Rank 1
Archer |
 5 / 5 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19
Type: Melee / Buff Cooldown: 36s
 0 / 5 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Quarrel Shooter |
 0 / 5 2 Deploy PaviseDeploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Deploy Pavise
Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.
Level 1: Attack: 197% Blocks: 20 Pavise Duration: 18 seconds [Bleeding]Chance: 40% SP: 21
Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword  0 / 5 Scatter CaltropsScatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Scatter Caltrops
[Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them.
Level 1: Attack: 138% Throw Count: 1 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 24
Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword  0 / 5 5 Stone ShotStone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Stone Shot
[Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].
Level 1: Attack: 217% [Stun]Duration: 4.4 seconds Consumes 1 Stone Bullet SP: 26
Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Quarrel Shooter |
 0 / 10 2 Deploy PaviseDeploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Deploy Pavise
Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.
Level 1: Attack: 197% Blocks: 20 Pavise Duration: 18 seconds [Bleeding]Chance: 40% SP: 21
Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword  0 / 10 Scatter CaltropsScatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Scatter Caltrops
[Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them.
Level 1: Attack: 138% Throw Count: 1 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 24
Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword  0 / 10 5 Stone ShotStone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Stone Shot
[Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].
Level 1: Attack: 217% [Stun]Duration: 4.4 seconds Consumes 1 Stone Bullet SP: 26
Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 3 Rapid FireRapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10%
Quarrel Shooter 2nd Circle required Rapid Fire
[Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.
Level 1: Attack 223% x no. of hits Max. load time 1 sec SP: 22
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 5 4 TeardownTeardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10%
Quarrel Shooter 2nd Circle required Teardown
[Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies.
Level 1: Attack: 332% SP: 18
Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword |
Rank 4
Quarrel Shooter |
 15 / 15 2 Deploy PaviseDeploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Deploy Pavise
Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.
Level 15: Attack: 348% Blocks: 90 Pavise Duration: 46 seconds [Bleeding]Chance: 40% SP: 75
Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword  15 / 15 Scatter CaltropsScatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Scatter Caltrops
[Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them.
Level 15: Attack: 244% Throw Count: 15 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 79
Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword  0 / 15 5 Stone ShotStone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Stone Shot
[Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].
Level 1: Attack: 217% [Stun]Duration: 4.4 seconds Consumes 1 Stone Bullet SP: 26
Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 10 3 Rapid FireRapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10%
Quarrel Shooter 2nd Circle required Rapid Fire
[Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.
Level 1: Attack 223% x no. of hits Max. load time 1 sec SP: 22
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword  0 / 10 4 TeardownTeardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10%
Quarrel Shooter 2nd Circle required Teardown
[Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies.
Level 1: Attack: 332% SP: 18
Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword  5 / 5 Running ShotRunning Shot
Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits.
Level 5: Additional Damage: 200% Duration: 300 sec Basic Attack Speed +10% SP: 44
Type: Melee / Buff Cooldown: 35s
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Rank 5
Appraiser |
 5 / 5 IdentifyIdentify
Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item.
Level 5: Increased chances of additional item stats SP: 0
Type: Melee / Attack Cooldown: 60s
 3 / 3 OverestimateOverestimate: Duration Type: Active * Increases [Overestimate] buff duration by 1 second per attribute level * Increases SP consumption by 10%
Requires Appraiser Circle 1 Overestimate
Increases the enhancement of your shield and sub-weapon, as well as that of nearby allies, according to the skill level.
Level 3: Enhancement: + 3 Duration: 40 seconds SP: 96
Type: Melee / Buff Cooldown: 50s
 0 / 5 ForgeryForgery
Creates a forgery of the accessory your character is wearing. Only party members can use the forgery and receive its effects. The Appraiser will not receive the effects of the accessory when the forgery is used.
Level 1: Forgery Duration: 60 seconds Buff Duration: 180 seconds SP: 90
Type: Melee / Buff Cooldown: 300s
 0 / 5 DevaluationDevaluation: Increased Chance Type: Active * Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level
Requires Appraiser Circle 1 Devaluation
Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced in half if the enemy is a boss monster.
Level 1: Chance of Devaluation: 50% Targets: 6 Monster Physical/Magic Attack Decrease: 3% Monster Physical/Magic Defense Decrease: 3% Monster Duration: 120 seconds Character Duration: 20 seconds SP: 64
Type: Melee / Buff Cooldown: 20s
 5 / 5 3 BlindsideBlindside: Critical Attack Type: Active * Increases critical attack on enemies affected by [Blindside] debuff by 5% per attribute level * Increases SP consumption by 10%
Requires Appraiser Circle 1 Blindside: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blindside] by 0.5% per attribute level * +10% added damage at maximum level
Requires Appraiser Circle 1 Blindside
[Missile: Bow] Use a magnifying glass to find the enemy's blind side and attack. The attack will apply as critical attack. Foes around the attacked enemy will have higher chances of being hit by critical attacks. (The effects of Blindside and the character's critical rate apply separately.)
