[Apr 25th 2018] New classes have been added to the skill simulator!

Warlock Demonology [Guia PT-BR]

Created by LucianoShaman on May 8th 2016 (Last Updated: May 29th 2016).
This is a public build.
4


Olá, eu sou o Shaman, jogo Tree of Savior desde o icbt2 e estou à sua disposição para tirar dúvidas sobre a build.
(leia atentamente o guia)




[29/05/16]
• Alterada a interface do guia.
• Adicionado detalhes sobre as habilidades do Warlock
• Adicionado prós e contras.

[24/05/16]
• Já rank 7, estou warlock e curtindo muito, breve postarei detalhes e vídeos apresentando a junção da build.

[17/05/16]
•Depois de muito calculo, vídeos e relatos, estou trocando o destino final da build, irei investir em warlock para ter ainda mais dano dentro de pvp e não depender tanto do pet.

- Se você quiser ver a build do Featherfoot, movi ela para cá: Link

- Build sujeita à mudanças.



Esta build consiste resumidamente em controlar o campo de batalha (cryomancer), distribuir dano (sorcerer) e ter burst de dano (warlock). Mas é claro que não é só isso que cada classe irá fazer, o cryomancer não só controla o oponente como também tem um dano significativamente alto para um personagem com tanto CC.
TEXTO EM ANDAMENTO, BUILD, ETC



PRÓS:
- Ótimo controle de grupo
- Distribui dano ao mesmo tempo que tanka
- Fácil de upar a partir do rank 5
- Burst violento à cada 30s

CONTRAS:
- Tem dificuldade em fazer world boss
- Tem dificuldade em rushar dungeon solo
- Depende a todo momento de poção de SP
- O summon morre fácil se focado em pvp, mas calma, no pvp ele vai servir mais para dar cc/aoe do que ficar vivo causando dano.



Alternativa 1: Wiz*3>Ele*3>Lock (saindo totalmente do foco da build)
Analisando outras alternativas.



Cabeça: Enchant de AQT.M>HP>M.AMPLI>REC HP>
Colar: Animus, Max Petamion
Bracelete: Wizard Bracelet, Archmage Bangle
Weapon: Ignition, Superior Corona Rod
Sub-Weapon: Venom, Aias, Sage Wall, Ledas Shield, Beetleback
Set: Virtov Plate Set

• Tipo de equipamento:
Os equipamentos serão na maior parte do tempo PLATE.
- Mas por que Plate? Seguinte, Leather é para ter esquiva, esqueça; Cloth nos dá SP e MDEF, usaremos apenas contra magos de burst; Plate nos dá HP e diminui o dano recebido, portanto é essencial na nossa build.

• Sobre os equipamentos:
Iremos priorizar sempre itens que irão nos dar ATQ.M>HP>M.AMPLI>REC HP, recuperação de hp seria para combar com o item Animus essencial na build.

• Quando trocar de Plate para Cloth/Leather:
- Iremos trocar para Cloth quando jogar contra personagens/monstros com dano mágico muito forte.
- Iremos trocar para Leather apenas para quando o oponente sacar que você está usando Plate e começar a usar habilidades com STRIKE em você, pois strike da mais dano em Plate e menos dano em Leather, sejamos espertos (principalmente contra monks que só usam strike).



Como INT seria apenas para aumentar o dano do nosso summon, estou analisando o quanto investirei em con.. provavelmente bem mais que int, breve posto detalhes, acho que focar full CON não seria tão mal. Atualmente investi: 167 con / 101 int = 211 con / 217 int (estou 250)

• CON: Magos são conhecidos por serem frágeis, você quer ser frágil? Pois bem, invista em CON, além de fortificar a resiliência de nosso maguinho, iremos ganhar mais HP e resistência à ataques críticos.

• INT: Não tenho muito oque falar, INT aumenta nosso dano e entra inteira na fórmula de dano do demônio de sorcerer, então é muito recomendável ter INT (irei testar futuramente a build sem investir INT, apenas CON).

