Valkoria's (S) Dragoon Guide.
Created by Valkoria on Sep 11th 2018 (Last Updated: Dec 11th 2018).
This is a public build.
6
Rank 10: https://tos-th.com/skill-simulator.html#1134439fffi.253555.153a4a65.1a283a4171.1555.1821354f5a7581.152545
This is a slightly different path to some other guides out there, we take Retiarius instead of Shinobi, with some testing I felt like having Trident Finish was more damage over time and having the extra utility from the two Rete skills for large packs of monsters was very helpful.
Shinobi instead is still a fine choice if you find you like the theme or combo mechanics it provides, if so, I suggest checking out one of the other guides out there for better info on it.
____________________________________________________________________________________________________________________________________________________________________
Welcome, If you have any questions I will do my absolute best to answer them as soon as possible and please click the Like button if you enjoy the build.
For more builds check out: http://www.tosbase.com/tools/skill-simulator/users/24013/
Rating of Class 1-10 (my opinion):
Single Target: 7
Area of Effect: 7.5
Durability: 8.5
Solo: 7.5
Team: 7.5
Pros:
- Very tanky
- High block chance
- Starts off effective with low investment
- Low cooldown skills
Cons:
- Not very exciting at low levels
- Doesn't scale as well as some other swordsman builds
Other:
Pretty much just a jack-of-all-trades but master-of-none type of build.
Stat Distribution:
100+ Con (See Below), This stat will greatly increase your survivability since it increases your Health, Health Regeneration, Health restored from Potions, and Block Rate.
Remaining into STR.
You will need to invest in high Con for content like Velcoffer, Demon Lord World Bosses, or Soloing CM (Around 90,000k Hp with Guardian Buff will make you feel pretty invincible, which is around 300 Con, counting items).
However if you don't plan on doing such content you won't need as much Con (Around 70,000 Hp, which is around 190 Con, counting items).
Dex doesn't really offer anything to the build other than the critical attack and block penetration the stat itself gives, which you can solve any block problems from gear alone.
Skill Distribution:
You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.
Important Attributes to level asap:
Peltasta - Shield Guard
Peltasta - Guard: Defense
Peltasta - Shield Mastery: Block
Peltasta - Swash Buckling: Focused Defense
Peltasta - Guardian: Reduce Damage
Peltasta - Umbo Blow: Stun
Peltasta - High Guard: Umbo Blow Speciality
Use One-handed Spears (Use a 1H spear from this point on).
Hoplite - Finestra: Splash
Hoplite - Synchro Thrusting: Pierce
Hoplite - Pierce: Continuous Attack
Hoplite - Pierce: Repeated Shock
Doppelsoeldner - Cyclone: Movement
Dragoon - Serpentine: Additional Damage
Dragoon - Dragon Soar: Shock
Dragoon - Dragon Soar: Ascension
Dragoon - Dethrone: Remove Knockdown
Dragoon - Gae Bulg: Attack Zone
Dragoon - Gae Bulg: Defense Zone
Dragoon - Gae Bulg: Retrieve
Dragoon: Courage (Expensive, but very important).
Equipment / Core Items / Cards:
Investing in a good Shield and enhancing it is still important to your overall survivability, but your spear takes priority for investment of course.
Leather armor if you don't mind sacrificing defenses for some bonus crit, or can get your hands on some Solmiki leather.
Otherwise Plate for more Pdef.
Red Card: Glass Mole Lv10 x3 (+30% Physical Attack for 6 seconds after consuming an Sp Potion)
Blue Card: Nuaele Lv10 x3 (+30% Magic Defense)
Green Card: Ellaganos Lv10 x3 (+30 Dex)
Purple Card: Gazing Golem Lv5-10 x3 (15-30% chance to gain Pain Barrier when hit) Still useful even on a swordsman.
This is a slightly different path to some other guides out there, we take Retiarius instead of Shinobi, with some testing I felt like having Trident Finish was more damage over time and having the extra utility from the two Rete skills for large packs of monsters was very helpful.
