Warlock Demonology [Guia PT-BR]
Created by LucianoShaman on May 8th 2016 (Last Updated: May 29th 2016).
This is a public build.
4

Olá, eu sou o Shaman, jogo Tree of Savior desde o icbt2 e estou à sua disposição para tirar dúvidas sobre a build.
(leia atentamente o guia)
(leia atentamente o guia)

[29/05/16]
• Alterada a interface do guia.
• Adicionado detalhes sobre as habilidades do Warlock
• Adicionado prós e contras.
[24/05/16]
• Já rank 7, estou warlock e curtindo muito, breve postarei detalhes e vídeos apresentando a junção da build.
[17/05/16]
•Depois de muito calculo, vídeos e relatos, estou trocando o destino final da build, irei investir em warlock para ter ainda mais dano dentro de pvp e não depender tanto do pet.
- Se você quiser ver a build do Featherfoot, movi ela para cá: Link
- Build sujeita à mudanças.

Esta build consiste resumidamente em controlar o campo de batalha (cryomancer), distribuir dano (sorcerer) e ter burst de dano (warlock). Mas é claro que não é só isso que cada classe irá fazer, o cryomancer não só controla o oponente como também tem um dano significativamente alto para um personagem com tanto CC.
TEXTO EM ANDAMENTO, BUILD, ETC

PRÓS:
- Ótimo controle de grupo
- Distribui dano ao mesmo tempo que tanka
- Fácil de upar a partir do rank 5
- Burst violento à cada 30s
CONTRAS:
- Tem dificuldade em fazer world boss
- Tem dificuldade em rushar dungeon solo
- Depende a todo momento de poção de SP
- O summon morre fácil se focado em pvp, mas calma, no pvp ele vai servir mais para dar cc/aoe do que ficar vivo causando dano.

Alternativa 1: Wiz*3>Ele*3>Lock (saindo totalmente do foco da build)
Analisando outras alternativas.

Cabeça: Enchant de AQT.M>HP>M.AMPLI>REC HP>
Colar: Animus, Max Petamion
Bracelete: Wizard Bracelet, Archmage Bangle
Weapon: Ignition, Superior Corona Rod
Sub-Weapon: Venom, Aias, Sage Wall, Ledas Shield, Beetleback
Set: Virtov Plate Set
• Tipo de equipamento:
Os equipamentos serão na maior parte do tempo PLATE.
- Mas por que Plate? Seguinte, Leather é para ter esquiva, esqueça; Cloth nos dá SP e MDEF, usaremos apenas contra magos de burst; Plate nos dá HP e diminui o dano recebido, portanto é essencial na nossa build.
• Sobre os equipamentos:
Iremos priorizar sempre itens que irão nos dar ATQ.M>HP>M.AMPLI>REC HP, recuperação de hp seria para combar com o item Animus essencial na build.
• Quando trocar de Plate para Cloth/Leather:
- Iremos trocar para Cloth quando jogar contra personagens/monstros com dano mágico muito forte.
- Iremos trocar para Leather apenas para quando o oponente sacar que você está usando Plate e começar a usar habilidades com STRIKE em você, pois strike da mais dano em Plate e menos dano em Leather, sejamos espertos (principalmente contra monks que só usam strike).

Como INT seria apenas para aumentar o dano do nosso summon, estou analisando o quanto investirei em con.. provavelmente bem mais que int, breve posto detalhes, acho que focar full CON não seria tão mal. Atualmente investi: 167 con / 101 int = 211 con / 217 int (estou 250)
• CON: Magos são conhecidos por serem frágeis, você quer ser frágil? Pois bem, invista em CON, além de fortificar a resiliência de nosso maguinho, iremos ganhar mais HP e resistência à ataques críticos.
• INT: Não tenho muito oque falar, INT aumenta nosso dano e entra inteira na fórmula de dano do demônio de sorcerer, então é muito recomendável ter INT (irei testar futuramente a build sem investir INT, apenas CON).
• SPR: Ainda análisando sobre colocar SPR para ter resistências à cc, até saber mais sobre, ficarei sem por nada. Chegando chegar ao nv 230+ começarei a calcular sobre o fato de uso de SP dentro do battleground.


