Level 5: Attack: 1209% Increases Minimum Critical Chance Duration: 20 seconds SP: 104
Type: Missile / Attack Cooldown: 40s
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Rank 6
Rogue |
 5 / 5 Sneak HitSneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10%
Rogue 1st Circle required Sneak Hit
Temporarily increases your Critical Chance when attacking enemies from behind.
Level 5: Critical Chance: +40% Duration: 50 seconds SP: 100
Type: Melee / Buff Cooldown: 70s
 0 / 5 FeintFeint: Back Roll Type: Active * Increases chances by 15% per attribute level of enemies turning around when using [Feint] * Increases SP consumption by 10%
Rogue 1st Circle required Feint
Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.
Level 1: Evasion: -3% Targets: 3 Duration: 12 seconds SP: 70
Type: Melee / Attack Cooldown: 25s
 0 / 5 CaptureCapture: Ally Magic Circle Type: Active * Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture] * Increases SP consumption by 10%
Rogue 1st Circle required Capture
Steals the enemy's trap and magic circle. You may use it later when you need it.
Level 1: Acquire 1 enemies' traps or magic circles SP: 80
Type: Melee / Attack Cooldown: 180s
 5 / 5 2 VendettaVendetta: Enhance Type: Passive * Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level * +10% added damage at maximum level
Rogue 1st Circle required Vendetta: Counter Attack Type: Active * Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta] * Increases SP consumption by 10%
Rogue 1st Circle required Vendetta
[Missile: Bow] If the target dies from this attack, it explodes. Party members gain STR for a period of time.
Level 5: Attack: 0% STR: +25 Duration: 20 seconds SP: 102
Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 7
Schwarzer Reiter |
 0 / 5 Concentrated FireConcentrated Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level *+10% added damage at maximum level
Schwarzer Reiter 1st Circle required Concentrated Fire
[Missile: Gun] Fires multiple bullets in rapid succession at an enemy.
Level 1: Attack: 124% x 10 Able to use while riding SP: 80
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol  0 / 5 CaracoleCaracole: Enhance Type: Passive * Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Caracole: Nonskid Type: Active * Reduces [Caracole]'s recoil
Schwarzer Reiter 3rd Circle Required Caracole: Spread Type: Active * When [Caracole] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 10%
Schwarzer Reiter 3rd Circle Required Caracole
[Missile: Gun] Shoot forward while pushing yourself back with recoil.
Level 1: Attack: 550% Able to use while riding SP: 90
Type: Missile / Attack Cooldown: 35s Required Stance: BowAndPistol  0 / 5 LimaconLimacon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Limacon: Spread Type: Active * When [Limacon] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 3
Schwarzer Reiter 3rd Circle Required Limacon
When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.
Level 1: Duration 20 sec Add. Pistol attack 50% Consumes 3 SP per attack Can use while mounted SP: 0
Type: Melee / Buff Cooldown: 35s
 0 / 5 Retreat ShotRetreat Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Retreat Shot: Increased Nullification Type: Active * Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level * Increases SP consumption by 20%
Schwarzer Reiter 1st Circle required Retreat Shot
[Missile: Gun] Shoot repeatedly in the opposite direction you are moving.
Level 1: 124% Attack per 0.3 seconds x No. of Hits Duration: 10 seconds Able to use while riding SP: 96
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol |
Rank 8
Schwarzer Reiter |
 0 / 10 Concentrated FireConcentrated Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level *+10% added damage at maximum level
Schwarzer Reiter 1st Circle required Concentrated Fire
[Missile: Gun] Fires multiple bullets in rapid succession at an enemy.
Level 1: Attack: 124% x 10 Able to use while riding SP: 80
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol  0 / 10 CaracoleCaracole: Enhance Type: Passive * Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Caracole: Nonskid Type: Active * Reduces [Caracole]'s recoil
Schwarzer Reiter 3rd Circle Required Caracole: Spread Type: Active * When [Caracole] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 10%
Schwarzer Reiter 3rd Circle Required Caracole
[Missile: Gun] Shoot forward while pushing yourself back with recoil.
Level 1: Attack: 550% Able to use while riding SP: 90
Type: Missile / Attack Cooldown: 35s Required Stance: BowAndPistol  0 / 10 LimaconLimacon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Limacon: Spread Type: Active * When [Limacon] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 3
Schwarzer Reiter 3rd Circle Required Limacon
When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.
Level 1: Duration 20 sec Add. Pistol attack 50% Consumes 3 SP per attack Can use while mounted SP: 0
Type: Melee / Buff Cooldown: 35s
 0 / 10 Retreat ShotRetreat Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Retreat Shot: Increased Nullification Type: Active * Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level * Increases SP consumption by 20%
Schwarzer Reiter 1st Circle required Retreat Shot
[Missile: Gun] Shoot repeatedly in the opposite direction you are moving.