Shinobi instead is still a fine choice if you find you like the theme or combo mechanics it provides, if so, I suggest checking out one of the other guides out there for better info on it.
____________________________________________________________________________________________________________________________________________________________________
Welcome, If you have any questions I will do my absolute best to answer them as soon as possible and please click the Like button if you enjoy the build.
For more builds check out: http://www.tosbase.com/tools/skill-simulator/users/24013/
Rating of Class 1-10 (my opinion):
Single Target: 7
Area of Effect: 7.5
Durability: 8.5
Solo: 7.5
Team: 7.5
Pros:
- Very tanky
- High block chance
- Starts off effective with low investment
- Low cooldown skills
Cons:
- Not very exciting at low levels
- Doesn't scale as well as some other swordsman builds
Other:
Pretty much just a jack-of-all-trades but master-of-none type of build.
Stat Distribution:
100+ Con (See Below), This stat will greatly increase your survivability since it increases your Health, Health Regeneration, Health restored from Potions, and Block Rate.
Remaining into STR.
You will need to invest in high Con for content like Velcoffer, Demon Lord World Bosses, or Soloing CM (Around 90,000k Hp with Guardian Buff will make you feel pretty invincible, which is around 300 Con, counting items).
However if you don't plan on doing such content you won't need as much Con (Around 70,000 Hp, which is around 190 Con, counting items).
Dex doesn't really offer anything to the build other than the critical attack and block penetration the stat itself gives, which you can solve any block problems from gear alone.
Skill Distribution:
You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.
Important Attributes to level asap:
Peltasta - Shield Guard
Peltasta - Guard: Defense
Peltasta - Shield Mastery: Block
Peltasta - Swash Buckling: Focused Defense
Peltasta - Guardian: Reduce Damage
Peltasta - Umbo Blow: Stun
Peltasta - High Guard: Umbo Blow Speciality
Use One-handed Spears (Use a 1H spear from this point on).
Hoplite - Finestra: Splash
Hoplite - Synchro Thrusting: Pierce
Hoplite - Pierce: Continuous Attack
Hoplite - Pierce: Repeated Shock
Doppelsoeldner - Cyclone: Movement
Dragoon - Serpentine: Additional Damage
Dragoon - Dragon Soar: Shock
Dragoon - Dragon Soar: Ascension
Dragoon - Dethrone: Remove Knockdown
Dragoon - Gae Bulg: Attack Zone
Dragoon - Gae Bulg: Defense Zone
Dragoon - Gae Bulg: Retrieve
Dragoon: Courage (Expensive, but very important).
Equipment / Core Items / Cards:
Investing in a good Shield and enhancing it is still important to your overall survivability, but your spear takes priority for investment of course.
Leather armor if you don't mind sacrificing defenses for some bonus crit, or can get your hands on some Solmiki leather.
Otherwise Plate for more Pdef.
Red Card: Glass Mole Lv10 x3 (+30% Physical Attack for 6 seconds after consuming an Sp Potion)
Blue Card: Nuaele Lv10 x3 (+30% Magic Defense)
Green Card: Ellaganos Lv10 x3 (+30 Dex)
Purple Card: Gazing Golem Lv5-10 x3 (15-30% chance to gain Pain Barrier when hit) Still useful even on a swordsman.
