[Apr 25th 2018] New classes have been added to the skill simulator!

iDreamy ARAS3R

Created by squirttle81 on Jun 17th 2016 (Last Updated: Jun 18th 2016).
This is a public build.
3
------------------- CREDITS --------------------

The build is design by iDreamy from TOS forum. I only post it here for my reference. I DO NOT CLAIM ANY CREDIT WHATSOEVER. ALL CREDITS GO TO iDreamy and his unconventional yet effective playstyle. A link to his guide is as follow:

https://forum.treeofsavior.com/t/idreamys-guide-to-scout-c3/266089

------------------- Introduction --------------------


This build is a "Jack Of All Trades", it's meant to be performing well on every PVE aspect of the game. Generally, "Jack of All Trade" builds are bad but this build is min-maxed in a way that it can perform the same or even outperform other top DPS classes if certain conditions are met.

When I say every PVE aspect, I'm talking about field farming, grinding, bossing, WB hunting and finally, earth tower.

Leveling the class surely will be boring and not easy since everybody knows that leveling to Scout C3 is a pain. Only at Rank 7 it will show it's full potential.

For field farming and grinding, you would have Split Arrow, a skill that almost every other archer wishes to have. You also have Feint+Barrage for better AOE burst and Flare Shot if the enemy is really beefy.

For bossing and WB hunting, you'll have Double Flare, Feint+Barrage and Lv10 Multi-Shot. Split Arrow can do lethal damage to bosses as well with the help of a Pyrolinker.

For earth tower, your core AOE will be Double Flare or even capturing your allies' spells and burst mobs with proper timing. Feint+Barrage is there to help you do more AOE damage as Flare ticks, Split Arrow spam will be your anytime filler.

------------------- STATS --------------------

STR:DEX. The ratio will totally depend on you. Like for example, if you think you can at least get Lv5~6 Green Gems, then a 3:1 STR:DEX build is possible. But if you think you cannot get such gems, then settle for 2:1 or even 1:1.

------------------- SKILLS --------------------

1. Swift Step w/ Swift Step: Critical Attribute. Self-explanatory.
2. Multi-Shot w/ Quick-Charging. Everyone knows how this skill works.
3. Full Draw. Your own mini-joint penalty. Makes Split Arrow extremely potent.
4. Barrage. Your most reliable AOE burst damage especially when still leveling.
5. Steady Aim. A really nice buff to use after landing Double Flare or before spamming 3x Barrage.
6. Camouflage. Your mini-safety wall.
7. Flu-Flu. A crowd control, it doesn't show it's full effect unless you use Cloaking after casting it on a group of enemies.
8. Flare Shot. A true-AOE ground spell with a small aoe range. It really helps dealing with several beefy mobs. Kiting mobs unto Flare Shot's AOE while spamming Split Arrow will grant you great AOE DPS.
9. Cloaking. Self-explanatory.
10. Perspective Distortion. Really really situational buff that grants melees extended range on their attacks but only affects mobs near the Scout while channeling this skill.
11. Scan. Detects hidden enemy and treasure. I suggest getting a full party before going treasure hunting because Scan is a 1-time use on hidden treasures.
12. Split Arrow. Main reason why you went Scout C3. Great mobbing potential and can be lethal for bossing when there's a Pyrolinker around.
13. Sneak Hit. A buff that grants you additional fixed crit chance when hitting from behind. This is an extremely good buff that lets you go for high STR builds.
14. Feint. Useless by itself but it has a hidden mechanic that doubles the damage of Barrage.
15. Capture. A core skill that let's you keep your Lv15 Flare Shot for later use. It's also extremely good with the help of your allies since you can capture alot of spells and burst them in one go. Having a problem getting cube from WB? Grab allies that has potent skills you can capture like Elementalist C3, Fletcher C3, Krivis C3, etc.

------------------- SKILLS COMBO --------------------


1. Feint + Barrage.
This is already common but I know some are still not aware of this hidden combo. Mobs affected by Feint will take double hits per arrow from Barrage. Basically x2 damage increase.