• SPR: Ainda análisando sobre colocar SPR para ter resistências à cc, até saber mais sobre, ficarei sem por nada. Chegando chegar ao nv 230+ começarei a calcular sobre o fato de uso de SP dentro do battleground.



Energy Bolt: Para PVP essa habilidade não será usada, tenho na build apenas pela questão do up que de vez em quando se torna útil.
Lethargy: Essa habilidade reduz em muito pouco o dano do alvo, iremos colocar nv1 para receber o atributo Lethargy: Additional Damage que irá aumentar o dano de Strike no alvo em 100%, útil para invocar demônios com dano strike e até para o grupo.
Sleep: Essa habilidade é castavel, então quanto mais nível melhor para castar e para deixar o alvo mais tempo em [Sleep].
Reflect Shield: Bom para tankar, recomendo nv5.
Earthquake: Serve apenas como um "escape" de emergência, onde você atira todos à sua frente para cima e foge feito uma garotinha indefesa.



Ice Bolt: Dano baixo com alta chance de causar [Freeze], iremos investir até o nv5 apenas para ter o cast mais rápido.
Ice Pike: Para mim é a melhor habilidade de Cryomancer, além de dar até 2 hits ao mesmo alvo em uma linha à sua frente, ele também tem chance de causar Freeze, assim podemos dar dano e congelar o alvo ao mesmo tempo. (1 hit em alvo pequeno, 2 médio e 3 em grande pelos meus testes)
Ice Wall: A famosa barreira de gelo, além de muito útil se usada de forma táticamente correta, ela também dispara estilhaços de gelo se você hitar ela com hits físicos, dano semelhante ao Ice Bolt. Invista no nível dependendo de quantas barreiras você quer, eu recomendo ao menos 7 que é o minimo para se cercar e congelar inimigos com range baixa.
Ice Blast: Dano muito baixo e só funciona em alvos congelados, desconsidere colocar na build.
Subzero Shield: Excelente para PVP, podemos diminuir o nível da Snow Rolling para investir no Shield sem problemas, mas para upar não é lá grandes coisas.
Gust: Dano médio, ainda em testes, por enquanto tem se tornado útil para hitar e empurrar os alvos.
Snow Rolling: Muito bom para mobar durante o up e também para segurar oponentes, mas em pvp é bom congelar o alvo antes de conjurar uma bola de neve, pois ninguém vai te deixar castar livremente.
Frost Pillar: Excelente habilidade, pode não causar dano mas atrapalha e muito os oponentes empurrando eles para o centro da arvore a todo momento e à todo momento ela tem 1% de chance de causar [Freeze].



Summoning: Invoca um "boss" tipo demônio que você tenha a carta, quanto maior o nível da habilidade, mais dano ele irá dar baseado na INT do seu sorcerer, e quanto maior o nível da carta, mais dano também (nv10 máx=100% dano). Breve vídeos sobre as cartas.
Summon Familiar: Dano alto se estiver nível alto, a cada nível você invoca 1 morcego à mais, esses morcegos vão se ir de encontro com o alvo que você está focando e se explodirão nele causando um dano consideravelmente alto cada um deles, então, quanto mais melhor.
Summon Salamion: Dano baixo, útil apenas em Sorcerer*2 para usar seus atributos [Ignite] e [Blind].
Summon Servant: Invoca um Gato por alguns segundos, cada nível da habilidade faz o gato usar um buff à mais, são eles respectivamente: Aoe attack ratio, SP recovery, Stamina recovery, 50 Magic Defense e 50 Dark Attack. Os buffs são usados um de cada vez pelo gato (chatisse demorada) e ele também buffa o grupo com uma range mediana.
Attack Ground: Ordenamos o nosso demônio a ficar no local marcado atacando os alvos em volta (ainda precisa de aprimoramentos, porém útil).
Riding: Monta no seu demônio da carta permitindo usar as habilidades do mesmo.
Morph: Troca seu primeiro demônio pelo segundo mantendo os atributos da primeira carta na segunda.
Hold: Faz seu demônio/salamion ficar no local ordenado e até mesmo bater em alvos que se aproximarem.