Qualquer dúvida pode comentar aí em baixo ou me procurar nos links à cima, bom jogo!
Rank 1
![]() ![]() Wizard |
![]() 3 / 5 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 3: Attack: 121% x 2 AoE Attack Ratio: 1 SP: 17 Type: Magic / Attack Cooldown: 9s ![]() 1 / 5 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 1: Physical attack -1% Magic attack -1% Evasion -5 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 13 Type: Magic / Buff Cooldown: 20s ![]() 5 / 5 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 5: [Sleep] Duration: 7 seconds Attack Threshold: 5 SP: 30 Type: Magic / Buff Cooldown: 25s ![]() 5 / 5 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 5: Damage reduction 20% Duration: 300 seconds Applies 5 times SP: 0 Type: Magic / Buff Cooldown: 45s ![]() 1 / 5 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 1: Attack: 266% AoE Attack Ratio: 4 SP: 16 Type: Magic / Attack Cooldown: 17s Element: ![]() |
Rank 2
![]() ![]() Cryomancer |
![]() 5 / 5 3 Ice Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Bolt: Chance of Freeze Type: Active * [Ice Bolt] has 10% chance per attribute level to freeze the enemy * Not applicable in TBL or GvG * Increases SP consumption by 10% Cryomancer 1st Circle required Ice Bolt [Magic] - [Ice] Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy. Level 5: Attack: 141% x 2 [Freeze] Duration: 5 seconds SP: 45 Type: Magic / Attack Cooldown: 15s Element: ![]() ![]() 5 / 5 3 Ice Pike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Pike [Magic] - [Ice] Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies. (Cannot freeze Boss Monsters, 10% chance of freezing in PVP) Level 5: Attack: 454% [Freeze] Duration 5 sec SP: 56 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 1 / 5 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 1: Attack 0 Ice Wall count 2 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 46 Type: Magic / Attack Cooldown: 65s Element: ![]() |
Rank 3
![]() ![]() Cryomancer |
![]() 10 / 10 3 Ice Pike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Pike [Magic] - [Ice] Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies. (Cannot freeze Boss Monsters, 10% chance of freezing in PVP) Level 10: Attack: 556% [Freeze] Duration 5 sec SP: 85 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 6 / 10 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 6: Attack 0 Ice Wall count 7 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 76 Type: Magic / Attack Cooldown: 65s Element: ![]() ![]() 1 / 5 Subzero Shield: Duration Type: Active * Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level * Increases SP consumption by 20% Cryomancer 2nd Circle required Subzero Shield: Counterattack Enhance Type: Active * While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense * Counter-attack damage is enhanced by 50% per attribute level * Increases SP consumption by 10% Cryomancer 2nd Circle required Subzero Shield Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies. Level 1: Duration: 18 seconds Chance to [Freeze]: 15% [Freeze] Duration: 3 seconds SP: 32 Type: Magic / Attack Cooldown: 45s Element: ![]() |
Rank 4
![]() ![]() Cryomancer |
![]() 15 / 15 3 Ice Pike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 1st Circle required Ice Pike [Magic] - [Ice] Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies. (Cannot freeze Boss Monsters, 10% chance of freezing in PVP) Level 15: Attack: 659% [Freeze] Duration 5 sec SP: 114 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 7 / 15 Ice Wall: Duration Type: Active * Increases duration of [Ice Wall] by 10 seconds Cryomancer 3rd Circle required Ice Wall Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies. Level 7: Attack 0 Ice Wall count 8 [Freeze] Duration 5 sec Ice Wall duration 15 sec SP: 82 Type: Magic / Attack Cooldown: 65s Element: ![]() ![]() 10 / 10 Subzero Shield: Duration Type: Active * Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level * Increases SP consumption by 20% Cryomancer 2nd Circle required Subzero Shield: Counterattack Enhance Type: Active * While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense * Counter-attack damage is enhanced by 50% per attribute level * Increases SP consumption by 10% Cryomancer 2nd Circle required Subzero Shield Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies. Level 10: Duration: 45 seconds Chance to [Freeze]: 60% [Freeze] Duration: 3 seconds SP: 75 Type: Magic / Attack Cooldown: 45s Element: ![]() ![]() 2 / 10 Snow Rolling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 2nd Circle required Snow Rolling [Magic] - [Ice] Ride on an enormous snowball and crush any enemies in your way. Level 2: Attack: 342% Number of targets 12 Duration: 5 seconds SP: 46 Type: Magic / Attack Cooldown: 50s Element: ![]() ![]() 5 / 5 Frost Pillar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level * +10% added damage at maximum level Cryomancer 3rd Circle required Frost Pillar [Magic] - [Ice] Summons a tree of ice on the ground that freezes and damages enemies nearby. Level 5: [Freeze]Attack: 124% Ice Tree Duration: 10 seconds Consumes #{SpendItemCount}# Cryorite SP: 70 Type: Magic / Attack Cooldown: 45s Element: ![]() |
