Blade Dance
Created by AdonisNight on Jan 20th 2018 (Last Updated: Jul 11th 2018).
This is a public build.
1
Concerning Future Changes Please Read
https://treeofsavior.com/page/news/view.php?n=1229
Probably a full DEX build should you not take shinobi not for the attack speed but for Crt Attack Evasion is never really going to do much
CRT DOES HAVE A CAP
Now to further explain that greyhiem From the TOS fourms has postedd some offcial number crunching on crt
Crt Rate vs Crt Restance
https://treeofsavior.com/uploads/ckeditor/fa6e3999db6363e2d582192217e14a9a.PNG
Damage Factor
https://forum.treeofsavior.com/uploads/default/original/3X/0/8/0825cc8c10a89fbfb228027305a86266b0754501.png
So in theory there is a cap on Crt rate because of the factoring for doing a Crt
critical chance =
(max(0, critical rate – critical resistance)) ^ 0.6
Unless you know the Crt resistance of every mob you can say there is an imaginary
cap on how often you Crt
But full Str is also an option to look at you get more accurate gauge on your base auto attack damage when you apply the barbarian buff skills from the data posted above i'd rather have damage that will always be there all the time not just on certain bosses an mobs it's more ideal if you choose not to go Matador
The I deal stat choice is 120-150 Dex Rest Str Attack speed can cap out and no real increase of attack speed is easily shown with any intervals of adding Dex that's not 50 or more and attack speed is affected by your FPS and Ping
SwordsMan 2
0 Trust I can't think of a single build you use this skill in no real scaling slow animation and only has AOE of 1
5 Bash Early game clearing and knockdown falls off should you not run shinobi because your clones can copy the skill
10 Gung Ho 4Minute buff more Attack but a cut into your defense for the increase attack
0 Concentrate Is not a bad skill just there most hit's you get is 72 you can drop Bash and Restrain
10 Pain Barrier Sadly it only get's 1 second per skill investment this just makes it so we aren't affected by certain status aliments
5 Restrain We want the slow an the stun chance but the duration of the skills extremely short compared to CD of the skill
Barbarian 3
Going Barb3 gives a very nice skill Called Wild Nature long as you run for a bit it increases Barb skill damage
0 Embowel This not a bad skill just once it connects and you do the slow animation you're some what stuck for a moment perhaps you are amazed by how cool you look but where an when you actually use this is beyond me a point in this skill won't quite hurt you should desire to have the skill and hard cc lock
0 Stomping Kick You are required to jump then press the skill in air not a bad skill just how do you weave in this skill in a rotation or when would this ever be an ideal choice to use if the situation present's itself
14-15 Cleave Makes you Crt more and gives a Debuff that last a small 5 seconds of increase damage to all slash skills and does more damage if the target is Stunnded
0 Helm Chopper Not a bad skill just once you reach seism it become useless it is a guaranteed stun but you can't stun a boss and you have get quite close to use this skill
10 Warcry More monster's around more Attack you gain and a Debuff that decreases Physical defense up to 10%
10 Frenzy More attack Speed if you keep hitting the same target covers a good deal of attack speed an why we only need about 120 Dex
1 Seism Better version of Helm chopper more hit's and it can stun and it's better AOE ratio and a bit bigger hit box and saves us a few points to use for other things
5 Giant Swing This is a skill that does damage to one target you can't move during the spin animation or direct which way the enemy will be sent flying but it does alot of damage ideally used for PvP this is a skill shot so should you miss the skill it goes on CD
5 Pouncing A warrior version to the skill of running shot while holding down the skill you run and slash best to pair this skill with restrain you want the knockback for PvE related things but mostly for team related play
HighLander ( IF taken )
http://www.tosbase.com/tools/skill-simulator/build/mb53l7rhc4/
0 Wagon Wheel A knock up but we have several Stuns and KnockBack is a bit much on the CC and it's hard to find a time to use this skill
0 Cartar Stroke A really weak version of Punish but no massive AOE and you can easily do more damage with other skills
15 Crown To max the duration of the Debuff that afflicts reduced INT and SPR and more damage this skill can be copied by your clones
