Corsair Fencer PvE Great Utility & Single Target Damage
Created by Boltonsquad on Apr 17th 2016 (Last Updated: Apr 21st 2016).
This is a public build.
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Thank you for taking the time to read my build guide, If you like the build please Like above.
Build is still work in progress updating when I can
Stats: 3:1 DEX:STR
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For every 4 DEX you have you need 1 STR this build relies heavily on critical hits and evasion with the use of leather armor. I haven't added CON in there as you can take this as and when you feel you need it. Personally I have only put 1 point in CON so far as I have not needed it with a huge amount of DEX you dodge quite a lot of attacks.
STR Vs DEX (For this build only)
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Coming Soon
SKILLS:
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SWORDSMAN C1:
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Gung Ho - Increase attack while decreasing defense slightly, no reason not to take this, increased attacks mean we will do more damage once you have a decent amount of DEX the reduced defense won't matter all that much as you will dodge quite a bit 5/5.
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Concentrate - Increase attack damage by +11 for 45 seconds with only a 20 second cooldown, no reason not to take it more damage is always good 5/5.
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Pain Barrier - High resistance to Knock Down, Knock Back or Stagger, bosses generally tend to do this so the 19 second duration on this gives you chance to burn a boss down before it starts knocking you down 5/5.
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PELTASTA C1:
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Umbo Blow - Attack with your shield, blocking allows additional damage on staggered enemies, occasionally we will switch to sword/shield, does a decent amount of AoE damage with only a 12 second cool down 5/5.
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Rim Blow - Use your shield to attack enemies, additional damage on petrified or frozen enemies, a decent skill not much else to spend the points on in the Peltasta tree 4/5.
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Swash Buckling - Provokes nearby enemies, fantastic skill for farming/grinding out levels in a party will pretty much taunt everything on your screen 5/5.
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Guardian - Increases defense while decreasing attack, great for a little bit more defense during sticky situation where you have the option to switch to sword & board 1/5.
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BARBARIAN C1:
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Cleave - Strong AoE attack which increases your critical rate when the attack lands and extra damage to stunned enemies, fantastic skill with a great amount of damage and works well with Helm Chopper 5/5
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Helm Chopper - Strike the enemy causing them to be effected by stun, use this before using Cleave for extra Cleave damage 5/5
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5 points will be remaining these will be used in Barbarian C2
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BARBARIAN C2:
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Cleave - Same as above we want to continue increasing the damage of this skill 10/10.
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Warcry - Shout a Warcry that drops enemy defenses and increases your attack, great skill for boss fights & hard trash packs as it effects 5 targets lasts 30 seconds however relatively long cool down 5/5.
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Frenzy - Increases your attack when you keep attacking 1 target, another skill which is great for boss fights 10 stacks +15 attack, 150 attack total which is a really good boost 5/5.
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Seism - Create an earthquake to stop enemies attacking also stuns so would be a great opener for Cleave, fantastic skill that deals a large amount of damage in a AoE radius 5/5.
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CORSAIR C1:
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Jolly Roger - Raises combat abilities, a combo is started around the Jolly Roger & items gained based on the level of your Jolly Roger, this is a great utility skill in a party will allow players to receive more loot 5/5
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Dust Devil - Spin attacking an enemy repeatedly using a weapon in each hand the enemy will be immobilized, this is our main source of damage at this point as a Corsair deals a great amount of damage with overheat and a relatively low cool down 5/5
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5 points will be remaining these will be used in Corsair C2
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CORSAIR C2:
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Jolly Roger - Same as above continue with this 10/10.
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Dust Devil - Same as above continue with t his 10/10.
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Double Weapon Assault - Temporarily connects your basic attacks with your dagger attacks, allows you to use your dagger in off hand without delay after normal attacks, great skill for increased damage 5/5.
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Hexen Dropper - Use both weapons to deal successive strike on an enemy, nice amount of damage average cool down with 2 over heat charges 5/5
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FENCER C1:
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Lunge - Lower your stance to attack and enemy, evasion rate is increased by 50% and enemies are more vulnerable to "Slash" attacks, this attack deals a good amount of damage with a low cool down it also works well with "Dust Devil" & "Flanconnade" due to the vulnerability to "Slash" attacks 5/5.
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Attaque Coquille - Attack an enemy with the guard of your sword, enemies defenses are ignored when you follow up with a "Pierce" attack, really low cool down with fantastic amount of damage. Use this skill first then follow up with "Lunge" to get the bonus damage 5/5.
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Flanconnade - Perform a complex upward attack with your rapier, this attack protects you against an enemy attack, average amount of damage with a good built in defense mechanism, it has a 0 second cool down which allows us to spam in between skills & also works well with "Lunge" due to the increased damage on slash attacks 5/5,
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ATTRIBUTES:
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Swordsman:
Peltasta:
Barbarian:
PROS:
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- Good sustainable damage
- Great utility with Jolly Roger
- Easy to level
- Big critical numbers!