Rank 1
![]() ![]() Swordsman |
![]() 5 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 5: Attack: 200% AoE Attack Ratio: 0 SP: 20 Type: Melee / Attack Cooldown: 6s ![]() 5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s ![]() 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
![]() ![]() Peltasta |
![]() 5 / 5 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 5: Attack: 297% AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield ![]() 5 / 5 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn ![]() 5 / 5 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 5: Physical and magic defense +100% Duration 32 sec SP: 28 Type: Melee / Buff Cooldown: 50s |
Rank 3
![]() ![]() Hoplite |
![]() 5 / 5 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 5: Attack: 117% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 44 Type: Melee / Attack Cooldown: 25s ![]() 5 / 5 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 5: Attack: 277% Medium Target 2 Hits Large Target 3 Hits SP: 40 Type: Melee / Attack Cooldown: 20s ![]() 5 / 5 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 5: Critical Chance: +100 Increase Block 100 Increase Evasion: -75 Duration: 45 seconds SP: 48 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 4
![]() ![]() Hoplite |
![]() 10 / 10 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 10: Attack: 143% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 71 Type: Melee / Attack Cooldown: 25s ![]() 8 / 10 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 8: Attack: 314% Medium Target 2 Hits Large Target 3 Hits SP: 53 Type: Melee / Attack Cooldown: 20s ![]() 10 / 10 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 10: Critical Chance: +150 Increase Block 175 Increase Evasion: -150 Duration: 60 seconds SP: 77 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 1 / 10 2 Synchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level Hoplite 1st Circle required Synchro Thrusting [Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered. Level 1: Attack: 330% AoE Attack Ratio: 1 SP: 24 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield ![]() 1 / 5 2 Spear Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 2nd Circle required Spear Lunge [Physical] - [Pierce] Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks. Level 1: Attack: 478% Duration 6 seconds SP: 16 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 5
![]() ![]() Peltasta |
![]() 10 / 10 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 10: Targets 16 Provoke duration 5 sec Increases max. no. of targets by 16 for 35 sec SP: 52 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn ![]() 10 / 10 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 10: Physical and magic defense +100% Duration 47 sec SP: 46 Type: Melee / Buff Cooldown: 50s ![]() 5 / 5 High Guard: Rim Blow Speciality Type: Active * [Rim Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2 Lv6 Rim Blow required High Guard: Umbo Blow Speciality Type: Active * [Umbo Blow] damage increases 60% when [High Guard] is active * Damage increases by 10% per attribute level starting at Lv 2 Lv6 Umbo Blow required High Guard Switch into an active defense stance using your shield. Increases your block. Level 5: Block +250 Duration 30 sec SP: 37 Type: Melee / Buff Cooldown: 60s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 6
![]() ![]() Doppelsoeldner |
![]() 5 / 5 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 5: Additional Damage: +13% Damage Received: +9% Duration: 35 seconds SP: 77 Type: Melee / Buff Cooldown: 43s ![]() 5 / 5 2 Cyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30% Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10% Lv. 3 Cyclone required Cyclone [Physical] - [Slash] Use centrifugal force to continuously attack enemies. Level 5: 180% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 92 Type: Melee / Attack Cooldown: 45s |
Rank 7
![]() ![]() Dragoon |
![]() 5 / 5 Dragontooth: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Dragontooth [Physical] - [Pierce] Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear. Level 5: Attack: 181% x 6 Ignores 50% of enemy defense when using a Two-handed Spear Critical damage +10% when using a One-handed Spear SP: 115 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 1 / 5 Serpentine: Enhance Type: Passive * Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Serpentine: Bleeding Type: Active * Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Dragoon 1st Circle required Serpentine: Additional Damage Type: Active * Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage * Increases SP consumption by 50% Dragoon 2nd Circle Required Serpentine [Physical] - [Pierce] Use your spear to deal continuous damage to enemies in front of you. Level 1: Attack: 112% x 7 SP: 62 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 5 / 5 3 Dragon Soar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Dragon Soar: Shock Type: Active * Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds * Increases SP consumption by 10% Dragoon 1st Circle required Dragon Soar: Ascension Type: Active Applies double the hits with [Dragon Soar] * Increases SP consumption by 200% Requires Dragon Soar Lv 11 Dragon Soar [Physical] - [Slash] Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies. Level 5: Attack: 196% x 5 +30% increased damage to flying type enemies SP: 92 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 8