0 Cross Guard Let's you block with a 2hand sword and afflicts a stagger should you block with it Problem is you need a 2 hand sword and Matador you need a rapier if you choose to not go Matador 1 Point investment is ok
10 Moulinet This a strong skill that has a high Crt rate and does more damage to anyone with the crown Debuff not only that this skill can be copied by your clones
0 Skyliner Not a bad skill just it's not copyable and it does more damage to anything with bleed you can take 1 point in it should you want too but that's another skill you have to weave in
10 Crosscut We want the Bleed you are about 85% STR anyway so why not have the extra DOT damage and is Also a guaranteed Debuff
5 Skull Swing Armor Break and A kncokback and prevent's the enemy from jumping
5 Vertical Slash Basicly a follow up to Skull Swing More damage and Even more damage based off the number of Harmful Debuff's on the traget
Too use the class skills you want to save Crown An moulient for when you make clones the other skills can be added in between you're auto attacking Skull Swing armor Debuff is very very very short so use a charge of Vertical Slash Immediately afterwards save the other charge for after all Debuff sources are procted
Corsair 2
10 Jolly Roger After 300 hit combo mainly for team play and the small chance of nullifying attacks
1 Iron Hook If you aim to PvP add more points to this an reduce the ones invested into keel-Hauling each point is 1 second longer of holding down enemy
9 Keel Hauling Does alot of damage and free bleed but you can't use this if you have the extra hook attribute for Iron Hook and you can't use this on Bosses so outside of PvP little to no use
5 Unlock Chest Well no chest is higher than level 5 and this skill will soon be removed so if you want all the locked chest you might wanna grab this you don't lose anything for taking this skill
0 Dust Devil Is an okay skill but over rated you have plenty of stuns and knock backs to go around until revamp we don't want to invest into this till sub weapon skills get there buff even then this skill simply because the skills is taken for the immobilization which is a soft CC
0 Double Weapon Assault Now this isn't a bad skill but unless you have a nice dagger with on hit affects like the Venom this skill is worthless all it does is sync your dagger and sword strikes so there is no delay animation of using them it can be taken but it means you have to stand and auto which you normally do but you have skills that have short CD and there is not enough down time to just stand deliver
5 Hexen Dropper You attack with both Sub weapon and Main weapon and a filler for CD
After revamp is released You want 1 In Double weapon Assault and 4 In Dust Devil which you clones will be able to copy the skill
Shinobi ( If taken)
http://www.tosbase.com/tools/skill-simulator/build/8ca6pa1v0s/
5 Kunai Throw out 5 kunai and can be copied with your clones
5 Bunshin no Jutsu Make clones of yourself
1 Mokuton no Jutsu This a buff when hit you jump to the target that hit you and restrict there movement ( Does not work on Bosses but you can use this to avoid an attack from a boss )
3 Katon no Jutsu Make a small line of explosion
1 Mijin no Jutsu Does alot of damage and hurts yourself in the process each point invested into the skill reduces the amount of damage taken
After revamp Katon and Mijin Jutsu Can be used with clones
But Clone AI is an AI and like all other AI there not the best most times there never close enough to hit the boss so in order to make them move into the range use any skill they can't copy it make them all move closer to the boss or run around to make them move up
Matador 2 ( Quest is bugged once you done all the Pre-Quest you need to talk to the Matador Npc But she won't acknowledge you and allow you to be one you can do Pre-Quest and just wait for them to fix it if they every get around to it been bugged for over 2 Weeks now ( Not Sure if they will reimburse us for not being able to unlock the quest or they will wait till revamp to release the patch and fix it ) The difficulty to compete the Pre-Quest is now easier to complete
5 Caopte Reduce accuracy and evasion up to 5 monsters and works on bosses and adds a Debuff of 50% Crt resistance to the target with the attribute
4 Muleta A counter attack and it the target is beast it will hurt himself before you counter attack ( not sure if it works on bosses because I can't complete the quest )
10 Faena Each point increase the maximum number of hits and every 2 points add to the minimum number of hits you will have a total of 7min hits and a max of 12 And with the attribute If not equipping a sub-weapon or shield, adds 50% of [Faena] attack
