Dynamic Enetry
Created by AdonisNight on Apr 27th 2018 (Last Updated: Apr 27th 2018).
This is a public build.
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So heres my take on the build if you wanna PvP it's a crime to not go Corsair but think about it for a second you can't use skill hauling on a boss or Iron hook so ive come up with a build suited for PvE
Now rank 6 is debatle because there is no strong rank 6 class you can really take for swordsman just how it is and even going crosair 1 is more on the PvP side of the fence
Barb open synergy no weapon need for any skill and you can increase certain debuffs with warcry
Doppel damage from deads of valor and some extra stance-less damage
shinobi because well everything from 7 and below you can break out the clones and net some extra damage
( still in creative mode working on finding a way to better express the values of this PvE focused version)
Now rank 6 is debatle because there is no strong rank 6 class you can really take for swordsman just how it is and even going crosair 1 is more on the PvP side of the fence
Barb open synergy no weapon need for any skill and you can increase certain debuffs with warcry
Doppel damage from deads of valor and some extra stance-less damage
shinobi because well everything from 7 and below you can break out the clones and net some extra damage
( still in creative mode working on finding a way to better express the values of this PvE focused version)
Rank 1
![]() ![]() Swordsman |
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Rank 2
![]() ![]() Swordsman |
![]() 5 / 10 5 Video Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10% Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10% Swordsman 2nd Circle required Thrust [Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack. Level 5: Attack: 169% AoE Attack Ratio: 1 SP: 19 Type: Melee / Attack Cooldown: 10s ![]() 10 / 10 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 10: Physical Damage: +28 Physical Defense: -14 Duration: 300 seconds SP: 33 Type: Melee / Buff Cooldown: 40s ![]() 10 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 10: Duration: 24 seconds SP: 93 Type: Melee / Buff Cooldown: 39s ![]() 5 / 5 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 120s |
Rank 3
![]() ![]() Barbarian |
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Rank 4
![]() ![]() Barbarian |
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Rank 5
![]() ![]() Barbarian |
![]() 15 / 15 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 15: Attack: 386% Critical Rate: +50 AoE Attack Ratio: 3 SP: 92 Type: Melee / Attack Cooldown: 16s ![]() 10 / 10 Warcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30% Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20% Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10% Barbarian 3rd Circle required Warcry Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby. Level 10: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 40 Duration: 30 seconds SP: 80 Type: Melee / Buff Cooldown: 42s ![]() 10 / 10 Frenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10% Barbarian 3rd Circle required Frenzy Increases your attack when you keep repeatedly attacking one particular enemy. Level 10: Attack per Stack: +1.5% Maximum Stacks: 20 Attack Speed: +250 Duration: 50 seconds SP: 82 Type: Melee / Buff Cooldown: 70s ![]() 5 / 5 Giant Swing [Physical] - [Strike] Swing an enemy around, using centrifugal force to throw it away. Level 5: Attack: 3096% Rotates 9 times Distance Thrown: 150 SP: 54 Type: Melee / Attack Cooldown: 60s ![]() 5 / 5 Pouncing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pouncing] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 3rd Circle required Pouncing: Knockdown Type: Active * Enemies hit by [Pouncing] have a 8% chance per attribute level of being knocked down * Increases SP consumption by 5 * Increases SP consumption by 30% Barbarian 3rd Circle required Pouncing [Physical] - [Slash] Charge forward while slashing, attacking any enemies that block your way. Has a chance to deal additional damage to a stunned enemy. Level 5: 144% Attack per 0.5 seconds Maximum Duration 10 seconds Consume STA SP: 54 Type: Melee / Attack Cooldown: 81s |
Rank 6
![]() ![]() Doppelsoeldner |