Ranger C1 is enough for this because the only difference between Lv5 Barrage and Lv15 Barrage is 293 fixed skill damage per arrow. While 293 per arrow scales well early-game, it's not a significant increase on late game. I will use my normal Barrage as an example.

My current Lv5 Barrage with Lv70 attribute does 4k crits per arrow most of the time. If I were to have Lv15 Barrage instead, the damage will increase by (293*1.5)1.7 = 747 damage increase per arrow which is only 18% damage increase at the cost of 2 ranks for Ranger C3. This 293 fixed damage will become more irrelevant as my base damage gets higher too due to Barrage's high innate modifier.

2. Full Draw + Split Arrow.
Since Full Draw acts like a mini joint penalty, it creates a powerful synergy with Split Arrow because not only it shares the main hit but also shares the splitting arrow damage between the pinned mobs.

3. Double Flare Shot.
I usually just shorten it to "Double Flare".
This should be self-explanatory but I will still go deeper with the mechanics.

Flare Shot has a unique modifier of 90%. Yes, it doesn't use the common 100%. This means that the total damage it does is reduced to 90% of it's original per tick.

Using capture on Flare Shot let's you keep it for use later. This means that you can do a Double Flare Shot burst and get (180%+1130)2 = 360%+1260 DPS from it. While some would argue, Magic Arrow does the same if not better damage compared to Double Flare but Magic Arrow only has 25 max hits each at Lv10. Lv15 Flare Shot on the otherhand has 50 ticks each. It also does not disrupt you from using other skills every 5s unlike Magic Arrow. I know both skills has their PROS and CONS but what I'm trying to get at is that Double Flare should not be underestimated.

Update: This combo also has a hidden mechanic, the captured flare shot's duration gets extended by almost double. A captured Lv15 Flare Shot will be extended to 48s duration as an example. Check out the video comparison below.

4. Flu-Flu + Cloaking.
Flu-Flu's full effect can only be seen if cast on a group of mobs and immediately using Cloaking. This will cause enemies to fight each other.

5. Flare Shot / Double Flare + Camouflage + Perspective Distortion
This is a fun combo. Basically you lure a bunch of beefy melee mobs to walls and cast Flare Shot or Double Flare then immediately hide using Camouflage. This is situational and I use this alot when solo-ing or when my party is being too slow and I have lured a bunch of mobs already. Additionally, you can also use Perspective Distortion while hiding in the barrel for a DPS increase on Double Flare. There will be a noticeable damage increase once Perspective Distortion is used, from 4.2k crits to 4.7k crits.

6. Split Arrow + Joint Penalty + Fireballs.
This is where Split Arrow can be a lethal skill for bossing. It works but still glitchy. Sometimes it causes 5 hits instead of just 3 hits.
Note: PLEASE DO NOT MIND THE DAMAGE DEALT, it was just for testing purposes if the synergy will work or not. This is un-optimized setup.

The image should be self-explanatory. With this synergy, the intended damage should only be 500%+3155 per Split Arrow. With the glitch, it becomes 900%+5679.

Update: Please note that somehow Joint Penalty is getting a hit share limit and if it reaches that limit, the links automatically breaks. This is an indirect nerf to this synergy sadly. I have a video proof and might upload it soon.

7. Double Flare + Frost Pillar / Snow Rolling.
Should be self-explanatory as well. Both these Cryo C3 skills helps Double Flare unleash it's true-AOE dps potential.