1 Ole Ok so this skill is a wider range provoke but when the target is at max provoketion it has a higher chance to Crt when it attacks you there and add a few seconds to the duration of the Debuff witht the attribute
5 Paso Doble Cleave but it cause the enemy in front of you to fall where it is standing and does alot more damage
? Back Slide At least 1 point will be guaranteed into this skill we want the attribute it gives Evasion +50% for 5 sec. when using Back Slide/Increases SP consumption by 20% But I don't know if there are any requirements for it
You can also substitute Shnobi/Crosair3 for Naku Maky( New Hidden class)
https://treeofsavior.com/page/news/view.php?n=1229
Probably a full DEX build should you not take shinobi not for the attack speed but for Crt Attack Evasion is never really going to do much
CRT DOES HAVE A CAP
Now to further explain that greyhiem From the TOS fourms has postedd some offcial number crunching on crt
Crt Rate vs Crt Restance
https://treeofsavior.com/uploads/ckeditor/fa6e3999db6363e2d582192217e14a9a.PNG
Damage Factor
https://forum.treeofsavior.com/uploads/default/original/3X/0/8/0825cc8c10a89fbfb228027305a86266b0754501.png
So in theory there is a cap on Crt rate because of the factoring for doing a Crt
critical chance =
(max(0, critical rate – critical resistance)) ^ 0.6
Unless you know the Crt resistance of every mob you can say there is an imaginary
cap on how often you Crt
But full Str is also an option to look at you get more accurate gauge on your base auto attack damage when you apply the barbarian buff skills from the data posted above i'd rather have damage that will always be there all the time not just on certain bosses an mobs it's more ideal if you choose not to go Matador
The I deal stat choice is 120-150 Dex Rest Str Attack speed can cap out and no real increase of attack speed is easily shown with any intervals of adding Dex that's not 50 or more and attack speed is affected by your FPS and Ping
SwordsMan 2
0 Trust I can't think of a single build you use this skill in no real scaling slow animation and only has AOE of 1
5 Bash Early game clearing and knockdown falls off should you not run shinobi because your clones can copy the skill
10 Gung Ho 4Minute buff more Attack but a cut into your defense for the increase attack
0 Concentrate Is not a bad skill just there most hit's you get is 72 you can drop Bash and Restrain
10 Pain Barrier Sadly it only get's 1 second per skill investment this just makes it so we aren't affected by certain status aliments
5 Restrain We want the slow an the stun chance but the duration of the skills extremely short compared to CD of the skill
Barbarian 3
Going Barb3 gives a very nice skill Called Wild Nature long as you run for a bit it increases Barb skill damage
0 Embowel This not a bad skill just once it connects and you do the slow animation you're some what stuck for a moment perhaps you are amazed by how cool you look but where an when you actually use this is beyond me a point in this skill won't quite hurt you should desire to have the skill and hard cc lock
0 Stomping Kick You are required to jump then press the skill in air not a bad skill just how do you weave in this skill in a rotation or when would this ever be an ideal choice to use if the situation present's itself
14-15 Cleave Makes you Crt more and gives a Debuff that last a small 5 seconds of increase damage to all slash skills and does more damage if the target is Stunnded
0 Helm Chopper Not a bad skill just once you reach seism it become useless it is a guaranteed stun but you can't stun a boss and you have get quite close to use this skill
10 Warcry More monster's around more Attack you gain and a Debuff that decreases Physical defense up to 10%
10 Frenzy More attack Speed if you keep hitting the same target covers a good deal of attack speed an why we only need about 120 Dex
1 Seism Better version of Helm chopper more hit's and it can stun and it's better AOE ratio and a bit bigger hit box and saves us a few points to use for other things
5 Giant Swing This is a skill that does damage to one target you can't move during the spin animation or direct which way the enemy will be sent flying but it does alot of damage ideally used for PvP this is a skill shot so should you miss the skill it goes on CD
5 Pouncing A warrior version to the skill of running shot while holding down the skill you run and slash best to pair this skill with restrain you want the knockback for PvE related things but mostly for team related play
HighLander ( IF taken )
http://www.tosbase.com/tools/skill-simulator/build/mb53l7rhc4/
