Featherfooth C3 Farmer (Linker / Thaumaturge)
Created by Nyuha on May 10th 2017 (Last Updated: Sep 11th 2018).
This is a private build.
15
♠ Full INT! If possible, some SPR is good too
♠ Get any 315/350+ weapon, make it +11 and you're good to go to Farm!
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♦ Before using the stab skil Kundela Slash, always Curse your targets first with Kurdaitcha for the Bonus Damage!
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Farming https://www.youtube.com/watch?v=7jOKDV70OS8
(づ。◕‿‿◕。)づ - Woedenberg
♠ Get any 315/350+ weapon, make it +11 and you're good to go to Farm!
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♦ Before using the stab skil Kundela Slash, always Curse your targets first with Kurdaitcha for the Bonus Damage!
⚠ Important Tip ⚠
Do it quickly and 1 hit Hit Kill your opponents! Even with a crappy weapon
Kurdaitcha -> Link -> Hangman -> Swell -> [Jump to skip animation] -> Kill
You need to do it before the effect of the Hangman Knot Ends (the AoE Attribute)
http://www.tosbase.com/database/attributes/205005/
http://www.tosbase.com/database/attributes/205005/
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☕ Videos: ☕
Farming https://www.youtube.com/watch?v=7jOKDV70OS8
(づ。◕‿‿◕。)づ - Woedenberg
Rank 1
Wizard |
1 / 5 3 Energy Bolt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level * +10% added damage at maximum level Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active * Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt] * Increases SP consumption by 10% Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy and launch it towards an enemy. Level 1: Attack: 109% x 2 AoE Attack Ratio: 1 SP: 12 Type: Magic / Attack Cooldown: 9s 3 / 5 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 3: Physical attack -3% Magic attack -3% Evasion -15 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 18 Type: Magic / Buff Cooldown: 20s 5 / 5 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 5: [Sleep] Duration: 7 seconds Attack Threshold: 5 SP: 30 Type: Magic / Buff Cooldown: 25s 5 / 5 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 5: Damage reduction 20% Duration: 300 seconds Applies 5 times SP: 0 Type: Magic / Buff Cooldown: 45s 1 / 5 3 Earthquake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level *+10% added damage at maximum level Wizard 1st Circle required Earthquake: Remove Knockdown Type: Active * Removes knockdown of [Earthquake] Increases SP consumption by 10% Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 1: Attack: 266% AoE Attack Ratio: 4 SP: 16 Type: Magic / Attack Cooldown: 17s Element: |
Rank 2
Wizard |
10 / 10 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 10: [Sleep] Duration: 12 seconds Attack Threshold: 10 SP: 44 Type: Magic / Buff Cooldown: 25s 9 / 10 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 9: Damage reduction 20% Duration: 300 seconds Applies 9 times SP: 0 Type: Magic / Buff Cooldown: 45s 5 / 5 Surespell Skills being cast cannot be interrupted by enemy attacks. Level 5: Targets (excluding caster) 4 Duration 300 sec SP: 36 Type: Magic / Buff Cooldown: 60s 1 / 5 3 Magic Missile: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level *+10% added damage at maximum level Wizard 2nd Circle required Magic Missile [Magic] Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy. Level 1: Attack: 178% x 3 Bullet Count: 1 SP: 27 Type: Magic / Attack Cooldown: 17s |
Rank 3
Linker |
