Paladin Inquisitor
Created by MangZ on Aug 20th 2016 (Last Updated: Aug 20th 2016).
This is a public build.
1
WARNING: THIS IS NOT A DPS BUILD
Stats are 1:3 Con:Spr. Add 30 points into dex if you are missing.
This build makes your cleric VERY tanky against Magic (Resist Elements + Barrier + Increase Magic Defense)*(SPR Scaling). IF you wanna PVP, swap pardoner to PD.
Stats are 1:3 Con:Spr. Add 30 points into dex if you are missing.
This build makes your cleric VERY tanky against Magic (Resist Elements + Barrier + Increase Magic Defense)*(SPR Scaling). IF you wanna PVP, swap pardoner to PD.
Rank 1
![]() ![]() Cleric |
![]() 5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 1 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 1: 0.4 second attack 103% No. of Hits: 10 Magic Circle Duration: 6 seconds SP: 15 Type: Magic / Buff Cooldown: 27s Element: ![]() ![]() 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: ![]() ![]() 3 / 5 Deprotected Zone: Enhance Type: Passive * Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level * This attribute applies after the stack calculation Lv3 Deprotected Zone required Deprotected Zone: Retention Time Type: Active * Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level * Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone: Sword Attack Type: Active * Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense] * [Weakened Defense] can be stacked up to 10 times Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone Creates a magic circle that decreases the defense of enemies over time. Level 3: Reduces 0.3% per stack Magic Circle Duration: 10 seconds SP: 31 Type: Magic / Buff Cooldown: 13s Element: ![]() |
Rank 2
![]() ![]() Cleric |
![]() 10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: ![]() ![]() 5 / 10 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 5: 0.4 second attack 103% No. of Hits: 18 Magic Circle Duration: 10 seconds SP: 42 Type: Magic / Buff Cooldown: 27s Element: ![]() ![]() 6 / 10 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 6: Blocks: 12 times Magic Circle Duration: 20 seconds SP: 54 Type: Magic / Buff Cooldown: 48s Element: ![]() ![]() 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s ![]() 1 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 1: Duration: 12 seconds SP: 24 Type: Magic / Buff Cooldown: 40s Element: ![]() |
Rank 3
![]() ![]() Krivis |
![]() 3 / 5 Aukuras: Enhance Type: Passive * Increases the heal factor of [Aukuras] by 0.5% per attribute level * +10% added bonus at maximum level Krivis 1st Circle required Aukuras: Fire Property Resistance Type: Active * Increases Fire property resistance by 14 per attribute level when [Aukuras] is active * Increases SP consumption by 10% Krivis 1st Circle required Aukuras: Goddess of Fire Type: Active * Ally magic attacks within range of [Aukuras] deal additional Fire property damage * Decreases torch duration by 10 seconds * Eliminates the amount of HP recovered * Increases SP consumption by 20% * Decreases cooldown by 30 seconds Krivis 2nd Circle required Aukuras Summons a holy torch, constantly restoring the HP of nearby allies while reducing the accuracy of nearby enemies. While nearby the torch, the duration of harmful effects will constantly be reduced. Level 3: Heal factor 38% Torch duration 30 sec Add. Fire property damage per magic attack 0 SP: 46 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 5 / 5 Zalciai: Duration Type: Active * Increases duration of [Zalciai] by 3 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Zalciai: Magic Amplification Type: Active Increases magic amplification by 12 per attribute level when [Zalciai] is active * Increases SP consumption by 10% Krivis 1st Circle required Zalciai: Enhance Type: Passive * Increases critical attack of [Zalciai] by 1% per attribute level Lv. 3 Zalciai required Zalciai Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies. Level 5: Ally's Critical Attack: +42 Enemy's Critical Resistance: -50 SP: 58 Type: Magic / Buff Cooldown: 20s Element: ![]() ![]() 5 / 5 Daino: Duration Type: Active * Increases the duration of [Daino]'s effect by 4 seconds per attribute level * Increases SP consumption by 20% Krivis 1st Circle required Daino: Additional Attack Type: Active * Increases attack speed by 10 per skill level while [Daino] is active Adds an additional attack to basic attacks while active * Increases SP consumption by 50% Krivis 3rd Circle required Daino Change your basic attack to a magic attack. Level 5: Duration: 30 seconds SP: 53 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 2 / 5 2 Zaibas: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zaibas] by 0.5% per attribute level * +10% added damage at maximum level Krivis 1st Circle required Zaibas: Splash Type: Active * [Zaibas] deals damage to multiple enemies * Max. targets: 7 * Total count is maintained * Increases SP consumption by 30% Krivis 2nd Circle required Zaibas [Magic] - [Lightning] Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power. Level 2: 0.3 second attack 82% No. of Hits: 6 Magic Circle Duration: 30 seconds SP: 39 Type: Magic / Attack Cooldown: 20s Element: ![]() |
Rank 4