0 Wagon Wheel A knock up but we have several Stuns and KnockBack is a bit much on the CC and it's hard to find a time to use this skill
0 Cartar Stroke A really weak version of Punish but no massive AOE and you can easily do more damage with other skills
15 Crown To max the duration of the Debuff that afflicts reduced INT and SPR and more damage this skill can be copied by your clones
0 Cross Guard Let's you block with a 2hand sword and afflicts a stagger should you block with it Problem is you need a 2 hand sword and Matador you need a rapier if you choose to not go Matador 1 Point investment is ok
10 Moulinet This a strong skill that has a high Crt rate and does more damage to anyone with the crown Debuff not only that this skill can be copied by your clones
0 Skyliner Not a bad skill just it's not copyable and it does more damage to anything with bleed you can take 1 point in it should you want too but that's another skill you have to weave in
10 Crosscut We want the Bleed you are about 85% STR anyway so why not have the extra DOT damage and is Also a guaranteed Debuff
5 Skull Swing Armor Break and A kncokback and prevent's the enemy from jumping
5 Vertical Slash Basicly a follow up to Skull Swing More damage and Even more damage based off the number of Harmful Debuff's on the traget
Too use the class skills you want to save Crown An moulient for when you make clones the other skills can be added in between you're auto attacking Skull Swing armor Debuff is very very very short so use a charge of Vertical Slash Immediately afterwards save the other charge for after all Debuff sources are procted
Corsair 2
10 Jolly Roger After 300 hit combo mainly for team play and the small chance of nullifying attacks
1 Iron Hook If you aim to PvP add more points to this an reduce the ones invested into keel-Hauling each point is 1 second longer of holding down enemy
9 Keel Hauling Does alot of damage and free bleed but you can't use this if you have the extra hook attribute for Iron Hook and you can't use this on Bosses so outside of PvP little to no use
5 Unlock Chest Well no chest is higher than level 5 and this skill will soon be removed so if you want all the locked chest you might wanna grab this you don't lose anything for taking this skill
0 Dust Devil Is an okay skill but over rated you have plenty of stuns and knock backs to go around until revamp we don't want to invest into this till sub weapon skills get there buff even then this skill simply because the skills is taken for the immobilization which is a soft CC
0 Double Weapon Assault Now this isn't a bad skill but unless you have a nice dagger with on hit affects like the Venom this skill is worthless all it does is sync your dagger and sword strikes so there is no delay animation of using them it can be taken but it means you have to stand and auto which you normally do but you have skills that have short CD and there is not enough down time to just stand deliver
5 Hexen Dropper You attack with both Sub weapon and Main weapon and a filler for CD
After revamp is released You want 1 In Double weapon Assault and 4 In Dust Devil which you clones will be able to copy the skill
Shinobi ( If taken)
http://www.tosbase.com/tools/skill-simulator/build/8ca6pa1v0s/
5 Kunai Throw out 5 kunai and can be copied with your clones
5 Bunshin no Jutsu Make clones of yourself
1 Mokuton no Jutsu This a buff when hit you jump to the target that hit you and restrict there movement ( Does not work on Bosses but you can use this to avoid an attack from a boss )
3 Katon no Jutsu Make a small line of explosion
1 Mijin no Jutsu Does alot of damage and hurts yourself in the process each point invested into the skill reduces the amount of damage taken
After revamp Katon and Mijin Jutsu Can be used with clones
But Clone AI is an AI and like all other AI there not the best most times there never close enough to hit the boss so in order to make them move into the range use any skill they can't copy it make them all move closer to the boss or run around to make them move up
Matador 2 ( Quest is bugged once you done all the Pre-Quest you need to talk to the Matador Npc But she won't acknowledge you and allow you to be one you can do Pre-Quest and just wait for them to fix it if they every get around to it been bugged for over 2 Weeks now ( Not Sure if they will reimburse us for not being able to unlock the quest or they will wait till revamp to release the patch and fix it ) The difficulty to compete the Pre-Quest is now easier to complete
5 Caopte Reduce accuracy and evasion up to 5 monsters and works on bosses and adds a Debuff of 50% Crt resistance to the target with the attribute