1 / 1 Unbind: Enemy Damage Type: Active * Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect * Increases by 10% per attribute level from Lv. 2 * Increases SP consumption by 10% Linker 1st Circle required Unbind Disconnect all links. Level 1: Disconnect all links at once. Maximum Level: 1 SP: 43 Type: Magic / Buff Cooldown: 0s 4 / 5 Physical Link: Defense Type: Active * Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active * Increases SP consumption by 10% Linker 1st Circle required Physical Link Links party members and shares damage. Can be canceled by the Unbind skill. Level 4: Damage decreases depending on the number of links Maximum Links: 7 Duration: 100 seconds SP: 70 Type: Magic / Buff Cooldown: 22s 5 / 5 Joint Penalty: Lightning Type: Active * Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Poison Type: Active * Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Earth Type: Active * Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty Links enemies to attack all at once. Can be canceled by the Unbind skill. Level 5: Maximum Link Numbers: 5 Count Limit: 9 Duration: 35 seconds SP: 87 Type: Magic / Buff Cooldown: 22s 5 / 5 Hangman's Knot: Additional Damage Type: Active * Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level * Increases SP consumption by 10% Lv3 Hangman's Knot required Hangman's Knot: Focused Attack Type: Active * AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1 * Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level * Increases SP consumption by 10% Linker 1st Circle required Hangman's Knot Tighten the link to gather up the linked enemies in front of you. Level 5: [Bind] Duration: 2 seconds SP: 71 Type: Magic / Buff Cooldown: 15s |
Rank 4
Linker |
10 / 10 Joint Penalty: Lightning Type: Active * Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Poison Type: Active * Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Earth Type: Active * Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty Links enemies to attack all at once. Can be canceled by the Unbind skill. Level 10: Maximum Link Numbers: 8 Count Limit: 11 Duration: 60 seconds SP: 120 Type: Magic / Buff Cooldown: 22s 10 / 10 Hangman's Knot: Additional Damage Type: Active * Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level * Increases SP consumption by 10% Lv3 Hangman's Knot required Hangman's Knot: Focused Attack Type: Active * AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1 * Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level * Increases SP consumption by 10% Linker 1st Circle required Hangman's Knot Tighten the link to gather up the linked enemies in front of you. Level 10: [Bind] Duration: 3 seconds SP: 99 Type: Magic / Buff Cooldown: 15s 5 / 5 Spiritual Chain: Duration Type: Active * Increases the duration of [Spiritual Chain] by 1 second per attribute level * Increases SP consumption by 10% Linker 2nd Circle required Spiritual Chain: Enhance Type: Active * Magic damage dealt by characters linked with [Spiritual Chain] increases by 3% per skill level * Increases SP consumption by 30% Linker 2nd Circle required Spiritual Chain Links party members and shares buff effects. Can be canceled by the Unbind skill. Level 5: Duration: 55 seconds SP: 91 Type: Magic / Buff Cooldown: 55s |
Rank 5
Thaumaturge |
5 / 5 Swell Left Arm: Enhance Type: Passive * Increases the attack increase effect of [Swell Left Arm] by 1% per attribute level Lv. 3 of Swell Left Arm: Enhance required Swell Left Arm: Shrink Size Speciality Type: Active * Deals 30% additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect * Increases SP consumption by 10% Lv2 Shrink Body required Swell Left Arm: Swell Body Speciality Type: Active * Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect causes [Attacked Weakened] to persist in duration * Increases duration by 8 seconds per attribute level * [Attack Weakened] can be stacked up to 10 times * Increases SP consumption by 10% Lv2 Swell Body required Swell Left Arm: Summons Type: Active * [Swell Left Arm] increases physical and magic damage dealt by your own summons by 1% per attribute level Thaumaturge 1st Circle required Swell Left Arm Enlarge the size of you and your party member's hands to increase the attack of their primary weapon. The effect increases in proportion to the caster's INT and SPR. Level 5: Primary Physical Attack +118 Magic Attack +118 Duration: 300 seconds Consumes #{SpendItemCount}# Magic Powder SP: 95 Type: Magic / Buff