Calling Storm Attack: 942% Charm Duration: 100 seconds Storm Duration: 7 seconds Consumes 2 sheets of Strange Yellow Paper SP: 230 Type: Magic / Buff Cooldown: 24s 1 / 5 Dark Sight [Magic] Attach a charm that removes one's presence. The allies in the vicinity of the installed charm is safe from monsters. Level 1: Explosion Attack: 624% Charm Duration: 60 seconds AoE: 44 Consumes 2 sheets of Strange Yellow Paper SP: 145 Type: Magic / Buff Cooldown: 36s 3 / 5 Tri-disaster Charm [Magic] Install a charm with a resistance to the Fire, Ice and Lightning properties. Allies within the vicinity of the charm will have their Fire, Ice and Lightning property resistances increased. When the charm explodes, nearby enemies will receive damage based on the three properties. Level 3: Explosion Attack: 624% x 3 Charm Duration: 3 minutes Fire, Ice, Lightning Property Resistance: +230 Consumes 2 sheets of Strange Yellow Paper SP: 226 Type: Magic / Buff Cooldown: 30s 5 / 5 3 Creeping Death Charm [Magic] Install Creeping Death charm that moves slowly forward. Creeping Death deals continuous damage to the targets coming in contact with it while moving. Deals additional damage when exploding via Begone Demon. Level 5: Attack: 123% x 20 Explosion Attack: 624% Consumes 3 sheets of Strange Yellow Paper SP: 254 Type: Magic / Buff Cooldown: 31s |
Advertisement
Comments (491)
Is cl2 > kriv3 > druid3 good ??
And can melstis maintain the duration of Stereah Trofh ?
priest - aspersion 4, monstrance 1, blessing 5, resurrection 5 (standard priest c1 build)
miko - gohei 1, houki broom 1, hamaya 5, kagura dance 5 and the rest is up to you :)
ps. miko's clap affect only diev's statue iirc.
Still a newbie trying to figure out things, so for my question :
1. Is it ok if i put some point into spr?
2. when u you mean 80-100 con, does it mean the points spend on it or the actual total final stat?
3. In future for rank 9 i plan maybe going for druid c3 (cuz of the wolf skill *^*), so is it wise to invest some str stat?
1- Don't waste points with spr, specially if you will be druid c3, cause wolf use 2% of your mana per second
2- Don't know too... but I would not put too much points here (only if I decid to go to pvp)
3- Don't need str, cause when you are werewolf your damage is based in int too
- no, more spr = more sp = less melstis and lycan's duration.
- total stat, depend on your equipment.
- no, lycan's damage calculated from int stat.
C2 Krivis3 Priest1 PD1 Taost1
can you please help me? is this worth it? im a newbie sorry.
That's a fine build. Krivis-Taoist is good for a single target burst damage such as dungeon rush and world boss hunt but if you want a good class for clearing mobs like solo full dungeon run then choose PD2.
or just druid for Dievdirbys
i already have a character full druida and i wanna be taoist so i was thinking this build is cool but i rlly dont wanna druid
sorry for my bad english u.u
I just reached Druid c1, going almost full Int, no roxona items yet. I met a person who said I'm supposed to initiate cause I'm cleric and I own lots of shields and stuff. But uh, should I really do it with this build? xD I don't think so, especially since mobs can just push me out of Safety Zone and I'm dead in an instand @.@
This is my first time playing cleric so lots of things about them is not obvius to me :/
druid c1 is useless, if you already picked druid go for c2
I see, at first I thought cleric c2 is the one to sacrifice because druid provide additional damage from carnivory and crostamata.
I haven't study about miko yet so I don't know its skill and the advantages for pve.
Question! Why you choose Taoist instead of Druid 3?
FYI, you need at least 3-4 potentials left on the item to make a gem socket (depend on the item's socket) and left 1 for tradable. If your item still has more potentials left after the enchantment.. let's say it's already +15 and has more than 5 potentials, you can also do some awakening with Alchemist to add more option.
You should upgrade your gems to lv5 or higher for a weapon first e.g. blue gem for rod/mace (+10 Superior corona rod or higher) or red gem for Vienarazis mace. Then go for the armor (Virtov or Lolo set) and shield.