CONS:
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- Squishy early game until you get some DEX
- A little slow until you unlock Barbarian
FAQ:
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Coming Soon
OPTIONAL VARIATIONS:
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Coming Soon
VIDEOS:
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Coming Soon
OTHER BUILDS:
-------------------------------------------
Dragoon PvE High DPS & Off Tank - http://www.tosbase.com/tools/skill-simulator/build/7wii9whwfb/
Fletcher PvE Fantastic AoE, Great Single Target- http://www.tosbase.com/tools/skill-simulator/build/xdsm1mvlbx/
DISCLAIMER:
-------------------------------------------
Would just like to say thank you for all the support so far and feedback on the build, if you have any suggestions please feel free to post below or on my thread in the official forums.
Once again thank you!
OFFICIAL FORUM THREAD:
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https://forum.treeofsavior.com/t/corsair-fencer-pve-great-utility-single-target-damage/208805/9
Build is still work in progress updating when I can
Stats: 3:1 DEX:STR
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For every 4 DEX you have you need 1 STR this build relies heavily on critical hits and evasion with the use of leather armor. I haven't added CON in there as you can take this as and when you feel you need it. Personally I have only put 1 point in CON so far as I have not needed it with a huge amount of DEX you dodge quite a lot of attacks.
STR Vs DEX (For this build only)
-------------------------------------------
Coming Soon
SKILLS:
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SWORDSMAN C1:
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Gung Ho - Increase attack while decreasing defense slightly, no reason not to take this, increased attacks mean we will do more damage once you have a decent amount of DEX the reduced defense won't matter all that much as you will dodge quite a bit 5/5.
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Concentrate - Increase attack damage by +11 for 45 seconds with only a 20 second cooldown, no reason not to take it more damage is always good 5/5.
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Pain Barrier - High resistance to Knock Down, Knock Back or Stagger, bosses generally tend to do this so the 19 second duration on this gives you chance to burn a boss down before it starts knocking you down 5/5.
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PELTASTA C1:
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Umbo Blow - Attack with your shield, blocking allows additional damage on staggered enemies, occasionally we will switch to sword/shield, does a decent amount of AoE damage with only a 12 second cool down 5/5.
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Rim Blow - Use your shield to attack enemies, additional damage on petrified or frozen enemies, a decent skill not much else to spend the points on in the Peltasta tree 4/5.
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Swash Buckling - Provokes nearby enemies, fantastic skill for farming/grinding out levels in a party will pretty much taunt everything on your screen 5/5.
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Guardian - Increases defense while decreasing attack, great for a little bit more defense during sticky situation where you have the option to switch to sword & board 1/5.
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BARBARIAN C1:
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Cleave - Strong AoE attack which increases your critical rate when the attack lands and extra damage to stunned enemies, fantastic skill with a great amount of damage and works well with Helm Chopper 5/5
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Helm Chopper - Strike the enemy causing them to be effected by stun, use this before using Cleave for extra Cleave damage 5/5
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5 points will be remaining these will be used in Barbarian C2
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BARBARIAN C2:
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Cleave - Same as above we want to continue increasing the damage of this skill 10/10.
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Warcry - Shout a Warcry that drops enemy defenses and increases your attack, great skill for boss fights & hard trash packs as it effects 5 targets lasts 30 seconds however relatively long cool down 5/5.
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Frenzy - Increases your attack when you keep attacking 1 target, another skill which is great for boss fights 10 stacks +15 attack, 150 attack total which is a really good boost 5/5.
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Seism - Create an earthquake to stop enemies attacking also stuns so would be a great opener for Cleave, fantastic skill that deals a large amount of damage in a AoE radius 5/5.
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CORSAIR C1:
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Jolly Roger - Raises combat abilities, a combo is started around the Jolly Roger & items gained based on the level of your Jolly Roger, this is a great utility skill in a party will allow players to receive more loot 5/5
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Dust Devil - Spin attacking an enemy repeatedly using a weapon in each hand the enemy will be immobilized, this is our main source of damage at this point as a Corsair deals a great amount of damage with overheat and a relatively low cool down 5/5
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5 points will be remaining these will be used in Corsair C2
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CORSAIR C2:
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Jolly Roger - Same as above continue with this 10/10.
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Dust Devil - Same as above continue with t his 10/10.
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Double Weapon Assault - Temporarily connects your basic attacks with your dagger attacks, allows you to use your dagger in off hand without delay after normal attacks, great skill for increased damage 5/5.
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Hexen Dropper - Use both weapons to deal successive strike on an enemy, nice amount of damage average cool down with 2 over heat charges 5/5
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FENCER C1:
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Lunge - Lower your stance to attack and enemy, evasion rate is increased by 50% and enemies are more vulnerable to "Slash" attacks, this attack deals a good amount of damage with a low cool down it also works well with "Dust Devil" & "Flanconnade" due to the vulnerability to "Slash" attacks 5/5.
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Attaque Coquille - Attack an enemy with the guard of your sword, enemies defenses are ignored when you follow up with a "Pierce" attack, really low cool down with fantastic amount of damage. Use this skill first then follow up with "Lunge" to get the bonus damage 5/5.