Pole of Agony: Tem um dano severamente alto porém com um delay também muito alto (120s) e também meio difícil de "acertar" pois só pode ser usada em frente do personagem sem conseguir mirar. Pole of Agony também aplica o debuff [Pole of Agony] quando o alvo receber dano do Pilar e sair do mesmo. O debuff dura conforme o nível da habilidade. [Vídeo com explicação]
Invocation: Em uma build de elementalista pve/gvg essa habilidade seria perfeita, na minha não, pois para que as almas sejam invocadas do morto, precisamos dar o last hit, então dificilmente essa habilidade será maximizada nessa build.
Dark Theurge: Essa é a habilidade que me fez pegar Warlock no rank 7, além de invocar 5 almas ao seu redor que dão dano em quem chegar perto, essas almas também dão até 5 hits conforme o nível da habilidade. As almas também protegem o usuário de hits corpo-a-corpo (não calculei ainda se aoe ratio ultrapassa as almas).
Mastema: Ainda não upei, mas provavelmente deixarei nv1 mesmo apenas para aplicar o debuff de +100% dano sagrado no alvo (útil em gvg).
Evil Sacrifice: Essa habilidade arremessa todas as almas que você gerou, seja com Dark Threuge ou Invocation. E ao contrário do que o vídeo no tosbase mostra, essa habilidade pode ser lançada sem cast, apenas a animação do personagem é feita.







Qualquer dúvida pode comentar aí em baixo ou me procurar nos links à cima, bom jogo!
Copy Build
Rank 1
circle 1
Wizard
3 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 3:
Attack: 121% x 2
AoE Attack Ratio: 1
SP: 17

Type: Magic / Attack
Cooldown: 9s
1 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
5 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 5:
Damage reduction 20%
Duration: 300 seconds
Applies 5 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Cryomancer
5 / 5
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 5:
Attack: 141% x 2
[Freeze] Duration: 5 seconds
SP: 45

Type: Magic / Attack
Cooldown: 15s
Element: Ice
5 / 5
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 5:
Attack: 454%
[Freeze] Duration 5 sec
SP: 56

Type: Magic / Attack
Cooldown: 20s
Element: Ice
1 / 5
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 1:
Attack 0
Ice Wall count 2
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 46

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 5
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
Rank 3
circle 2
Cryomancer
5 / 10
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 5:
Attack: 141% x 2
[Freeze] Duration: 5 seconds
SP: 45

Type: Magic / Attack
Cooldown: 15s
Element: Ice
10 / 10
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 10:
Attack: 556%
[Freeze] Duration 5 sec
SP: 85

Type: Magic / Attack
Cooldown: 20s
Element: Ice
6 / 10
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 6:
Attack 0
Ice Wall count 7
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 76

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 10
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
1 / 5
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 1:
Duration: 18 seconds
Chance to [Freeze]: 15%
[Freeze] Duration: 3 seconds
SP: 32

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 5
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 1:
Attack: 320%
Number of targets 11
Duration: 4 seconds
SP: 38

Type: Magic / Attack
Cooldown: 50s
Element: Ice
Rank 4
circle 3
Cryomancer
5 / 15
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 5:
Attack: 141% x 2
[Freeze] Duration: 5 seconds
SP: 45

Type: Magic / Attack
Cooldown: 15s
Element: Ice
15 / 15
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 15:
Attack: 659%
[Freeze] Duration 5 sec
SP: 114

Type: Magic / Attack
Cooldown: 20s
Element: Ice
7 / 15
Ice Wall
Cryomancer22
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 7:
Attack 0
Ice Wall count 8
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 82

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 15
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
10 / 10
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 10:
Duration: 45 seconds
Chance to [Freeze]: 60%
[Freeze] Duration: 3 seconds
SP: 75

Type: Magic / Attack
Cooldown: 45s
Element: Ice
2 / 10
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 2:
Attack: 342%
Number of targets 12
Duration: 5 seconds
SP: 46

Type: Magic / Attack
Cooldown: 50s
Element: Ice
5 / 5
Frost Pillar
Cryomancer23
Frost Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 3rd Circle required
Frost Pillar

[Magic] - [Ice]
Summons a tree of ice on the ground that freezes and damages enemies nearby.

