Elusive Pierce
Created by lucas.luchi on Jan 6th 2017 (Last Updated: Feb 20th 2018).
This is a public build.
0
Rank 1
![]() ![]() Swordsman |
![]() 3 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15 Type: Melee / Attack Cooldown: 6s ![]() 5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s ![]() 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
![]() ![]() Peltasta |
![]() 5 / 5 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 5: Attack: 297% AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield ![]() 5 / 5 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn ![]() 5 / 5 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 5: Physical and magic defense +100% Duration 32 sec SP: 28 Type: Melee / Buff Cooldown: 50s |
Rank 3
![]() ![]() Swordsman |
![]() 9 / 10 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 9: Physical Damage: +26 Physical Defense: -13 Duration: 300 seconds SP: 30 Type: Melee / Buff Cooldown: 40s ![]() 10 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 10: Duration: 24 seconds SP: 93 Type: Melee / Buff Cooldown: 39s ![]() 5 / 5 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 120s |
Rank 4
![]() ![]() Swordsman |
![]() 12 / 15 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 12: Physical Damage: +32 Physical Defense: -16 Duration: 300 seconds SP: 39 Type: Melee / Buff Cooldown: 40s ![]() 15 / 15 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 15: Duration: 29 seconds SP: 127 Type: Melee / Buff Cooldown: 39s ![]() 10 / 10 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 10: Chance of Stunning Enemy: 60% Maximum HP: -100 Duration: 60 seconds SP: 47 Type: Melee / Buff Cooldown: 120s ![]() 5 / 5 3 Double Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10% Swordsman 3rd Circle required Double Slash [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage. Level 5: Attack: 304% x 2 AoE Attack Ratio: 2 SP: 35 Type: Melee / Attack Cooldown: 21s |
Rank 5
![]() ![]() Corsair |
![]() 5 / 5 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 5: Flag Duration: 35 seconds Missile Attack Damage: +27% Fever Duration: 10 seconds SP: 64 Type: Melee / Attack Cooldown: 35s ![]() 4 / 5 Iron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard] Corsair 1st Circle required Iron Hook Capture enemies with a hook. Level 4: Capture Time: 8 seconds SP: 52 Type: Melee / Attack Cooldown: 25s ![]() 1 / 5 Keel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10% Corsair 1st Circle required Keel Hauling [Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled. Level 1: Attack: 806% x 2 SP: 31 Type: Melee / Attack Cooldown: 25s ![]() 5 / 5 3 Dust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Dust Devil [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 5: Attack: 236% x 3 SP: 54 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 6
![]() ![]() Fencer |
![]() 4 / 5 Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Lunge [Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks. Level 4: Attack: 173% x 4 Evasion Rate: +130 Duration: 4 seconds SP: 55 Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 5 / 5 2 Sept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Sept Etoiles [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 5: Attack: 151% x 8 SP: 93 Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 7
![]() ![]() Fencer |
![]() 10 / 10 2 Sept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Sept Etoiles [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 10: Attack: 185% x 8 SP: 152 Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 5 / 5 5 Attaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level Fencer 2nd Circle required Attaque Composee [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 5: Attack: 320% x 2 SP: 80 Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 1 / 5 Preparation Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage. Level 1: Maximum Duration: 4 seconds +55% Block during skill duration Duration: 15 seconds SP: 55 Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 8
![]() ![]() Fencer |
![]() 15 / 15 2 Sept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Sept Etoiles [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 15: Attack: 219% x 8 SP: 211 Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 10 / 10 5 Attaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level Fencer 2nd Circle required Attaque Composee [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 10: Attack: 407% x 2 SP: 132 Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 5 / 5 2 Balestra Fente: Enhance Type: Passive * Increases the damage dealt on an enemy with [Balestra Fente] by 0.5% per attribute level * +10% added damage at maximum level Fencer 3rd Circle Required Balestra Fente [Physical] - [Pierce] Charges forward. The attack decreases enemy critical resistance. Level 5: Attack: 1214% Maximum Targets: 10 SP: 147 Type: Melee / Attack Cooldown: 28s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 5 / 5 Epee Garde Gives up the physical defense of the equipped shield to increase critical damage dealt with piercing attacks. Level 5: Critical Attack Increment: 50% Duration: 30 seconds SP: 202 Type: Melee / Buff Cooldown: 45s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 5 / 5 3 Fleche: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fleche] by 0.5% per attribute level * +10% added damage at maximum level Fencer 3rd Circle Required Fleche [Physical] - [Pierce] Stabs the enemy three times. Level 5: Attack: 732% x 3 SP: 141 Type: Melee / Attack Cooldown: 42s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 9
![]() ![]() Matador |
![]() 1 / 5 Capote: Excitement Type: Active * Enemies affected by [Capote] have their critical resistance reduced by 50% * Increases SP consumption by 20% Matador 1st Circle Required Capote: Charismatic Type: Active * Increases the number of enemies provoked by [Capote] per attribute level Increases SP consumption by 20% Matador 1st Circle Required Capote Provoke nearby enemies to chase you. If there is a boss monster in the vicinity, the boss monster will be provoked first. Reduces accuracy and evasion of provoked enemies. Provoked enemies' movement speed increases and become immune to provocation skills for 30 seconds. Level 1: Provoked targets: 5 Capote Debuff Duration: 11 sec SP: 58 Type: Melee / Buff Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 4 / 5 Muleta: Counterattack Enhance Type: Passive * Increases damage with [Muleta] by 0.5% per attribute level Matador 1st Circle Required Muleta: Duration Type: Active * Increases the duration of [Muleta] by 0.5 sec per attribute level * Increases SP consumption by 10% Matador 1st Circle Required Muleta: Counterattack Master Type: Active * Removes attack type restrictions for counterattack * Increases SP consumption by 20% Matador 2nd Circle Required Muleta [Physical] - [Pierce] Take out the cape and fight back against the enemy who attacks you. If the counterattacked enemy is a Beast type, it attacks first. Successful counterattack nullifies the damage and increases critical rate for a certain amount of time. Blocks all melee type attacks while counterattacking. Level 4: Counterattack: 1064% Counterattack Duration: 1 sec Increases Critical Rate by 40 when successfully counterattacked SP: 71 Type: Melee / Buff Cooldown: 10s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 5 / 5 2 Faena: Enhance Type: Passive * Increases the damage dealt on an enemy with [Faena] by 0.5% per attribute level * +10% added damage at maximum level Matador 1st Circle Required Faena: Risk-taking Type: Active * Cannot block even when a shield is equipped, but adds +50% damage to [Faena] * Increases SP consumption by 30% Matador 1st Circle Required Faena [Physical] - [Pierce] Use a Rapier weapon to rapidly hit successive strikes on the enemy. Number of attack counts increases by skill level. 20% increased damage to large enemies. Level 5: Attack: 282% Number of attacks: 4 ~ 7 SP: 81 Type: Melee / Attack Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 5 / 5 Ole: Duration Type: Active * Increases [Ole] buff duration by 1 second per attribute level * Increases SP consumption by 10% Matador 1st Circle Required Ole Flaps the cloak and focuses the attention on the surrounding area. Critical rate increases and critical rate doubles on enemies with a maximum provocation value. Level 5: Critical Rate: 10% Critical Rate to Max. Provoked Enemy: 20% Duration: 20 sec SP: 78 Type: Melee / Buff Cooldown: 50s |
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