![]() ![]() Paladin |
![]() 5 / 5 3 Smite: Enhance Type: Passive * Increases the damage dealt on an enemy with [Smite] by 0.5% per attribute level * +10% added damage at maximum level Paladin 1st Circle required Smite: Knockdown Damage Type: Active * Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing * Effect only activates when attribute is ON * Increases SP consumption by 10% Paladin 1st Circle required Smite [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Strike down enemies with a powerful attack. Deals triple damage to Mutant and Devil-type enemies. Level 5: Attack: 342% AoE Attack Ratio: 4 SP: 80 Type: Melee / Attack Cooldown: 9s ![]() 5 / 5 Resist Elements: Resistance Type: Active * Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active * Increases SP consumption by 10% Paladin 1st Circle required Resist Elements: Enhance Type: Passive * Increases property resistance of [Resist Elements] by 1 per attribute level Lv3 Resist Elements required Resist Elements Temporarily increases the Fire, Ice, Lightning, Poison and Earth property resistances of you and your party members and has a chance of nullifying the listed property attacks. Decreases the magic defense of nearby enemies on cast. Level 5: Property Resistance +49 Property Damage Reduction: +12.5% Nullification Chance 5% Enemy Magic Defense: -8% Duration: 85 seconds SP: 90 Type: Magic / Buff Cooldown: 180s Element: ![]() |
Rank 5
![]() ![]() Paladin |
![]() 10 / 10 3 Smite: Enhance Type: Passive * Increases the damage dealt on an enemy with [Smite] by 0.5% per attribute level * +10% added damage at maximum level Paladin 1st Circle required Smite: Knockdown Damage Type: Active * Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing * Effect only activates when attribute is ON * Increases SP consumption by 10% Paladin 1st Circle required Smite [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Strike down enemies with a powerful attack. Deals triple damage to Mutant and Devil-type enemies. Level 10: Attack: 419% AoE Attack Ratio: 4 SP: 132 Type: Melee / Attack Cooldown: 9s ![]() 10 / 10 Resist Elements: Resistance Type: Active * Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active * Increases SP consumption by 10% Paladin 1st Circle required Resist Elements: Enhance Type: Passive * Increases property resistance of [Resist Elements] by 1 per attribute level Lv3 Resist Elements required Resist Elements Temporarily increases the Fire, Ice, Lightning, Poison and Earth property resistances of you and your party members and has a chance of nullifying the listed property attacks. Decreases the magic defense of nearby enemies on cast. Level 10: Property Resistance +80 Property Damage Reduction: +25% Nullification Chance 10% Enemy Magic Defense: -8% Duration: 110 seconds SP: 147 Type: Magic / Buff Cooldown: 180s Element: ![]() |
Rank 6
![]() ![]() Paladin |
![]() 15 / 15 3 Smite: Enhance Type: Passive * Increases the damage dealt on an enemy with [Smite] by 0.5% per attribute level * +10% added damage at maximum level Paladin 1st Circle required Smite: Knockdown Damage Type: Active * Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing * Effect only activates when attribute is ON * Increases SP consumption by 10% Paladin 1st Circle required Smite [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Strike down enemies with a powerful attack. Deals triple damage to Mutant and Devil-type enemies. Level 15: Attack: 496% AoE Attack Ratio: 4 SP: 184 Type: Melee / Attack Cooldown: 9s ![]() 3 / 15 Restoration: Enhance Type: Passive * Increases HP recovery effect of [Restoration] by 1 per attribute level Lv3 Restoration required Restoration: SP Recovery Type: Active * Increases SP recovery while [Restoration] is active * Increases SP recovery by 10 per attribute level * Increases SP consumption by 20% Paladin 1st Circle required Restoration Activate aura and increase HP recovery of allies nearby. Level 3: HP Recovery: +340 Aura Duration: 300 seconds SP: 84 Type: Magic / Buff Cooldown: 60s Element: ![]() ![]() 15 / 15 Resist Elements: Resistance Type: Active * Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active * Increases SP consumption by 10% Paladin 1st Circle required Resist Elements: Enhance Type: Passive * Increases property resistance of [Resist Elements] by 1 per attribute level Lv3 Resist Elements required Resist Elements Temporarily increases the Fire, Ice, Lightning, Poison and Earth property resistances of you and your party members and has a chance of nullifying the listed property attacks. Decreases the magic defense of nearby enemies on cast. Level 15: Property Resistance +112 Property Damage Reduction: +37.5% Nullification Chance 15% Enemy Magic Defense: -8% Duration: 135 seconds SP: 204 Type: Magic / Buff Cooldown: 180s Element: ![]() ![]() 2 / 15 2 Turn Undead: Spirit Type: Active * Increases instant death chance of [Turn Undead] in proportion to the character's SPR * Increases SP consumption by 10% Lv2 Turn Undead required Turn Undead: Conversion Type: Active * [Turn Undead] can convert up to a maximum 5 enemies * Increases the monster's physical attack converted with [Turn Undead] equal to 50% of