4 Muleta A counter attack and it the target is beast it will hurt himself before you counter attack ( not sure if it works on bosses because I can't complete the quest )
10 Faena Each point increase the maximum number of hits and every 2 points add to the minimum number of hits you will have a total of 7min hits and a max of 12 And with the attribute If not equipping a sub-weapon or shield, adds 50% of [Faena] attack
1 Ole Ok so this skill is a wider range provoke but when the target is at max provoketion it has a higher chance to Crt when it attacks you there and add a few seconds to the duration of the Debuff witht the attribute
5 Paso Doble Cleave but it cause the enemy in front of you to fall where it is standing and does alot more damage
? Back Slide At least 1 point will be guaranteed into this skill we want the attribute it gives Evasion +50% for 5 sec. when using Back Slide/Increases SP consumption by 20% But I don't know if there are any requirements for it
You can also substitute Shnobi/Crosair3 for Naku Maky( New Hidden class)
Rank 1
![]() ![]() Swordsman |
|
Rank 2
![]() ![]() Swordsman |
![]() 5 / 10 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 5: Attack: 200% AoE Attack Ratio: 0 SP: 20 Type: Melee / Attack Cooldown: 6s ![]() 10 / 10 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 10: Physical Damage: +28 Physical Defense: -14 Duration: 300 seconds SP: 33 Type: Melee / Buff Cooldown: 40s ![]() 10 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 10: Duration: 24 seconds SP: 93 Type: Melee / Buff Cooldown: 39s ![]() 5 / 5 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 120s |
Rank 3
![]() ![]() Barbarian |
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Rank 4
![]() ![]() Barbarian |
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Rank 5
![]() ![]() Barbarian |
![]() 14 / 15 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 14: Attack: 374% Critical Rate: +50 AoE Attack Ratio: 3 SP: 87 Type: Melee / Attack Cooldown: 16s ![]() 10 / 10 Warcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30% Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20% Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10% Barbarian 3rd Circle required Warcry Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby. Level 10: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 40 Duration: 30 seconds SP: 80 Type: Melee / Buff Cooldown: 42s ![]() 10 / 10 Frenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10% Barbarian 3rd Circle required Frenzy Increases your attack when you keep repeatedly attacking one particular enemy. Level 10: Attack per Stack: +1.5% Maximum Stacks: 20 Attack Speed: +250 Duration: 50 seconds SP: 82 Type: Melee / Buff Cooldown: 70s ![]() 1 / 10 2 Seism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 2nd Circle required Seism [Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun]. Level 1: Attack: 157% x 3 AoE Attack Ratio: 5 SP: 30 Type: Melee / Attack Cooldown: 18s ![]() 5 / 5 Giant Swing [Physical] - [Strike] Swing an enemy around, using centrifugal force to throw it away. Level 5: Attack: 3096% Rotates 9 times Distance Thrown: 150 SP: 54 Type: Melee / Attack Cooldown: 60s ![]() 5 / 5 Pouncing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pouncing] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 3rd Circle required Pouncing: Knockdown Type: Active * Enemies hit by [Pouncing] have a 8% chance per attribute level of being knocked down * Increases SP consumption by 5 * Increases SP consumption by 30% Barbarian 3rd Circle required Pouncing [Physical] - [Slash] Charge forward while slashing, attacking any enemies that block your way. Has a chance to deal additional damage to a stunned enemy. Level 5: 144% Attack per 0.5 seconds Maximum Duration 10 seconds Consume STA SP: 54 Type: Melee / Attack Cooldown: 81s |
Rank 6
![]() ![]() Corsair |
![]() 5 / 5 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 5: Flag Duration: 35 seconds Missile Attack Damage: +27% Fever Duration: 10 seconds SP: 64 Type: Melee / Attack Cooldown: 35s ![]() 1 / 5 Iron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard] Corsair 1st Circle required Iron Hook Capture enemies with a hook. Level 1: Capture Time: 5 seconds SP: 32 Type: Melee / Attack Cooldown: 25s |
Rank 7
![]() ![]() Corsair |