Cooldown: 50s 2 / 5 2 Shrink Body: Increased Movement Speed Type: Active * Increases movement speed of monsters affected by [Shrink Body] by 10% per attribute level * Decreases physical and magic attack by 25% per attribute level * Effects do not apply to characters Thaumaturge 1st Circle required Shrink Body: Additional Damage Type: Active * Deals damage equal to 20% of magic attack when changing the enemy's size with [Shrink Body] per attribute level * Increases SP consumption by 10% Thaumaturge 1st Circle required Shrink Body Shrink the size of monsters. Level 2: Large-type-> Medium-type-> Small-type Targets: 4 Duration: 7 seconds SP: 79 Type: Magic / Buff Cooldown: 25s 5 / 5 2 Swell Body: Decreased Movement Speed Type: Active * Decreases movement speed of monsters affected by [Swell Body] by 15% per attribute level * Increases physical and magic attack by 10% per attribute level * Effects do not apply to characters Thaumaturge 1st Circle required Swell Body: Additional Damage Type: Active * Deals damage equal to 20% of magic attack when changing the enemy's size with [Swell Body] per attribute level * Increases SP consumption by 10% Thaumaturge 1st Circle required Swell Body Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped. Level 5: Small-type-> Medium-type-> Large-type Targets: 5 Duration: 10 seconds SP: 103 Type: Magic / Buff Cooldown: 25s 2 / 5 Transpose: Equilibrium Type: Active * Applies average of INT and CON to both stats when using [Transpose] Thaumaturge 1st Circle required Transpose Change your INT and CON. Level 2: Duration: 70 seconds SP: 76 Type: Magic / Buff Cooldown: 70s |
Rank 6
Thaumaturge |
10 / 10 Swell Left Arm: Enhance Type: Passive * Increases the attack increase effect of [Swell Left Arm] by 1% per attribute level Lv. 3 of Swell Left Arm: Enhance required Swell Left Arm: Shrink Size Speciality Type: Active * Deals 30% additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect * Increases SP consumption by 10% Lv2 Shrink Body required Swell Left Arm: Swell Body Speciality Type: Active * Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect causes [Attacked Weakened] to persist in duration * Increases duration by 8 seconds per attribute level * [Attack Weakened] can be stacked up to 10 times * Increases SP consumption by 10% Lv2 Swell Body required Swell Left Arm: Summons Type: Active * [Swell Left Arm] increases physical and magic damage dealt by your own summons by 1% per attribute level Thaumaturge 1st Circle required Swell Left Arm Enlarge the size of you and your party member's hands to increase the attack of their primary weapon. The effect increases in proportion to the caster's INT and SPR. Level 10: Primary Physical Attack +178 Magic Attack +178 Duration: 300 seconds Consumes #{SpendItemCount}# Magic Powder SP: 131 Type: Magic / Buff Cooldown: 50s 10 / 10 2 Swell Body: Decreased Movement Speed Type: Active * Decreases movement speed of monsters affected by [Swell Body] by 15% per attribute level * Increases physical and magic attack by 10% per attribute level * Effects do not apply to characters Thaumaturge 1st Circle required Swell Body: Additional Damage Type: Active * Deals damage equal to 20% of magic attack when changing the enemy's size with [Swell Body] per attribute level * Increases SP consumption by 10% Thaumaturge 1st Circle required Swell Body Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped. Level 10: Small-type-> Medium-type-> Large-type Targets: 8 Duration: 15 seconds SP: 142 Type: Magic / Buff Cooldown: 25s 1 / 1 3 Reversi Take ownership of a magic circle created by an enemy. Level 1: Changes an enemy's magic circle to friendly at a targeted area. Maximum Level: 1 SP: 80 Type: Magic / Attack Cooldown: 40s 5 / 5 Swell Right Arm: Enhance Type: Passive * Increases defense and subweapon attack increase effect of [Swell Right Arm] by 1% per attribute level Lv3 Swell Right Arm required Swell Right Arm: Swiftness Type: Active * Not using