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Flanconnade - Perform a complex upward attack with your rapier, this attack protects you against an enemy attack, average amount of damage with a good built in defense mechanism, it has a 0 second cool down which allows us to spam in between skills & also works well with "Lunge" due to the increased damage on slash attacks 5/5,
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ATTRIBUTES:
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Swordsman:
Peltasta:
Barbarian:
PROS:
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- Good sustainable damage
- Great utility with Jolly Roger
- Easy to level
- Big critical numbers!
CONS:
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- Squishy early game until you get some DEX
- A little slow until you unlock Barbarian
FAQ:
-------------------------------------------
Coming Soon
OPTIONAL VARIATIONS:
-------------------------------------------
Coming Soon
VIDEOS:
-------------------------------------------
Coming Soon
OTHER BUILDS:
-------------------------------------------
Dragoon PvE High DPS & Off Tank - http://www.tosbase.com/tools/skill-simulator/build/7wii9whwfb/
Fletcher PvE Fantastic AoE, Great Single Target- http://www.tosbase.com/tools/skill-simulator/build/xdsm1mvlbx/
DISCLAIMER:
-------------------------------------------
Would just like to say thank you for all the support so far and feedback on the build, if you have any suggestions please feel free to post below or on my thread in the official forums.
Once again thank you!
OFFICIAL FORUM THREAD:
-------------------------------------------
https://forum.treeofsavior.com/t/corsair-fencer-pve-great-utility-single-target-damage/208805/9
Rank 1
![]() ![]() Swordsman |
![]() 5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s ![]() 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s ![]() 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
![]() ![]() Peltasta |
![]() 5 / 5 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 5: Attack: 297% AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield ![]() 4 / 5 2 Rim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Rim Blow [Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 4: Attack: 284% AoE Attack Ratio: 1 SP: 27 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield ![]() 5 / 5 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn ![]() 1 / 5 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 1: Physical and magic defense +100% Duration 20 sec SP: 14 Type: Melee / Buff Cooldown: 50s |
Rank 3
![]() ![]() Barbarian |
![]() 5 / 5 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 5: Attack: 266% Critical Rate: +50 AoE Attack Ratio: 3 SP: 42 Type: Melee / Attack Cooldown: 16s ![]() 5 / 5 2 Helm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Helm Chopper [Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun]. Level 5: Attack: 206% x 2 AoE Attack Ratio: 3 SP: 37 Type: Melee / Attack Cooldown: 20s |
Rank 4
![]() ![]() Barbarian |
![]() 10 / 10 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 10: Attack: 326% Critical Rate: +50 AoE Attack Ratio: 3 SP: 67 Type: Melee / Attack Cooldown: 16s ![]() 5 / 5 Warcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30% Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20% Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10% Barbarian 3rd Circle required Warcry Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby. Level 5: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 20 Duration: 30 seconds SP: 50 Type: Melee / Buff Cooldown: 42s ![]() 5 / 5 Frenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10% Barbarian 3rd Circle required Frenzy Increases your attack when you keep repeatedly attacking one particular enemy. Level 5: Attack per Stack: +1.5% Maximum Stacks: 10 Attack Speed: +200 Duration: 40 seconds SP: 52 Type: Melee / Buff Cooldown: 70s ![]() 5 / 5 2 Seism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 2nd Circle required Seism [Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun]. Level 5: Attack: 201% x 3 AoE Attack Ratio: 5 SP: 54 Type: Melee / Attack Cooldown: 18s |
Rank 5
![]() ![]() Corsair |
![]() 5 / 5 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 5: Flag Duration: 35 seconds Missile Attack Damage: +27% Fever Duration: 10 seconds SP: 64 Type: Melee / Attack Cooldown: 35s ![]() 5 / 5 3 Dust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Dust Devil [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 5: Attack: 236% x 3 SP: 54 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 6
![]() ![]() Corsair |
![]() 10 / 10 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 10: Flag Duration: 35 seconds Missile Attack Damage: +42% Fever Duration: 10 seconds SP: 99 Type: Melee / Attack Cooldown: 35s ![]() 10 / 10 3 Dust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Dust Devil [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 10: Attack: 289% x 3 SP: 86 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea ![]() 5 / 5 Double Weapon Assault Temporarily connects your basic attacks and dagger attacks. Level 5: Able to use your dagger without delay after normal attacks Duration: 5 minutes Additional damage 55% SP: 70 Type: Melee / Buff Cooldown: 60s ![]() 5 / 5 2 Hexen Dropper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level * +10% added damage at maximum level Corsair 2nd Circle required Hexen Dropper [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 5: Attack: 185% x 7 SP: 63 Type: Melee / Attack Cooldown: 28s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 7
![]() ![]() Fencer |
![]() 5 / 5 Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Lunge [Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks. Level 5: Attack: 181% x 4 Evasion Rate: +150 Duration: 4 seconds SP: 61 Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 5 / 5 Attaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Attaque Coquille [Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks. Level 5: Attack: 649% Duration: 9 seconds SP: 70 Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 5 / 5 5 Flanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Flanconnade [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack. Level 5: Attack: 245% x 2 SP: 69 Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
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