![]() 1 / 5 Punish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Punish: Earthquake Type: Active * Applies 2 additional consecutive hits to enemies attacked by Punish * Increases SP consumption by 20% Doppelsoeldner 3rd Circle Required Punish [Physical] - [Pierce] Deeply pierce a collapsed enemy. Level 1: Attack: 491% AoE Attack Ratio: 15 SP: 48 Type: Melee / Attack Cooldown: 10s ![]() 5 / 5 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 5: Additional Damage: +13% Damage Received: +9% Duration: 35 seconds SP: 77 Type: Melee / Buff Cooldown: 43s ![]() 4 / 5 5 Mordschlag: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mordschlag] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Mordschlag: Cloth Armor Type: Active * Attacks become critical hits while attacking Cloth armor-type enemies with [Mordschlag] * Increases SP consumption by 10% Doppelsoeldner 1st Circle required Mordschlag [Physical] - [Strike] Hold your sword backwards and use its handle to smack down an enemy. Level 4: Attack: 798% AoE Attack Ratio: 2 SP: 71 Type: Melee / Attack Cooldown: 30s ![]() 5 / 5 2 Cyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30% Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10% Lv. 3 Cyclone required Cyclone [Physical] - [Slash] Use centrifugal force to continuously attack enemies. Level 5: 180% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 92 Type: Melee / Attack Cooldown: 45s |
Rank 7
![]() ![]() Shinobi |
![]() 5 / 5 3 Kunai: Enhance Type: Passive * Increases the damage dealt on an enemy with [Kunai] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Kunai: Deadly Dagger Type: Active * Doubles the critical chance of [Kunai] * Increase SP consumption by 20% Shinobi 1st Circle required Kunai Throw kunai in all directions to attack enemies. If used by clones, applies as two consecutive hits. Level 5: Attack: 183% x 5 SP: 92 Type: Melee / Attack Cooldown: 10s ![]() 5 / 5 Bunshin no Jutsu: Endurance Type: Active * Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Bunshin no Jutsu Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The attribute is not applied to clone's skills. When clones copy skills, SP consumption and cooldown increases in proportion to the number of clones. Level 5: Duration: 20 seconds Summon 5 clones Additional Cooldown [2 + 10% skill's cooldown] * number of clones Additional SP Consumption [10% * number of clones] SP: 192 Type: Melee / Attack Cooldown: 45s ![]() 1 / 5 Mokuton no Jutsu: Bind Type: Active * Restricts movement of an enemy for 4 seconds when dealing damage with [Mokuton no Jutsu] Increases duration from Lv2 by 1 second per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Mokuton no Jutsu Counter-attack by tricking the enemy with a fake doll created from a log. Level 1: Duration: 20 seconds SP: 50 Type: Melee / Attack Cooldown: 35s ![]() 1 / 5 2 Katon no Jutsu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Katon no Jutsu] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Katon no Jutsu: Stealth Type: Active * Hides character for 2 seconds per attribute level after using [Katon no Jutsu] * Increases SP consumption by 10% Shinobi 1st Circle required Katon no Jutsu Attack multiple enemies by continuously exploding the gunpowder you possess. Level 1: Attack: 523% Consumes 2 Ninjutsu Bombs SP: 78 Type: Melee / Attack Cooldown: 25s ![]() 3 / 5 Mijin no Jutsu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mijin no Jutsu] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Mijin no Jutsu: Stealth Type: Active * Hides character for 5 seconds after using [Mijin no Jutsu] * Increases duration from Lv2 by 1.5 seconds per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Mijin no Jutsu Attack enemies in the area nearby by exploding the gunpowder you have. Using this technique will also damage you and might cause incapability of combat if your HP is too low. If used by clones, Bunshin no Jutsu is canceled. Level 3: Attack: 2013% Consumes 3500 HP Consumes 5 Ninjutsu Bombs SP: 124 Type: Melee / Attack Cooldown: 50s |
Rank 8
![]() ![]() Retiarius |
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Rank 9
![]() ![]() Retiarius |