a dagger or a shield as offhand gives 30 higher accuracy and evasion per attribute level * Increases SP consumption by 10% Thaumaturge 2nd Circle required Swell Right Arm: Summons Type: Active * [Swell Right Arm] increases physical and magic defense of your own summons by 5% per attribute level Thaumaturge 2nd Circle required Swell Right Arm Temporarily enlarge you and your party member's offhand, increasing attack and defense of subweapon or shield. Effects increase with the caster's INT and SPR. Level 5: Shield, physical defense +170 Subweapon, subweapon physical attack +85 Duration: 300 seconds Consumes #{SpendItemCount}# Magic Powder SP: 95 Type: Magic / Buff Cooldown: 50s |
Rank 7
Featherfoot |
1 / 5 Blood Bath: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blood Bath] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 1st Circle required Blood Bath [Magic] - [Poison] Stab the enemy with a bone knife. If the enemy is a Beast, Devil or Insect-type, or affected by the debuff, blood will spew out that recovers some of your HP. Level 1: Attack: 208% [Bleeding] Duration: 5 seconds Recovers 1% of damage SP: 120 Type: Magic / Attack Cooldown: 35s Element: 5 / 5 Blood Sucking: HP Supply Enhance Type: Passive * Increases HP absorbed by 1% per attribute level Lv. 3 Blood Sucking required Blood Sucking: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 1st Circle required Blood Sucking [Magic] - [Poison] Attack and absorb the life force from a Beast, Devil or Insect-type enemy, or an enemy affected by the debuff, while recovering your HP at the same time. Level 5: Attack: 479% Blood Sucking: 30% Consumes 50 SP per 0.4 second SP: 0 Type: Magic / Attack Cooldown: 40s Element: 1 / 5 Bone Pointing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bone Pointing] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 1st Circle required Bone Pointing: Summon Time Type: Active * Increases summon time of [Bone Pointing] by 1 second per attribute level * Increases SP consumption by 10% Featherfoot 1st Circle required Bone Pointing: Repeated Hits Type: Active * [Bone Pointing] attack applies as repeated hits * Increases SP consumption by 50% Featherfoot 2nd Circle Required Bone Pointing [Magic] - [Poison] Summon a carved, pointed bone called a 'Kundela'. The Kundela points towards enemies in range, attacking them with bone shards and cursing them. Level 1: Attack: 208% Bone Pointing Duration: 35 seconds [Curse]Duration: 7 seconds SP: 102 Type: Magic / Attack Cooldown: 50s Element: 1 / 5 Ngadhundi: Enhance Type: Passive * Increases the damage dealt on an enemy with [Ngadhundi] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 1st Circle required Ngadhundi [Magic] - [Poison] Stabs an enemy with a cursed knife carved from a bone. An enemy stabbed by this bone fragment will be afflicted with [Corruption]. Enemies affected by [Corruption] receive additional damage from Missile attacks. Level 1: Attack: 974% Duration 12 sec AoE ratio 3 SP: 72 Type: Magic / Attack Cooldown: 12s Element: 1 / 5 Kurdaitcha: Enhance Type: Active * Increases chance to hit with twice the normal damage to enemies hexed by [Kurdaitcha] (or any other methods) by 1% chance per attribute level *Applies to characters other than the caster * Increases SP consumption by 10% Featherfoot 1st Circle required Kurdaitcha: Increased Movement Speed Type: Active * Movement speed during [Kurdaitcha] increases to match normal walking speed * Increases SP consumption by 10% Featherfoot 2nd Circle Required Kurdaitcha: Blood's Footprint Type: Active * Causes enemies who touch [Kurdaitcha] footprints to take magic damage * Increases SP consumption by 100% Featherfoot 3rd Circle Required Kurdaitcha [Magic] - [Dark] Put on shoes made of mixed hair and blood. Walk while leaving bloody footprints on the ground, temporarily cursing any enemies who come into contact with it. Level 1: Kurdaitcha Maximum Duration: 6 Movement Speed Reduction: 15 [Curse] Duration: 7 seconds SP: 113 Type: Magic / Attack Cooldown: 32s Element: |