![]() ![]() Dragoon |
![]() 10 / 10 3 Dragon Soar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Dragon Soar: Shock Type: Active * Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds * Increases SP consumption by 10% Dragoon 1st Circle required Dragon Soar: Ascension Type: Active Applies double the hits with [Dragon Soar] * Increases SP consumption by 200% Requires Dragon Soar Lv 11 Dragon Soar [Physical] - [Slash] Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies. Level 10: Attack: 241% x 5 +30% increased damage to flying type enemies SP: 143 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 5 / 5 2 Dethrone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dethrone] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 2nd Circle Required Dethrone: Remove Knockback Type: Active * Removes knockback effect from [Dehtrone] * Only applies if attribute is set to ON * Increases SP consumption by 10% Dragoon 2nd Circle Required Dethrone [Physical] - [Pierce] Pierces the lance into the enemies in front and incapacitate their movements. The skill decreases both movement speed and attack speed of the boss monster. Level 5: Attack: 619% x 2 Enemy [Trap] Duration: 5 seconds Boss Monster Debuff Duration: 20 seconds SP: 148 Type: Melee / Attack Cooldown: 16s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 9
![]() ![]() Dragoon |
![]() 8 / 15 Dragontooth: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Dragontooth [Physical] - [Pierce] Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear. Level 8: Attack: 206% x 6 Ignores 50% of enemy defense when using a Two-handed Spear Critical damage +10% when using a One-handed Spear SP: 158 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 5 / 15 Gae Bulg: Enhance Type: Passive * Increases the damage dealt on an enemy with [Gae Bulg] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Gae Bulg: Defense Zone Type: Active * Creates a defense zone for 15 seconds where the spear is thrown * Increases physical defense and magic defense by 8% for party members within the zone * Increases SP consumption by 10% Lv. 5 Gae Bulg required Gae Bulg: Attack Zone Type: Active * Creates attack zone for 15 seconds where the spear is thrown. Increases physical attack and magic attack by 8% for party members within the zone * Increases SP consumption by 10% Lv. 5 Gae Bulg required Gae Bulg: Retrieve Type: Active * Spear thrown by skill [Gae Bulg] is automatically retrieved * Increase SP consumption by 50% Dragoon 3rd Circle Required Gae Bulg [Physical] - [Pierce] Attack several enemies within a radius by throwing a spear. Damaged enemies will temporarily become weaker to physical property attacks. The thrown spear must be picked up to use it again. Level 5: Attack: 1229% Status Ailment Duration: 7.5 seconds SP: 122 Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 15 / 15 3 Dragon Soar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Dragon Soar: Shock Type: Active * Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds * Increases SP consumption by 10% Dragoon 1st Circle required Dragon Soar: Ascension Type: Active Applies double the hits with [Dragon Soar] * Increases SP consumption by 200% Requires Dragon Soar Lv 11 Dragon Soar [Physical] - [Slash] Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies. Level 15: Attack: 285% x 5 +30% increased damage to flying type enemies SP: 194 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 10 / 10 2 Dethrone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dethrone] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 2nd Circle Required Dethrone: Remove Knockback Type: Active * Removes knockback effect from [Dehtrone] * Only applies if attribute is set to ON * Increases SP consumption by 10% Dragoon 2nd Circle Required Dethrone [Physical] - [Pierce] Pierces the lance into the enemies in front and incapacitate their movements. The skill decreases both movement speed and attack speed of the boss monster. Level 10: Attack: 789% x 2 Enemy [Trap] Duration: 5 seconds Boss Monster Debuff Duration: 40 seconds SP: 242 Type: Melee / Attack Cooldown: 16s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 5 / 5 Dragon Fall: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragon Fall] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 3rd Circle Required Dragon Fall: Counterweight Type: Active * If your current weight is over 50%, [Dragon Fall] will ignore enemy block * Increase SP consumption by 50% Dragoon 3rd Circle Required Dragon Fall [Physical] - [Pierce] Fly up to the sky, shoot down the specified surface and give powerful damage over a wide range. Level 5: Attack: 4255% SP: 148 Type: Melee / Attack Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol ![]() 1 / 1 Dragoon Helmet Equip your Dragoon Helmet. When you equip the helmet, all Dragoon skills are enhanced by increasing their damage dealt and reducing SP consumption. Use the skill again to remove the helmet. Level 1: Dragoon skill damage +50% Dragoon skill SP consumption -50% Max. level 1 SP: 0 Type: Melee / Buff Cooldown: 1s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 10