Copy Build
Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
5 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 66% x 10
SP: 16

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 1
Ranger
5 / 5
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 5:
Attack: 135% x 5
SP: 35

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 5
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 4:
Attack: 217%
AoE Attack Ratio: 9
SP: 36

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 1:
Attack 217%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Steady Aim
Ranger14
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 5:
Damage +5%
Add. damage 50
Duration 5 min
SP: 40

Type: Melee / Buff
Cooldown: 25s
Rank 3
circle 2
Archer
10 / 10
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 10:
Moving Shot Movement Speed: +14%
Evasion: +100
Duration: 300 seconds
SP: 28

Type: Melee / Buff
Cooldown: 36s
10 / 10
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 10:
Attack: 81% x 10
SP: 24

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
7 / 10
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 7:
Attack: 415%
[Skew] Duration: 12 seconds
SP: 24

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
1 / 5
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 1:
Physical Damage: +15
Range: +12.5
Attack Speed: +30
SP: 9

Type: Melee / Buff
Cooldown: 0s
1 / 5
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 1:
Attack: 225%
SP: 13

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 4
circle 1
Scout
1 / 5
Camouflage
Camouflage

Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.

Level 1:
Block Count: 5
Movement Speed: -27
SP: 52

Type: Melee / Attack
Cooldown: 76s
1 / 5
Flu Flu
Scout11 Scout6
Flu Flu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flu Flu: Debuff Count
Type: Active
Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level.
* Increases SP consumption by 30%

Scout 1st Circle required
Flu Flu

[Missile: Bow]
Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].

Level 1:
Attack: 619%
Initial Target suffers from [Fear]+[Confusion]
Inflict [Fear] on up to 5 targets
Duration: 8 seconds
SP: 56

Type: Missile / Attack
Cooldown: 61s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Flare Shot
Scout14
Flare Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flare Shot

[Missile: Bow]
Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies.

Level 5:
109% Attack per 0.5 seconds
Duration: 10 seconds
SP: 85

Type: Missile / Attack
Cooldown: 41s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Cloaking
Scout1 Scout9
Cloaking: Physical Damage
Type: Active
* Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking]
* Increases SP consumption by 30%

Scout 1st Circle required
Cloaking: Increased Movement Speed
Type: Active
* Increases movement speed of [Cloaking] by 1 per attribute level
* Increases SP consumption by 10%

Scout 1st Circle required
Cloaking

Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.

Level 5:
Duration: 35 seconds
SP: 80

Type: Melee / Buff
Cooldown: 35s
Rank 5
circle 2
Scout
1 / 5
Camouflage
Camouflage

Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.

Level 1:
Block Count: 5
Movement Speed: -27
SP: 52

Type: Melee / Attack
Cooldown: 76s
1 / 10
Flu Flu
Scout11 Scout6
Flu Flu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flu Flu: Debuff Count
Type: Active
Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level.
* Increases SP consumption by 30%

Scout 1st Circle required
Flu Flu

[Missile: Bow]
Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].

Level 1:
Attack: 619%
Initial Target suffers from [Fear]+[Confusion]
Inflict [Fear] on up to 5 targets
Duration: 8 seconds
SP: 56

Type: Missile / Attack
Cooldown: 61s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
Flare Shot
Scout14
Flare Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flare Shot

[Missile: Bow]
Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies.

Level 10:
134% Attack per 0.5 seconds
Duration: 10 seconds
SP: 117

Type: Missile / Attack
Cooldown: 41s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
9 / 10
Cloaking
Scout1 Scout9
Cloaking: Physical Damage
Type: Active
* Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking]
* Increases SP consumption by 30%

Scout 1st Circle required
Cloaking: Increased Movement Speed
Type: Active
* Increases movement speed of [Cloaking] by 1 per attribute level
* Increases SP consumption by 10%

Scout 1st Circle required
Cloaking

Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.

Level 9:
Duration: 47 seconds
SP: 104

Type: Melee / Buff
Cooldown: 35s
1 / 5
Perspective Distortion
Scout3
Perspective Distortion: Physical Damage
Type: Active
* Increases physical attack of allies within the range of [Perspective Distortion] by 5% per attribute level

Scout 2nd Circle required
Perspective Distortion

Distort the sense of distance to make attacks from allies possible outside their range.

Level 1:
Maximum Duration: 11 seconds
Consumes 60 SP per second
SP: 0

Type: Magic / Buff
Cooldown: 40s
Rank 6
circle 3
Scout
5 / 5
Camouflage
Camouflage

Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.