Rank 5
![]() ![]() Sorcerer |
![]() 5 / 5 Summoning Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards. Level 5: Summons a Devil-type boss monster Devil's Additional Attack: 15% Devil's Additional Defense: 15% Duration: 900 seconds SP: 116 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 5 / 5 Summon Familar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level * +10% added damage at maximum level Sorcerer 1st Circle required Summon Familar: Splash Type: Active * Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself * Increases SP consumption by 10% Lv3 Summon Familiar required Summon Familiar [Magic] - [Dark] Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself. Level 5: Attack: 365% Summon 5 Familiar Spirits SP: 126 Type: Magic / Attack Cooldown: 35s Element: ![]() ![]() 1 / 5 Summon Salamion: Ignite Type: Active * Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10% Sorcerer 2nd Circle required Summon Salamion: Blind Type: Active * Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion * Chance increases by 2% per attribute level * Increases SP consumption by 10% Sorcerer 2nd Circle required Summon Salamion Summon the fire devil Salamion. It follows its master and attacks enemies. Level 1: Salamion's Level: 0 Salamion's Additional Attack: 8% Salamion's Additional Defense 8% Duration: 300 seconds SP: 84 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 1 / 5 Summon Servant: Quick Order Type: Active * Summoned servant grants beneficial effects at a higher rate * Increases SP consumption by 10% Lv3 Summon Servant required Summon Servant Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant]. Level 1: Applies up to 1 times 1st effect [+ AoE attack ratio] 2nd effect [+ SP recovery speed] 3rd effect [STA recovery] 4th effect [+ Magic Defense] 5th effect [+ Dark property attack] Consumes Empty Spellbook x#{SpendItemCount}# SP: 88 Type: Magic / Attack Cooldown: 60s Element: ![]() |
Rank 6
![]() ![]() Sorcerer |
![]() 10 / 10 Summoning Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards. Level 10: Summons a Devil-type boss monster Devil's Additional Attack: 25% Devil's Additional Defense: 25% Duration: 900 seconds SP: 161 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 10 / 10 Summon Familar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level * +10% added damage at maximum level Sorcerer 1st Circle required Summon Familar: Splash Type: Active * Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself * Increases SP consumption by 10% Lv3 Summon Familiar required Summon Familiar [Magic] - [Dark] Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself. Level 10: Attack: 365% Summon 10 Familiar Spirits SP: 174 Type: Magic / Attack Cooldown: 35s Element: ![]() ![]() 5 / 5 Summon Servant: Quick Order Type: Active * Summoned servant grants beneficial effects at a higher rate * Increases SP consumption by 10% Lv3 Summon Servant required Summon Servant Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant]. Level 5: Applies up to 5 times 1st effect [+ AoE attack ratio] 2nd effect [+ SP recovery speed] 3rd effect [STA recovery] 4th effect [+ Magic Defense] 5th effect [+ Dark property attack] Consumes Empty Spellbook x#{SpendItemCount}# SP: 126 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 1 / 1 Attack Ground Order the summoned devil from the Grimoire to move and attack in a targeted area. Level 1: Requires Summoned Devil Maximum Level: 1 SP: 60 Type: Magic / Attack Cooldown: 3s Element: ![]() ![]() 1 / 1 Riding: Increase Stats Type: Passive * Increases damage dealt with Mounted demon by 0.5% per attribute level Sorcerer 2nd Circle required Riding Ride the summoned devil from the Grimoire and take control of it. While mounted on the devil, your damage taken decreases. Level 1: Enables use of the devil's skills SP: 64 Type: Magic / Attack Cooldown: 20s Element: ![]() ![]() 1 / 1 Morph Mutates the summoned devil from the Grimoire to the devil that is equipped as a secondary card in the Grimoire while maintaining its previous stats. Level 1: Transform to another Devil-type boss that is added to the Grimoire SP: 80 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 1 / 1 Hold Order the summoned devil to wait and guard a targeted area. Level 1: Requires Summoned Devil Maximum Level: 1 SP: 60 Type: Magic / Attack Cooldown: 3s Element: ![]() |
Rank 7
![]() ![]() Warlock |