![]() 10 / 10 Pull Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Pull Rete] debuff to 0 * Increases SP consumption by 20% Requires Retiarius Circle 1 Pull Rete Throw the rete at nearby enemies and pull them towards you. Enemies trapped by the rete become momentarily unable to move and will receive additional damage from Pierce attacks executed using a One-handed Spear. Cooldown time reduces as skill level increases. Level 10: Duration: 5 seconds Targets: 8 Damage Increase 100% Cooldown: -20 seconds Consumes 1 Rete SP: 188 Type: Melee / Attack Cooldown: 25s ![]() 2 / 10 Throw Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Throw Rete] debuff to 0 * Increases SP consumption by 20% Requires Retiarius Circle 1 Throw Rete: Enhanced Net Type: Active * Applies [Throw Rete] to boss monsters as well, but reduces the skill's duration in half. * Increases SP consumption by 20% Requires Retiarius Circle 2 Throw Rete Throw the rete within a designated range to immobilize the enemies trapped by it. Duration applies as half for character enemies. Enemies trapped by the rete will receive additional damage from Pierce attacks executed using a One-handed Spear. Level 2: Duration: 3.5 seconds Targets: 8 Damage Increase 100% Consumes 1 Rete SP: 92 Type: Melee / Attack Cooldown: 30s ![]() 1 / 10 Dagger Guard: Enhance Type: Active * Increases block by 1% per attribute level while the [Dagger Guard] buff is active * Increases SP consumption by 10% Requires Retiarius Circle 1 Dagger Guard: Deflect Projectiles Type: Active * Adds chance to block Missile attacks while the [Dagger Guard] buff is active * Applies only half of the skill's block chances * Increases SP consumption by 30% Requires Retiarius Circle 2 Dagger Guard Deflect Slash, Strike and Pierce attacks with your dagger. The buff is automatically canceled if your character is not equipping a dagger. Level 1: Block Chance: 50% Blocks 15 attacks Duration: 11 seconds SP: 80 Type: Melee / Buff Cooldown: 30s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger ![]() 10 / 10 3 Trident Finish: Enhance Type: Passive * Increases the damage of [Trident Finish] by 0.5% per attribute level * 10% added damage at maximum level Requires Retiarius Circle 1 Trident Finish [Physical] - [Pierce][{img tooltip_speedofatk}Attack Speed] Pierce enemies all around and deal damage with your spear. Critical chance and damage increased when attacking enemies affected by the rete debuff, Iron Hook, or Arrest. * Character critical rates apply separately. * Damage increase does not stack with rete debuff effects. Level 10: Attack: 2541% Min. Critical Chance +50% Damage Increase 100% SP: 109 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol ![]() 1 / 5 Disarm: Enhance Type: Passive * Increases the damage of [Trident Finish] by 0.5% per attribute level * 10% added damage at maximum level Requires Retiarius Circle 2 Disarm: Remove Helmet Type: Active * Applies the effects of [Disarm] to helmets as well * Affected helmets: Cassis Crista, Dragoon Helmet * Increases SP consumption by 20% Requires Retiarius Circle 2 Disarm [Physical] - [Strike] Attack enemies all around with the rete to deal damage and reduce their physical defense. Affected character targets become momentarily unable to equip a shield. Level 1: Attack 1866% Enemy physical defense -25% Duration 5 sec SP: 82 Type: Melee / Attack Cooldown: 35s ![]() 5 / 5 Dagger Finish: Enhance Type: Passive * Increases the damage of [Dagger Finish] by 0.5% per attribute level * 10% added damage at maximum level Requires Retiarius Circle 2 Dagger Finish [Physical] - [Pierce] Leap forward and stab the enemy with your dagger. If the target's HP is at 50% or lower, your attack can deal up to 350% additional damage based on how low their HP is. Deals additional damage to enemies affected by the rete debuff, Iron Hook, and Arrest. * The HP damage increase does not stack with the debuff increase. Level 5: Attack: 3137% Damage Increase 100% SP: 138 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger ![]() 1 / 5 Vital Protection: Near Escape Type: Active * Prevents your character from becoming incapable of combat once while the [Vital Protection] buff is active. The buff disappears after the effect is triggered. * Provides 5 sec of invincibility * Applies only once per round in TBL * Increases SP consumption by 20% Requires Retiarius Circle 2 Vital Protection Protect your body's vital points to increase critical resistance. Level 1: Critical Resistance +70 Duration 50 sec SP: 82 Type: Melee / Buff Cooldown: 120s |
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