Level 5:
[Freeze]Attack: 124%
Ice Tree Duration: 10 seconds
Consumes #{SpendItemCount}# Cryorite
SP: 70

Type: Magic / Attack
Cooldown: 45s
Element: Ice
Rank 5
circle 1
Sorcerer
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
5 / 5
Summoning
Summoning

Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards.

Level 5:
Summons a Devil-type boss monster
Devil's Additional Attack: 15%
Devil's Additional Defense: 15%
Duration: 900 seconds
SP: 116

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Summon Familiar
Sorcerer11 Sorcerer1
Summon Familar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level
* +10% added damage at maximum level

Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
* Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself
* Increases SP consumption by 10%

Lv3 Summon Familiar required
Summon Familiar

[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself.

Level 5:
Attack: 365%
Summon 5 Familiar Spirits
SP: 126

Type: Magic / Attack
Cooldown: 35s
Element: Dark
1 / 5
Summon Salamion
Summon Salamion: Ignite
Type: Active
* Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
* Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion

Summon the fire devil Salamion. It follows its master and attacks enemies.

Level 1:
Salamion's Level: 0
Salamion's Additional Attack: 8%
Salamion's Additional Defense 8%
Duration: 300 seconds
SP: 84

Type: Magic / Attack
Cooldown: 60s
Element: Dark
1 / 5
Summon Servant
Sorcerer13
Summon Servant: Quick Order
Type: Active
* Summoned servant grants beneficial effects at a higher rate
* Increases SP consumption by 10%

Lv3 Summon Servant required
Summon Servant

Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant].

Level 1:
Applies up to 1 times
1st effect [+ AoE attack ratio]
2nd effect [+ SP recovery speed]
3rd effect [STA recovery]
4th effect [+ Magic Defense]
5th effect [+ Dark property attack]
Consumes Empty Spellbook x#{SpendItemCount}#
SP: 88

Type: Magic / Attack
Cooldown: 60s
Element: Dark
Rank 6
circle 2
Sorcerer
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
10 / 10
Summoning
Summoning

Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards.

Level 10:
Summons a Devil-type boss monster
Devil's Additional Attack: 25%
Devil's Additional Defense: 25%
Duration: 900 seconds
SP: 161

Type: Magic / Attack
Cooldown: 60s
Element: Dark
10 / 10
Summon Familiar
Sorcerer11 Sorcerer1
Summon Familar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level
* +10% added damage at maximum level

Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
* Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself
* Increases SP consumption by 10%

Lv3 Summon Familiar required
Summon Familiar

[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself.

Level 10:
Attack: 365%
Summon 10 Familiar Spirits
SP: 174

Type: Magic / Attack
Cooldown: 35s
Element: Dark
1 / 10
Summon Salamion
Sorcerer5 Sorcerer6
Summon Salamion: Ignite
Type: Active
* Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
* Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion

Summon the fire devil Salamion. It follows its master and attacks enemies.

Level 1:
Salamion's Level: 0
Salamion's Additional Attack: 8%
Salamion's Additional Defense 8%
Duration: 300 seconds
SP: 84

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Summon Servant
Sorcerer13
Summon Servant: Quick Order
Type: Active
* Summoned servant grants beneficial effects at a higher rate
* Increases SP consumption by 10%

Lv3 Summon Servant required
Summon Servant

Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant].

Level 5:
Applies up to 5 times
1st effect [+ AoE attack ratio]
2nd effect [+ SP recovery speed]
3rd effect [STA recovery]
4th effect [+ Magic Defense]
5th effect [+ Dark property attack]
Consumes Empty Spellbook x#{SpendItemCount}#
SP: 126

Type: Magic / Attack
Cooldown: 60s
Element: Dark
1 / 1
Attack Ground
Attack Ground

Order the summoned devil from the Grimoire to move and attack in a targeted area.