![]() 10 / 10 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 10: Flag Duration: 35 seconds Missile Attack Damage: +42% Fever Duration: 10 seconds SP: 99 Type: Melee / Attack Cooldown: 35s ![]() 9 / 10 Keel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10% Corsair 1st Circle required Keel Hauling [Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled. Level 9: Attack: 1160% x 2 SP: 84 Type: Melee / Attack Cooldown: 25s ![]() 5 / 5 2 Hexen Dropper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level * +10% added damage at maximum level Corsair 2nd Circle required Hexen Dropper [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 5: Attack: 185% x 7 SP: 63 Type: Melee / Attack Cooldown: 28s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 8
![]() ![]() Matador |
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Rank 9
![]() ![]() Matador |
![]() 5 / 10 Capote: Excitement Type: Active * Enemies affected by [Capote] have their critical resistance reduced by 50% * Increases SP consumption by 20% Matador 1st Circle Required Capote: Charismatic Type: Active * Increases the number of enemies provoked by [Capote] per attribute level Increases SP consumption by 20% Matador 1st Circle Required Capote Provoke nearby enemies to chase you. If there is a boss monster in the vicinity, the boss monster will be provoked first. Reduces accuracy and evasion of provoked enemies. Provoked enemies' movement speed increases and become immune to provocation skills for 30 seconds. Level 5: Provoked targets: 5 Capote Debuff Duration: 15 sec SP: 97 Type: Melee / Buff Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 4 / 10 Muleta: Counterattack Enhance Type: Passive * Increases damage with [Muleta] by 0.5% per attribute level Matador 1st Circle Required Muleta: Duration Type: Active * Increases the duration of [Muleta] by 0.5 sec per attribute level * Increases SP consumption by 10% Matador 1st Circle Required Muleta: Counterattack Master Type: Active * Removes attack type restrictions for counterattack * Increases SP consumption by 20% Matador 2nd Circle Required Muleta [Physical] - [Pierce] Take out the cape and fight back against the enemy who attacks you. If the counterattacked enemy is a Beast type, it attacks first. Successful counterattack nullifies the damage and increases critical rate for a certain amount of time. Blocks all melee type attacks while counterattacking. Level 4: Counterattack: 1064% Counterattack Duration: 1 sec Increases Critical Rate by 40 when successfully counterattacked SP: 71 Type: Melee / Buff Cooldown: 10s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 10 / 10 2 Faena: Enhance Type: Passive * Increases the damage dealt on an enemy with [Faena] by 0.5% per attribute level * +10% added damage at maximum level Matador 1st Circle Required Faena: Risk-taking Type: Active * Cannot block even when a shield is equipped, but adds +50% damage to [Faena] * Increases SP consumption by 30% Matador 1st Circle Required Faena [Physical] - [Pierce] Use a Rapier weapon to rapidly hit successive strikes on the enemy. Number of attack counts increases by skill level. 20% increased damage to large enemies. Level 10: Attack: 282% Number of attacks: 7 ~ 12 SP: 111 Type: Melee / Attack Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 1 / 10 Ole: Duration Type: Active * Increases [Ole] buff duration by 1 second per attribute level * Increases SP consumption by 10% Matador 1st Circle Required Ole Flaps the cloak and focuses the attention on the surrounding area. Critical rate increases and critical rate doubles on enemies with a maximum provocation value. Level 1: Critical Rate: 6% Critical Rate to Max. Provoked Enemy: 12% Duration: 20 sec SP: 52 Type: Melee / Buff Cooldown: 50s ![]() 5 / 5 Paso Doble: Enhance Type: Passive * Increases the damage dealt on an enemy with [Paso Doble] by 0.5% per attribute level * +10% added damage at maximum level Matador 2nd Circle Required Paso Doble: Remove Knockdown Type: Active * Removes Knockdown of [Paso Doble] Increases SP consumption by 10% Matador 2nd Circle Required Paso Doble [Physical] - [Pierce]Rotate 360 degrees and attack enemies in front of you. Caster is invulnerable during the attack. Enemies struck are knocked down. Level 5: Attack: 2095% AoE Attack Ratio: 8 SP: 101 Type: Melee / Attack Cooldown: 20s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol ![]() 1 / 5 Back Slide: Evasion Type: Active * Evasion +50% for 5 seconds after using Back Slide * Increases SP consumption by 20% Matador 2nd Circle Required Back Slide Move backwards a set distance. Cooldown time decreases with skill level. Level 1: Cooldown -1 sec 100% evasion when casting Back Slide SP: 64 Type: Melee / Buff Cooldown: 19s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 10
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