Level 5:
Block Count: 25
Movement Speed: -15
SP: 74

Type: Melee / Attack
Cooldown: 76s
1 / 15
Flu Flu
Scout11 Scout6
Flu Flu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flu Flu: Debuff Count
Type: Active
Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level.
* Increases SP consumption by 30%

Scout 1st Circle required
Flu Flu

[Missile: Bow]
Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].

Level 1:
Attack: 619%
Initial Target suffers from [Fear]+[Confusion]
Inflict [Fear] on up to 5 targets
Duration: 8 seconds
SP: 56

Type: Missile / Attack
Cooldown: 61s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
15 / 15
Flare Shot
Scout14
Flare Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flare Shot

[Missile: Bow]
Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies.

Level 15:
158% Attack per 0.5 seconds
Duration: 10 seconds
SP: 149

Type: Missile / Attack
Cooldown: 41s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
9 / 15
Cloaking
Scout1 Scout9
Cloaking: Physical Damage
Type: Active
* Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking]
* Increases SP consumption by 30%

Scout 1st Circle required
Cloaking: Increased Movement Speed
Type: Active
* Increases movement speed of [Cloaking] by 1 per attribute level
* Increases SP consumption by 10%

Scout 1st Circle required
Cloaking

Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.

Level 9:
Duration: 47 seconds
SP: 104

Type: Melee / Buff
Cooldown: 35s
5 / 10
Perspective Distortion
Scout3
Perspective Distortion: Physical Damage
Type: Active
* Increases physical attack of allies within the range of [Perspective Distortion] by 5% per attribute level

Scout 2nd Circle required
Perspective Distortion

Distort the sense of distance to make attacks from allies possible outside their range.

Level 5:
Maximum Duration: 15 seconds
Consumes 80 SP per second
SP: 0

Type: Magic / Buff
Cooldown: 40s
5 / 5
Scan
Scout8
Scan: Confusion
Type: Active
* Enemies within the range of [Scan] have a chance to be afflicted with [Confusion] for 5 seconds
Increases the chance by 10% per attribute level
* Increases SP consumption by 10%

Scout 3rd Circle required
Scan

Show hidden items and enemies within range.

Level 5:
Duration: 18 seconds
SP: 90

Type: Missile / Buff
Cooldown: 58s
5 / 5
5
Split Arrow
Scout17
Split Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Split Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 3rd Circle required
Split Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that, upon hitting a target, bounces to hit two nearby enemies.

Level 5:
Attack: 493%
Bounced Arrow Attack: 986%
SP: 52

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 7
circle 1
Rogue
5 / 5
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 5:
Critical Chance: +40%
Duration: 50 seconds
SP: 100

Type: Melee / Buff
Cooldown: 70s
5 / 5
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 5:
Evasion: -15%
Targets: 7
Duration: 20 seconds
SP: 94

Type: Melee / Attack
Cooldown: 25s
5 / 5
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 5:
Acquire 5 enemies' traps or magic circles
SP: 107

Type: Melee / Attack
Cooldown: 180s
0 / 5
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 1:
Attack: 0%
STR: +5
Duration: 12 seconds
SP: 76

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
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Comments (4)

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Aug 1st 2016 13:19:18
btw what do you think about this build >>>>> a1 > r1 > a2 > s3 > fletcher?
Reply
Aug 1st 2016 19:39:33
@xylah023

as iDreamy said, Rouge is a crucial part of the build as it gives hidden combo of Feint+Barrage and Capture+FlareShot.

Fletcher is good but you don't have Magic Arrow (C2 skill) and Fletcher C1 skills provide no benefit to ARASc3
Reply
Aug 2nd 2016 07:26:01
@squirttle81ohh, do you think adding mergen to the build is a good idea?
Reply
Aug 2nd 2016 10:31:00
@xylah023

at this point, unless all Mergen skill are extreme high in SP usage and high in cd, it would be a welcomeed addition to any type of archer build. I will update once I know more details, or Dreamy update her guide.
Reply
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