Rank 8
Featherfoot |
10 / 10 Blood Sucking: HP Supply Enhance Type: Passive * Increases HP absorbed by 1% per attribute level Lv. 3 Blood Sucking required Blood Sucking: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blood Sucking] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 1st Circle required Blood Sucking [Magic] - [Poison] Attack and absorb the life force from a Beast, Devil or Insect-type enemy, or an enemy affected by the debuff, while recovering your HP at the same time. Level 10: Attack: 587% Blood Sucking: 55% Consumes 60 SP per 0.4 second SP: 0 Type: Magic / Attack Cooldown: 40s Element: 5 / 5 3 Kundela Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Kundela Slash] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 2nd Circle Required Kundela Slash: Curse of Curses Type: Active * Kundela Slash hits twice if enemy is affected by 2 or more debuffs * Increases SP consumption by 50% Featherfoot 3rd Circle Required Kundela Slash [Magic] - [Poison] Use Kundela to attack enemies. The cursed enemies receive additional damage. Level 5: Attack: 2561% AoE Ratio 3 Increased damage to enemies under [Curse] SP: 162 Type: Magic / Attack Cooldown: 14s Element: 5 / 5 Levitation: Cursed Blood Type: Active * Increases Featherfoot skill damage by 10% while using [Levitation] * Increases SP consumption by 50% Featherfoot 3rd Circle Required Levitation For a brief period of time, your character levitates. While levitating, you are immune to melee attacks but receives additional damage from missile attacks. Level 5: Duration: 40 seconds Receives additional damage from missile attacks SP: 194 Type: Magic / Buff Cooldown: 65s Element: 5 / 5 Blood Curse: Limit Type: Active * When using [Blood Curse], HP consumption rises to 80% but duration for [Blood Curse] increases by 7 seconds * Increases SP consumption by 10% Featherfoot 2nd Circle Required Blood Curse: Drop of Blood Type: Active * When losing HP from skill Blood Curse, you will always remain with at least 1 HP * Increases SP consumption by 20% Featherfoot 3rd Circle Required Blood Curse [Magic] - [Poison] Comsumes one's own HP and deals proportional damage to nearby enemies and grants [Blood Curse] ailment status. Enemies under the [Blood Curse] state will not recover its SP and when attacked heals the attacker's HP. Using this skill without sufficient HP will incapacitate you. Level 5: Attack: 1509% Consumes 60% HP when activated Duration: 9.5 seconds SP: 183 Type: Magic / Attack Cooldown: 36s Element: |
Rank 9
Featherfoot |
10 / 10 3 Kundela Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Kundela Slash] by 0.5% per attribute level * +10% added damage at maximum level Featherfoot 2nd Circle Required Kundela Slash: Curse of Curses Type: Active * Kundela Slash hits twice if enemy is affected by 2 or more debuffs * Increases SP consumption by 50% Featherfoot 3rd Circle Required Kundela Slash [Magic] - [Poison] Use Kundela to attack enemies. The cursed enemies receive additional damage. Level 10: Attack: 3261% AoE Ratio 3 Increased damage to enemies under [Curse] SP: 210 Type: Magic / Attack Cooldown: 14s Element: 6 / 10 Levitation: Cursed Blood Type: Active * Increases Featherfoot skill damage by 10% while using [Levitation] * Increases SP consumption by 50% Featherfoot 3rd Circle Required Levitation For a brief period of time, your character levitates. While levitating, you are immune to melee attacks but receives additional damage from missile attacks. Level 6: Duration: 42 seconds Receives additional damage from missile attacks SP: 207 Type: Magic / Buff Cooldown: 65s Element: 10 / 10 Blood Curse: Limit Type: Active * When using [Blood Curse], HP consumption rises to 80% but duration for [Blood Curse] increases by 7 seconds * Increases SP consumption by 10% Featherfoot 2nd Circle Required Blood Curse: Drop of Blood Type: Active * When losing HP from skill Blood