![]() 5 / 5 Pole of Agony: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pole of Agony] by 0.5% per attribute level * +10% added damage at maximum level Warlock 1st Circle required Pole of Agony: Duration Type: Active * Increases remaining effect time of [Pole of Agony] on an enemy by 0.8 seconds per attribute level * Increases SP consumption by 10% Warlock 1st Circle required Pole of Agony: Maintain Type: Active * [Pole of Agony] deals a minimum number of damage to enemies * Number increases with attribute level * Increases SP consumption by 10% Warlock 1st Circle required Pole of Agony [Magic] - [Dark] Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it. Level 5: 342% Attack per 0.3 seconds Duration: 6.6 seconds Additional Damage for 10 seconds SP: 193 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 3 / 5 Invocation: Deliver Type: Active * Increases Dark property attack by 5% per attribute level of allies nearby the evil spirit of [Invocation] * Applies double the effect to casting character * Increases SP consumption by 10% Lv. 5 Invocation required Invocation: Duration Type: Passive * Increases duration for evil spirits summoned from [Invocation] by 5 seconds per attribute level * Increases SP consumption by 10% Warlock 2nd Circle Required Invocation: Demon Spirit Type: Active * Increases chance of summoning high-level evil spirits by 1% per attribute level * Increases SP consumption by 10% Warlock 2nd Circle Required Invocation [Magic] - [Dark] Summon evil spirits from the death of enemies. The summoned spirits remain in the field damaging enemies who come into contact with them. The number of attacks is the same as [Dark Theurge]'s evil spirits. Level 3: Duration: 35 seconds SP: 146 Type: Magic / Attack Cooldown: 60s Element: ![]() ![]() 5 / 5 Dark Theurge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dark Theurge] by 0.5% per attribute level * +10% added damage at maximum level Warlock 1st Circle required Dark Theurge: Blind Type: Active * Enemies hit by [Dark Theurge] have a 1% chance per attribute level to be afflicted with [Blind] for 10 sec * Increases SP consumption by 10% Warlock 1st Circle required Dark Theurge: Anguish Type: Active * Increases damage dealt with [Dark Theurge] to enemies debuffed with [Fear] by 10% per attribute level * Increases SP consumption by 100% Warlock 1st Circle required Dark Theurge: Tough Evil Spirit Type: Active * Applies double the hits with Dark Theurge * Increases SP consumption by 50% Warlock 3rd Circle required Dark Theurge [Magic] - [Dark] Summon evil spirits to surround you for protection and attack the enemies upon contact. Level 5: Attack: 630% x 5 Duration: 30 seconds SP: 151 Type: Magic / Attack Cooldown: 30s Element: ![]() ![]() 1 / 5 Mastema: Enhance Type: Passive * Increases the damage dealt on an enemy with [Mastema] by 0.5% per attribute level * +10% added damage at maximum level Warlock 1st Circle required Mastema: Reduced Threat Type: Active * Reduces provocation of enemies hit by [Mastema] by 1% per attribute level * Increases SP consumption by 10% Warlock 1st Circle required Mastema: Phantom Pain Type: Active * [Mastema] deals continuous damage to targets and decreases STR, INT, SPR, DEX by 10% per attribute level * Increases SP consumption by 10% Warlock 2nd Circle Required Mastema [Magic] - [Dark] Summon the devil of hatred to attack enemies. Enemies attacked by this magic can take you as prior target, and will temporarily take extra damage from Holy property attacks Level 1: Attack: 1149% Stigma Duration: 20 seconds SP: 110 Type: Magic / Attack Cooldown: 37s Element: ![]() ![]() 1 / 1 Evil Sacrifice [Magic] Set the enemies in the targeted area as a sacrifice to the evil spirits. The evil spirits will move towards the targeted area to attack enemies. Level 1: Maximum Level: 1 SP: 88 Type: Magic / Attack Cooldown: 0s Element: ![]() |
Advertisement
Comments (24)
eu criei um cyro 3, mas me bateu uma duvida em relação ao pve/DG
cyro3 é um dps muito fraco, por não ter link pra ajudar o sumoner?
eu tava pensando em pegar pyro 2, link 1 warlok1 , mas eu quero uma buid boa no pvp e pve
oque vc me aconcelha?
Vim aqui para falar que estou curtindo muito essa build ... No começo estava meio assim, eu iria fazer outra,mas resolvi copiá-lo e digo de certeza que vale muito a pena . Estou fazendo uma distribuição de pontos diferente da sua ... Con/Int ( 2 - 1 ) . Mas o dano do meu TempleShooter continua muito alto , estou apenas no rank 5 , acabei de pegar Sorcerer mas estou louco para upar logo e maximizar todas as skills ... Mano, se pude exemplificar os equipamentos a partir do 120/130 , eu agradeço ... Queria trocar de Rod ( estou usando Arde Dagger junto ) mas não sei qual são os melhores ... Atualmente to usando um fraquinho , o Elder Rod ... Mas obrigado pela ajuda por enquanto , tamo junto !!
Poderia indicar uma arma para o lvl 75 ??
pois eu ja tenho o beetleback e agora não sei qual rod compra ou farmar !?
OBS: tenho a ICE Rod tb ^^ !