the character's STR * Increases SP Consumption by 20% Paladin 2nd Circle required Turn Undead [Magic] - [Holy] Inflicts Holy property magic damage to enemies all around, with a chance of defeating Mutant or Demon enemies instantly (does not apply to characters or boss monsters). Level 2: Attack: 310% AoE Attack Ratio: 7 SP: 57 Type: Magic / Attack Cooldown: 50s Element: ![]() ![]() 5 / 5 Barrier: Holy Damage Type: Active * Deals damage equal to 20% magic attack per attribute level to enemies hit with [Barrier] * Increases SP consumption by 10% Paladin 3rd Circle required Barrier: Distant Defense Type: Active * While inside [Barrier], damage received from missile or force attacks decreases by 10% per attribute level * Increases SP consumption by 20% Paladin 3rd Circle required Barrier: Increased Range Type: Active * Increases the range of Barrier by 2 times * Increases SP consumption by 10% Paladin 3rd Circle required Barrier: Devotion Type: Active * Directs damage inflicted to party members inside [Barrier] to the casting Paladin * Increases physical defense by 4% per attribute level when the casting Paladin is inside [Barrier] * Increases SP consumption by 30% Paladin 3rd Circle required Barrier Push enemies away and create a barrier of protection which doesn't allow others to enter for some time. Increases the magic defense of allies who are inside the barrier. Level 5: Magic defense +130 Duration 60 sec Consumes Holy Water x10 SP: 107 Type: Magic / Buff Cooldown: 40s Element: ![]() ![]() 5 / 5 3 Conviction: Enhance Type: Passive * Increases the damage dealt on an enemy with [Conviction] by 0.5% per attribute level * +10% added damage at maximum level Paladin 3rd Circle required Conviction [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Attacks an enemy marking them as a traitor. Reduces resistance to Fire, Ice, Lightning and Poison of an enemy that receives the attack. Deals additional damage to a stunned enemy. Level 5: Attack: 526% x 2 AoE Attack Ratio: 4 Property Resistance: -100 SP: 98 Type: Melee / Attack Cooldown: 26s |
Rank 7
![]() ![]() Pardoner |
![]() 5 / 5 Simony Craft your skill into a scroll that anyone can use. Level 5: Scrolls disappear after use. SP: 0 Type: Magic / Buff Cooldown: 0s ![]() 5 / 5 Discerning Evil: Increased Targets Type: Active * Adds 1 target per attribute level to the applied effects of [Discerning Evil] * Increases SP consumption by 30% Pardoner 1st Circle required Discerning Evil Extend the duration of harmful effects applied to the enemy forcibly. Once the duration has been increased, the debuff doesn't increase again. Level 5: Extends the remaining duration of debuffs by 50% SP: 103 Type: Magic / Buff Cooldown: 25s Element: ![]() ![]() 5 / 5 Increase Magic Defense: Duration Type: Active * Increases duration of [Increase Magic Defense] by 20 seconds per attribute level * Increases SP consumption by 20% Pardoner 1st Circle required Increase Magic Defense Temporarily increases the magic defense of you and your party members. Level 5: Magic Defense: +560 Duration: 300 seconds Consumes #{SpendItemCount}# Holy Water SP: 110 Type: Magic / Buff Cooldown: 87s Element: ![]() |
Rank 8
![]() ![]() Inquisitor |
![]() 5 / 5 2 God Smash: Enhance Type: Active * Increases the damage dealt on an enemy with [God Smash] by 0.5% per attribute level * +10% added damage at maximum level Inquisitor 1st Circle Required God Smash: Demon Punisher Type: Active * Increases God Smash damage on Demon enemies by 10% per attribute level * Increases SP consumption by 10% Inquisitor Circle 2 Required God Smash [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Lifts the weapon high up in the air above the head and smash it down. If Blunt weapon (one- or two-handed), deals additional damage. Level 5: Attack: 1537% AoE Attack Ratio: 4 SP: 180 Type: Melee / Attack Cooldown: 20s ![]() 5 / 5 2 Pear of Anguish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pear of Anguish] by 0.5% per attribute level * +10% added damage at maximum level Inquisitor 1st Circle Required Pear of Anguish [Physical] - [Strike] Install Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage. Level 5: Attack: 547% Maximum Installations: 5 SP: 238 Type: Melee / Buff Cooldown: 24s ![]() 4 / 5 Breaking Wheel: Additional Damage Type: Active * While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range * Increases SP consumption by 50% Inquisitor 1st Circle Required Breaking Wheel [Physical] - [Slash] Summon a wheel that inflicts damage to surrounding enemies. Attacking the wheel causes its attack range to expand, striking enemies that are further away. Level 4: Attack per 0.3 sec 102% Duration 10 sec Consumes Torture Tools x3 SP: 112 Type: Melee / Buff Cooldown: 50s ![]() 1 / 5 Malleus Maleficarum: Mana Burn Type: Active * In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster * Increases SP consumption by 10% Inquisitor 1st Circle Required Malleus Maleficarum [Magic] Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled. Level 1: Attack: 175% x 7 Duration: 10 seconds Maximum Targets: 7 SP: 126 Type: Magic / Attack Cooldown: 28s |
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