Level 1: 124% Attack per 0.3 seconds x No. of Hits Duration: 10 seconds Able to use while riding SP: 96
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol  0 / 5 Wild ShotWild Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wild Shot] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 2nd Circle required Wild Shot
[Missile: Gun] Attack an enemy simultaneously with a crossbow and pistol held in both hands.
Level 1: Attack: 238% x 9 SP: 110
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndPistol |
Rank 9
Schwarzer Reiter |
 0 / 15 Concentrated FireConcentrated Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level *+10% added damage at maximum level
Schwarzer Reiter 1st Circle required Concentrated Fire
[Missile: Gun] Fires multiple bullets in rapid succession at an enemy.
Level 1: Attack: 124% x 10 Able to use while riding SP: 80
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol  5 / 15 CaracoleCaracole: Enhance Type: Passive * Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Caracole: Nonskid Type: Active * Reduces [Caracole]'s recoil
Schwarzer Reiter 3rd Circle Required Caracole: Spread Type: Active * When [Caracole] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 10%
Schwarzer Reiter 3rd Circle Required Caracole
[Missile: Gun] Shoot forward while pushing yourself back with recoil.
Level 5: Attack: 670% Able to use while riding SP: 134
Type: Missile / Attack Cooldown: 35s Required Stance: BowAndPistol  5 / 15 LimaconLimacon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Limacon: Spread Type: Active * When [Limacon] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 3
Schwarzer Reiter 3rd Circle Required Limacon
When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.
Level 5: Duration 100 sec Add. Pistol attack 90% Consumes 7 SP per attack Can use while mounted SP: 0
Type: Melee / Buff Cooldown: 35s
 15 / 15 Retreat ShotRetreat Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Retreat Shot: Increased Nullification Type: Active * Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level * Increases SP consumption by 20%
Schwarzer Reiter 1st Circle required Retreat Shot
[Missile: Gun] Shoot repeatedly in the opposite direction you are moving.
Level 15: 221% Attack per 0.3 seconds x No. of Hits Duration: 10 seconds Able to use while riding SP: 264
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol  10 / 10 Wild ShotWild Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wild Shot] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 2nd Circle required Wild Shot
[Missile: Gun] Attack an enemy simultaneously with a crossbow and pistol held in both hands.
Level 10: Attack: 387% x 9 SP: 232
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndPistol  5 / 5 Evasive ActionEvasive Action
Temporarily increases evasion when riding a Companion.
Level 5: Evasion: +10% Duration: 300 seconds SP: 230
Type: Melee / Buff Cooldown: 45s
 5 / 5 Marching FireMarching Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Assault Fire] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 3rd Circle Required Marching Fire
[Missile: Gun] March forward while shooting. The enemies in front get attacked.
Level 5: 189% Attack per 0.2 seconds x No. of Hits Duration: 5 seconds Able to use while riding SP: 305
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol |
Rank 10
Bullet Marker |
 5 / 5 Double Gun StanceDouble Gun Stance
Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills.
Level 5: Basic Attack Damage: 150% Basic Attack Changed Maximum Level: 5 SP: 115
Type: Missile / Buff Cooldown: 0s Required Stance: BowAndPistol  1 / 5 TaseTase: Extra Magazine Type: Active * Increases continuous count of [Tase] by 1 per attribute level Increases SP consumption by 20%
Bulletmarker 1st Circle Required  0 / 5 2 Napalm BulletNapalm Bullet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level * +10% added damage at maximum level
Bulletmarker 1st Circle Required  2 / 5 4 Full Metal JacketFull Metal Jacket: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level * +10% added damage at maximum level
Bulletmarker 1st Circle Required Full Metal Jacket
[Missile: Gun] Fire a powerful bullet that ignores half of an enemy's defenses.
Level 2: Attack: 1474% Able to use while riding SP: 113
Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol  3 / 5 2 R.I.P.R.I.P.: Enhance Type: Passive * Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level * +10% added damage at maximum level
Bulletmarker 1st Circle Required R.I.P.
[Missile: Gun] Attack enemies in front of you using a series of attacks with a pistol in both hands.
Level 3: Attack: 274% x 7 AoE Attack Ratio: 5 Can be used after activating Double Gun Stance SP: 88
Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol  3 / 5 2 Bloody OverdriveBloody Overdrive: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level * +10% added damage at maximum level
Bulletmarker 1st Circle Required Bloody Overdrive: Ricochet Type: Active * Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet * Increases SP consumption by 50%
Bulletmarker 2nd Circle Required Bloody Overdrive
[Missile: Gun] Attack enemies around you with by firing pistols in both hands.
Level 3: Attack: 343% x 20 AoE Attack Ratio: 20 Can be used after activating Double Gun Stance SP: 274
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol
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