![]() ![]() Retiarius |
![]() 5 / 5 Pull Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Pull Rete] debuff to 0 * Increases SP consumption by 20% Requires Retiarius Circle 1 Pull Rete Throw the rete at nearby enemies and pull them towards you. Enemies trapped by the rete become momentarily unable to move and will receive additional damage from Pierce attacks executed using a One-handed Spear. Cooldown time reduces as skill level increases. Level 5: Duration: 5 seconds Targets: 8 Damage Increase 100% Cooldown: -10 seconds Consumes 1 Rete SP: 128 Type: Melee / Attack Cooldown: 35s ![]() 5 / 5 Throw Rete: Heavy Net Type: Active * Reduces the evasion of enemies affected by the [Throw Rete] debuff to 0 * Increases SP consumption by 20% Requires Retiarius Circle 1 Throw Rete: Enhanced Net Type: Active * Applies [Throw Rete] to boss monsters as well, but reduces the skill's duration in half. * Increases SP consumption by 20% Requires Retiarius Circle 2 Throw Rete Throw the rete within a designated range to immobilize the enemies trapped by it. Duration applies as half for character enemies. Enemies trapped by the rete will receive additional damage from Pierce attacks executed using a One-handed Spear. Level 5: Duration: 5 seconds Targets: 8 Damage Increase 100% Consumes 1 Rete SP: 128 Type: Melee / Attack Cooldown: 30s ![]() 5 / 5 3 Trident Finish: Enhance Type: Passive * Increases the damage of [Trident Finish] by 0.5% per attribute level * 10% added damage at maximum level Requires Retiarius Circle 1 Trident Finish [Physical] - [Pierce][{img tooltip_speedofatk}Attack Speed] Pierce enemies all around and deal damage with your spear. Critical chance and damage increased when attacking enemies affected by the rete debuff, Iron Hook, or Arrest. * Character critical rates apply separately. * Damage increase does not stack with rete debuff effects. Level 5: Attack: 2074% Min. Critical Chance +50% Damage Increase 100% SP: 74 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, OneHandSpearDagger, OneHandSpearPistol |
Advertisement
Comments (35)
after Peltast, for some reason, I can only choose Highlander
What do you mean about masteries? are you talking about attributes that you learn from your class masters? If so, I'll get them updated tomorrow so you have that at least.
If you have any questions feel free to ask anytime, take care.
*my server still r9 up to onmyo reitari
You could replace Doppel with it, I'm sure in the end they are both fairly close in damage either way.
+13% Damage on everything from deeds of valor (also you gain Cyclone) or 50% damage on just Dragon Soar.
i believe between dov buff and crit cleave buff both do fairly similar good for damage at the end,
Anyways, sorry I can't help you too much in that regard, maybe there's another guide out there that have better answers for you, you can try out the official forums and ask there too, some people are very helpful there.
Guardian isn't just awesome, its flat out broken overpowered. It allows you to face tank Velcoffer and world bosses that hit extremely hard, with just fair gear instead of crazy enhanced and transcended gear. THEN there's the extra damage reduction for 10 seconds when using Swashbuckling too!
+100% def/mdef and 20% damage reduction with pretty much 100% up-time is so busted it actually completely blows my mind. I don't even know what the devs were thinking when they redesigned Peltasta.
Of course, you can go what you want, and play how you want, I'm not telling you what you should or shouldn't go, I'm just explaining what is best for you in most scenarios and I see is best numerically. If anything I'd suggest giving up Doppel over Peltasta 2 if you are really adamant about going Hop3.
Also if possible any suggestions on gems and cards? And certain stats that you favor on gear? Thanks.
I have to ask... What happened to the old Hoplite/Lancer build? :( Is it completely dead or unviable now?
Sorry, returning player here and that's the build I've followed on my Lancer and I truly enjoy it!
Maybe someone else has made a new one in its place to fill the void, I know the class is still really fun, and I'm pretty sure that Cataphract is getting some buffs in the future too which would make the build even better.