Curse, you will always remain with at least 1 HP * Increases SP consumption by 20% Featherfoot 3rd Circle Required Blood Curse [Magic] - [Poison] Comsumes one's own HP and deals proportional damage to nearby enemies and grants [Blood Curse] ailment status. Enemies under the [Blood Curse] state will not recover its SP and when attacked heals the attacker's HP. Using this skill without sufficient HP will incapacitate you. Level 10: Attack: 1921% Consumes 60% HP when activated Duration: 12 seconds SP: 236 Type: Magic / Attack Cooldown: 36s Element: 5 / 5 Enervation [Magic] - [Poison] Temporarily inflicts a curse spell on enemies within range to cause additional damage when hit. Additional damage is based on the Featherfoot's Magic Attack. Level 5: Additional Attack: 831% Applies 10 times Duration: 50 seconds SP: 384 Type: Magic / Buff Cooldown: 50s Element: |
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Comments (125)
So I tried this build for a few days farming in 340 HG. I came across to a problem where I can't seem to do the OHKO combo (JP-HK-swell, animation cancel-kundela slash). There is also a delay from HK skill where I can't animation cancel, I tried holding directional keys and jump but neither worked. I had to wait for animation to finish before I can swell. Is this suppose to happen?
Thanks o/
Cheers o/
Is this build suitable for ET?
Sorry for not responding, i have been doing LOTS of chores latelly... o/
Thanks
Sorry for late response, i have been doing LOTS of chores latelly... o/
Estive fazendo muitas coisas recentemente, malz pela resposta atrasada. o/
As vezes eu não consigo dar One Hit K.O nos mobs, na verdade é meio raro eu conseguir isso, pois os mobs me hitam e eu perco o combo... Será se é porque estou usando escudo/set cafrisun ainda? Obrigado.
***
Hi Nyuha, congratulations for the guide. I did create a FeatherFoot and followed this build but got some doubts related on 2 Practonium weapons: Can i use Skull Smasher or is Heart of Glory better? I miss SP and was thinking on use the mace on another characters;
Sometimes i can't One Hit K.O mobs, in fact it's kinda rare, because mobs hit me and i lose the combo... Maybe is this caused due to the use of Shield/Cafrisun set still Thank You.
Tenta usar Sleep antes do combo da agulhada e swell, qt mais rapido, melhor! Kurdaitcha -> Link -> Hangman - Swell body -> PULA pra skipar animação do swell -> agulhada
Um tanto de SPR é bom pra ter um SPzinho extra. Realmente consome bastante
:popo:!
Outra coisa, não encontro no market as adagas citadas no guia então me vem a dúvida, aquelas que dão Add. de dano Psychokinesis ou mesmo a Venom, com add de poison, inflenciam no dano final ou só quando usa a adaga pra bater? Obrigado, juro que depois dessas duvidas lhe deixo em paz!
Anyway, what do you thing I should do from this point? I dont have crazy amount of resources to invest in Practo weapon, tryed Crystal mines as well but bosses there are very hard to kill and takes long time.
Thanks in advance.
Only 3 seconds this debuff remains. I'm going to record later demonstrating :3
I did some more testing and what I managed to achieve is to group all mobs together -> link them -> swell body -> hangman's knot -> kundela slash. Then it kills enemies even with ~170k HP while dmg number only shows like ~50k. SO I guess you are right damage needs to be done very quickly after knot skill, however if I swap order of knot and swell spells I never manage to achieve multiplier. I guess I need to work on my speed, but animation delays of most skills in this game are so disgusting.
Anyway, thanks for the build I really enjoy farming with it.
I know u'll lose some dmg on Bosses, but fast clear mobs, meaby.
Would you recommend this build for DPK stuff farming, like yellow caro antenna and the other materials for prac 2 weapons? (aside from the damn prac obsiously, lul).
Last but not least, thanks for the excellent guide (:
Sry for the late response, ty ^^3.