Level 1:
Requires Summoned Devil
Maximum Level: 1
SP: 60

Type: Magic / Attack
Cooldown: 3s
Element: Dark
1 / 1
Riding
Sorcerer15
Riding: Increase Stats
Type: Passive
* Increases damage dealt with Mounted demon by 0.5% per attribute level

Sorcerer 2nd Circle required
Riding

Ride the summoned devil from the Grimoire and take control of it. While mounted on the devil, your damage taken decreases.

Level 1:
Enables use of the devil's skills
SP: 64

Type: Magic / Attack
Cooldown: 20s
Element: Dark
1 / 1
Morph
Morph

Mutates the summoned devil from the Grimoire to the devil that is equipped as a secondary card in the Grimoire while maintaining its previous stats.

Level 1:
Transform to another Devil-type boss that is added to the Grimoire
SP: 80

Type: Magic / Attack
Cooldown: 30s
Element: Dark
1 / 1
Hold
Hold

Order the summoned devil to wait and guard a targeted area.

Level 1:
Requires Summoned Devil
Maximum Level: 1
SP: 60

Type: Magic / Attack
Cooldown: 3s
Element: Dark
Rank 7
circle 1
Warlock
5 / 5
Pole of Agony
Warlock2 Warlock3 Warlock11
Pole of Agony: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pole of Agony] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Pole of Agony: Duration
Type: Active
* Increases remaining effect time of [Pole of Agony] on an enemy by 0.8 seconds per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony: Maintain
Type: Active
* [Pole of Agony] deals a minimum number of damage to enemies
* Number increases with attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony

[Magic] - [Dark]
Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it.

Level 5:
342% Attack per 0.3 seconds
Duration: 6.6 seconds
Additional Damage for 10 seconds
SP: 193

Type: Magic / Attack
Cooldown: 60s
Element: Dark
3 / 5
Invocation
Warlock5
Invocation: Deliver
Type: Active
* Increases Dark property attack by 5% per attribute level of allies nearby the evil spirit of [Invocation]
* Applies double the effect to casting character
* Increases SP consumption by 10%

Lv. 5 Invocation required
Invocation: Duration
Type: Passive
* Increases duration for evil spirits summoned from [Invocation] by 5 seconds per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation: Demon Spirit
Type: Active
* Increases chance of summoning high-level evil spirits by 1% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation

[Magic] - [Dark]
Summon evil spirits from the death of enemies. The summoned spirits remain in the field damaging enemies who come into contact with them. The number of attacks is the same as [Dark Theurge]'s evil spirits.

Level 3:
Duration: 35 seconds
SP: 146

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Dark Theurge
Warlock7 Warlock8 Warlock16
Dark Theurge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dark Theurge] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Dark Theurge: Blind
Type: Active
* Enemies hit by [Dark Theurge] have a 1% chance per attribute level to be afflicted with [Blind] for 10 sec
* Increases SP consumption by 10%

Warlock 1st Circle required
Dark Theurge: Anguish
Type: Active
* Increases damage dealt with [Dark Theurge] to enemies debuffed with [Fear] by 10% per attribute level
* Increases SP consumption by 100%

Warlock 1st Circle required
Dark Theurge: Tough Evil Spirit
Type: Active
* Applies double the hits with Dark Theurge
* Increases SP consumption by 50%

Warlock 3rd Circle required
Dark Theurge

[Magic] - [Dark]
Summon evil spirits to surround you for protection and attack the enemies upon contact.

Level 5:
Attack: 630% x 5
Duration: 30 seconds
SP: 151

Type: Magic / Attack
Cooldown: 30s
Element: Dark
1 / 5
Mastema
Warlock9 Warlock10
Mastema: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mastema] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Mastema: Reduced Threat
Type: Active
* Reduces provocation of enemies hit by [Mastema] by 1% per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Mastema: Phantom Pain
Type: Active
* [Mastema] deals continuous damage to targets and decreases STR, INT, SPR, DEX by 10% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Mastema

[Magic] - [Dark]
Summon the devil of hatred to attack enemies. Enemies attacked by this magic can take you as prior target, and will temporarily take extra damage from Holy property attacks

Level 1:
Attack: 1149%
Stigma Duration: 20 seconds
SP: 110

Type: Magic / Attack
Cooldown: 37s
Element: Dark
1 / 1
Evil Sacrifice
Evil Sacrifice

[Magic]
Set the enemies in the targeted area as a sacrifice to the evil spirits. The evil spirits will move towards the targeted area to attack enemies.

Level 1:
Maximum Level: 1
SP: 88

Type: Magic / Attack
Cooldown: 0s
Element: Dark
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Comments (24)

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Aug 23rd 2016 05:33:17
olá.
eu criei um cyro 3, mas me bateu uma duvida em relação ao pve/DG
cyro3 é um dps muito fraco, por não ter link pra ajudar o sumoner?
eu tava pensando em pegar pyro 2, link 1 warlok1 , mas eu quero uma buid boa no pvp e pve

oque vc me aconcelha?
Reply
Jun 17th 2016 01:10:38
eai shaman blz ? DHUIASDHUI eu de novo, uma pergunta assim vou pega sorc 2 agora, a skill morph não sei se eu intendi direito, mais tipo. vamos dizer eu tenho um temple 10 já e exemplo eu tenho uma flammidus nv 1, eu invoco o tempel normal uso o morph pra invocar o flammidus e ele seria como uma card nv 10 ?
Reply
Jun 6th 2016 19:45:26
O energy bolt, acho que não se encaixa legal nessa build, outra coisa é vc o IceWall (sabia que dá pra congelar o inimigo e fazer uma caixinha com o icewall...deixa ele irritado no pvp, já até fiz rsrsrs) deixaria ele com 10, excluiria o Gust, e max o Rolling, tirando 2 pontos do Subzero shield. Seria essas as minhas considerações.
Reply
May 29th 2016 07:24:01
Boa noite mano ...

Vim aqui para falar que estou curtindo muito essa build ... No começo estava meio assim, eu iria fazer outra,mas resolvi copiá-lo e digo de certeza que vale muito a pena . Estou fazendo uma distribuição de pontos diferente da sua ... Con/Int ( 2 - 1 ) . Mas o dano do meu TempleShooter continua muito alto , estou apenas no rank 5 , acabei de pegar Sorcerer mas estou louco para upar logo e maximizar todas as skills ... Mano, se pude exemplificar os equipamentos a partir do 120/130 , eu agradeço ... Queria trocar de Rod ( estou usando Arde Dagger junto ) mas não sei qual são os melhores ... Atualmente to usando um fraquinho , o Elder Rod ... Mas obrigado pela ajuda por enquanto , tamo junto !!
Reply
May 29th 2016 08:13:58
@Psico Capaz, sobre os atributos, estou dando uma alterada também, parei de por int quando ela pegou 220... agora irei focar bastante con, vou atualizar isso no guia em breve.
Reply
May 23rd 2016 21:38:19
Ai mano boa tarde !
Poderia indicar uma arma para o lvl 75 ??
pois eu ja tenho o beetleback e agora não sei qual rod compra ou farmar !?
OBS: tenho a ICE Rod tb ^^ !
Reply
May 24th 2016 10:22:25
@kazuma71 Sestas Rod é a melhor... pode ficar com Fire Rod que é mais barata e possui pouca diferença.
Reply
May 25th 2016 05:16:14
@LucianoShaman vllw man ^^
Reply
May 22nd 2016 01:06:39
E se eu fizer assim wizard cryomancer cryomancer cryomancer sorcerer rune caster e warlock fica bom?
Reply
May 24th 2016 10:20:22
@gabriel.garcia Fica, mas perde um pouco do foco da build... o sorcerer se tornaria bem mais fraco por não poder usar skills do summon e por ter 5 morcegos a menos.
Reply
May 16th 2016 15:22:52
Eai shaman blz ? te acompanho des do rag acho muito boa as suas builds, mais eu acompanhei o começo dessa build e eu ainda queria fazer o feather porque o meu foco com esse mage, nao seria pvp porque a build que você fez de monk suprime minha vontade de pvp porque no rank 7 eu fiz plague, então assim eu criei o mago pra fazer com sua build também. e eu comprei um pack no ultimo dia que ele tava disponivel e puis tudo nesse mago, e assim eu já fiz cryomancer 1 porque eu não gosto de pyro, nunca gostei des do beta. oque voc tem pra me recomendar nos proximos 2 ranks antes do sorcerer ? pra ser um pve des de ja obrigado ! \o/
Reply
May 17th 2016 07:52:48
@Quibble Po cara, é foco pve? cryo bom é cryo2 ou 3, eu recomendo 3 pois pra pegar outra coisa após o 2 não fica muito correto na build, então cryo3 é uma boa pedida. qualquer coisa manda aí.
Reply
May 17th 2016 16:30:47
@LucianoShaman então eu vou ficar de boa com sua build mesmo, mais me diz uma coisa qual foi o motivo de você nao fazer featherfot ? e você tem alguma dica pra dropa a templeshooter ?
Reply
May 17th 2016 21:34:34
@Quibble mudei pra warlock pelo fato de não ser certo que o feather tem alguma forma de sustentabilidade contra jogador, talvez seja implementado no futuro, e a temple nv10 eu comprei a 1,2kk, mas deve ser mais.
Reply
May 18th 2016 04:13:28
@LucianoShaman hm, vou fazer outra pergunta já que voc ta sendo tao atencioso ♥ kk, sorcerer os summons são realmente sem dano ? porque eu ouvi mt falar sobre isso. que não é uma class " worth ", é dificil pegar +- essa quantia pra comprar uma card boa ?
Reply
May 18th 2016 04:20:22
@Quibble olha cara, to indo agora virar sorcerer 2 pra ver como vai ficar o dano e upar outras cartas pra testar... meu temple shooter ta nv10 e ele tira 1,7k no hit normal e 2,6k no critico, sendo que ele usa duas bestas então ele dá 2 hits sempre, se eu congelar o cara e por ele pra bater, dúvido que vai bater pouco... fora que ainda to com 180 de INT que é o principal no calculo do dano, então ainda tenho muito pra ver, mas até agora ta ótimo sim.
Reply
May 22nd 2016 00:22:46
@LucianoShaman mais uma pergunta shaman kk, essa build é voltada ao pvp. e tem que ser bem focada em INT porque o dano do summon é baseado nela. mais tem outros magos que usam simples FULL CON nenhum ponto em int que ficam com 40k de vida você não acha que fica inferior ?
Reply
May 24th 2016 10:45:57
@Quibble To trabalhando nisso, tem um item voltado pra magos full con, creio que irei por mais con que o mencionado.
Reply
May 25th 2016 02:31:19
@LucianoShaman qual seria esse item ? DHSUIADHSUA
Reply
May 27th 2016 10:04:47
@Quibble Animus, colar que dropa do boss da dg 217.
Reply
May 13th 2016 01:49:03
Iae Shaman, eu te perguntei umas coisas lá na página do face sobre a builld mas esqueci uma coisa. Caso eu quisesse adptar essa builld pra pve ao invés de pvp, colocar mais spr e mudar o rank 7 pra talvez um sorc 3 daria certo ou não ? caso eu quisesse mudar pra pve o que eu ia ter que alterar mais especificamente
Reply
May 13th 2016 02:27:15
@Rirou Sorce*3 não vai mudar muito, recomendaria um pyro2link1sorce2warlock (warlock tbm serve para pvp), mas não estudei essa build pra recomendar 100%, dá uma lida, deve funcionar.
Reply
May 12th 2016 05:03:36
Sobre as cartas,como consegui, dropando, fazendo quest? Ótima build
Reply
May 12th 2016 05:09:27
@Novan Algumas quests dão a carta do Boss que você mata, outros metodos é matando world boss ou boss de dungeon e dropando a carta... só cartas de boss tipo demônio podem ser invocadas, e só podem ser upadas com cartas, sendo assim gasta bastante carta pra upar uma carta e deixar ela nv10.
Reply
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